<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:go='http://ns.gigaom.com/'
xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Why GTA IV Was the Beginning of the End</title>
	<atom:link href="http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/</link>
	<description></description>
	<lastBuildDate>Sat, 11 Feb 2012 02:47:52 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: The Problem With Projections &#124; Justin Whitaker</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204763</link>
		<dc:creator><![CDATA[The Problem With Projections &#124; Justin Whitaker]]></dc:creator>
		<pubDate>Thu, 17 Sep 2009 03:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204763</guid>
		<description><![CDATA[[...] Anticipation for Halo 3, began the day after people completed Halo 2 on the original Xbox. It took three years, $30 million in development costs, a change in console hardware, and a media blitz that is usually reserved for Summer Blockbuster Films to achieve record sales. GTA 4 went through a similar process, only it took a reported $100 million to develop. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Anticipation for Halo 3, began the day after people completed Halo 2 on the original Xbox. It took three years, $30 million in development costs, a change in console hardware, and a media blitz that is usually reserved for Summer Blockbuster Films to achieve record sales. GTA 4 went through a similar process, only it took a reported $100 million to develop. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nadderz K</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204762</link>
		<dc:creator><![CDATA[Nadderz K]]></dc:creator>
		<pubDate>Mon, 23 Mar 2009 11:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204762</guid>
		<description><![CDATA[Zinzin is correct.
Before anyone starts slagging off GTA IV sales, can you at least wait until 360 asnd PS3 have been out a little longer.

PS: The original comment is complete bull.

GTA IV sreies rule... but the next GTA, or sequal to IV needs planes!!]]></description>
		<content:encoded><![CDATA[<p>Zinzin is correct.<br />
Before anyone starts slagging off GTA IV sales, can you at least wait until 360 asnd PS3 have been out a little longer.</p>
<p>PS: The original comment is complete bull.</p>
<p>GTA IV sreies rule&#8230; but the next GTA, or sequal to IV needs planes!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zinzin</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204761</link>
		<dc:creator><![CDATA[zinzin]]></dc:creator>
		<pubDate>Tue, 10 Feb 2009 21:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204761</guid>
		<description><![CDATA[wtf man?
san andreas sold that much because its been out for longer than GTA4
plus by 2004 more people had a PS2 because it had been out since 2001!
gta4 was released a couple of months after ps3 and Xbox so less people had it

GTA4 actually sold more in its first day than san andreas
wanna know how I know that about the game?
because I did some research,which only took 5 seconds looking on the wikipedia
you really need to start getting your facts right before you start blabbering text all over the internet because your making yourself look,just a little bit retarded]]></description>
		<content:encoded><![CDATA[<p>wtf man?<br />
san andreas sold that much because its been out for longer than GTA4<br />
plus by 2004 more people had a PS2 because it had been out since 2001!<br />
gta4 was released a couple of months after ps3 and Xbox so less people had it</p>
<p>GTA4 actually sold more in its first day than san andreas<br />
wanna know how I know that about the game?<br />
because I did some research,which only took 5 seconds looking on the wikipedia<br />
you really need to start getting your facts right before you start blabbering text all over the internet because your making yourself look,just a little bit retarded</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204760</link>
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Sat, 17 Jan 2009 04:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204760</guid>
		<description><![CDATA[GTA4 sucks, everyone knows it, I dare anyone to pick up vice city and play it even now after spending countless hours on this new release and tell me that its less fun.]]></description>
		<content:encoded><![CDATA[<p>GTA4 sucks, everyone knows it, I dare anyone to pick up vice city and play it even now after spending countless hours on this new release and tell me that its less fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shane</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204759</link>
		<dc:creator><![CDATA[Shane]]></dc:creator>
		<pubDate>Tue, 29 Jul 2008 12:46:30 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204759</guid>
		<description><![CDATA[The world is about to dive headlong into a global recession, possibly even a derpression and people are wonderring why expensives consoles games and hdtvs aren&#039;t selling? Grow a brain - hardcore gamers are becoming a niche group due to economic pressures.

Why do you thik Sony hasn&#039;t pulled the PS2. Why do you think developers still write for it?

Gen 7 was destined to die before it even began. The Western World (especially America) sealed the generations fate for it.

