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Ever since Apple put out its Software Developer Kit in March, game developers have been racing to create titles for the presumed market victor. But how much of a demand for them is there really? Based on the data from Cellufun, AOL’s designated mobile game portal […]

Ever since Apple put out its Software Developer Kit in March, game developers have been racing to create titles for the presumed market victor. But how much of a demand for them is there really? Based on the data from Cellufun, AOL’s designated mobile game portal since April, quite a lot. The company just told us that compared with other phone owners, iPhone gamers are generating four times the number of page views on Cellufun titles and double the time playing. (That’s an average of 21 minutes of game play and 65 page views per iPhone player session, compared to 11 minutes and 15 page views for sessions on other phones.) Pretty impressive, given Cellufun’s 5 million monthly uniques and 70 million page views. If the numbers are just as good for other game developers, expect to see the iPhone game catalog get a lot bigger soon.

Image credit: www.Cellufun.com

  1. [...] the music industry and the mobile phone industry, but it also got into gaming with the iPhone 3G. There is a high demand for iPhone games. This is mainly due to great games that are very affordable. Consumers don’t have to pay $70 [...]

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  2. [...] in the market. And, it’s not just the iPhone buzz, instead the facts. According to the stats released by AOL in the mid of 2008, iPhone gamers generate four times of the page views as compared to players with [...]

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