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	<title>Comments on: Why a War on Virtual Gold Sellers Makes No Sense</title>
	<atom:link href="http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/</link>
	<description>Trusted Insights and Conversations on the Next Wave of Technology</description>
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		<title>By: W0W G0LD</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-922888</link>
		<dc:creator>W0W G0LD</dc:creator>
		<pubDate>Fri, 23 Jan 2009 21:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-922888</guid>
		<description>&lt;p&gt;As long as gamers who prefer to purchase currency exists, RMT will always be there. Sometimes, I don&#039;t get it as well why game publishers are against it. Their game is still being played and patronized but the fulfillment of playing the game is enhanced if we can purchase the items we want in a short span of time.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>As long as gamers who prefer to purchase currency exists, RMT will always be there. Sometimes, I don&#8217;t get it as well why game publishers are against it. Their game is still being played and patronized but the fulfillment of playing the game is enhanced if we can purchase the items we want in a short span of time.</p>]]></content:encoded>
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		<title>By: Si non tacuisses etiam — d8c.org</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-921260</link>
		<dc:creator>Si non tacuisses etiam — d8c.org</dc:creator>
		<pubDate>Sat, 10 Jan 2009 07:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-921260</guid>
		<description>&lt;p&gt;[...] in point - he writes about RMT and Warhammer. Au never met a bone he didn&#8217;t like to chew from the wrong end, and this one isn&#8217;t much [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] in point &#8211; he writes about RMT and Warhammer. Au never met a bone he didn&#8217;t like to chew from the wrong end, and this one isn&#8217;t much [...]</p>]]></content:encoded>
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		<title>By: Simon S Fan</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-912878</link>
		<dc:creator>Simon S Fan</dc:creator>
		<pubDate>Sat, 15 Nov 2008 13:05:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-912878</guid>
		<description>&lt;p&gt;Hey Simon nice links:&lt;/p&gt;

&lt;p&gt;&quot;My mystery has to do with Om Malik. I can not, for the life of me, figure out how one of the smartest, most educated, and least echo-chamberish real Journalists (capital-Jay, yeah he’s that good) can tolerate an utterly undereducated, self-important, and pretentious tool and Second Life shill like Wagner James Au on his staff.&quot;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hey Simon nice links:</p>

<p>&#8220;My mystery has to do with Om Malik. I can not, for the life of me, figure out how one of the smartest, most educated, and least echo-chamberish real Journalists (capital-Jay, yeah he’s that good) can tolerate an utterly undereducated, self-important, and pretentious tool and Second Life shill like Wagner James Au on his staff.&#8221;</p>]]></content:encoded>
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		<title>By: Mike</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-910518</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 04 Nov 2008 23:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-910518</guid>
		<description>&lt;p&gt;I think its mostly PR action. EA wants to show to the world that is doing something with gold farmers but in my opinion they will lose. Amen&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I think its mostly PR action. EA wants to show to the world that is doing something with gold farmers but in my opinion they will lose. Amen</p>]]></content:encoded>
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		<title>By: RMTHater</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-909114</link>
		<dc:creator>RMTHater</dc:creator>
		<pubDate>Thu, 30 Oct 2008 04:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-909114</guid>
		<description>&lt;p&gt;Let me first point out that I can&#039;t stand RMTs (Real Money Traders), buyers and sellers, of in-game currency, items or accounts.&lt;/p&gt;

&lt;p&gt;With that said, Mythic, Square Enix, etc, etc. have every right to take action against players choose to use external currency to purchase/sell game data that doesn&#039;t belong to them.  There are very few publishers and developers who actually allow or want people to use RMT services.  RMTs, which included the buying and selling of in-game currency, items, and/or accounts, are all violating software license agreements and/or terms of services agreements each player agrees to when they sign up. Essentially they are buying and selling information that doesn&#039;t belong to them (which can be said to be stealing).&lt;/p&gt;