Quick history lesson - during the video game crass of the early 80&#039;s, the world was also stuck in recession. I am old enough to remember it and can promise you all that what happened then is nothing compared to what is coming.]]></description>
		<content:encoded><![CDATA[<p>The world is about to dive headlong into a global recession, possibly even a derpression and people are wonderring why expensives consoles games and hdtvs aren&#8217;t selling? Grow a brain &#8211; hardcore gamers are becoming a niche group due to economic pressures.</p>
<p>Why do you thik Sony hasn&#8217;t pulled the PS2. Why do you think developers still write for it?</p>
<p>Gen 7 was destined to die before it even began. The Western World (especially America) sealed the generations fate for it.</p>
<p>Quick history lesson &#8211; during the video game crass of the early 80&#8242;s, the world was also stuck in recession. I am old enough to remember it and can promise you all that what happened then is nothing compared to what is coming.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204758</link>
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Fri, 25 Jul 2008 03:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204758</guid>
		<description><![CDATA[This article completely skewes the facts about sales relating a game that has been out for a couple years to a game that has been out (at the time of writing) about two months. The game cost $100 million to produce, you say, and its already made $500 million in the first week. That&#039;s already a $400 million profit!

This article is like comparing a puppy to a full grown dog and complaining that the puppy is too small and hasn&#039;t grown to near the size of the full grown dog.

Granted, the game could still never sell another copy and the author could be correct about sales, but saying gaming is dead based on a SINGLE title still in its INFANCY is bad journalism and just goes to show how people can make up stories when they don&#039;t have anything better to contribute.]]></description>
		<content:encoded><![CDATA[<p>This article completely skewes the facts about sales relating a game that has been out for a couple years to a game that has been out (at the time of writing) about two months. The game cost $100 million to produce, you say, and its already made $500 million in the first week. That&#8217;s already a $400 million profit!</p>
<p>This article is like comparing a puppy to a full grown dog and complaining that the puppy is too small and hasn&#8217;t grown to near the size of the full grown dog.</p>
<p>Granted, the game could still never sell another copy and the author could be correct about sales, but saying gaming is dead based on a SINGLE title still in its INFANCY is bad journalism and just goes to show how people can make up stories when they don&#8217;t have anything better to contribute.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vizion</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204757</link>
		<dc:creator><![CDATA[Vizion]]></dc:creator>
		<pubDate>Mon, 07 Jul 2008 06:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204757</guid>
		<description><![CDATA[I agree with James&#039; general point, for the most part.

PS3 and Xbox 360 console sales (combined even) will never come close to that of the PS2 total sales. The main reason is that the two consoles cater to a very small segment of the gaming market - the hardcore market. They can branch out and try to target a wider market (by introducing their rumored imitation wii-motes and what not) but Nintendo has already got them in their grasp. Yes, price is a factor but it&#039;s not everything. There is a 360 SKU in the U.S. which sells only about $30 more than the Wii yet the Wii is still greatly outselling it. In Australia, the 360 is cheaper than the Wii, but guess which one is selling much better?

There is no way that as many developers today can continue to make many big budget games when the market is stagnant or decreasing. That equates to smaller profit margins and bigger financial risks. There will always be big budget games as long as their gamers who make the multi-million sellers, but I do expect to see less and less of them being made in the future from more developers. I have read some companies are already abandoning developing big budget games. Namely Atari and Hudson.

