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	<title>Comments on: Google Open Sources Skia Graphics Engine</title>
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	<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/</link>
	<description>Trusted Insights and Conversations on the Next Wave of Technology</description>
	<lastBuildDate>Thu, 26 Nov 2009 19:44:08 +0000</lastBuildDate>
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		<item>
		<title>By: Prowebsol.com &#187; Blog Archive &#187; Android netbook port leaves some pondering Google OS</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-925469</link>
		<dc:creator>Prowebsol.com &#187; Blog Archive &#187; Android netbook port leaves some pondering Google OS</dc:creator>
		<pubDate>Mon, 09 Feb 2009 14:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-925469</guid>
		<description>&lt;p&gt;[...] That&#8217;s not to say that you can just swap out Android for any Linux install. Android is built on a Linux kernel but diverges in the way that it handles graphics. Instead of using the standard Linux X Server drivers, Android employs a &#8220;framebuffer driver.&#8221; This alternate technology arbitrates and controls access to the system display using the open source Skia Graphics Library. Skia is also the cross-platform graphics engine that powers Google Chrome. [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] That&#8217;s not to say that you can just swap out Android for any Linux install. Android is built on a Linux kernel but diverges in the way that it handles graphics. Instead of using the standard Linux X Server drivers, Android employs a &#8220;framebuffer driver.&#8221; This alternate technology arbitrates and controls access to the system display using the open source Skia Graphics Library. Skia is also the cross-platform graphics engine that powers Google Chrome. [...]</p>]]></content:encoded>
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	<item>
		<title>By: Is Google looking at the netbook market &#124; linux4mobile.com</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-924111</link>
		<dc:creator>Is Google looking at the netbook market &#124; linux4mobile.com</dc:creator>
		<pubDate>Sun, 01 Feb 2009 16:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-924111</guid>
		<description>&lt;p&gt;[...] That&#8217;s not to say that you can just swap out Android for any Linux install. Android is built on a Linux kernel but diverges in the way that it handles graphics. Instead of using the standard Linux X Server drivers, Android employs a &#8220;framebuffer driver.&#8221; This alternate technology arbitrates and controls access to the system display using the open source Skia Graphics Library. Skia is also the cross-platform graphics engine that powers Google Chrome. [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] That&#8217;s not to say that you can just swap out Android for any Linux install. Android is built on a Linux kernel but diverges in the way that it handles graphics. Instead of using the standard Linux X Server drivers, Android employs a &#8220;framebuffer driver.&#8221; This alternate technology arbitrates and controls access to the system display using the open source Skia Graphics Library. Skia is also the cross-platform graphics engine that powers Google Chrome. [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Android on Eee PC netbook &#124; linux4mobile.com</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-922725</link>
		<dc:creator>Android on Eee PC netbook &#124; linux4mobile.com</dc:creator>
		<pubDate>Thu, 22 Jan 2009 14:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-922725</guid>
		<description>&lt;p&gt;[...] That&#8217;s not to say that you can just swap out Android for any Linux install. Android is built on a Linux kernel but diverges in the way that it handles graphics. Instead of using the standard Linux X Server drivers, Android employs a &#8220;framebuffer driver.&#8221; This alternate technology arbitrates and controls access to the system display using the open source Skia Graphics Library. Skia is also the cross-platform graphics engine that powers Google Chrome. [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] That&#8217;s not to say that you can just swap out Android for any Linux install. Android is built on a Linux kernel but diverges in the way that it handles graphics. Instead of using the standard Linux X Server drivers, Android employs a &#8220;framebuffer driver.&#8221; This alternate technology arbitrates and controls access to the system display using the open source Skia Graphics Library. Skia is also the cross-platform graphics engine that powers Google Chrome. [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: A History of Google Acquisitions and Where They Are Today</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-918200</link>