&lt;p&gt;It should also be said that these activities never fall under the &quot;Fair Usage Act&quot; like making videos, screenshots or information about in-game activities like quests, tips, etc unless specified in license agreements or announcements by the publisher.  Even if the RMTs and buyers are located in areas not covered by copyright laws, they are still in violation of the agreements they themselves have agreed to.  In simpler terms, your character and data within the game doesn&#039;t belong to you at all.&lt;/p&gt;

&lt;p&gt;Where companies have chosen not to enforce the rules they have put in place doesn&#039;t matter.  Many companies choose not to pursue the violators for a number of reasons like, financially unfeasible, scope of violators too small, scope of violators to large, etc, etc.  At any time the publishers/developers may start enforcing those rules if they want and the user can&#039;t do anything about it except quit the game, delete the software or take the matter directly with the company representatives.  Other reasons for allowing the behavior may also included the community acceptance/rejection of the behavior or how much of an effect it has on in-game worlds or even negative press.&lt;/p&gt;

&lt;p&gt;My own personal feelings are that the behavior adds nothing to the game and actually hurts legitimate players who do what they can to enjoy the game.  Plain and simple, it&#039;s cheating.  There are a lot of people start playing MMOs with the same mindset as single player games where cheating and quick routes are many times built into the game.  So they drift in the immersing worlds of MMOs with that same mindset without the understanding that MMOs are never meant to be completed.  There are others that come from other MMOs where the behavior is acceptable/unchecked by the publishers/developers and assume this game is the same way.  Or, they are in &quot;late-comers&quot; to the game and feel like they have to &quot;catch-up&quot; to every else.&lt;/p&gt;

&lt;p&gt;What it comes down to is that RMTs interfere with my ability to enjoy and experience the full dynamics of the game.  They should be removed and the local game community should shun anyone who partakes of those services, no matter how little they think it effects them.   You are renting access to the data from the publisher/developer, if you don&#039;t like it, don&#039;t play or make your own game to play without the restrictions.&lt;/p&gt;

&lt;p&gt;...end rant&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Let me first point out that I can&#8217;t stand RMTs (Real Money Traders), buyers and sellers, of in-game currency, items or accounts.</p>

<p>With that said, Mythic, Square Enix, etc, etc. have every right to take action against players choose to use external currency to purchase/sell game data that doesn&#8217;t belong to them.  There are very few publishers and developers who actually allow or want people to use RMT services.  RMTs, which included the buying and selling of in-game currency, items, and/or accounts, are all violating software license agreements and/or terms of services agreements each player agrees to when they sign up. Essentially they are buying and selling information that doesn&#8217;t belong to them (which can be said to be stealing).</p>

<p>It should also be said that these activities never fall under the &#8220;Fair Usage Act&#8221; like making videos, screenshots or information about in-game activities like quests, tips, etc unless specified in license agreements or announcements by the publisher.  Even if the RMTs and buyers are located in areas not covered by copyright laws, they are still in violation of the agreements they themselves have agreed to.  In simpler terms, your character and data within the game doesn&#8217;t belong to you at all.</p>

<p>Where companies have chosen not to enforce the rules they have put in place doesn&#8217;t matter.  Many companies choose not to pursue the violators for a number of reasons like, financially unfeasible, scope of violators too small, scope of violators to large, etc, etc.  At any time the publishers/developers may start enforcing those rules if they want and the user can&#8217;t do anything about it except quit the game, delete the software or take the matter directly with the company representatives.  Other reasons for allowing the behavior may also included the community acceptance/rejection of the behavior or how much of an effect it has on in-game worlds or even negative press.</p>

<p>My own personal feelings are that the behavior adds nothing to the game and actually hurts legitimate players who do what they can to enjoy the game.  Plain and simple, it&#8217;s cheating.  There are a lot of people start playing MMOs with the same mindset as single player games where cheating and quick routes are many times built into the game.  So they drift in the immersing worlds of MMOs with that same mindset without the understanding that MMOs are never meant to be completed.  There are others that come from other MMOs where the behavior is acceptable/unchecked by the publishers/developers and assume this game is the same way.  Or, they are in &#8220;late-comers&#8221; to the game and feel like they have to &#8220;catch-up&#8221; to every else.</p>

