<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:go='http://ns.gigaom.com/'
xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Where&#039;s the Money In Casual Web Game Development?</title>
	<atom:link href="http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/</link>
	<description></description>
	<lastBuildDate>Fri, 10 Feb 2012 21:40:26 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: terry mejia</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-530199</link>
		<dc:creator><![CDATA[terry mejia]]></dc:creator>
		<pubDate>Wed, 01 Dec 2010 21:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-530199</guid>
		<description><![CDATA[The growth of casual games comes as no surprise in an environment where the Cheezburger network has become a million dollar empire. Lots of people have a little bit of time to kill, and this is how they now do it. It makes sense that &lt;a href=&quot;http://gameshastra&#046;com/Overview.html&quot; rel=&quot;nofollow&quot;&gt;game development&lt;/a&gt; companies got on board.]]></description>
		<content:encoded><![CDATA[<p>The growth of casual games comes as no surprise in an environment where the Cheezburger network has become a million dollar empire. Lots of people have a little bit of time to kill, and this is how they now do it. It makes sense that <a href="http://gameshastra&#046;com/Overview.html" rel="nofollow">game development</a> companies got on board.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Top 60 Jobs That Will Rock the Future &#124; eLearning 3.0</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150399</link>
		<dc:creator><![CDATA[Top 60 Jobs That Will Rock the Future &#124; eLearning 3.0]]></dc:creator>
		<pubDate>Thu, 20 Aug 2009 01:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150399</guid>
		<description><![CDATA[[...] appreciate those mini-distractions throughout the day. Advertisers have taken notice as well – high click rates for game-associated ads have made casual web-based gaming a rewarding pursuit for developers on [...]]]></description>
		<content:encoded><![CDATA[<p>[...] appreciate those mini-distractions throughout the day. Advertisers have taken notice as well – high click rates for game-associated ads have made casual web-based gaming a rewarding pursuit for developers on [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Top 60 Jobs That Will Rock the Future &#171; Ty Martinez</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150398</link>
		<dc:creator><![CDATA[Top 60 Jobs That Will Rock the Future &#171; Ty Martinez]]></dc:creator>
		<pubDate>Wed, 19 Aug 2009 11:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150398</guid>
		<description><![CDATA[[...] appreciate those mini-distractions throughout the day. Advertisers have taken notice as well – high click rates for game-associated ads have made casual web-based gaming a rewarding pursuit for developers on [...]]]></description>
		<content:encoded><![CDATA[<p>[...] appreciate those mini-distractions throughout the day. Advertisers have taken notice as well – high click rates for game-associated ads have made casual web-based gaming a rewarding pursuit for developers on [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Top 60 Jobs That Will Rock the Future</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150397</link>
		<dc:creator><![CDATA[Top 60 Jobs That Will Rock the Future]]></dc:creator>
		<pubDate>Wed, 19 Aug 2009 10:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150397</guid>
		<description><![CDATA[[...] appreciate those mini-distractions throughout the day. Advertisers have taken notice as well – high click rates for game-associated ads have made casual web-based gaming a rewarding pursuit for developers on [...]]]></description>
		<content:encoded><![CDATA[<p>[...] appreciate those mini-distractions throughout the day. Advertisers have taken notice as well – high click rates for game-associated ads have made casual web-based gaming a rewarding pursuit for developers on [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Made in the UK » Flash Game Engine - PushButton now in beta</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150396</link>
		<dc:creator><![CDATA[Made in the UK » Flash Game Engine - PushButton now in beta]]></dc:creator>
		<pubDate>Mon, 30 Mar 2009 07:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150396</guid>
		<description><![CDATA[[...] to leverage and empower a growing community of Flash developers and other startups interested in making a living from casual games. For consumers, that should also translate into better games coming to their browsers [...]]]></description>
		<content:encoded><![CDATA[<p>[...] to leverage and empower a growing community of Flash developers and other startups interested in making a living from casual games. For consumers, that should also translate into better games coming to their browsers [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Open-source Flash Game Engine Now In Open Beta</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150395</link>
		<dc:creator><![CDATA[Open-source Flash Game Engine Now In Open Beta]]></dc:creator>
		<pubDate>Sat, 28 Mar 2009 13:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150395</guid>
		<description><![CDATA[[...] to leverage and empower a growing community of Flash developers and other startups interested in making a living from casual games. For consumers, that should also translate into better games coming to their browsers soon.    [...]]]></description>
		<content:encoded><![CDATA[<p>[...] to leverage and empower a growing community of Flash developers and other startups interested in making a living from casual games. For consumers, that should also translate into better games coming to their browsers soon.    [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 10 Potentially Game-Changing Games for 2009 PS3 &#171; Seek First</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150394</link>
		<dc:creator><![CDATA[10 Potentially Game-Changing Games for 2009 PS3 &#171; Seek First]]></dc:creator>
