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	<title>Comments on: Social Gaming in 2009: Challenges and Opportunities</title>
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		<title>By: Emy</title>
		<link>http://gigaom.com/2008/12/31/social-gaming-in-2009-challenges-and-opportunities/#comment-156549</link>
		<dc:creator><![CDATA[Emy]]></dc:creator>
		<pubDate>Fri, 02 Apr 2010 05:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33693#comment-156549</guid>
		<description><![CDATA[&lt;p&gt;The challenges involved in social gaming is applicable to a competitive organisation. The market is big and there is so much competition involved, this produces games in mass numbers but at the same time it tests the game developers creativity. The idea behind social gaming should be encouraged and i like the part of free to play rather than paying $60 for a game.Great!!!!&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>The challenges involved in social gaming is applicable to a competitive organisation. The market is big and there is so much competition involved, this produces games in mass numbers but at the same time it tests the game developers creativity. The idea behind social gaming should be encouraged and i like the part of free to play rather than paying $60 for a game.Great!!!!</p>
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	<item>
		<title>By: Rasmus Djernæs Nielsen</title>
		<link>http://gigaom.com/2008/12/31/social-gaming-in-2009-challenges-and-opportunities/#comment-156548</link>
		<dc:creator><![CDATA[Rasmus Djernæs Nielsen]]></dc:creator>
		<pubDate>Wed, 26 Aug 2009 20:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33693#comment-156548</guid>
		<description><![CDATA[Social Gaming is the future, there is no doubt about that.


But there is still a long way to go, as the article describe.

I think there are a lot of great companies out there, and we will see fantastic things in the future

http://www.spigo.com is a company, im personally i following very close. They create a very high standard of games and try to incorporate all the big social communities in there solution.]]></description>
		<content:encoded><![CDATA[<p>Social Gaming is the future, there is no doubt about that.</p>
<p>But there is still a long way to go, as the article describe.</p>
<p>I think there are a lot of great companies out there, and we will see fantastic things in the future</p>
<p><a href="http://www.spigo.com" rel="nofollow">http://www.spigo.com</a> is a company, im personally i following very close. They create a very high standard of games and try to incorporate all the big social communities in there solution.</p>
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	<item>
		<title>By: MMOReactor</title>
		<link>http://gigaom.com/2008/12/31/social-gaming-in-2009-challenges-and-opportunities/#comment-156547</link>
		<dc:creator><![CDATA[MMOReactor]]></dc:creator>
		<pubDate>Wed, 08 Apr 2009 12:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33693#comment-156547</guid>
		<description><![CDATA[Hey guys this is the owner of MMOReactor.com  Just wanted to add to the article that mmoreactor.com is a new website which is basically a myspace/facebook style social network for gamers.  Not only soon we will allow members to upload games they have or have created to the site.  We also provide Free Ventrilo, Free Game Servers and also soon we will be giving away GTCs for Online Gamers like WoW Gamers and such.

since we are a Community Run website, we do make sure that all the rules and regulations of the website is decided by majority of the members itself.

Come visit us and tell us what you think we are always looking for feedbacks and advice.