To digress, I think this will be the last generation of high end consoles. Don&#039;t expect to see the PS4 or Xbox 720 (or whatever it will be named) to be much more powerful than its predecessors when they have lost billions of dollars for selling it for much less than it cost to produce. That business model is unlikely to be adopted next round.]]></description>
		<content:encoded><![CDATA[<p>I agree with James&#8217; general point, for the most part.</p>
<p>PS3 and Xbox 360 console sales (combined even) will never come close to that of the PS2 total sales. The main reason is that the two consoles cater to a very small segment of the gaming market &#8211; the hardcore market. They can branch out and try to target a wider market (by introducing their rumored imitation wii-motes and what not) but Nintendo has already got them in their grasp. Yes, price is a factor but it&#8217;s not everything. There is a 360 SKU in the U.S. which sells only about $30 more than the Wii yet the Wii is still greatly outselling it. In Australia, the 360 is cheaper than the Wii, but guess which one is selling much better?</p>
<p>There is no way that as many developers today can continue to make many big budget games when the market is stagnant or decreasing. That equates to smaller profit margins and bigger financial risks. There will always be big budget games as long as their gamers who make the multi-million sellers, but I do expect to see less and less of them being made in the future from more developers. I have read some companies are already abandoning developing big budget games. Namely Atari and Hudson.</p>
<p>To digress, I think this will be the last generation of high end consoles. Don&#8217;t expect to see the PS4 or Xbox 720 (or whatever it will be named) to be much more powerful than its predecessors when they have lost billions of dollars for selling it for much less than it cost to produce. That business model is unlikely to be adopted next round.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bookmarks for June 18th through July 5th &#8594; Stevey.com</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204756</link>
		<dc:creator><![CDATA[Bookmarks for June 18th through July 5th &#8594; Stevey.com]]></dc:creator>
		<pubDate>Sat, 05 Jul 2008 19:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204756</guid>
		<description><![CDATA[[...] Why GTA IV Was the Beginning of the End - GigaOM&#8220;I think it&#8217;s safe to say that the era of next-gen gaming as a driving force is over.&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Why GTA IV Was the Beginning of the End &#8211; GigaOM&ldquo;I think it&rsquo;s safe to say that the era of next-gen gaming as a driving force is over.&rdquo; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Plush Apocalypse &#187; Blog Archive &#187; Pretty soon I think I&#8217;m going to have to stop reading game news.</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204755</link>
		<dc:creator><![CDATA[The Plush Apocalypse &#187; Blog Archive &#187; Pretty soon I think I&#8217;m going to have to stop reading game news.]]></dc:creator>
		<pubDate>Sun, 29 Jun 2008 21:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204755</guid>
		<description><![CDATA[[...] also the portion of Wagner James Au&#8217;s brain that is responsible for logical deduction imploding, but let&#8217;s face it, that&#8217;s just [...]]]></description>
		<content:encoded><![CDATA[<p>[...] also the portion of Wagner James Au&#8217;s brain that is responsible for logical deduction imploding, but let&#8217;s face it, that&#8217;s just [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robin</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204754</link>
		<dc:creator><![CDATA[Robin]]></dc:creator>
		<pubDate>Sat, 28 Jun 2008 14:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204754</guid>
		<description><![CDATA[Show me a time when the market wasn&#039;t hit driven, or when a game released in the first half of the year meaningfully drove console sales.

Halo 3 sold millions, as did Bioshock, COD4, Age of Conan, Mario &amp; Sonic / Olympic Games, Super Mario Galaxy, Cooking Mama, Wii Fit. For any of these games you could have tried to spin the same evidence-free story: &quot;Sure, that game did well, but it&#039;s sales are going to drop off because... because I say so, and anyway those sales don&#039;t count because of some arbitrary short-term factor that I don&#039;t understand but will cling to to support my worldview anyway.&quot;

You&#039;ve defined &quot;next-gen gaming&quot; to mean high-profile boxed products on the 360 and PS3 only (except Rock Band doesn&#039;t count, for some reason?), and even then your numbers don&#039;t work.

How long have you been beating this drum now? Five years? How much longer is it going to take for you to realise that there is still a huge market for games you don&#039;t appreciate (because when you get down to it that&#039;s all that the games that you rail against have in common, regardless of the pseudo-economic arguments you dress these attacks up in), and it isn&#039;t going away?]]></description>
		<content:encoded><![CDATA[<p>Show me a time when the market wasn&#8217;t hit driven, or when a game released in the first half of the year meaningfully drove console sales.</p>
<p>Halo 3 sold millions, as did Bioshock, COD4, Age of Conan, Mario &amp; Sonic / Olympic Games, Super Mario Galaxy, Cooking Mama, Wii Fit. For any of these games you could have tried to spin the same evidence-free story: &#8220;Sure, that game did well, but it&#8217;s sales are going to drop off because&#8230; because I say so, and anyway those sales don&#8217;t count because of some arbitrary short-term factor that I don&#8217;t understand but will cling to to support my worldview anyway.&#8221;</p>
<p>You&#8217;ve defined &#8220;next-gen gaming&#8221; to mean high-profile boxed products on the 360 and PS3 only (except Rock Band doesn&#8217;t count, for some reason?), and even then your numbers don&#8217;t work.</p>
<p>How long have you been beating this drum now? Five years? How much longer is it going to take for you to realise that there is still a huge market for games you don&#8217;t appreciate (because when you get down to it that&#8217;s all that the games that you rail against have in common, regardless of the pseudo-economic arguments you dress these attacks up in), and it isn&#8217;t going away?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: End of 100 Million Dollar Games? &#124; Gaming Podcast</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204753</link>
		<dc:creator><![CDATA[End of 100 Million Dollar Games? &#124; Gaming Podcast]]></dc:creator>
		<pubDate>Thu, 26 Jun 2008 03:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204753</guid>
		<description><![CDATA[[...] you&#039;re new here, you may want to subscribe to my RSS feed. Thanks for visiting!Gigaom had a great writeup about how Grand Theft Auto IV marks the end of &#8220;next generation&#8221; as [...]]]></description>
		<content:encoded><![CDATA[<p>[...] you&#8217;re new here, you may want to subscribe to my RSS feed. Thanks for visiting!Gigaom had a great writeup about how Grand Theft Auto IV marks the end of &#8220;next generation&#8221; as [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wagner James Au</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204752</link>
		<dc:creator><![CDATA[Wagner James Au]]></dc:creator>
		<pubDate>Wed, 25 Jun 2008 20:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204752</guid>
		<description><![CDATA[A handful will sell in the millions, sure. But that’s why I say “next-gen gaming as a driving force is over”. An increasingly small amount of big budget next-gen titles every year does not an industry make. Especially when they don’t move more machines.]]></description>
		<content:encoded><![CDATA[<p>A handful will sell in the millions, sure. But that’s why I say “next-gen gaming as a driving force is over”. An increasingly small amount of big budget next-gen titles every year does not an industry make. Especially when they don’t move more machines.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robin</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204751</link>
		<dc:creator><![CDATA[Robin]]></dc:creator>
		<pubDate>Wed, 25 Jun 2008 19:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204751</guid>
		<description><![CDATA[Funny article. :)