<p>What it comes down to is that RMTs interfere with my ability to enjoy and experience the full dynamics of the game.  They should be removed and the local game community should shun anyone who partakes of those services, no matter how little they think it effects them.   You are renting access to the data from the publisher/developer, if you don&#8217;t like it, don&#8217;t play or make your own game to play without the restrictions.</p>

<p>&#8230;end rant</p>]]></content:encoded>
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		<title>By: Bo</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-905436</link>
		<dc:creator>Bo</dc:creator>
		<pubDate>Fri, 17 Oct 2008 05:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-905436</guid>
		<description>&lt;p&gt;In my honesty, if a player should a player decide to purchase gold from another player is really their decision. I do not believe Mythic should really interfere with their transaction of gold sellers but when gold sellers starts spamming the channels and annoying the thousands of players available then its another issue. I can see why Mythic hates them but should still acknowledge that there are still many decent sellers who respects other gamers privacy.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>In my honesty, if a player should a player decide to purchase gold from another player is really their decision. I do not believe Mythic should really interfere with their transaction of gold sellers but when gold sellers starts spamming the channels and annoying the thousands of players available then its another issue. I can see why Mythic hates them but should still acknowledge that there are still many decent sellers who respects other gamers privacy.</p>]]></content:encoded>
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		<title>By: &#8216;Gold farming&#8217; good for multiplayer games? &#124; wow gold</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-905216</link>
		<dc:creator>&#8216;Gold farming&#8217; good for multiplayer games? &#124; wow gold</dc:creator>
		<pubDate>Thu, 16 Oct 2008 02:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-905216</guid>
		<description>&lt;p&gt;[...] Wagner James Au takes the economic viewpoint that the consequences of gold farming don&#8217;t outweigh the risks. Call me a radical, but when launching a big-budget online game, it doesn&#8217;t strike me as a very good idea to risk alienating nearly a quarter of your user base right out the gate. [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Wagner James Au takes the economic viewpoint that the consequences of gold farming don&#8217;t outweigh the risks. Call me a radical, but when launching a big-budget online game, it doesn&#8217;t strike me as a very good idea to risk alienating nearly a quarter of your user base right out the gate. [...]</p>]]></content:encoded>
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		<title>By: Simon S</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-903401</link>
		<dc:creator>Simon S</dc:creator>
		<pubDate>Tue, 07 Oct 2008 17:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-903401</guid>
		<description>&lt;p&gt;I just came here from Jonas Luster&#039;s post on the subject. Maybe next time you want to talk about something you know nothing about you should talk to someone who knows a lot about. Read http://www.wildejagd.org/2008/10/si-non-tacuisses-etiam/ and http://www.wildejagd.org/2008/08/rmt-and-you/ before you ever write about this again.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I just came here from Jonas Luster&#8217;s post on the subject. Maybe next time you want to talk about something you know nothing about you should talk to someone who knows a lot about. Read <a href="http://www.wildejagd.org/2008/10/si-non-tacuisses-etiam/" rel="nofollow">http://www.wildejagd.org/2008/10/si-non-tacuisses-etiam/</a> and <a href="http://www.wildejagd.org/2008/08/rmt-and-you/" rel="nofollow">http://www.wildejagd.org/2008/08/rmt-and-you/</a> before you ever write about this again.</p>]]></content:encoded>
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		<title>By: Si non tacuisses etiam &#8212; Die Wilde Jagd</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-903400</link>
		<dc:creator>Si non tacuisses etiam &#8212; Die Wilde Jagd</dc:creator>
		<pubDate>Tue, 07 Oct 2008 17:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-903400</guid>
		<description>&lt;p&gt;[...] in point - he writes about RMT and Warhammer. Au never met a bone he didn&#8217;t like to chew from the wrong end, and this one isn&#8217;t much [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] in point &#8211; he writes about RMT and Warhammer. Au never met a bone he didn&#8217;t like to chew from the wrong end, and this one isn&#8217;t much [...]</p>]]></content:encoded>
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		<title>By: Meddwyn</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-903309</link>
		<dc:creator>Meddwyn</dc:creator>
		<pubDate>Tue, 07 Oct 2008 00:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-903309</guid>
		<description>&lt;p&gt;I think I&#039;ll cross post this (originally posted on a VN forum for Mythic&#039;s DAoC)&lt;/p&gt;