		<dc:creator>A History of Google Acquisitions and Where They Are Today</dc:creator>
		<pubDate>Tue, 16 Dec 2008 20:21:48 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-918200</guid>
		<description>&lt;p&gt;[...] 20. Skia (Price: unknown, Date: November 1, 2005)Google bought out Skia in November 2005 for an undisclosed price.&#160; Skia was a technology company that provides 2D graphics to mobile devices, TVs, and other handhelds.&#160; Skia&#8217;s first product was called SGL, a portable graphics engine that was capable of loading 2D graphics.&#160; Google rolled these capabilities into Google Android.&#160; Google also made the Skia Graphics Engine open source. [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] 20. Skia (Price: unknown, Date: November 1, 2005)Google bought out Skia in November 2005 for an undisclosed price.&nbsp; Skia was a technology company that provides 2D graphics to mobile devices, TVs, and other handhelds.&nbsp; Skia&#8217;s first product was called SGL, a portable graphics engine that was capable of loading 2D graphics.&nbsp; Google rolled these capabilities into Google Android.&nbsp; Google also made the Skia Graphics Engine open source. [...]</p>]]></content:encoded>
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	<item>
		<title>By: McGuire&#8217;s Law &#187; Blog Archive &#187; Enabling Technology: September 17, 2008 Edition</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-899953</link>
		<dc:creator>McGuire&#8217;s Law &#187; Blog Archive &#187; Enabling Technology: September 17, 2008 Edition</dc:creator>
		<pubDate>Wed, 17 Sep 2008 11:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-899953</guid>
		<description>&lt;p&gt;[...] Skia [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Skia [...]</p>]]></content:encoded>
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		<title>By: Google Chrome todavía tardará en tener una versión para Mac OS X (y para Linux)</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-899316</link>
		<dc:creator>Google Chrome todavía tardará en tener una versión para Mac OS X (y para Linux)</dc:creator>
		<pubDate>Sun, 14 Sep 2008 20:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-899316</guid>
		<description>&lt;p&gt;[...] Mac OS X), el proyecto hace uso de sus propios componentes y librerías, como ocurre en el caso del motor de gráficos Skia. Otras incompatibilidades iniciales hacen que por el momento compilar el proyecto para Linux o Mac [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Mac OS X), el proyecto hace uso de sus propios componentes y librerías, como ocurre en el caso del motor de gráficos Skia. Otras incompatibilidades iniciales hacen que por el momento compilar el proyecto para Linux o Mac [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: 3by9 &#187; Exact Browser Targeting In CSS With No Hacks</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-898365</link>
		<dc:creator>3by9 &#187; Exact Browser Targeting In CSS With No Hacks</dc:creator>
		<pubDate>Mon, 08 Sep 2008 15:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-898365</guid>
		<description>&lt;p&gt;[...] over itself with border-radius, shadow, and has some opacity problems, all due to Chrome using the Skia graphics engine that&#8217;s not fully-baked [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] over itself with border-radius, shadow, and has some opacity problems, all due to Chrome using the Skia graphics engine that&#8217;s not fully-baked [...]</p>]]></content:encoded>
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	<item>
		<title>By: Boycott Novell &#187; Links 05/09/2008: Sub-$100 GNU/Linux Laptop, KOffice on Maemo</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897925</link>
		<dc:creator>Boycott Novell &#187; Links 05/09/2008: Sub-$100 GNU/Linux Laptop, KOffice on Maemo</dc:creator>
		<pubDate>Fri, 05 Sep 2008 16:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897925</guid>
		<description>&lt;p&gt;[...] Google Open Sources Skia Graphics Engine [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Google Open Sources Skia Graphics Engine [...]</p>]]></content:encoded>
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		<title>By: Gabriel Kent</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897808</link>
		<dc:creator>Gabriel Kent</dc:creator>
		<pubDate>Fri, 05 Sep 2008 02:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897808</guid>
		<description>&lt;p&gt;@Om - I agree. Chrome is about mobiles (of course) but the desktop release is all about lightweight wrappers for web apps... which should eventually act as an ideal bridge between the cloud and one&#039;s local environment...&lt;/p&gt;

