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	<title>Comments on: To Fix Itself, Electronic Arts Needs More Than Just Job Cuts</title>
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	<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/</link>
	<description>Trusted Insights and Conversations on the Next Wave of Technology</description>
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		<title>By: Sega America Lays Off Staff</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-922525</link>
		<dc:creator>Sega America Lays Off Staff</dc:creator>
		<pubDate>Wed, 21 Jan 2009 01:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-922525</guid>
		<description>&lt;p&gt;[...] layoffs follow deep job cuts at Electronic Arts last month, with more likely on the way from elsewhere in the sector. Sadly, on a day of great [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] layoffs follow deep job cuts at Electronic Arts last month, with more likely on the way from elsewhere in the sector. Sadly, on a day of great [...]</p>]]></content:encoded>
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		<title>By: chetan</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-919617</link>
		<dc:creator>chetan</dc:creator>
		<pubDate>Mon, 29 Dec 2008 05:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-919617</guid>
		<description>&lt;p&gt;People always hate to talk about when they are laid off. But as it has become every day&#039;s news headline since Yahoo started it with cutting 1500 of its task force last year, now a need of platform has been in demand where people can express their selves in words how they are feeling about their company, whey the got laid off was that justified or not.
And every thing they want to tell anonymously.And www.layoffgossip.com is providing you that platform.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>People always hate to talk about when they are laid off. But as it has become every day&#8217;s news headline since Yahoo started it with cutting 1500 of its task force last year, now a need of platform has been in demand where people can express their selves in words how they are feeling about their company, whey the got laid off was that justified or not.
And every thing they want to tell anonymously.And <a href="http://www.layoffgossip.com" rel="nofollow">http://www.layoffgossip.com</a> is providing you that platform.</p>]]></content:encoded>
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		<title>By: OneDollarGeek.com - &#187; Blog Archive &#187; The tale of 20 likes and its impact on news</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-919400</link>
		<dc:creator>OneDollarGeek.com - &#187; Blog Archive &#187; The tale of 20 likes and its impact on news</dc:creator>
		<pubDate>Sat, 27 Dec 2008 17:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-919400</guid>
		<description>&lt;p&gt;[...]  [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...]  [...]</p>]]></content:encoded>
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		<title>By: MyTechnologyCompany.com &#187; Challenges Faced By the Video Game Industry</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-919130</link>
		<dc:creator>MyTechnologyCompany.com &#187; Challenges Faced By the Video Game Industry</dc:creator>
		<pubDate>Wed, 24 Dec 2008 01:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-919130</guid>
		<description>&lt;p&gt;[...] There are alot of takes on what is wrong with the industry such as Om Malik&#8217;s belief that they are too focused on blockbuster hollywood-style games. I think Om is right, but the industry&#8217;s problems go [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] There are alot of takes on what is wrong with the industry such as Om Malik&#8217;s belief that they are too focused on blockbuster hollywood-style games. I think Om is right, but the industry&#8217;s problems go [...]</p>]]></content:encoded>
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		<title>By: How Sonny Became 2008&#8217;s Big Flash Game Hit</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-919092</link>
		<dc:creator>How Sonny Became 2008&#8217;s Big Flash Game Hit</dc:creator>
		<pubDate>Tue, 23 Dec 2008 17:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-919092</guid>
		<description>&lt;p&gt;[...] the economic downturn has even been felt in gaming in recent months, most recently with a thousand laid off from Electronic Arts. As a result, many recently unemployed developers will probably try their hand at making indie [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] the economic downturn has even been felt in gaming in recent months, most recently with a thousand laid off from Electronic Arts. As a result, many recently unemployed developers will probably try their hand at making indie [...]</p>]]></content:encoded>
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		<title>By: Shadowlayer</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-919013</link>
		<dc:creator>Shadowlayer</dc:creator>
		<pubDate>Tue, 23 Dec 2008 02:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-919013</guid>
		<description>&lt;p&gt;Ask any gamer and he will tell you he&#039;s sick of all the shovelware on the Wii and mobile phones.&lt;/p&gt;

&lt;p&gt;the problem with EA isnt that their games are too big, but that they suck: they lack the quality of Valve, the wit of Rockstar and the innovation that smaller companies have.&lt;/p&gt;