&lt;p&gt;I would have to count myself in that 22 percent. I did buy gold from a gold seller. Once.&lt;/p&gt;

&lt;p&gt;I hated it, and would never do it again. It completely ruined the game I was playing.&lt;/p&gt;

&lt;p&gt;I play for $15/month because among other things it&#039;s a great value. But as soon as you buy gold for real dollars, everything in the game has its own dollar amount attached to it. This axe is 35 cents. That bundle is $1.65. The amount of gold you just made for the last 3 hours having fun with your friends now has a dollar amount. In the end, the game you play as a diversion from real life becomes &lt;em&gt;JUST LIKE&lt;/em&gt; real life. And the great value at $15/month now costs $35, $55, $90 per month.&lt;/p&gt;

&lt;p&gt;Worse yet, the joy is gone. The sense of accomplishment of finally getting that thing you lusted over for 15 levels isn&#039;t there when you merely opened your wallet for it. Even if you DID get in on the raid, killed the boss, won the roll, and got the item the hard way, it doesn&#039;t seem to mean much, because you could have just &lt;em&gt;bought&lt;/em&gt; it.&lt;/p&gt;

&lt;p&gt;I lost interest in the game. Nothing held any real value to me anymore. Nothing was fun. Nothing was worth taking the time to do when I could just buy it, and nothing was worth owning if I wasn&#039;t going to spend time playing. I could afford to spend hundreds of dollars on things I longer cared to have. I drifted away from the game. It was no longer worth the money I was spending, not even worth the $15/month anymore. I cancelled soon after I bought gold.&lt;/p&gt;

&lt;p&gt;I watched a couple of friends do the same thing. They bought gold, got some great stuff, twinked themselves out. Then... never really played after that. There just wasn&#039;t much point.&lt;/p&gt;

&lt;p&gt;So the most damning thing I can say about gold sellers is not that they interrupt the rest of the gamers by spamming chat channels, rudely camping spawns, or driving up prices by dumping huge piles of gold into the economy that wouldn&#039;t otherwise exist. I contend that allowing gold sellers to do their thing actually causes the very people who buy the gold to leave the game sooner. And enjoy it less.&lt;/p&gt;

&lt;p&gt;So, even though I would technically be included in that 22 percent that at some point in time bought gold in an online game, my own response to gold sellers is exactly the same as MJ&#039;s.&lt;/p&gt;

&lt;p&gt;Go to Hell.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I think I&#8217;ll cross post this (originally posted on a VN forum for Mythic&#8217;s DAoC)</p>

<p>I would have to count myself in that 22 percent. I did buy gold from a gold seller. Once.</p>

<p>I hated it, and would never do it again. It completely ruined the game I was playing.</p>

<p>I play for $15/month because among other things it&#8217;s a great value. But as soon as you buy gold for real dollars, everything in the game has its own dollar amount attached to it. This axe is 35 cents. That bundle is $1.65. The amount of gold you just made for the last 3 hours having fun with your friends now has a dollar amount. In the end, the game you play as a diversion from real life becomes <em>JUST LIKE</em> real life. And the great value at $15/month now costs $35, $55, $90 per month.</p>

<p>Worse yet, the joy is gone. The sense of accomplishment of finally getting that thing you lusted over for 15 levels isn&#8217;t there when you merely opened your wallet for it. Even if you DID get in on the raid, killed the boss, won the roll, and got the item the hard way, it doesn&#8217;t seem to mean much, because you could have just <em>bought</em> it.</p>

