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	<title>Comments on: WoW No Longer World&#039;s Biggest MMO?</title>
	<atom:link href="http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/</link>
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		<title>By: Lars</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205738</link>
		<dc:creator><![CDATA[Lars]]></dc:creator>
		<pubDate>Tue, 01 Jun 2010 23:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205738</guid>
		<description><![CDATA[&lt;p&gt;You New beginners to computers still understand nothing???
Wow isnt the biggest and have never been. Habbo not even got 1million!!!&lt;/p&gt;

&lt;p&gt;RuneScape got 190million peoples tried it 18 million active accounts and over 10million Subscribers! Paying 4 £ each month who is 8 dollars!&lt;/p&gt;

&lt;p&gt;WoW only got 8 Million players 7 Mill active 80 Mills tried it!
Habbo got 5000 active 70mill tried it&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>You New beginners to computers still understand nothing???<br />
Wow isnt the biggest and have never been. Habbo not even got 1million!!!</p>
<p>RuneScape got 190million peoples tried it 18 million active accounts and over 10million Subscribers! Paying 4 £ each month who is 8 dollars!</p>
<p>WoW only got 8 Million players 7 Mill active 80 Mills tried it!<br />
Habbo got 5000 active 70mill tried it</p>
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		<title>By: Marion</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205737</link>
		<dc:creator><![CDATA[Marion]]></dc:creator>
		<pubDate>Mon, 04 Jan 2010 17:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205737</guid>
		<description><![CDATA[&lt;p&gt;Habbo is just a chatroom with pixel people.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Habbo is just a chatroom with pixel people.</p>
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		<title>By: LOL!</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205736</link>
		<dc:creator><![CDATA[LOL!]]></dc:creator>
		<pubDate>Mon, 08 Jun 2009 04:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205736</guid>
		<description><![CDATA[Lol... The idea of comparing these two games and actually thinking that they are in competition with each other is just LOL. First of all WoW is an MMORPG which takes skill to play now with the recent patches, habbo is a game of luck and seeing who has the most money in your parents bank. Not to mention habbo is free... if they had started charging then they would be down to about 200 people? WoW can keep about 11 Million charging $15 U.S dollars a month. SO you do the math... ARE THEY REALLY IN COMPETITION?]]></description>
		<content:encoded><![CDATA[<p>Lol&#8230; The idea of comparing these two games and actually thinking that they are in competition with each other is just LOL. First of all WoW is an MMORPG which takes skill to play now with the recent patches, habbo is a game of luck and seeing who has the most money in your parents bank. Not to mention habbo is free&#8230; if they had started charging then they would be down to about 200 people? WoW can keep about 11 Million charging $15 U.S dollars a month. SO you do the math&#8230; ARE THEY REALLY IN COMPETITION?</p>
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		<title>By: Can Sony&#8217;s Free Realms Compete With Club Penguin?</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205735</link>
		<dc:creator><![CDATA[Can Sony&#8217;s Free Realms Compete With Club Penguin?]]></dc:creator>
		<pubDate>Wed, 29 Apr 2009 09:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205735</guid>
		<description><![CDATA[[...] 2009 &#124; 2:00 AM PT &#124; 0 comments    When it comes to MMOs, freemium worlds for kids are enormously popular and lucrative; for the most part, however, the major game publishers have done little to pursue [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 2009 | 2:00 AM PT | 0 comments    When it comes to MMOs, freemium worlds for kids are enormously popular and lucrative; for the most part, however, the major game publishers have done little to pursue [...]</p>
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		<title>By: touchet</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205734</link>
		<dc:creator><![CDATA[touchet]]></dc:creator>
		<pubDate>Tue, 28 Apr 2009 18:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205734</guid>
		<description><![CDATA[Wow is becoming too boring.  They have sucked the life out of it by allowing their development team become flooded with wow addicts.  The development is moving in the direction of hard core players rather than casual ones.  This making the game less of a social interaction and more of a strategy based game.  The new patch is even more boring as if you are not perfect in strategy you will kill everyone.  You can imagine the amount of drama that causes.  Makes you hate your guild eventually.  Not good for a game that relies on social interaction and organization to progress through.]]></description>
		<content:encoded><![CDATA[<p>Wow is becoming too boring.  They have sucked the life out of it by allowing their development team become flooded with wow addicts.  The development is moving in the direction of hard core players rather than casual ones.  This making the game less of a social interaction and more of a strategy based game.  The new patch is even more boring as if you are not perfect in strategy you will kill everyone.  You can imagine the amount of drama that causes.  Makes you hate your guild eventually.  Not good for a game that relies on social interaction and organization to progress through.</p>
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		<title>By: Patrick Trader</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205733</link>
		<dc:creator><![CDATA[Patrick Trader]]></dc:creator>
		<pubDate>Sat, 18 Apr 2009 22:59:03 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205733</guid>
		<description><![CDATA[I think Habbo has an edge over WOW because it can be accessed for free, but in my own opinion it&#039;s really hard to compare the two.
&lt;a href=&quot;http://www.optimizeyourregistry.com&quot; rel=&quot;nofollow&quot;&gt;Windows Registry Guide&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>I think Habbo has an edge over WOW because it can be accessed for free, but in my own opinion it&#8217;s really hard to compare the two.<br />
<a href="http://www.optimizeyourregistry.com" rel="nofollow">Windows Registry Guide</a></p>
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		<title>By: How Virtual World YoVille Got 5M Facebook Users</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205732</link>
		<dc:creator><![CDATA[How Virtual World YoVille Got 5M Facebook Users]]></dc:creator>
		<pubDate>Tue, 31 Mar 2009 23:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205732</guid>
		<description><![CDATA[[...] reported 7 million monthly actives last Winter, and Habbo, launched in 2000, which reported nearly 10 million monthlies last June. Even more surprising to me, YoVille is only accessible as an app on Facebook and MySpace (where it [...]]]></description>
		<content:encoded><![CDATA[<p>[...] reported 7 million monthly actives last Winter, and Habbo, launched in 2000, which reported nearly 10 million monthlies last June. Even more surprising to me, YoVille is only accessible as an app on Facebook and MySpace (where it [...]</p>
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		<title>By: rofl</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205731</link>
		<dc:creator><![CDATA[rofl]]></dc:creator>
		<pubDate>Sat, 28 Mar 2009 04:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205731</guid>
		<description><![CDATA[Habbo is a glorified chat ffs.