&lt;p&gt;All their games specially the maddem series, are boring and tired.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Ask any gamer and he will tell you he&#8217;s sick of all the shovelware on the Wii and mobile phones.</p>

<p>the problem with EA isnt that their games are too big, but that they suck: they lack the quality of Valve, the wit of Rockstar and the innovation that smaller companies have.</p>

<p>All their games specially the maddem series, are boring and tired.</p>]]></content:encoded>
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		<title>By: ScribeMedia.Org: The Business, Technology and Culture of Digital Media &#124; That&#8217;s Not a Fun Game</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-918936</link>
		<dc:creator>ScribeMedia.Org: The Business, Technology and Culture of Digital Media &#124; That&#8217;s Not a Fun Game</dc:creator>
		<pubDate>Mon, 22 Dec 2008 17:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-918936</guid>
		<description>&lt;p&gt;[...] the company reported it would miss it&#8217;s 2008 revenue target. (Hat Tip: Venture Beat &amp; GigaOm)   Bookmark and Share These icons link to social bookmarking sites where readers can share and [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] the company reported it would miss it&#8217;s 2008 revenue target. (Hat Tip: Venture Beat &amp; GigaOm)   Bookmark and Share These icons link to social bookmarking sites where readers can share and [...]</p>]]></content:encoded>
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		<title>By: To Fix Itself, Electronic Arts Needs More Than Just Job Cuts &#124; Om Malik &#124; Voices &#124; AllThingsD</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-918874</link>
		<dc:creator>To Fix Itself, Electronic Arts Needs More Than Just Job Cuts &#124; Om Malik &#124; Voices &#124; AllThingsD</dc:creator>
		<pubDate>Mon, 22 Dec 2008 08:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-918874</guid>
		<description>&lt;p&gt;[...] Read the rest of this post     Print  all_things_di220:http://voices.allthingsd.com/20081222/om-10/ SHARETHIS.addEntry({ title: &quot;To Fix Itself, Electronic Arts Needs More Than Just Job Cuts&quot;, url: &quot;http://voices.allthingsd.com/20081222/om-10/&quot; }); Sphere Comment  Tagged: Electronic Arts, GigaOm, John Riccitiello, Om Malik, Voices &#124; permalink [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Read the rest of this post     Print  all_things_di220:http://voices.allthingsd.com/20081222/om-10/ SHARETHIS.addEntry({ title: &#8220;To Fix Itself, Electronic Arts Needs More Than Just Job Cuts&#8221;, url: &#8220;http://voices.allthingsd.com/20081222/om-10/&#8221; }); Sphere Comment  Tagged: Electronic Arts, GigaOm, John Riccitiello, Om Malik, Voices | permalink [...]</p>]]></content:encoded>
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		<title>By: elle</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-918854</link>
		<dc:creator>elle</dc:creator>
		<pubDate>Mon, 22 Dec 2008 04:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-918854</guid>
		<description>&lt;p&gt;EA did make an effort to diversify; out of the &quot;Big Three&quot; of third-party games publishers (EA, Activision Blizzard, Ubisoft), EA released more high-profile new IPs than any of them - and Activision Blizzard acquired other studios &lt;i&gt;then cancelled new IP projects that weren&#039;t franchisable&lt;/i&gt; this year. Activision bought Blizzard, which insures a revenue stream that rivals cocaine&#039;s, but they&#039;re also riding the fumes of its Guitar Hero franchise.&lt;/p&gt;

&lt;p&gt;EA moved to release more casual versions of its sports franchises (All-Play, Skate It) and initiated Wii-specific new IP (Boom Blox, Playground, Active). All largely flopped, even critical favorites. Their Rock Band-as-DLC platform strategy outperformed Guitar Hero on per-copy downloads but was crushed in retail sales, as EA faceplanted on the Wii versions of both the first and second games in that franchise.&lt;/p&gt;

&lt;p&gt;Meanwhile, games like Braid (two-person development team) and World of Goo (two-person development team) come out, sell thousands of copies in the low-cost, high-margin download space and make their creators lots of money, most of which goes to the developers and the digital distribution channels - owned by Microsoft and Nintendo, respectively.&lt;/p&gt;