<p>I lost interest in the game. Nothing held any real value to me anymore. Nothing was fun. Nothing was worth taking the time to do when I could just buy it, and nothing was worth owning if I wasn&#8217;t going to spend time playing. I could afford to spend hundreds of dollars on things I longer cared to have. I drifted away from the game. It was no longer worth the money I was spending, not even worth the $15/month anymore. I cancelled soon after I bought gold.</p>

<p>I watched a couple of friends do the same thing. They bought gold, got some great stuff, twinked themselves out. Then&#8230; never really played after that. There just wasn&#8217;t much point.</p>

<p>So the most damning thing I can say about gold sellers is not that they interrupt the rest of the gamers by spamming chat channels, rudely camping spawns, or driving up prices by dumping huge piles of gold into the economy that wouldn&#8217;t otherwise exist. I contend that allowing gold sellers to do their thing actually causes the very people who buy the gold to leave the game sooner. And enjoy it less.</p>

<p>So, even though I would technically be included in that 22 percent that at some point in time bought gold in an online game, my own response to gold sellers is exactly the same as MJ&#8217;s.</p>

<p>Go to Hell.</p>]]></content:encoded>
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		<title>By: Rob J</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-903265</link>
		<dc:creator>Rob J</dc:creator>
		<pubDate>Mon, 06 Oct 2008 20:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-903265</guid>
		<description>&lt;p&gt;As a guild leader on one of the server in Warhammer Online I felt I could chime in on this situation. The greatest need of gold in the game is when it comes to claiming and maintaining keeps (approximately 2-6g per hour of real time to maintain a claimed keep depending upon which tier). This assumes that the guild has set a reasonable tax rate on its members and that said members have gone beyond this and set an individual tithe setting as well (both are available and only the tithe is optional if the guild lead sets a tax rate above 0%). This expense does not consider that someone has used real life assets to do so. While RMT would cause a huge influx into the guild, this would be an unfair practice to all other guilds attempting to make a name for themselves.&lt;/p&gt;

&lt;p&gt;Apart from guilds, you have the auction house where people sell unwanted gear. Prices are already getting out of hand and will settle down as the game ages. But if RMT is introduced then the economy becomes inflated so that only those who participate in RMT can afford to utilize the auction house.&lt;/p&gt;

&lt;p&gt;I applaud WH&#039;s stance on gold spammers/sellers in game. Not only are the unsolicited tells (akin to cold calls via telephone that a majority of people despise according to the national DNC database) a distraction, they clutter up the chat system that is supposed to be there for game information. Personally I ignore and report each gold seller that contacts me, but when 5 or more messages come through in less than two minutes time it becomes extremely irritating.&lt;/p&gt;

&lt;p&gt;Abuse of a game mechanic is abuse of a game mechanic, be it outside hack programs to give your online character an advantage, exploiting a bug to gain an advantage, or using RMT to gain an advantage.&lt;/p&gt;

&lt;p&gt;And I just happen to be a 38yo father of three who fits well into the &quot;only have so many hours a week left over to play games.&quot;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>As a guild leader on one of the server in Warhammer Online I felt I could chime in on this situation. The greatest need of gold in the game is when it comes to claiming and maintaining keeps (approximately 2-6g per hour of real time to maintain a claimed keep depending upon which tier). This assumes that the guild has set a reasonable tax rate on its members and that said members have gone beyond this and set an individual tithe setting as well (both are available and only the tithe is optional if the guild lead sets a tax rate above 0%). This expense does not consider that someone has used real life assets to do so. While RMT would cause a huge influx into the guild, this would be an unfair practice to all other guilds attempting to make a name for themselves.</p>

<p>Apart from guilds, you have the auction house where people sell unwanted gear. Prices are already getting out of hand and will settle down as the game ages. But if RMT is introduced then the economy becomes inflated so that only those who participate in RMT can afford to utilize the auction house.</p>