I look forward to coming back to it after the game has been on sale over Christmas, and the PC version is out, and rubbing your nose in it for the billionth time.

I do agree that we&#039;re unlikely to see another generation of consoles in the PS3/360 mold - but the high-spec games that you bawl and throw your toys out of the pram over will continue to be made, for the PC, as hardware prices spiral ever downward.

And they will continue to sell in the millions. Get over it.]]></description>
		<content:encoded><![CDATA[<p>Funny article. :)</p>
<p>I look forward to coming back to it after the game has been on sale over Christmas, and the PC version is out, and rubbing your nose in it for the billionth time.</p>
<p>I do agree that we&#8217;re unlikely to see another generation of consoles in the PS3/360 mold &#8211; but the high-spec games that you bawl and throw your toys out of the pram over will continue to be made, for the PC, as hardware prices spiral ever downward.</p>
<p>And they will continue to sell in the millions. Get over it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aditya</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204750</link>
		<dc:creator><![CDATA[Aditya]]></dc:creator>
		<pubDate>Wed, 25 Jun 2008 17:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204750</guid>
		<description><![CDATA[Om Saab, it&#039;s getting beyond obvious why you continue to let Au write this trite bakwaas.

I&#039;m not gonna repeat the data points and counter arguments which basically embarassed Au once again. Go back to all his articles about the 360 failing, halo 3 failing etc etc etc.

But it&#039;s probably fun having a complete muppet on staff.]]></description>
		<content:encoded><![CDATA[<p>Om Saab, it&#8217;s getting beyond obvious why you continue to let Au write this trite bakwaas.</p>
<p>I&#8217;m not gonna repeat the data points and counter arguments which basically embarassed Au once again. Go back to all his articles about the 360 failing, halo 3 failing etc etc etc.</p>
<p>But it&#8217;s probably fun having a complete muppet on staff.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204749</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Wed, 25 Jun 2008 16:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204749</guid>
		<description><![CDATA[Sorry, that should have said &quot;has prompted another round of hardware price cuts by the next GTA release.&quot;

But yeah, I agree with a the overall point and the comments about these systems having hit saturation at their current price points.  If you&#039;ve got GTA4, Halo 3, and a bunch of other great games on the shelf but can only sell slightly under 200K it&#039;s time to evaluate things.

