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	<title>Comments on: Virtual World Marketing That Works: My Top 3 Tips</title>
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	<link>http://gigaom.com/2008/09/19/virtual-world-marketing-that-works-my-top-3-tips/</link>
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		<title>By: virtual avatar in world</title>
		<link>http://gigaom.com/2008/09/19/virtual-world-marketing-that-works-my-top-3-tips/#comment-147501</link>
		<dc:creator><![CDATA[virtual avatar in world]]></dc:creator>
		<pubDate>Thu, 02 Oct 2008 20:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=21631#comment-147501</guid>
		<description><![CDATA[There is an urgent need for more innovation in virtual worlds these days and more progress has to be made. Walking around in cubeland should be transformed into something more advanced with different options for people to choose from.]]></description>
		<content:encoded><![CDATA[<p>There is an urgent need for more innovation in virtual worlds these days and more progress has to be made. Walking around in cubeland should be transformed into something more advanced with different options for people to choose from.</p>
]]></content:encoded>
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	<item>
		<title>By: Second Life: Marketing Does Work&#8230; If You Do It Right &#171; Common&#124;Sensible</title>
		<link>http://gigaom.com/2008/09/19/virtual-world-marketing-that-works-my-top-3-tips/#comment-147500</link>
		<dc:creator><![CDATA[Second Life: Marketing Does Work&#8230; If You Do It Right &#171; Common&#124;Sensible]]></dc:creator>
		<pubDate>Mon, 22 Sep 2008 14:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=21631#comment-147500</guid>
		<description><![CDATA[[...] So, in Second Life: the culture has a lot to do with interactivity.  Source [...]]]></description>
		<content:encoded><![CDATA[<p>[...] So, in Second Life: the culture has a lot to do with interactivity.  Source [...]</p>
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		<title>By: Roald Cyberath</title>
		<link>http://gigaom.com/2008/09/19/virtual-world-marketing-that-works-my-top-3-tips/#comment-147499</link>
		<dc:creator><![CDATA[Roald Cyberath]]></dc:creator>
		<pubDate>Mon, 22 Sep 2008 13:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=21631#comment-147499</guid>
		<description><![CDATA[Another noteworthy virtual world is &lt;a href=&quot;http://www.taatu.com&quot; rel=&quot;nofollow&quot;&gt;Taatu.com&lt;/a&gt;
They have made some nice advertising deals with Universal Music (France), and co-branded worlds with some French TV Shows.]]></description>
		<content:encoded><![CDATA[<p>Another noteworthy virtual world is <a href="http://www.taatu.com" rel="nofollow">Taatu.com</a><br />
They have made some nice advertising deals with Universal Music (France), and co-branded worlds with some French TV Shows.</p>
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		<title>By: The Watch - virtual worlds in the news : The Metaverse Journal - Australia&#8217;s Virtual World News Service</title>
		<link>http://gigaom.com/2008/09/19/virtual-world-marketing-that-works-my-top-3-tips/#comment-147498</link>
		<dc:creator><![CDATA[The Watch - virtual worlds in the news : The Metaverse Journal - Australia&#8217;s Virtual World News Service]]></dc:creator>
		<pubDate>Sun, 21 Sep 2008 20:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=21631#comment-147498</guid>
		<description><![CDATA[[...] GigaOM (USA) - Virtual World Marketing That Works: My Top 3 Tips. &#8220;So last year, most people decided that marketing real products in virtual worlds like [...]]]></description>
		<content:encoded><![CDATA[<p>[...] GigaOM (USA) &#8211; Virtual World Marketing That Works: My Top 3 Tips. &#8220;So last year, most people decided that marketing real products in virtual worlds like [...]</p>
]]></content:encoded>
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		<title>By: Virtual Boyfriends? Pffft. I Want To Twitter With Pixelated Genitalia Please! &#124; TekPopuli</title>
		<link>http://gigaom.com/2008/09/19/virtual-world-marketing-that-works-my-top-3-tips/#comment-147497</link>
		<dc:creator><![CDATA[Virtual Boyfriends? Pffft. I Want To Twitter With Pixelated Genitalia Please! &#124; TekPopuli]]></dc:creator>
		<pubDate>Sat, 20 Sep 2008 23:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=21631#comment-147497</guid>
		<description><![CDATA[[...] called ai sp@ce. Where&#8217;s the TechCrunch coverage in that? Or, do I merely need to wait until Wagner James Au covers it? (whoops, looks like it flew under his radar too).  Tags: Bishojo, Bishojou, Gaming, TechCrunch, Web [...]]]></description>
		<content:encoded><![CDATA[<p>[...] called ai sp@ce. Where&#8217;s the TechCrunch coverage in that? Or, do I merely need to wait until Wagner James Au covers it? (whoops, looks like it flew under his radar too).  Tags: Bishojo, Bishojou, Gaming, TechCrunch, Web [...]</p>
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		<title>By: Virtual World Marketing that Works</title>
		<link>http://gigaom.com/2008/09/19/virtual-world-marketing-that-works-my-top-3-tips/#comment-147496</link>
		<dc:creator><![CDATA[Virtual World Marketing that Works]]></dc:creator>
		<pubDate>Fri, 19 Sep 2008 15:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=21631#comment-147496</guid>
		<description><![CDATA[[...] Here&#8217;s a great write up on marketing in virtual worlds.  http://gigaom.com/2008/09/19/virtual-world-marketing-that-works-my-top-3-tips/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Here&#8217;s a great write up on marketing in virtual worlds.  http://gigaom.com/2008/09/19/virtual-world-marketing-that-works-my-top-3-tips/ [...]</p>
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