&lt;p&gt;The key isn&#039;t necessarily to focus on the mobile market or the Wii market. It&#039;s to focus on &lt;i&gt;easily portable, well-designed, lightweight games that are low-priced and travel well&lt;/i&gt;. Games that are as easy to release for the 360 as the Wii as the DS as the PSP as the PC, and can be distributed through downloadable channels. Games like Puzzle Quest, Peggle, Lumines. Those are the games that sold best. The problem for EA (and Activision, and to a lesser extent Ubisoft) is that launching many small projects instead of a few large projects requires a large, expensive workforce - right at a time when they need to cut costs the most.&lt;/p&gt;

&lt;p&gt;In other words, they followed the strategy you call for this year. Its early failures, compounded by the economy&#039;s bottoming out and compared to Activision&#039;s relative (but perhaps more unstable) success relying on its core franchises, killed shareholders&#039; desires to experiment and diversify.&lt;/p&gt;

&lt;p&gt;EA should&#039;ve done this when the Wii came out, and they&#039;ve said as much. But the only strategy that&#039;d work now is to build a time machine, go back to the Wii launch, and start focusing on the Wii.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>EA did make an effort to diversify; out of the &#8220;Big Three&#8221; of third-party games publishers (EA, Activision Blizzard, Ubisoft), EA released more high-profile new IPs than any of them &#8211; and Activision Blizzard acquired other studios <i>then cancelled new IP projects that weren&#8217;t franchisable</i> this year. Activision bought Blizzard, which insures a revenue stream that rivals cocaine&#8217;s, but they&#8217;re also riding the fumes of its Guitar Hero franchise.</p>

<p>EA moved to release more casual versions of its sports franchises (All-Play, Skate It) and initiated Wii-specific new IP (Boom Blox, Playground, Active). All largely flopped, even critical favorites. Their Rock Band-as-DLC platform strategy outperformed Guitar Hero on per-copy downloads but was crushed in retail sales, as EA faceplanted on the Wii versions of both the first and second games in that franchise.</p>

<p>Meanwhile, games like Braid (two-person development team) and World of Goo (two-person development team) come out, sell thousands of copies in the low-cost, high-margin download space and make their creators lots of money, most of which goes to the developers and the digital distribution channels &#8211; owned by Microsoft and Nintendo, respectively.</p>

<p>The key isn&#8217;t necessarily to focus on the mobile market or the Wii market. It&#8217;s to focus on <i>easily portable, well-designed, lightweight games that are low-priced and travel well</i>. Games that are as easy to release for the 360 as the Wii as the DS as the PSP as the PC, and can be distributed through downloadable channels. Games like Puzzle Quest, Peggle, Lumines. Those are the games that sold best. The problem for EA (and Activision, and to a lesser extent Ubisoft) is that launching many small projects instead of a few large projects requires a large, expensive workforce &#8211; right at a time when they need to cut costs the most.</p>

<p>In other words, they followed the strategy you call for this year. Its early failures, compounded by the economy&#8217;s bottoming out and compared to Activision&#8217;s relative (but perhaps more unstable) success relying on its core franchises, killed shareholders&#8217; desires to experiment and diversify.</p>

<p>EA should&#8217;ve done this when the Wii came out, and they&#8217;ve said as much. But the only strategy that&#8217;d work now is to build a time machine, go back to the Wii launch, and start focusing on the Wii.</p>]]></content:encoded>
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		<title>By: MithNadir</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-918845</link>
		<dc:creator>MithNadir</dc:creator>
		<pubDate>Sun, 21 Dec 2008 23:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-918845</guid>
		<description>&lt;p&gt;The issue with Madden is it is a poorly produced (and rushed version). In addition, EA is living on their reputation and not improving their products (NHL 09 is the exception). They are fortunate the NFLPA liscense is their exclusive because 2K sports makes a better product for football and listens to their consumers.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>The issue with Madden is it is a poorly produced (and rushed version). In addition, EA is living on their reputation and not improving their products (NHL 09 is the exception). They are fortunate the NFLPA liscense is their exclusive because 2K sports makes a better product for football and listens to their consumers.</p>]]></content:encoded>
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		<title>By: Om Malik</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-918842</link>
		<dc:creator>Om Malik</dc:creator>
		<pubDate>Sun, 21 Dec 2008 22:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-918842</guid>
		<description>&lt;p&gt;@jeff&lt;/p&gt;