<p>I applaud WH&#8217;s stance on gold spammers/sellers in game. Not only are the unsolicited tells (akin to cold calls via telephone that a majority of people despise according to the national DNC database) a distraction, they clutter up the chat system that is supposed to be there for game information. Personally I ignore and report each gold seller that contacts me, but when 5 or more messages come through in less than two minutes time it becomes extremely irritating.</p>

<p>Abuse of a game mechanic is abuse of a game mechanic, be it outside hack programs to give your online character an advantage, exploiting a bug to gain an advantage, or using RMT to gain an advantage.</p>

<p>And I just happen to be a 38yo father of three who fits well into the &#8220;only have so many hours a week left over to play games.&#8221;</p>]]></content:encoded>
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		<title>By: Morgroth</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-903142</link>
		<dc:creator>Morgroth</dc:creator>
		<pubDate>Mon, 06 Oct 2008 14:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-903142</guid>
		<description>&lt;p&gt;I love joining the game, I started a new character and before I was even fully loaded in I had been spammed by three gold spammers, after ignoring them and submitting them to the appeal system I went ahead and started questing.  I almost feel just to block the /tell so I dont hear from them again but I always try and keep an eye on &quot;real people&quot; messaging me heh.&lt;/p&gt;

&lt;p&gt;I say good riddens to the gold spam, and the more they eliminate the more accounts they will have to buy outright and loose again.  At some point it wont be worth it for them to continue.  All I can say is watch out for these accounts being sold on Ebay since its banned out.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I love joining the game, I started a new character and before I was even fully loaded in I had been spammed by three gold spammers, after ignoring them and submitting them to the appeal system I went ahead and started questing.  I almost feel just to block the /tell so I dont hear from them again but I always try and keep an eye on &#8220;real people&#8221; messaging me heh.</p>

<p>I say good riddens to the gold spam, and the more they eliminate the more accounts they will have to buy outright and loose again.  At some point it wont be worth it for them to continue.  All I can say is watch out for these accounts being sold on Ebay since its banned out.</p>]]></content:encoded>
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		<title>By: chris</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-903130</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Mon, 06 Oct 2008 13:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-903130</guid>
		<description>&lt;p&gt;Gold buying in games isn&#039;t the big issue people are complaining about, the annoying thing is the idiots who send you tells or join your group and spam you with advertisements. I have over 200g in WAR! and NOTHING to spend it on there isn&#039;t much you need to buy in WAR so I don&#039;t see why people would even buy it, yet.  That could change end game but I doubt it.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Gold buying in games isn&#8217;t the big issue people are complaining about, the annoying thing is the idiots who send you tells or join your group and spam you with advertisements. I have over 200g in WAR! and NOTHING to spend it on there isn&#8217;t much you need to buy in WAR so I don&#8217;t see why people would even buy it, yet.  That could change end game but I doubt it.</p>]]></content:encoded>
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		<title>By: elle</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-903074</link>
		<dc:creator>elle</dc:creator>
		<pubDate>Mon, 06 Oct 2008 02:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-903074</guid>
		<description>&lt;p&gt;James, what&#039;s your sources for stating that a quarter of the WAR user base would be alienated by Mythic&#039;s actions?&lt;/p&gt;

&lt;p&gt;The Daedalus Project data referenced are two years old, and WAR has been publicly running for less than two months. From the limited context you provide in the one quoted statement you provide from Mr. Yee, it&#039;s not whether he&#039;s referring to WAR or to MMOs as a whole.&lt;/p&gt;

&lt;p&gt;What authority do you have to extrapolate Daedalus Project data into WAR? What are your qualifications to discuss WAR? How much of it have you played, and for how long?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>James, what&#8217;s your sources for stating that a quarter of the WAR user base would be alienated by Mythic&#8217;s actions?</p>

<p>The Daedalus Project data referenced are two years old, and WAR has been publicly running for less than two months. From the limited context you provide in the one quoted statement you provide from Mr. Yee, it&#8217;s not whether he&#8217;s referring to WAR or to MMOs as a whole.</p>