&lt;p&gt;App wrappers... remember .HTA? Back in the early 2&#039;s I was having a lot of fun making organically shaped IE wrappers to add an extra level of funk to my media apps (mostly delivered via CDs)... HTAs are a rather great web app platform (think xhtml&#039;s Air), well would be if adoptance was closer to something rather than nothing.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>@Om &#8211; I agree. Chrome is about mobiles (of course) but the desktop release is all about lightweight wrappers for web apps&#8230; which should eventually act as an ideal bridge between the cloud and one&#8217;s local environment&#8230;</p>

<p>App wrappers&#8230; remember .HTA? Back in the early 2&#8217;s I was having a lot of fun making organically shaped IE wrappers to add an extra level of funk to my media apps (mostly delivered via CDs)&#8230; HTAs are a rather great web app platform (think xhtml&#8217;s Air), well would be if adoptance was closer to something rather than nothing.</p>]]></content:encoded>
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	<item>
		<title>By: Programas Livres &#124; PROGRAMAS LIVRES</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897663</link>
		<dc:creator>Programas Livres &#124; PROGRAMAS LIVRES</dc:creator>
		<pubDate>Thu, 04 Sep 2008 09:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897663</guid>
		<description>&lt;p&gt;[...] Malik, autor do blog GigaOm, defende que a disponibilização de boa parte do motor gráfico do Android durante o lançamento do Google [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Malik, autor do blog GigaOm, defende que a disponibilização de boa parte do motor gráfico do Android durante o lançamento do Google [...]</p>]]></content:encoded>
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		<title>By: rogernolan</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897547</link>
		<dc:creator>rogernolan</dc:creator>
		<pubDate>Wed, 03 Sep 2008 20:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897547</guid>
		<description>&lt;p&gt;I stand corrected. The game is afoot.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I stand corrected. The game is afoot.</p>]]></content:encoded>
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		<title>By: Robert Accettura</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897493</link>
		<dc:creator>Robert Accettura</dc:creator>
		<pubDate>Wed, 03 Sep 2008 17:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897493</guid>
		<description>&lt;p&gt;I see ARM support in the source code already:
http://code.google.com/p/v8/source/browse/trunk/src/assembler-arm.h&lt;/p&gt;

&lt;p&gt;IIRC they said right &lt;a href=&quot;http://code.google.com/p/v8/&quot; rel=&quot;nofollow&quot;&gt;on the site&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote cite=&quot;http://code.google.com/p/v8/&quot;&gt;
V8 implements ECMAScript as specified in ECMA-262, 3rd edition, and runs on Windows XP and Vista, Mac OS X 10.5 (Leopard), and Linux systems that use IA-32 or ARM processors. 
&lt;/blockquote&gt;
</description>
		<content:encoded><![CDATA[<p>I see ARM support in the source code already:
<a href="http://code.google.com/p/v8/source/browse/trunk/src/assembler-arm.h" rel="nofollow">http://code.google.com/p/v8/source/browse/trunk/src/assembler-arm.h</a></p>

<p>IIRC they said right <a href="http://code.google.com/p/v8/" rel="nofollow">on the site</a>:</p>

<blockquote cite="http://code.google.com/p/v8/">
V8 implements ECMAScript as specified in ECMA-262, 3rd edition, and runs on Windows XP and Vista, Mac OS X 10.5 (Leopard), and Linux systems that use IA-32 or ARM processors. 
</blockquote>]]></content:encoded>
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		<title>By: rogernolan</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897463</link>
		<dc:creator>rogernolan</dc:creator>
		<pubDate>Wed, 03 Sep 2008 15:51:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897463</guid>
		<description>&lt;p&gt;I agree with Robert. This is a rendering driven issue to ensure consistency with Android (or mabe just to reuse the WebKit SGL port). For me the big deal in Chrome is V8 if we see a version of V8 that can generate ARM code or Dalvik bytecode then I&#039;ll begin to see more of a pattern but I don&#039;t think that will happen for Android v1.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I agree with Robert. This is a rendering driven issue to ensure consistency with Android (or mabe just to reuse the WebKit SGL port). For me the big deal in Chrome is V8 if we see a version of V8 that can generate ARM code or Dalvik bytecode then I&#8217;ll begin to see more of a pattern but I don&#8217;t think that will happen for Android v1.</p>]]></content:encoded>
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		<title>By: VMN</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897452</link>
		<dc:creator>VMN</dc:creator>
		<pubDate>Wed, 03 Sep 2008 15:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897452</guid>
		<description>&lt;p&gt;It may only take a (South) Asian to appreciate that a sub-$200 ARM-powered laptop (with Android with the OS, and Chrome as the browser) together with a sub-$100 mobile handset (also with Android as the OS) will bring &lt;em&gt;many more millions of new users&lt;/em&gt; to the Internet.  And hence of direct or indirect benefit to Google.&lt;/p&gt;

&lt;p&gt;There is a lot of submarine cables being laid, even with Google&#039;s direct investments.  Most Asian countries already have a great deal of terresterial fibre, mostly laid by state-owned utilities with incomparable rights-of-way.  The last mile is the problem, but low-cost WiFi, WiMAX or even 3G will eventually address this opportunity (Google is also invested in these areas).&lt;/p&gt;