But then there is the red ring of death - who knows how much this has cost developers in terms potential customers being scared away, or a potential price cut being squandered on a protracted three year, $1 billion recall?  Third parties are not in a great position right now.  They system that generates healthy software sales for a diverse set of games is #3 in two markets and now selling third in it&#039;s top market, PS3 is just too expensive still, and people that own the Wii are ignoring good third party games, even if it&#039;s something like Boom Blox that was designed around the system.]]></description>
		<content:encoded><![CDATA[<p>Sorry, that should have said &#8220;has prompted another round of hardware price cuts by the next GTA release.&#8221;</p>
<p>But yeah, I agree with a the overall point and the comments about these systems having hit saturation at their current price points.  If you&#8217;ve got GTA4, Halo 3, and a bunch of other great games on the shelf but can only sell slightly under 200K it&#8217;s time to evaluate things.</p>
<p>But then there is the red ring of death &#8211; who knows how much this has cost developers in terms potential customers being scared away, or a potential price cut being squandered on a protracted three year, $1 billion recall?  Third parties are not in a great position right now.  They system that generates healthy software sales for a diverse set of games is #3 in two markets and now selling third in it&#8217;s top market, PS3 is just too expensive still, and people that own the Wii are ignoring good third party games, even if it&#8217;s something like Boom Blox that was designed around the system.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://gigaom.com/2008/06/18/why-gta-iv-was-the-beginning-of-the-end/#comment-204748</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Wed, 25 Jun 2008 16:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13801#comment-204748</guid>
		<description><![CDATA[I don&#039;t agree with the idea that GTA IV is going to sell way less overall than San Andreas did.  San Andreas has been out for four years, and available on hardware that more people owned at the time of each release (PS2, Xbox and PC).  GTA IV has been out for two months, sells that many copies, and it&#039;s a drop off?  If anything keeps it from selling as well as previous installments it will be if Microsoft and Sony keep their hand in the sand and their hardware prices high for another three years (although I wouldn&#039;t completely doubt this given that 360 has had $50 and $20 price drops on it SKUs in two and a half years).  It cost more to develop than San Andreas but they will probably be using this game engine for years, and the amount of money Rockstar spends on voice acting and music (including hiring a private investigator to track down the family of the guy that wrote the &quot;we own the night&quot; song) really isn&#039;t an example of how most developers operate.  And if they are owned by EA eventually... money will be the lest of their concerns.

I agree with the larger point though.  We&#039;re seeing the business side of the industry come crashing down on the entertainment side.  I don&#039;t see Sony or Microsoft doing much to improve their tech in the next cycle.  Most people simply are not willing to pay more for hardware even if it does more.  This has always been the case for handhelds, and it&#039;s even becoming the case for PC gaming which is why so many shooters are considered 360 games first, PC games second.  PC sales charts are dominated by technologically dumbed down games that will run on virtually anything.

I don&#039;t see where GTA will have a problem.  If you can sell 9 million copies on hardware that costs $350/$400, you can sell even more for the next installment as long as Microsoft isn&#039;t completely insane and has prompted another round of hardware price cuts next gen.  People need to keep in mind that GTA3 debuted on a system that was $299, cut to $199 six months after the game came out, was released on the PC when people actually played real games on the PC, and the Xbox was $179 when the GTA Double Pack was released.  If the NEXT GTA sells less you could say there is a cause for concern.  Bringing up San Andreas is pointless because GTA IV isn&#039;t a  PS2/Xbox/PC game.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t agree with the idea that GTA IV is going to sell way less overall than San Andreas did.  San Andreas has been out for four years, and available on hardware that more people owned at the time of each release (PS2, Xbox and PC).  GTA IV has been out for two months, sells that many copies, and it&#8217;s a drop off?  If anything keeps it from selling as well as previous installments it will be if Microsoft and Sony keep their hand in the sand and their hardware prices high for another three years (although I wouldn&#8217;t completely doubt this given that 360 has had $50 and $20 price drops on it SKUs in two and a half years).  It cost more to develop than San Andreas but they will probably be using this game engine for years, and the amount of money Rockstar spends on voice acting and music (including hiring a private investigator to track down the family of the guy that wrote the &#8220;we own the night&#8221; song) really isn&#8217;t an example of how most developers operate.  And if they are owned by EA eventually&#8230; money will be the lest of their concerns.</p>
<p>I agree with the larger point though.  We&#8217;re seeing the business side of the industry come crashing down on the entertainment side.  I don&#8217;t see Sony or Microsoft doing much to improve their tech in the next cycle.  Most people simply are not willing to pay more for hardware even if it does more.  This has always been the case for handhelds, and it&#8217;s even becoming the case for PC gaming which is why so many shooters are considered 360 games first, PC games second.  PC sales charts are dominated by technologically dumbed down games that will run on virtually anything.</p>
<p>I don&#8217;t see where GTA will have a problem.  If you can sell 9 million copies on hardware that costs $350/$400, you can sell even more for the next installment as long as Microsoft isn&#8217;t completely insane and has prompted another round of hardware price cuts next gen.  People need to keep in mind that GTA3 debuted on a system that was $299, cut to $199 six months after the game came out, was released on the PC when people actually played real games on the PC, and the Xbox was $179 when the GTA Double Pack was released.  If the NEXT GTA sells less you could say there is a cause for concern.  Bringing up San Andreas is pointless because GTA IV isn&#8217;t a  PS2/Xbox/PC game.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