		<pubDate>Sat, 03 Jan 2009 18:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150394</guid>
		<description><![CDATA[[...] the Game: How Video Games Are Transforming the Future of Business;” and K. Thor Jensen and Frank Washburn, both game developers and occasional GigaOM contributors.  The [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the Game: How Video Games Are Transforming the Future of Business;” and K. Thor Jensen and Frank Washburn, both game developers and occasional GigaOM contributors.  The [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 10 Potentially Game-Changing Games for 2009</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150393</link>
		<dc:creator><![CDATA[10 Potentially Game-Changing Games for 2009]]></dc:creator>
		<pubDate>Sat, 03 Jan 2009 01:00:33 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150393</guid>
		<description><![CDATA[[...] the Game: How Video Games Are Transforming the Future of Business;&#8221; and K. Thor Jensen and Frank Washburn, both game developers and occasional GigaOM contributors.  The [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the Game: How Video Games Are Transforming the Future of Business;&#8221; and K. Thor Jensen and Frank Washburn, both game developers and occasional GigaOM contributors.  The [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: $100,000 Flash Game Experiment: part 1 &#124; Accumulate Profit Margin Invest Destroy</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150392</link>
		<dc:creator><![CDATA[$100,000 Flash Game Experiment: part 1 &#124; Accumulate Profit Margin Invest Destroy]]></dc:creator>
		<pubDate>Thu, 04 Dec 2008 10:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150392</guid>
		<description><![CDATA[[...] companies with a lot of money invested in them. Portals make their money from advertisement deals. According to Ada Chen, product marketing manager of Mochi Media, In-game ads have a click rate of up to 5 percent, while [...]]]></description>
		<content:encoded><![CDATA[<p>[...] companies with a lot of money invested in them. Portals make their money from advertisement deals. According to Ada Chen, product marketing manager of Mochi Media, In-game ads have a click rate of up to 5 percent, while [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Techlife &#187; XGen Studios vs. The Casual Collective</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150391</link>
		<dc:creator><![CDATA[Techlife &#187; XGen Studios vs. The Casual Collective]]></dc:creator>
		<pubDate>Wed, 19 Nov 2008 22:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150391</guid>
		<description><![CDATA[[...] companies are in business to make money with a combination of advertising supported games and upgrades.  The ads in XGen&#8217;s case are well integrated and hopefully [...]]]></description>
		<content:encoded><![CDATA[<p>[...] companies are in business to make money with a combination of advertising supported games and upgrades.  The ads in XGen&#8217;s case are well integrated and hopefully [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Featured on GigaOm! &#171; Plura Processing</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150390</link>
		<dc:creator><![CDATA[Featured on GigaOm! &#171; Plura Processing]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 15:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150390</guid>
		<description><![CDATA[[...] contributors, for the past week or so about Plura after contacting the site in response to another article on monetizing casual web [...]]]></description>
		<content:encoded><![CDATA[<p>[...] contributors, for the past week or so about Plura after contacting the site in response to another article on monetizing casual web [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: More Money For Game Devs With Grid Computing? - GigaOM</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150389</link>
		<dc:creator><![CDATA[More Money For Game Devs With Grid Computing? - GigaOM]]></dc:creator>
		<pubDate>Tue, 28 Oct 2008 00:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150389</guid>
		<description><![CDATA[[...] James Au, Monday, October 27, 2008 at 5:00 PM PT Comments (0)    Web game developers can make decent money through advertising, but that revenue generally depends on clickthroughs and other variables beyond their control. What [...]]]></description>
		<content:encoded><![CDATA[<p>[...] James Au, Monday, October 27, 2008 at 5:00 PM PT Comments (0)    Web game developers can make decent money through advertising, but that revenue generally depends on clickthroughs and other variables beyond their control. What [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Strip News &#124; ArtPatient.com</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150388</link>
		<dc:creator><![CDATA[Strip News &#124; ArtPatient.com]]></dc:creator>
		<pubDate>Fri, 24 Oct 2008 12:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150388</guid>
		<description><![CDATA[[...] very difficult to make money doing webcomics, I still think there are other possibilities to try. Comics and video games go hand in hand, so if it works for one it might work for the other. They make these video games with sponsored ads [...]]]></description>
		<content:encoded><![CDATA[<p>[...] very difficult to make money doing webcomics, I still think there are other possibilities to try. Comics and video games go hand in hand, so if it works for one it might work for the other. They make these video games with sponsored ads [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dougist</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150387</link>
		<dc:creator><![CDATA[Dougist]]></dc:creator>
		<pubDate>Tue, 21 Oct 2008 13:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150387</guid>
		<description><![CDATA[I lost a weekend to Desk Top Tower Defense and wrote about it here…

&lt;a href=&quot;http://dougist.com/index.php?p=33&quot; rel=&quot;nofollow&quot;&gt; Desktop Tower Defense&lt;/a&gt;

But I don&#039;t think that DTTD made a dime from my 100% attention.

