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	<title>Comments on: Is iPhone The New Gaming Platform?</title>
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	<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/</link>
	<description>Trusted Insights and Conversations on the Next Wave of Technology</description>
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		<title>By: Parents’ biggest concern with kids using iPhone or iPod touch is “inappropriate or unsafe content.” &#124; The Mobile Parent Blog</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-966685</link>
		<dc:creator>Parents’ biggest concern with kids using iPhone or iPod touch is “inappropriate or unsafe content.” &#124; The Mobile Parent Blog</dc:creator>
		<pubDate>Wed, 12 Aug 2009 20:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-966685</guid>
		<description>[...] which parents, the study found, are “willing or eager” to pay for. We wonder whether this will cut into the market share of handheld video game devices, such as Nintendo’s DS or Sony’s PSP. More importantly, what’s the appropriate age at which [...]</description>
		<content:encoded><![CDATA[<p>[...] which parents, the study found, are “willing or eager” to pay for. We wonder whether this will cut into the market share of handheld video game devices, such as Nintendo’s DS or Sony’s PSP. More importantly, what’s the appropriate age at which [...]</p>
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		<title>By: Ciabt.net &#187; Post Topic &#187; The iPhone Is The New Gaming Platform</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-924321</link>
		<dc:creator>Ciabt.net &#187; Post Topic &#187; The iPhone Is The New Gaming Platform</dc:creator>
		<pubDate>Tue, 03 Feb 2009 00:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-924321</guid>
		<description>[...] a post on Monday, Om Malik asks, &#8220;Is iPhone The New Gaming Platform?&#8221; I think the answer is yes. I expect it will run the Nintendo DS out of [...]</description>
		<content:encoded><![CDATA[<p>[...] a post on Monday, Om Malik asks, &#8220;Is iPhone The New Gaming Platform?&#8221; I think the answer is yes. I expect it will run the Nintendo DS out of [...]</p>
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		<title>By: Ideal &#187; Archive du blog &#187; Rétrospectives sur mes prédictions 2008</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-911316</link>
		<dc:creator>Ideal &#187; Archive du blog &#187; Rétrospectives sur mes prédictions 2008</dc:creator>
		<pubDate>Fri, 07 Nov 2008 18:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-911316</guid>
		<description>[...] Lancée en juillet 2008, l&#8217; App Store est une véritable machine de guerre qui génère des millions de $ de bénéfices, à tel point que l&#8217;iPhone est maintenant plus vu comme une console portable que comme un smartphone (cf.  Is iPhone The New Gaming Platform?). [...]</description>
		<content:encoded><![CDATA[<p>[...] Lancée en juillet 2008, l&#8217; App Store est une véritable machine de guerre qui génère des millions de $ de bénéfices, à tel point que l&#8217;iPhone est maintenant plus vu comme une console portable que comme un smartphone (cf.  Is iPhone The New Gaming Platform?). [...]</p>
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		<title>By: Rétrospectives sur mes prédictions pour l&#8217;année 2008 &#124; FredCavazza.net</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-911023</link>
		<dc:creator>Rétrospectives sur mes prédictions pour l&#8217;année 2008 &#124; FredCavazza.net</dc:creator>
		<pubDate>Thu, 06 Nov 2008 15:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-911023</guid>
		<description>[...] Lancée en juillet 2008, l&#8217; App Store est une véritable machine de guerre qui génère des millions de $ de bénéfices, à tel point que l&#8217;iPhone est maintenant plus vu comme une console portable que comme un smartphone (cf.  Is iPhone The New Gaming Platform?). [...]</description>
		<content:encoded><![CDATA[<p>[...] Lancée en juillet 2008, l&#8217; App Store est une véritable machine de guerre qui génère des millions de $ de bénéfices, à tel point que l&#8217;iPhone est maintenant plus vu comme une console portable que comme un smartphone (cf.  Is iPhone The New Gaming Platform?). [...]</p>
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		<title>By: iPhone App Downloads Are Up. What About Their Usage? - GigaOM</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-893083</link>
		<dc:creator>iPhone App Downloads Are Up. What About Their Usage? - GigaOM</dc:creator>
		<pubDate>Mon, 11 Aug 2008 05:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-893083</guid>
		<description>[...] app: Sega Corp&#8217;s $9.99 Super Monkeyball game that sold more than 300,000 copies in 20 days. (iPhone as a gaming platform isn&#8217;t such a crazy idea after [...]</description>
		<content:encoded><![CDATA[<p>[...] app: Sega Corp&#8217;s $9.99 Super Monkeyball game that sold more than 300,000 copies in 20 days. (iPhone as a gaming platform isn&#8217;t such a crazy idea after [...]</p>
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		<title>By: The Ottermanempire.com &#187; Will the iPhone kill anything other than common sense?</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-891491</link>
		<dc:creator>The Ottermanempire.com &#187; Will the iPhone kill anything other than common sense?</dc:creator>
		<pubDate>Thu, 31 Jul 2008 17:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-891491</guid>
		<description>[...] proximity that&#160; suggested that iPhone isn’t just a neat phone but it’s also the future of handheld gaming and the death of terrestrial [...]</description>
		<content:encoded><![CDATA[<p>[...] proximity that&#160; suggested that iPhone isn’t just a neat phone but it’s also the future of handheld gaming and the death of terrestrial [...]</p>
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		<title>By: Did you miss these virtual world news stories last week? : iViNNiE Blog</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-890816</link>
		<dc:creator>Did you miss these virtual world news stories last week? : iViNNiE Blog</dc:creator>
		<pubDate>Mon, 28 Jul 2008 11:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-890816</guid>
		<description>[...] Is iPhone the new gaming platform? [...]</description>
		<content:encoded><![CDATA[<p>[...] Is iPhone the new gaming platform? [...]</p>
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	<item>
		<title>By: Virtual Paris 2007 &#187; Mes liens du 21 juillet 2008 au 22 juillet 2008</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-889826</link>
		<dc:creator>Virtual Paris 2007 &#187; Mes liens du 21 juillet 2008 au 22 juillet 2008</dc:creator>
		<pubDate>Tue, 22 Jul 2008 17:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-889826</guid>
		<description>[...] Is iPhone The New Gaming Platform? - GigaOM - [...]</description>
		<content:encoded><![CDATA[<p>[...] Is iPhone The New Gaming Platform? &#8211; GigaOM &#8211; [...]</p>
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		<title>By: John</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-889816</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 22 Jul 2008 16:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-889816</guid>
		<description>Maybe it has a chance of meeting the hype within the phone realm for game sales  but  I can&#039;t see it reaching anything near the  20 million sales of the DS (US since launch).  Why?  I&#039;m not sure 12 year olds and iPhones are exactly  in competition nor will they want to pay up for another  rush back the 8 bit console age to play the &quot;latest&quot; thing that&#039;s their parents grew up with. Every two months the subscription to the iPhone would pay for a new DS or several games to keep one going. Then there&#039;s the power issues  which alone should kill off the Iphone as a serious flight/ road trip candidate. ( sans a mess of adapters) 

