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	<title>Comments on: Will Mark Kingdon&#8217;s Reign Boost Second Life?</title>
	<atom:link href="http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/</link>
	<description>Business, Internet, Technology &#38; Strategy</description>
	<lastBuildDate>Wed, 15 Jul 2009 07:13:40 +0000</lastBuildDate>
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		<title>By: Insiders Knowledge</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-935434</link>
		<dc:creator>Insiders Knowledge</dc:creator>
		<pubDate>Thu, 02 Apr 2009 00:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-935434</guid>
		<description>Mrs. Kingdon is such an opportunist it&#039;s hard to tell what will happen. But this time she fell for the trap of believing her own hype. Big mistake.
She could give the post PhD course in sucking up and kissing butt.
Take a look at the idealized drwaing of her ativar. It must be her self concept...a little odd for someone pushing fifty and not unfamiliar with Botox.</description>
		<content:encoded><![CDATA[<p>Mrs. Kingdon is such an opportunist it&#8217;s hard to tell what will happen. But this time she fell for the trap of believing her own hype. Big mistake.<br />
She could give the post PhD course in sucking up and kissing butt.<br />
Take a look at the idealized drwaing of her ativar. It must be her self concept&#8230;a little odd for someone pushing fifty and not unfamiliar with Botox.</p>
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		<title>By: Virtual Protest Threatens Linden Lab&#8217;s Profitability - GigaOM</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-909258</link>
		<dc:creator>Virtual Protest Threatens Linden Lab&#8217;s Profitability - GigaOM</dc:creator>
		<pubDate>Thu, 30 Oct 2008 19:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-909258</guid>
		<description>[...] contacted freshly minted Linden CEO Mark Kingdon for his comments about the protest. In a statement provided by his publicist, Kingdon told me, [...]</description>
		<content:encoded><![CDATA[<p>[...] contacted freshly minted Linden CEO Mark Kingdon for his comments about the protest. In a statement provided by his publicist, Kingdon told me, [...]</p>
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		<title>By: 18 der 20 Top US Bildungs Institutionen sind in Second Life vertreten &#124; Second Life Talk</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-889980</link>
		<dc:creator>18 der 20 Top US Bildungs Institutionen sind in Second Life vertreten &#124; Second Life Talk</dc:creator>
		<pubDate>Wed, 23 Jul 2008 10:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-889980</guid>
		<description>[...] einem aktuellen Interview fÃ¼r GIGAOM sagt Mark Kindon (CEO Linden Lab) u.a., dass wohl 18 der 20 US Top Bildungs Institutionen die [...]</description>
		<content:encoded><![CDATA[<p>[...] einem aktuellen Interview fÃ¼r GIGAOM sagt Mark Kindon (CEO Linden Lab) u.a., dass wohl 18 der 20 US Top Bildungs Institutionen die [...]</p>
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		<title>By: Basic Thinking Blog &#124; Mark Kingdon Ã¼ber Second Lifes Zukunft</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-889754</link>
		<dc:creator>Basic Thinking Blog &#124; Mark Kingdon Ã¼ber Second Lifes Zukunft</dc:creator>
		<pubDate>Tue, 22 Jul 2008 07:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-889754</guid>
		<description>[...] im Gespr&#228;ch bei GigaOM: Will Mark Kingdonâ€™s Reign Boost Second Life? [...]</description>
		<content:encoded><![CDATA[<p>[...] im Gespr&#228;ch bei GigaOM: Will Mark Kingdonâ€™s Reign Boost Second Life? [...]</p>
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		<title>By: Simon Newstead</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-889706</link>
		<dc:creator>Simon Newstead</dc:creator>
		<pubDate>Tue, 22 Jul 2008 02:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-889706</guid>
		<description>@DustySage, I think your last paragraph sums it up well.  

Not having an explicit (or even rough) purpose makes it really hard for the majority of people to get into it.  Such an open ended environment and no fast easy way to connect with others who share your interest can leave people confused and give up.  I also tried to love Second Life, but it really didn&#039;t make it easy.

Especially these days when everyone is so busy and multi-tasking on multiple things at the same time..