Why would anyone compare it to WoW or any other MMO? The term usually refers to games, and real games at that.]]></description>
		<content:encoded><![CDATA[<p>Habbo is a glorified chat ffs.</p>
<p>Why would anyone compare it to WoW or any other MMO? The term usually refers to games, and real games at that.</p>
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		<title>By: WoW Gold Guide</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205730</link>
		<dc:creator><![CDATA[WoW Gold Guide]]></dc:creator>
		<pubDate>Mon, 23 Feb 2009 02:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205730</guid>
		<description><![CDATA[Habbo beats WoW because it&#039;s free, but revenue wise and the range of age who plays WoW is still on the top list.]]></description>
		<content:encoded><![CDATA[<p>Habbo beats WoW because it&#8217;s free, but revenue wise and the range of age who plays WoW is still on the top list.</p>
]]></content:encoded>
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		<title>By: &#8230;by Kevin Schmitt &#187; Adobe&#8217;s Allen Partridge on Director&#8217;s Past, Present, and Future</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205729</link>
		<dc:creator><![CDATA[&#8230;by Kevin Schmitt &#187; Adobe&#8217;s Allen Partridge on Director&#8217;s Past, Present, and Future]]></dc:creator>
		<pubDate>Thu, 04 Sep 2008 21:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205729</guid>
		<description><![CDATA[[...] seeing the success that an MMO like [Sulake] Habbo has had. The success is just astonishing &#8212; a recent blog post had them equal with or slightly greater than World of Warcraft for total numbers, so you&#039;re talking [...]]]></description>
		<content:encoded><![CDATA[<p>[...] seeing the success that an MMO like [Sulake] Habbo has had. The success is just astonishing &mdash; a recent blog post had them equal with or slightly greater than World of Warcraft for total numbers, so you&#8217;re talking [...]</p>
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		<title>By: Lack of virtual world adoption blamed on generational differences? &#124; Justin Gibbs</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205728</link>
		<dc:creator><![CDATA[Lack of virtual world adoption blamed on generational differences? &#124; Justin Gibbs]]></dc:creator>
		<pubDate>Wed, 27 Aug 2008 02:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205728</guid>
		<description><![CDATA[[...] the virtual world Habbo Hotel is dominated by teens, and with 10 million monthly active users, is about as popular as World of Warcraft&#8211; and of course, far more popular than SL.  But like Second Life, it&#8217;s also a non-game [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the virtual world Habbo Hotel is dominated by teens, and with 10 million monthly active users, is about as popular as World of Warcraft&#8211; and of course, far more popular than SL.  But like Second Life, it&#8217;s also a non-game [...]</p>
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		<title>By: Kenny</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205727</link>
		<dc:creator><![CDATA[Kenny]]></dc:creator>
		<pubDate>Fri, 25 Jul 2008 07:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205727</guid>
		<description><![CDATA[Two words: Network Externalities.