&lt;p&gt;if you look at EA stock from year-to-date perspective with complete disregard to the stability of the stock over past four years then you have a right to say it is an irresponsible statement. if not, then your allegation isn&#039;t quite responsible either.&lt;/p&gt;

&lt;p&gt;A lot of companies -- EA included -- are using the economy as an excuse for long term problems that plague. Them. Over past 6 quarters just check out the number of quarters EA has missed its revenue estimates.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>@jeff</p>

<p>if you look at EA stock from year-to-date perspective with complete disregard to the stability of the stock over past four years then you have a right to say it is an irresponsible statement. if not, then your allegation isn&#8217;t quite responsible either.</p>

<p>A lot of companies &#8212; EA included &#8212; are using the economy as an excuse for long term problems that plague. Them. Over past 6 quarters just check out the number of quarters EA has missed its revenue estimates.</p>]]></content:encoded>
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		<title>By: Jeff</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-918841</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sun, 21 Dec 2008 22:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-918841</guid>
		<description>&lt;p&gt;&quot;Looks like the stock market is reflecting some of that skepticism: From 2004 to 2008 - EA’s stock was one of the more stable scrips on NASDAQ, fluctuating between $45-and-$65 dollars. This year it has dropped 70 percent to about $17.39 a share..&quot;&lt;/p&gt;

&lt;p&gt;I&#039;d say that&#039;s a fairly irresponsible statement. If you take the stock fall of all the game companies and look at it, EA is averaging out to be somewhere in the middle of the losses over the last year. It&#039;s the whole US economy falling, not investors shying away from EA in particular.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Disclaimer: I am an EA slave laborer.&lt;/i&gt;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>&#8220;Looks like the stock market is reflecting some of that skepticism: From 2004 to 2008 &#8211; EA’s stock was one of the more stable scrips on NASDAQ, fluctuating between $45-and-$65 dollars. This year it has dropped 70 percent to about $17.39 a share..&#8221;</p>

<p>I&#8217;d say that&#8217;s a fairly irresponsible statement. If you take the stock fall of all the game companies and look at it, EA is averaging out to be somewhere in the middle of the losses over the last year. It&#8217;s the whole US economy falling, not investors shying away from EA in particular.</p>

<p><i>Disclaimer: I am an EA slave laborer.</i></p>]]></content:encoded>
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		<title>By: Scobleizer &#8212; Tech geek blogger &#187; Blog Archive The tale of 20 likes and its impact on news &#171;</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-918833</link>
		<dc:creator>Scobleizer &#8212; Tech geek blogger &#187; Blog Archive The tale of 20 likes and its impact on news &#171;</dc:creator>
		<pubDate>Sun, 21 Dec 2008 20:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-918833</guid>
		<description>&lt;p&gt;[...]  [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...]  [...]</p>]]></content:encoded>
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		<title>By: kyle</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-918830</link>
		<dc:creator>kyle</dc:creator>
		<pubDate>Sun, 21 Dec 2008 18:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-918830</guid>
		<description>&lt;p&gt;Their attempts in the mobile market including the ipod and the iphone have come up lame. I know they have smart people working there that can make great games on these platforms, but they just haven&#039;t shown up.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Their attempts in the mobile market including the ipod and the iphone have come up lame. I know they have smart people working there that can make great games on these platforms, but they just haven&#8217;t shown up.</p>]]></content:encoded>
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		<title>By: Bill</title>
		<link>http://gigaom.com/2008/12/21/will-more-jobs-cuts-be-enough-to-fix-electronic-arts/#comment-918826</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Sun, 21 Dec 2008 18:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=32994#comment-918826</guid>
		<description>&lt;p&gt;EA actually tried out some new series in 2008: Dead Space, Mirror&#039;s Edge, Boom Blox, Spore, etc.&lt;/p&gt;

&lt;p&gt;I guess people just want the latest regurgitation of Madden after all. :(&lt;/p&gt;
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		<content:encoded><![CDATA[<p>EA actually tried out some new series in 2008: Dead Space, Mirror&#8217;s Edge, Boom Blox, Spore, etc.</p>

<p>I guess people just want the latest regurgitation of Madden after all. :(</p>]]></content:encoded>
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