Time for Second Life lite?</description>
		<content:encoded><![CDATA[<p>@DustySage, I think your last paragraph sums it up well.  </p>
<p>Not having an explicit (or even rough) purpose makes it really hard for the majority of people to get into it.  Such an open ended environment and no fast easy way to connect with others who share your interest can leave people confused and give up.  I also tried to love Second Life, but it really didn&#8217;t make it easy.</p>
<p>Especially these days when everyone is so busy and multi-tasking on multiple things at the same time..</p>
<p>Time for Second Life lite?</p>
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		<title>By: Dustysage</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-889627</link>
		<dc:creator>Dustysage</dc:creator>
		<pubDate>Mon, 21 Jul 2008 19:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-889627</guid>
		<description>I think Mark is going to do just fine.  Second Life is in need of a good reboot.  Sometimes it takes a change in leadership to make that happen.  

As the leader of a rapidly growing community myself, I can affirm that it is difficult to change the direction you have always gone when you see daily progress. You get set on your ways and afraid to make difficult changes. However, you must look beyond yourself and chart a course for the organization which addresses not only current user concerns but potential new features and services which will keep the company alive and well far into the future.  

Too many companies focus on revenue above function.  You must have function first in order to drive consistent revenue.  If Second Life makes a penny at this point, it is doing OK.  What it really needs is a better user interface.  Anyone aged 13 to 60 should be able to open Second Life and immediately know what to do.  That isn&#039;t the case today.  

I tried to get excited about Second Life.  I bought land, created my avatar, built a house . . . then just sat around doing nothing.  It really depressed me and I gave up on being a part of the community.  However, I never gave up on Second Life as a company.  I still think it has potential, they just haven&#039;t learned how to crack the usability and community building aspects.  They&#039;ll do it, and I believe that Kingdon will be the one to drive those changes.  

-The Dusty Sage of MiceChat.com</description>
		<content:encoded><![CDATA[<p>I think Mark is going to do just fine.  Second Life is in need of a good reboot.  Sometimes it takes a change in leadership to make that happen.  </p>
<p>As the leader of a rapidly growing community myself, I can affirm that it is difficult to change the direction you have always gone when you see daily progress. You get set on your ways and afraid to make difficult changes. However, you must look beyond yourself and chart a course for the organization which addresses not only current user concerns but potential new features and services which will keep the company alive and well far into the future.  </p>
<p>Too many companies focus on revenue above function.  You must have function first in order to drive consistent revenue.  If Second Life makes a penny at this point, it is doing OK.  What it really needs is a better user interface.  Anyone aged 13 to 60 should be able to open Second Life and immediately know what to do.  That isn&#8217;t the case today.  </p>
<p>I tried to get excited about Second Life.  I bought land, created my avatar, built a house . . . then just sat around doing nothing.  It really depressed me and I gave up on being a part of the community.  However, I never gave up on Second Life as a company.  I still think it has potential, they just haven&#8217;t learned how to crack the usability and community building aspects.  They&#8217;ll do it, and I believe that Kingdon will be the one to drive those changes.  </p>
<p>-The Dusty Sage of MiceChat.com</p>
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		<title>By: Hamlet Au interviews Mark Kingdon (the CEO of Second Life) - talking about Google&#8217;s Lively &#171;</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-889449</link>
		<dc:creator>Hamlet Au interviews Mark Kingdon (the CEO of Second Life) - talking about Google&#8217;s Lively &#171;</dc:creator>
		<pubDate>Sun, 20 Jul 2008 23:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-889449</guid>
		<description>[...] Hamlet Au interviews Mark Kingdon (the CEO of Second Life) - talking about Google&#8217;s&#160;Lively  21 07 2008   Just noticed thid great interview made by Hamlet Au - click here to read the interview [...]</description>
		<content:encoded><![CDATA[<p>[...] Hamlet Au interviews Mark Kingdon (the CEO of Second Life) &#8211; talking about Google&#8217;s&nbsp;Lively  21 07 2008   Just noticed thid great interview made by Hamlet Au &#8211; click here to read the interview [...]</p>
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		<title>By: George Nimeh</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-889441</link>
		<dc:creator>George Nimeh</dc:creator>
		<pubDate>Sun, 20 Jul 2008 21:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-889441</guid>
		<description>As I wrote in April, I think this Kingdon made a very poor decision in going to Second life. It has career disaster written all over it.

