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	<title>Comments on: Bezos Gets His Game On</title>
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	<link>http://gigaom.com/2008/07/14/bezos-gets-his-game-on/</link>
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		<title>By: myspacec om</title>
		<link>http://gigaom.com/2008/07/14/bezos-gets-his-game-on/#comment-890949</link>
		<dc:creator>myspacec om</dc:creator>
		<pubDate>Mon, 28 Jul 2008 21:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14145#comment-890949</guid>
		<description>&lt;p&gt;[...] Network by his personal fund, Amazon founder and chief executive Jeff Bezos is proving Om right. ...http://gigaom.com/2008/07/14/bezos-gets-his-game-on/OmSearch:om. Keyword Research Tools &amp; Services. Select Search ... myspacec om. thefacebookc [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] Network by his personal fund, Amazon founder and chief executive Jeff Bezos is proving Om right. &#8230;http://gigaom.com/2008/07/14/bezos-gets-his-game-on/OmSearch:om. Keyword Research Tools &amp;amp; Services. Select Search &#8230; myspacec om. thefacebookc [...]</p>]]></content:encoded>
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		<title>By: Venture Capital Loves Virtual - GigaOM</title>
		<link>http://gigaom.com/2008/07/14/bezos-gets-his-game-on/#comment-889109</link>
		<dc:creator>Venture Capital Loves Virtual - GigaOM</dc:creator>
		<pubDate>Fri, 18 Jul 2008 14:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14145#comment-889109</guid>
		<description>&lt;p&gt;[...] where a lot of investment dollars continue to flow. Earlier this week, Social Gaming Network netted an investment, the value of which was undisclosed, from Amazon Founder and CEO Jeff Bezos&#8217; personal fund. SGN creates games for social networks such as MySpace and Facebook, and makes some [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] where a lot of investment dollars continue to flow. Earlier this week, Social Gaming Network netted an investment, the value of which was undisclosed, from Amazon Founder and CEO Jeff Bezos&#8217; personal fund. SGN creates games for social networks such as MySpace and Facebook, and makes some [...]</p>]]></content:encoded>
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		<title>By: Real World of Warcraft - GigaOM</title>
		<link>http://gigaom.com/2008/07/14/bezos-gets-his-game-on/#comment-888514</link>
		<dc:creator>Real World of Warcraft - GigaOM</dc:creator>
		<pubDate>Tue, 15 Jul 2008 01:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14145#comment-888514</guid>
		<description>&lt;p&gt;[...] We’re used to constant interactions: Facebook, instant messaging, and Twitter have taught an entire generation (or two) to deal with constant interruptions from a global social network. And casual gaming, which has been a part of the workday since Minesweeper, is now big business. [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] We’re used to constant interactions: Facebook, instant messaging, and Twitter have taught an entire generation (or two) to deal with constant interruptions from a global social network. And casual gaming, which has been a part of the workday since Minesweeper, is now big business. [...]</p>]]></content:encoded>
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		<title>By: scott merlino</title>
		<link>http://gigaom.com/2008/07/14/bezos-gets-his-game-on/#comment-888498</link>
		<dc:creator>scott merlino</dc:creator>
		<pubDate>Tue, 15 Jul 2008 00:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14145#comment-888498</guid>
		<description>&lt;p&gt;We are confident that we can monetize gaming...very confident&lt;/p&gt;

&lt;p&gt;scott
smerlino@amazon.com&lt;/p&gt;
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		<content:encoded><![CDATA[<p>We are confident that we can monetize gaming&#8230;very confident</p>

<p>scott
<a href="mailto:smerlino@amazon.com">smerlino@amazon.com</a></p>]]></content:encoded>
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		<title>By: Rykos</title>
		<link>http://gigaom.com/2008/07/14/bezos-gets-his-game-on/#comment-888456</link>
		<dc:creator>Rykos</dc:creator>
		<pubDate>Mon, 14 Jul 2008 19:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=14145#comment-888456</guid>
		<description>&lt;p&gt;Large number of users and utterly crappy games is not impressive.  Throwing money at crappy games in an attempt to make them better is worth taking note but so far the games are still... crap.&lt;/p&gt;

&lt;p&gt;When you arrive at their website you are shown the title screens of the games and two social networks, Facebook and Bebo, to embed them in.  If you are so inclined to actually figure out what the game looks like, plays like or is even about you must visit their blog link on the bottom of the screen and then scroll through blog post to find more links to the playable versions of their games.  This is bad practice and I&#039;m wondering how many of these &quot;users&quot; have installed the game and then immediately removed them based on performance.&lt;/p&gt;

&lt;p&gt;To make a long story short several things are needed.
1. A true preview of the game.
2. Addition of social tools built into the games.
3. Less buzz and more actual products that don&#039;t look like a first time game developer just threw up all over his keyboard and produced a game.
4. Coverage of newsworthy games, gaming social networks and the future surrounding them.  I guess big names at least buy a story.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Large number of users and utterly crappy games is not impressive.  Throwing money at crappy games in an attempt to make them better is worth taking note but so far the games are still&#8230; crap.</p>

<p>When you arrive at their website you are shown the title screens of the games and two social networks, Facebook and Bebo, to embed them in.  If you are so inclined to actually figure out what the game looks like, plays like or is even about you must visit their blog link on the bottom of the screen and then scroll through blog post to find more links to the playable versions of their games.  This is bad practice and I&#8217;m wondering how many of these &#8220;users&#8221; have installed the game and then immediately removed them based on performance.</p>

<p>To make a long story short several things are needed.
1. A true preview of the game.
2. Addition of social tools built into the games.
3. Less buzz and more actual products that don&#8217;t look like a first time game developer just threw up all over his keyboard and produced a game.
4. Coverage of newsworthy games, gaming social networks and the future surrounding them.  I guess big names at least buy a story.</p>]]></content:encoded>
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