&lt;p&gt;Throw in YouTube, GMail, the other Google Apps, and the whole host of Android apps, and the possibilities are truly astounding.  Remember that Google is also heavily invested in pursuing the mobile market in Japan (as the underdog to Yahoo).&lt;/p&gt;

&lt;p&gt;I am &lt;em&gt;not&lt;/em&gt; a Google fan-boy, simply excited by the greater possibilities engendered by the millions of new Internet users that will come on-line in Asia, as direct consequence of Google&#039;s efforts and investments.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>It may only take a (South) Asian to appreciate that a sub-$200 ARM-powered laptop (with Android with the OS, and Chrome as the browser) together with a sub-$100 mobile handset (also with Android as the OS) will bring <em>many more millions of new users</em> to the Internet.  And hence of direct or indirect benefit to Google.</p>

<p>There is a lot of submarine cables being laid, even with Google&#8217;s direct investments.  Most Asian countries already have a great deal of terresterial fibre, mostly laid by state-owned utilities with incomparable rights-of-way.  The last mile is the problem, but low-cost WiFi, WiMAX or even 3G will eventually address this opportunity (Google is also invested in these areas).</p>

<p>Throw in YouTube, GMail, the other Google Apps, and the whole host of Android apps, and the possibilities are truly astounding.  Remember that Google is also heavily invested in pursuing the mobile market in Japan (as the underdog to Yahoo).</p>

<p>I am <em>not</em> a Google fan-boy, simply excited by the greater possibilities engendered by the millions of new Internet users that will come on-line in Asia, as direct consequence of Google&#8217;s efforts and investments.</p>]]></content:encoded>
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		<title>By: Robert Accettura</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897444</link>
		<dc:creator>Robert Accettura</dc:creator>
		<pubDate>Wed, 03 Sep 2008 14:52:57 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897444</guid>
		<description>&lt;p&gt;I don&#039;t think there&#039;s really much of a choice for them.  If they didn&#039;t include Skia on the desktop there would be a greater chance of inconsistency between platforms.  This is bad because it means more of learning curve for developers, more places for bugs, and tons more code to maintain and optimize.&lt;/p&gt;

&lt;p&gt;Mozilla moved to Cairo for the purpose of consolidating the graphic libraries.  Rather than use platform specific code, it all goes through Cairo.  This change was huge in terms of effort, but the future is much brighter with the flexibility this now allows.&lt;/p&gt;

&lt;p&gt;I should note WebKit uses Cairo for SVG, canvas and the GTK port.  I&#039;m not sure if Chrome is using Cairo for SVG or canvas or if they switched it to Skia.&lt;/p&gt;

&lt;p&gt;Your over analyzing the situation to make a case for mobile.  They had to coordinate this move for consistency and developer sanity.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think there&#8217;s really much of a choice for them.  If they didn&#8217;t include Skia on the desktop there would be a greater chance of inconsistency between platforms.  This is bad because it means more of learning curve for developers, more places for bugs, and tons more code to maintain and optimize.</p>

<p>Mozilla moved to Cairo for the purpose of consolidating the graphic libraries.  Rather than use platform specific code, it all goes through Cairo.  This change was huge in terms of effort, but the future is much brighter with the flexibility this now allows.</p>

<p>I should note WebKit uses Cairo for SVG, canvas and the GTK port.  I&#8217;m not sure if Chrome is using Cairo for SVG or canvas or if they switched it to Skia.</p>

<p>Your over analyzing the situation to make a case for mobile.  They had to coordinate this move for consistency and developer sanity.</p>]]></content:encoded>
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		<title>By: Om Malik</title>
		<link>http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897430</link>
		<dc:creator>Om Malik</dc:creator>
		<pubDate>Wed, 03 Sep 2008 14:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/09/02/google-open-sources-skia-graphics-engine/#comment-897430</guid>
		<description>&lt;p&gt;@Jeswin&lt;/p&gt;

&lt;p&gt;I think if you start thinking about the mobiles versus desktop, you are looking at it wrong. the whole point is to use this browser and bundled services to wedge and control the mobile environment of tomorrow not today.&lt;/p&gt;

&lt;p&gt;mobiles of today are not just phone but other devices. think of them as alternate desktops.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>@Jeswin</p>

<p>I think if you start thinking about the mobiles versus desktop, you are looking at it wrong. the whole point is to use this browser and bundled services to wedge and control the mobile environment of tomorrow not today.</p>

<p>mobiles of today are not just phone but other devices. think of them as alternate desktops.</p>]]></content:encoded>
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