Really seems like a case of comparing Apples to ... :)</description>
		<content:encoded><![CDATA[<p>Maybe it has a chance of meeting the hype within the phone realm for game sales  but  I can&#8217;t see it reaching anything near the  20 million sales of the DS (US since launch).  Why?  I&#8217;m not sure 12 year olds and iPhones are exactly  in competition nor will they want to pay up for another  rush back the 8 bit console age to play the &#8220;latest&#8221; thing that&#8217;s their parents grew up with. Every two months the subscription to the iPhone would pay for a new DS or several games to keep one going. Then there&#8217;s the power issues  which alone should kill off the Iphone as a serious flight/ road trip candidate. ( sans a mess of adapters) </p>
<p>Really seems like a case of comparing Apples to &#8230; :)</p>
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		<title>By: Of course the iPhone is a gaming platform and a computing one, too.</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-889797</link>
		<dc:creator>Of course the iPhone is a gaming platform and a computing one, too.</dc:creator>
		<pubDate>Tue, 22 Jul 2008 14:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-889797</guid>
		<description>[...] (sorry one more iPhone post then I&#8217;ll stop for a bit) Om wondered if the iPhone was the new gaming platform and Duncan knows it is. Of course it is! It was obvious as soon as they showed Super Monkey Ball [...]</description>
		<content:encoded><![CDATA[<p>[...] (sorry one more iPhone post then I&#8217;ll stop for a bit) Om wondered if the iPhone was the new gaming platform and Duncan knows it is. Of course it is! It was obvious as soon as they showed Super Monkey Ball [...]</p>
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		<title>By: kevin</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-889792</link>
		<dc:creator>kevin</dc:creator>
		<pubDate>Tue, 22 Jul 2008 14:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-889792</guid>
		<description>I&#039;m not impressed by the games I have seen now.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not impressed by the games I have seen now.</p>
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		<title>By: Top virtual world news today on iVinnie : iViNNiE Blog</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-889772</link>
		<dc:creator>Top virtual world news today on iVinnie : iViNNiE Blog</dc:creator>
		<pubDate>Tue, 22 Jul 2008 11:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-889772</guid>
		<description>[...] Is iPhone the new gaming platform? [...]</description>
		<content:encoded><![CDATA[<p>[...] Is iPhone the new gaming platform? [...]</p>
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		<title>By: paul</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-889768</link>
		<dc:creator>paul</dc:creator>
		<pubDate>Tue, 22 Jul 2008 10:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-889768</guid>
		<description>Where Apple have been smart is in how people can buy games. Mobile games to date have been most successful on platforms like BREW where it&#039;s easy to buy and install a game. On Java, it&#039;s a pain, and on Symbian it usually involves downloading to a PC first. Both put off buyers and lead to unfinished transactions. Because it&#039;s so easy to get games for the iPhone and because development is a breeze compared to other platforms, I can see a lot of games appearing. Whether it&#039;s good business or not is another matter. 