Doug
 &lt;a href=&quot;http://www.dougist.com&quot; rel=&quot;nofollow&quot;&gt; www.dougist.com&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>I lost a weekend to Desk Top Tower Defense and wrote about it here…</p>
<p><a href="http://dougist.com/index.php?p=33" rel="nofollow"> Desktop Tower Defense</a></p>
<p>But I don&#8217;t think that DTTD made a dime from my 100% attention.</p>
<p>Doug<br />
 <a href="http://www.dougist.com" rel="nofollow"> </a><a href="http://www.dougist.com" rel="nofollow">http://www.dougist.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yashraj Vakil &#187; Blog Archive &#187; Earning money with casual web games</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150386</link>
		<dc:creator><![CDATA[Yashraj Vakil &#187; Blog Archive &#187; Earning money with casual web games]]></dc:creator>
		<pubDate>Mon, 20 Oct 2008 20:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150386</guid>
		<description><![CDATA[[...] a couple of days back I read this story on Gigaom: http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/. It speaks about how flash games have matured into money making tools thanks to guys like Mochi [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a couple of days back I read this story on Gigaom: <a href="http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/" rel="nofollow">http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/</a>. It speaks about how flash games have matured into money making tools thanks to guys like Mochi [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yashraj Vakil</title>
		<link>http://gigaom.com/2008/10/18/wheres-the-money-in-casual-web-game-development/#comment-150385</link>
		<dc:creator><![CDATA[Yashraj Vakil]]></dc:creator>
		<pubDate>Mon, 20 Oct 2008 20:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=25289#comment-150385</guid>
		<description><![CDATA[Read the full comment on www.yashrajvakil.com
While I don’t quite wish to get into an argument on what’s good and bad about the story, I do have a point of view, which I want to share here, on making money with Flash games using advertising tools. I also don’t want get into a debate on what constitutes a good game and a bad one. This really is about how to get the maximum out of what you are doing and making a living with it. I firmly believe not every game can be a Desktop Tower Defense or a Fancy Pants Adventure. If you are into the business of making Flash games and intend to make money using any of the above mentioned advertising tools you need to think smart and not go after that one killer game expecting to rake in the moolah. Making tons of money with Flash games running ads neither happens with everyone nor does it happen with every game, which drastically reduces the chances of you creating something that get you US $20,000 a month every month for a minimum of 6 months. Don’t get fooled into all the big numbers that you hear. I have seen game developers get as low as US $4 for an entire month in the second month of release in spite of the game being spread pretty much all over the Web. Be smart, recover as much as you can without investing too much time in the same game…]]></description>
		<content:encoded><![CDATA[<p>Read the full comment on <a href="http://www.yashrajvakil.com" rel="nofollow">http://www.yashrajvakil.com</a><br />
While I don’t quite wish to get into an argument on what’s good and bad about the story, I do have a point of view, which I want to share here, on making money with Flash games using advertising tools. I also don’t want get into a debate on what constitutes a good game and a bad one. This really is about how to get the maximum out of what you are doing and making a living with it. I firmly believe not every game can be a Desktop Tower Defense or a Fancy Pants Adventure. If you are into the business of making Flash games and intend to make money using any of the above mentioned advertising tools you need to think smart and not go after that one killer game expecting to rake in the moolah. Making tons of money with Flash games running ads neither happens with everyone nor does it happen with every game, which drastically reduces the chances of you creating something that get you US $20,000 a month every month for a minimum of 6 months. Don’t get fooled into all the big numbers that you hear. I have seen game developers get as low as US $4 for an entire month in the second month of release in spite of the game being spread pretty much all over the Web. Be smart, recover as much as you can without investing too much time in the same game…</p>
]]></content:encoded>
	</item>
</channel>
</rss>