As Second Life continues to fail due to piss poor user experience, an unstable platform, a lack of true technical innovation, and competitive threats, Mark will struggle (and in my mind fail) to help them turn the corner. People are already abandoning the service in droves (the place is always empty) and nothing will help bring the buzz back once it is gone.

http://www.i-boy.com/weblog/2008/04/will-second-life-be-career-killer_7995.html</description>
		<content:encoded><![CDATA[<p>As I wrote in April, I think this Kingdon made a very poor decision in going to Second life. It has career disaster written all over it.</p>
<p>As Second Life continues to fail due to piss poor user experience, an unstable platform, a lack of true technical innovation, and competitive threats, Mark will struggle (and in my mind fail) to help them turn the corner. People are already abandoning the service in droves (the place is always empty) and nothing will help bring the buzz back once it is gone.</p>
<p><a href="http://www.i-boy.com/weblog/2008/04/will-second-life-be-career-killer_7995.html" rel="nofollow">http://www.i-boy.com/weblog/2008/04/will-second-life-be-career-killer_7995.html</a></p>
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		<title>By: Justin</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-889438</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Sun, 20 Jul 2008 21:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-889438</guid>
		<description>Kingdon is absolutely right that Lively isn&#039;t a direct competitor to SL. Lively is a 3D chat app for kids that want to hook-up online. It has none of the richness, robustness or multi-use case models of SL. 

All that being said, it&#039;s clear that more consumable, easier to use 3D Web apps like Lively, SceneCaster and Vivaty have the opportunity to claim a much larger mass market of users that a closed, more complex virtual world like SL. For example, SceneCaster already has close to 1.5 million users on Facebook alone. While this app doesn&#039;t even compare to SL, it offers an easy and highly customized 3D Web experience in the browser and integrated with users&#039; social networking profiles. 

This is where the battles will take place: between Web based and highly consumable 3D applications and large, almost monolithic virtual worlds like SL. Personally, my money is on the former.</description>
		<content:encoded><![CDATA[<p>Kingdon is absolutely right that Lively isn&#8217;t a direct competitor to SL. Lively is a 3D chat app for kids that want to hook-up online. It has none of the richness, robustness or multi-use case models of SL. </p>
<p>All that being said, it&#8217;s clear that more consumable, easier to use 3D Web apps like Lively, SceneCaster and Vivaty have the opportunity to claim a much larger mass market of users that a closed, more complex virtual world like SL. For example, SceneCaster already has close to 1.5 million users on Facebook alone. While this app doesn&#8217;t even compare to SL, it offers an easy and highly customized 3D Web experience in the browser and integrated with users&#8217; social networking profiles. </p>
<p>This is where the battles will take place: between Web based and highly consumable 3D applications and large, almost monolithic virtual worlds like SL. Personally, my money is on the former.</p>
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		<title>By: OMG! M Linden speaks! - SLUniverse Forums</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-889414</link>
		<dc:creator>OMG! M Linden speaks! - SLUniverse Forums</dc:creator>
		<pubDate>Sun, 20 Jul 2008 18:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-889414</guid>
		<description></description>
		<content:encoded><![CDATA[<p>[...] Linden speaks!         Will Mark Kingdon&#8217;s Reign Boost Second Life? &#8211; GigaOM  &#8230;.  “We’re working on three things really intently,” he said. The first is “solidifying our [...]</p>
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		<title>By: Czar</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-889359</link>
		<dc:creator>Czar</dc:creator>
		<pubDate>Sun, 20 Jul 2008 08:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-889359</guid>
		<description>I just wish Mark Kingdon good luck. I believe he&#039;ll be an excellent leader of Linden Lab...He my become better than his predecessor.</description>
		<content:encoded><![CDATA[<p>I just wish Mark Kingdon good luck. I believe he&#8217;ll be an excellent leader of Linden Lab&#8230;He my become better than his predecessor.</p>
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		<title>By: Edward Artaud</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-889339</link>
		<dc:creator>Edward Artaud</dc:creator>
		<pubDate>Sun, 20 Jul 2008 04:43:56 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-889339</guid>
		<description>I wish you&#039;d asked Kingdon to fully articulate how Linden Lab makes money from these disparate customer segments it seeks to address.  My impression of Second Life is that it was a really nice open-ended virtual world that has thrived from the creativity of it&#039;s residents, but it seems like as the company started to fall behind the MMORPG&#039;s and social networks in terms of raw numbers of users, it started flailing around, trying to reinvent itself first as a way for internet marketers to hawk their goods, and then second as some strange replacement for videoconferencing.