And yes props to Vladimir. I appreciate Habbo for its ability to generate revenue from an age group that wouldn&#039;t otherwise pay any amount for online games.]]></description>
		<content:encoded><![CDATA[<p>Two words: Network Externalities.</p>
<p>And yes props to Vladimir. I appreciate Habbo for its ability to generate revenue from an age group that wouldn&#8217;t otherwise pay any amount for online games.</p>
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		<title>By: Will Mark Kingdon&#8217;s Reign Boost Second Life? - GigaOM</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205726</link>
		<dc:creator><![CDATA[Will Mark Kingdon&#8217;s Reign Boost Second Life? - GigaOM]]></dc:creator>
		<pubDate>Sat, 19 Jul 2008 15:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205726</guid>
		<description><![CDATA[[...] of Warcraft has cartoonish graphics, while the web-based, teen-oriented virtual world Habbo Hotel, which is just as big, is in [...]]]></description>
		<content:encoded><![CDATA[<p>[...] of Warcraft has cartoonish graphics, while the web-based, teen-oriented virtual world Habbo Hotel, which is just as big, is in [...]</p>
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		<title>By: piece 0 plastic - the revolution will be blogged &#187; Blog Archive</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205725</link>
		<dc:creator><![CDATA[piece 0 plastic - the revolution will be blogged &#187; Blog Archive]]></dc:creator>
		<pubDate>Sat, 05 Jul 2008 06:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205725</guid>
		<description><![CDATA[[...] WoW No Longer World’s Biggest MMO? - &#8220;World of Warcraft will lose its undisputed status as the most popular massively multiplayer online world. It’s struggling to defend that title as Habbo Hotel, the web-based, social MMO from Finland&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] WoW No Longer World’s Biggest MMO? &#8211; &#8220;World of Warcraft will lose its undisputed status as the most popular massively multiplayer online world. It’s struggling to defend that title as Habbo Hotel, the web-based, social MMO from Finland&#8221; [...]</p>
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		<title>By: Vladimir</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205724</link>
		<dc:creator><![CDATA[Vladimir]]></dc:creator>
		<pubDate>Thu, 03 Jul 2008 03:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205724</guid>
		<description><![CDATA[Ah, the epic struggle of who is more profitable...

I don&#039;t play either. I played an MMORPG for 2 weeks, and that was my tenure into that realm of gaming. But so what if Habbo chose user numbers over revenue? $118 million a year off of a free product is pretty damn successful if you ask me. $150 million a month makes sense when it costs 10 million people $15/month to play. I can see where WoW&#039;s revenue comes from with the most basic of mathematics. Habbo has obviously been more creative with their revenue earning strategy and in my opinion, more successful because they found a way to deliver their product to a massively expanding user base for free and still turn a tidy profit.]]></description>
		<content:encoded><![CDATA[<p>Ah, the epic struggle of who is more profitable&#8230;</p>
<p>I don&#8217;t play either. I played an MMORPG for 2 weeks, and that was my tenure into that realm of gaming. But so what if Habbo chose user numbers over revenue? $118 million a year off of a free product is pretty damn successful if you ask me. $150 million a month makes sense when it costs 10 million people $15/month to play. I can see where WoW&#8217;s revenue comes from with the most basic of mathematics. Habbo has obviously been more creative with their revenue earning strategy and in my opinion, more successful because they found a way to deliver their product to a massively expanding user base for free and still turn a tidy profit.</p>
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		<title>By: David Mullings</title>
		<link>http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/#comment-205723</link>
		<dc:creator><![CDATA[David Mullings]]></dc:creator>
		<pubDate>Tue, 01 Jul 2008 17:48:17 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13949#comment-205723</guid>
		<description><![CDATA[James, you miss my point.

Habbo Hotel has lots of revenue streams and ONLY generates $118 million per year. WoW is doing upwards of $150 million per MONTH.

Lots of revenue streams does not change the fact that Habbo Hotel when compared to WoW has clearly chosen user numbers over revenue/profits.

My point is that WoW is smarter than Habbo in my opinion because they are generating far more money by focusing on charging customers directly instead of looking for all sorts of other revenue streams and hoping some of them become major.]]></description>
		<content:encoded><![CDATA[<p>James, you miss my point.</p>
<p>Habbo Hotel has lots of revenue streams and ONLY generates $118 million per year. WoW is doing upwards of $150 million per MONTH.</p>
<p>Lots of revenue streams does not change the fact that Habbo Hotel when compared to WoW has clearly chosen user numbers over revenue/profits.</p>
<p>My point is that WoW is smarter than Habbo in my opinion because they are generating far more money by focusing on charging customers directly instead of looking for all sorts of other revenue streams and hoping some of them become major.</p>
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