mmoreactor.com]]></description>
		<content:encoded><![CDATA[<p>Hey guys this is the owner of MMOReactor.com  Just wanted to add to the article that mmoreactor.com is a new website which is basically a myspace/facebook style social network for gamers.  Not only soon we will allow members to upload games they have or have created to the site.  We also provide Free Ventrilo, Free Game Servers and also soon we will be giving away GTCs for Online Gamers like WoW Gamers and such.</p>
<p>since we are a Community Run website, we do make sure that all the rules and regulations of the website is decided by majority of the members itself.</p>
<p>Come visit us and tell us what you think we are always looking for feedbacks and advice.</p>
<p>mmoreactor.com</p>
]]></content:encoded>
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	<item>
		<title>By: Matt</title>
		<link>http://gigaom.com/2008/12/31/social-gaming-in-2009-challenges-and-opportunities/#comment-156546</link>
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 22:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33693#comment-156546</guid>
		<description><![CDATA[great article on the future of gaming for the year. Can&#039;t wait to see all these things happen!]]></description>
		<content:encoded><![CDATA[<p>great article on the future of gaming for the year. Can&#8217;t wait to see all these things happen!</p>
]]></content:encoded>
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	<item>
		<title>By: Zynga Blog &#187; Blog Archive &#187; GigaOM: Social Gaming in 2009: Challenges and Opportunities</title>
		<link>http://gigaom.com/2008/12/31/social-gaming-in-2009-challenges-and-opportunities/#comment-156545</link>
		<dc:creator><![CDATA[Zynga Blog &#187; Blog Archive &#187; GigaOM: Social Gaming in 2009: Challenges and Opportunities]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 02:52:57 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33693#comment-156545</guid>
		<description><![CDATA[[...] by Wagner James Au: Click to view full article [...]]]></description>
		<content:encoded><![CDATA[<p>[...] by Wagner James Au: Click to view full article [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Offerpal&#8217;s Virtual Money Service Gets $15M In Funding</title>
		<link>http://gigaom.com/2008/12/31/social-gaming-in-2009-challenges-and-opportunities/#comment-156544</link>
		<dc:creator><![CDATA[Offerpal&#8217;s Virtual Money Service Gets $15M In Funding]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 13:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33693#comment-156544</guid>
		<description><![CDATA[[...] funding news should also come as good news to the social gaming niche, which is still laboring to find reliable revenue streams &#8212; especially during this lean period when VCs are scaling back their investments. The funding [...]]]></description>
		<content:encoded><![CDATA[<p>[...] funding news should also come as good news to the social gaming niche, which is still laboring to find reliable revenue streams &#8212; especially during this lean period when VCs are scaling back their investments. The funding [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Articles of the Week &#171; dave liu dot com</title>
		<link>http://gigaom.com/2008/12/31/social-gaming-in-2009-challenges-and-opportunities/#comment-156543</link>
		<dc:creator><![CDATA[Articles of the Week &#171; dave liu dot com]]></dc:creator>
		<pubDate>Tue, 06 Jan 2009 03:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33693#comment-156543</guid>
		<description><![CDATA[[...] Social Gaming: Challenges And Opportunities For &#8216;09 &#8212; Social gaming may be a growth sector, but GigaOm&#8217;s Wagner James Au warns the coming year will bring challenges as well as opportunities for social gaming startups. One of the biggest challenges, he says, is that the majority of startups are still at the mercy of top social networks like Facebook, which have a habit of suddenly changing their policies. Such changes can have an adverse affect on third party application makers. There&#8217;s also unpredictability in competition. Most social networking games are easy to reproduce, so developers often find themselves competing with knockoff versions of their own app. Also, the proliferation of poor quality games could hurt the sector as a whole, says Kristian Segerstrale, CEO and co-founder of Playfish: &#8220;Poor quality user experiences or misleading monetization mechanisms like some of the aggressive CPA practices we&#8217;ve seen in 2008 could jeopardize the perception of social games and our growth potential as an industry.&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Social Gaming: Challenges And Opportunities For &#8216;09 &#8212; Social gaming may be a growth sector, but GigaOm&#8217;s Wagner James Au warns the coming year will bring challenges as well as opportunities for social gaming startups. One of the biggest challenges, he says, is that the majority of startups are still at the mercy of top social networks like Facebook, which have a habit of suddenly changing their policies. Such changes can have an adverse affect on third party application makers. There&#8217;s also unpredictability in competition. Most social networking games are easy to reproduce, so developers often find themselves competing with knockoff versions of their own app. Also, the proliferation of poor quality games could hurt the sector as a whole, says Kristian Segerstrale, CEO and co-founder of Playfish: &#8220;Poor quality user experiences or misleading monetization mechanisms like some of the aggressive CPA practices we&#8217;ve seen in 2008 could jeopardize the perception of social games and our growth potential as an industry.&#8221; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ippimail.com &#187; Blog Archive &#187; GigaOM Network: Social Gaming in 2009: Challenges and Opportunities</title>
		<link>http://gigaom.com/2008/12/31/social-gaming-in-2009-challenges-and-opportunities/#comment-156542</link>
		<dc:creator><![CDATA[ippimail.com &#187; Blog Archive &#187; GigaOM Network: Social Gaming in 2009: Challenges and Opportunities]]></dc:creator>
		<pubDate>Mon, 05 Jan 2009 02:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33693#comment-156542</guid>
		<description><![CDATA[[...] Read the full article (BusinessWeek.com &#8211;) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read the full article (BusinessWeek.com &#8211;) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Social Gaming in 2009 &#124; Socialesque Blog</title>
		<link>http://gigaom.com/2008/12/31/social-gaming-in-2009-challenges-and-opportunities/#comment-156541</link>
		<dc:creator><![CDATA[Social Gaming in 2009 &#124; Socialesque Blog]]></dc:creator>
		<pubDate>Fri, 02 Jan 2009 18:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33693#comment-156541</guid>
		<description><![CDATA[[...] The original post from which this post was adapted can be found here. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The original post from which this post was adapted can be found here. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: hunter walk</title>
		<link>http://gigaom.com/2008/12/31/social-gaming-in-2009-challenges-and-opportunities/#comment-156540</link>
		<dc:creator><![CDATA[hunter walk]]></dc:creator>
		<pubDate>Wed, 31 Dec 2008 17:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33693#comment-156540</guid>
		<description><![CDATA[big fan of social games using established social tools (like FriendConnect) to enhance the experience. You mentioned Spore - they had a fabulous screencap and upload to YouTube feature which resulted in more than 150k fan videos being produced and automatically blasted to YT for distribution. [note, working at YouTube myself i&#039;m clearly biased here].

My sense is that we&#039;re still really early in social games from a game design perspective thus you see the familiar genres and knockoffs dominating the space. My prediction would be that the most successful games of 09 involve new mechanics and themes which take advantage of the Internet as opposed to just porting successful titles into gadgets or social network X.]]></description>
		<content:encoded><![CDATA[<p>big fan of social games using established social tools (like FriendConnect) to enhance the experience. You mentioned Spore &#8211; they had a fabulous screencap and upload to YouTube feature which resulted in more than 150k fan videos being produced and automatically blasted to YT for distribution. [note, working at YouTube myself i'm clearly biased here].</p>
<p>My sense is that we&#8217;re still really early in social games from a game design perspective thus you see the familiar genres and knockoffs dominating the space. My prediction would be that the most successful games of 09 involve new mechanics and themes which take advantage of the Internet as opposed to just porting successful titles into gadgets or social network X.</p>
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