Even though the iPhone ships in millions, it&#039;s still small beer compared to the billion other handsets that ship each year, so will it provide a big enough ecosystem for many players? It&#039;s pretty tough making money from mobile games, so although the hit rate is good at the moment on the iPhone, is this just new device euphoria where people buy a new game to go with their phone, or will it maintain momentum and provide a fertile enough ground for the bug guys to get a decent return?

Also, the price you can charge for a game depends on the public perception of the platform. The iPhone is a phone, so people don&#039;t expect to pay more than a few dollars for a game, or probably expect it to be free. The DS and PSP are dedicated game devices, so gamers expect to pay a lot more. So, whilst we might see a ton of games arriving and being installed, whether that equates to a longer term good platform for monetizing game IP is another matter.

The big impact as far as I can see is that other manufacturers will start to include 3D in higher end phones more often. As a longer terms speculation, we might even see ARM, who supply the processor design, will emulate what Intel did on the PC and just bundle in graphics, making it a commodity, not a special feature.</description>
		<content:encoded><![CDATA[<p>Where Apple have been smart is in how people can buy games. Mobile games to date have been most successful on platforms like BREW where it&#8217;s easy to buy and install a game. On Java, it&#8217;s a pain, and on Symbian it usually involves downloading to a PC first. Both put off buyers and lead to unfinished transactions. Because it&#8217;s so easy to get games for the iPhone and because development is a breeze compared to other platforms, I can see a lot of games appearing. Whether it&#8217;s good business or not is another matter. </p>
<p>Even though the iPhone ships in millions, it&#8217;s still small beer compared to the billion other handsets that ship each year, so will it provide a big enough ecosystem for many players? It&#8217;s pretty tough making money from mobile games, so although the hit rate is good at the moment on the iPhone, is this just new device euphoria where people buy a new game to go with their phone, or will it maintain momentum and provide a fertile enough ground for the bug guys to get a decent return?</p>
<p>Also, the price you can charge for a game depends on the public perception of the platform. The iPhone is a phone, so people don&#8217;t expect to pay more than a few dollars for a game, or probably expect it to be free. The DS and PSP are dedicated game devices, so gamers expect to pay a lot more. So, whilst we might see a ton of games arriving and being installed, whether that equates to a longer term good platform for monetizing game IP is another matter.</p>
<p>The big impact as far as I can see is that other manufacturers will start to include 3D in higher end phones more often. As a longer terms speculation, we might even see ARM, who supply the processor design, will emulate what Intel did on the PC and just bundle in graphics, making it a commodity, not a special feature.</p>
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		<title>By: Is iPhone the New Gaming Platform? &#124; Om Malik &#124; Voices &#124; AllThingsD</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-889746</link>
		<dc:creator>Is iPhone the New Gaming Platform? &#124; Om Malik &#124; Voices &#124; AllThingsD</dc:creator>
		<pubDate>Tue, 22 Jul 2008 07:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-889746</guid>
		<description>[...] Read the rest of this post    Print  all_things_di220:http://voices.allthingsd.com/20080722/om-8/  Sphere Comment  Tagged: App Store, Apple, GigaOm, Om Malik, Voices, iPhone &#124; permalink [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the rest of this post    Print  all_things_di220:http://voices.allthingsd.com/20080722/om-8/  Sphere Comment  Tagged: App Store, Apple, GigaOm, Om Malik, Voices, iPhone | permalink [...]</p>
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		<title>By: The new iPhone IS a gaming platform</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-889743</link>
		<dc:creator>The new iPhone IS a gaming platform</dc:creator>
		<pubDate>Tue, 22 Jul 2008 06:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-889743</guid>
		<description>[...] Malik over on GigaOM asked the same question this morning, and noted figures from Cellufun that iPhone users are playing games at a rate four times that of [...]</description>
		<content:encoded><![CDATA[<p>[...] Malik over on GigaOM asked the same question this morning, and noted figures from Cellufun that iPhone users are playing games at a rate four times that of [...]</p>
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		<title>By: Simon Newstead</title>
		<link>http://gigaom.com/2008/07/21/is-iphone-the-new-gaming-platform/#comment-889703</link>
		<dc:creator>Simon Newstead</dc:creator>
		<pubDate>Tue, 22 Jul 2008 01:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=14850#comment-889703</guid>
		<description>iPhone is a great platform for a certain type of casual game, but to say that it will kill the DS seems a bit of a stretch.  

Without a stylus, control buttons, voice activation there are a lot of games that would be much harder to do well.. eg- Nintendogs, Brain Training, Ninja Gaiden.

@Dan, I tried a couple of FPS on the first gen jail-broken iPhone and found them near impossible to control. As a proof of concept great, but as a workable game..not really. Any new ones that have managed to solve this problem?</description>
		<content:encoded><![CDATA[<p>iPhone is a great platform for a certain type of casual game, but to say that it will kill the DS seems a bit of a stretch.  </p>
<p>Without a stylus, control buttons, voice activation there are a lot of games that would be much harder to do well.. eg- Nintendogs, Brain Training, Ninja Gaiden.</p>
<p>@Dan, I tried a couple of FPS on the first gen jail-broken iPhone and found them near impossible to control. As a proof of concept great, but as a workable game..not really. Any new ones that have managed to solve this problem?</p>
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