Interoperability is a good thing, only so much as open is ostensibly better than closed, but it&#039;s hard to say what the purpose of this is.  On the surface, the idea that markets will standardize around implicit de-facto standards unless explicit open standards emerge instead, would seem to provide a high-level motivation for these efforts.  However, the lack of a clear, and more importantly *proven*, business model for interoperable virtual worlds makes this a questionable priority.  IBM&#039;s motivation is quite simple, the company makes large amounts of software license and service revenues from collaboration technologies, and therefore can justify tremendous R&amp;D resources in any area that might theoretically someday yield value for that business, even if no tangible results occur in the immediate future.  The motley band of hobbyists who have driven the creation of technologies like OpenSim and the open source proponents at Linden Lab have an ambition to transform Second Life into the basis of the &quot;3d web&quot;.  Is this viable?  One could argue that virtual worlds are more similar to instant messaging clients, which still have limited interoperability, or social networking applications, which are struggling with the challenges of data portability.  I suspect that a true &quot;3D web&quot; is going to be driven by the vendors and research bodies that drove the existing web, and Linden Lab has eschewed working with any formal standards bodies in its open grid efforts. 

I wish Linden Lab best of luck as it pursues these ambitions, but I&#039;d strongly urge them to stick to the knitting and focus on the innovations that still set them apart from their competition, such as a focus on user generated content, micro-transactions, and grid computing, before venturing into a murky strategy defined by byzantine partnerships with IBM and a standardization effort that&#039;s neither guided by an urgency to address real world market demands nor tempered by any sort of formal standardization process.</description>
		<content:encoded><![CDATA[<p>I wish you&#8217;d asked Kingdon to fully articulate how Linden Lab makes money from these disparate customer segments it seeks to address.  My impression of Second Life is that it was a really nice open-ended virtual world that has thrived from the creativity of it&#8217;s residents, but it seems like as the company started to fall behind the MMORPG&#8217;s and social networks in terms of raw numbers of users, it started flailing around, trying to reinvent itself first as a way for internet marketers to hawk their goods, and then second as some strange replacement for videoconferencing.</p>
<p>Interoperability is a good thing, only so much as open is ostensibly better than closed, but it&#8217;s hard to say what the purpose of this is.  On the surface, the idea that markets will standardize around implicit de-facto standards unless explicit open standards emerge instead, would seem to provide a high-level motivation for these efforts.  However, the lack of a clear, and more importantly *proven*, business model for interoperable virtual worlds makes this a questionable priority.  IBM&#8217;s motivation is quite simple, the company makes large amounts of software license and service revenues from collaboration technologies, and therefore can justify tremendous R&amp;D resources in any area that might theoretically someday yield value for that business, even if no tangible results occur in the immediate future.  The motley band of hobbyists who have driven the creation of technologies like OpenSim and the open source proponents at Linden Lab have an ambition to transform Second Life into the basis of the &#8220;3d web&#8221;.  Is this viable?  One could argue that virtual worlds are more similar to instant messaging clients, which still have limited interoperability, or social networking applications, which are struggling with the challenges of data portability.  I suspect that a true &#8220;3D web&#8221; is going to be driven by the vendors and research bodies that drove the existing web, and Linden Lab has eschewed working with any formal standards bodies in its open grid efforts. </p>
<p>I wish Linden Lab best of luck as it pursues these ambitions, but I&#8217;d strongly urge them to stick to the knitting and focus on the innovations that still set them apart from their competition, such as a focus on user generated content, micro-transactions, and grid computing, before venturing into a murky strategy defined by byzantine partnerships with IBM and a standardization effort that&#8217;s neither guided by an urgency to address real world market demands nor tempered by any sort of formal standardization process.</p>
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		<title>By: Saijanai</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-889329</link>
		<dc:creator>Saijanai</dc:creator>
		<pubDate>Sun, 20 Jul 2008 01:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-889329</guid>
		<description>In fact, someone at Linden Lab has already gotten the SL client working on an xBox using LInux...</description>
		<content:encoded><![CDATA[<p>In fact, someone at Linden Lab has already gotten the SL client working on an xBox using LInux&#8230;</p>
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		<title>By: steveballmer</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-889300</link>
		<dc:creator>steveballmer</dc:creator>
		<pubDate>Sat, 19 Jul 2008 20:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-889300</guid>
		<description>Not until it comes to xBox!</description>
		<content:encoded><![CDATA[<p>Not until it comes to xBox!</p>
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		<title>By: Saijanai</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-889281</link>
		<dc:creator>Saijanai</dc:creator>
		<pubDate>Sat, 19 Jul 2008 17:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-889281</guid>
		<description>you could always talk to the people working on interoperability via the Architecture Working Group to get a feel for what is going on. You could even read an article or 50 (there&#039;s hundreds of them, I think) on the Second Life Wiki. Here&#039;s a list of lnks to get you started. You&#039;ll need about a month of solid reading to grasp the scale. As a start, check out the organizations besides Linden Lab, who are involved in this. Its not just Linden Lab and IBM:

Links to other organizations:
https://wiki.secondlife.com/wiki/Category:AW_Groupies#External_Resources

Articles and projects specific to Second LIfe:
https://wiki.secondlife.com/wiki/Category:Grid_Interoperability
https://wiki.secondlife.com/wiki/Category:Architecture_Working_Group
https://wiki.secondlife.com/wiki/Category:AW_Groupies
https://wiki.secondlife.com/wiki/Category:Pyogp
https://wiki.secondlife.com/wiki/Category:Grid_Interoperability_Chat_Logs</description>
		<content:encoded><![CDATA[<p>you could always talk to the people working on interoperability via the Architecture Working Group to get a feel for what is going on. You could even read an article or 50 (there&#8217;s hundreds of them, I think) on the Second Life Wiki. Here&#8217;s a list of lnks to get you started. You&#8217;ll need about a month of solid reading to grasp the scale. As a start, check out the organizations besides Linden Lab, who are involved in this. Its not just Linden Lab and IBM:</p>
<p>Links to other organizations:<br />
<a href="https://wiki.secondlife.com/wiki/Category:AW_Groupies#External_Resources" rel="nofollow">https://wiki.secondlife.com/wiki/Category:AW_Groupies#External_Resources</a></p>
<p>Articles and projects specific to Second LIfe:<br />
<a href="https://wiki.secondlife.com/wiki/Category:Grid_Interoperability" rel="nofollow">https://wiki.secondlife.com/wiki/Category:Grid_Interoperability</a><br />
<a href="https://wiki.secondlife.com/wiki/Category:Architecture_Working_Group" rel="nofollow">https://wiki.secondlife.com/wiki/Category:Architecture_Working_Group</a><br />
<a href="https://wiki.secondlife.com/wiki/Category:AW_Groupies" rel="nofollow">https://wiki.secondlife.com/wiki/Category:AW_Groupies</a><br />
<a href="https://wiki.secondlife.com/wiki/Category:Pyogp" rel="nofollow">https://wiki.secondlife.com/wiki/Category:Pyogp</a><br />
<a href="https://wiki.secondlife.com/wiki/Category:Grid_Interoperability_Chat_Logs" rel="nofollow">https://wiki.secondlife.com/wiki/Category:Grid_Interoperability_Chat_Logs</a></p>
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		<title>By: jenkins</title>
		<link>http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/#comment-889270</link>
		<dc:creator>jenkins</dc:creator>
		<pubDate>Sat, 19 Jul 2008 15:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14383#comment-889270</guid>
		<description>I cannot imagine how this person from Organic is qualified to run a company like this. Odd, weird and doomed.</description>
		<content:encoded><![CDATA[<p>I cannot imagine how this person from Organic is qualified to run a company like this. Odd, weird and doomed.</p>
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