<p>What authority do you have to extrapolate Daedalus Project data into WAR? What are your qualifications to discuss WAR? How much of it have you played, and for how long?</p>]]></content:encoded>
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		<title>By: BruceC</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-902915</link>
		<dc:creator>BruceC</dc:creator>
		<pubDate>Sat, 04 Oct 2008 18:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-902915</guid>
		<description>&lt;p&gt;I found this interesting coincidental article today
Worth reading for anyone who thinks golf farming is just a legitimate business
http://www.tentonhammer.com/node/45413&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I found this interesting coincidental article today
Worth reading for anyone who thinks golf farming is just a legitimate business
<a href="http://www.tentonhammer.com/node/45413" rel="nofollow">http://www.tentonhammer.com/node/45413</a></p>]]></content:encoded>
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		<title>By: Brandon Thomas</title>
		<link>http://gigaom.com/2008/10/01/does-a-war-on-virtual-gold-seller-make-sense/#comment-902912</link>
		<dc:creator>Brandon Thomas</dc:creator>
		<pubDate>Sat, 04 Oct 2008 17:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=22876#comment-902912</guid>
		<description>&lt;p&gt;Adam-&lt;/p&gt;

&lt;p&gt;Admittedly, you have a point, but I think the matter is the speed at which such a degeneration occurs. Ostensibly, however, natural progression (sans RMT) would create a bell curve in which a nominal level of wealth could be considered &quot;average&quot;, for any number of reasons.&lt;/p&gt;

&lt;p&gt;However, introducing RMT into the equation feasibly creates a much taller, narrower curve; less like a bell, and more like a spike. Your median becomes stupendously extreme, and your ends are that much further away from it.&lt;/p&gt;

&lt;p&gt;For the record, just so I can make thing a bit clearer on my opinion: Most of my objections to RMT come from the fact that ultimately, a game is designed to have rules. We don&#039;t neccesarily like all the rules, but they exist, in order to ensure that all players within said game have a fair and equal shot.&lt;/p&gt;

&lt;p&gt;I don&#039;t neccesarily thing RMT is a bad idea (assuming it was done by the company running the game, had no intrusive in-game adverts, and was priced fairly); my issue lies mostly in the fact that people are willing to leverage an advantage unrelated to the game (real world liquid assets) to make themselves superior in game, when not everyone can do the same. In a game like WAR especially, which is by nature a very competitive game that needs strict rules to ensure fair competition, it goes against the spirit of the game itself.&lt;/p&gt;

&lt;p&gt;Its like using cheats to beat Contra, and then bragging about how skilled you are.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Adam-</p>

<p>Admittedly, you have a point, but I think the matter is the speed at which such a degeneration occurs. Ostensibly, however, natural progression (sans RMT) would create a bell curve in which a nominal level of wealth could be considered &#8220;average&#8221;, for any number of reasons.</p>

<p>However, introducing RMT into the equation feasibly creates a much taller, narrower curve; less like a bell, and more like a spike. Your median becomes stupendously extreme, and your ends are that much further away from it.</p>

<p>For the record, just so I can make thing a bit clearer on my opinion: Most of my objections to RMT come from the fact that ultimately, a game is designed to have rules. We don&#8217;t neccesarily like all the rules, but they exist, in order to ensure that all players within said game have a fair and equal shot.</p>

<p>I don&#8217;t neccesarily thing RMT is a bad idea (assuming it was done by the company running the game, had no intrusive in-game adverts, and was priced fairly); my issue lies mostly in the fact that people are willing to leverage an advantage unrelated to the game (real world liquid assets) to make themselves superior in game, when not everyone can do the same. In a game like WAR especially, which is by nature a very competitive game that needs strict rules to ensure fair competition, it goes against the spirit of the game itself.</p>

<p>Its like using cheats to beat Contra, and then bragging about how skilled you are.</p>]]></content:encoded>
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