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	<title>Comments on: Ads in Mobile Games Get an Eye-popping 10% CTR</title>
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	<link>http://gigaom.com/2008/06/04/ads-in-mobile-games-get-an-eye-popping-10-ctr/</link>
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		<title>By: Robin</title>
		<link>http://gigaom.com/2008/06/04/ads-in-mobile-games-get-an-eye-popping-10-ctr/#comment-885664</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Wed, 25 Jun 2008 19:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13657#comment-885664</guid>
		<description>It will be interesting to see Greystripe&#039;s full report, but the stats you&#039;ve cited are a long way from presenting the complete picture.

65 million file downloads over entire period (3+ years) their service has been available sounds impressive, but doesn&#039;t clarify how many of those downloads are reaching unique users, being installed on handsets and run, let alone being served any ads. Gamejump is just spewing out files, they&#039;re not paying any heed to the user experience beyond that, and in the context of mobile this is a serious shortcoming.

Users are drastically less likely to see through a transaction where they aren&#039;t invested - and the kind of games they want to play on quality grounds cost money.

The 10.1% figure (incidentally down on the &gt;15% that Greystripe reported in 2006) will be based on a much smaller total and skewed to some extent by people responding out of curiousity rather than interest in the ad content (although I concede this makes no odds to the advertiser in the short term, at least).

There may be a place for this model, but it&#039;s likely going to remain a graveyard for mobile games at the end of their commercial life, as borne out by the GameJump catalogue. Unlike web-based casual games, the returns are too meagre and the upfront cost of development too great to make advertising a sustainable model on it&#039;s own.

I&#039;ve talked more about this model here: http://citystate.co.uk/archives/ad-funded-mobile-games-a-bad-idea/</description>
		<content:encoded><![CDATA[<p>It will be interesting to see Greystripe&#8217;s full report, but the stats you&#8217;ve cited are a long way from presenting the complete picture.</p>
<p>65 million file downloads over entire period (3+ years) their service has been available sounds impressive, but doesn&#8217;t clarify how many of those downloads are reaching unique users, being installed on handsets and run, let alone being served any ads. Gamejump is just spewing out files, they&#8217;re not paying any heed to the user experience beyond that, and in the context of mobile this is a serious shortcoming.</p>
<p>Users are drastically less likely to see through a transaction where they aren&#8217;t invested &#8211; and the kind of games they want to play on quality grounds cost money.</p>
<p>The 10.1% figure (incidentally down on the &gt;15% that Greystripe reported in 2006) will be based on a much smaller total and skewed to some extent by people responding out of curiousity rather than interest in the ad content (although I concede this makes no odds to the advertiser in the short term, at least).</p>
<p>There may be a place for this model, but it&#8217;s likely going to remain a graveyard for mobile games at the end of their commercial life, as borne out by the GameJump catalogue. Unlike web-based casual games, the returns are too meagre and the upfront cost of development too great to make advertising a sustainable model on it&#8217;s own.</p>
<p>I&#8217;ve talked more about this model here: <a href="http://citystate.co.uk/archives/ad-funded-mobile-games-a-bad-idea/" rel="nofollow">http://citystate.co.uk/archives/ad-funded-mobile-games-a-bad-idea/</a></p>
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		<title>By: McGuire&#8217;s Law &#187; Blog Archive &#187; Business Observations: June 23, 2008 Edition</title>
		<link>http://gigaom.com/2008/06/04/ads-in-mobile-games-get-an-eye-popping-10-ctr/#comment-885026</link>
		<dc:creator>McGuire&#8217;s Law &#187; Blog Archive &#187; Business Observations: June 23, 2008 Edition</dc:creator>
		<pubDate>Mon, 23 Jun 2008 10:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13657#comment-885026</guid>
		<description>[...] Ads in Mobile Games Get an Eye-popping 10% CTR [...]</description>
		<content:encoded><![CDATA[<p>[...] Ads in Mobile Games Get an Eye-popping 10% CTR [...]</p>
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		<title>By: j. wilson</title>
		<link>http://gigaom.com/2008/06/04/ads-in-mobile-games-get-an-eye-popping-10-ctr/#comment-882271</link>
		<dc:creator>j. wilson</dc:creator>
		<pubDate>Thu, 05 Jun 2008 21:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13657#comment-882271</guid>
		<description>Advertising in games is definitely one of the hot areas in mobile and in advertising. However, the fact that mobile os is not standard in the short/medium term rests attractiveness. there are other initiatives in mobile advertising being tested in europe that look really good.

Recommend to have a look at this :

http://fromthemarket.blogspot.com/2008/06/mobile-advertising-real-experience.html</description>
		<content:encoded><![CDATA[<p>Advertising in games is definitely one of the hot areas in mobile and in advertising. However, the fact that mobile os is not standard in the short/medium term rests attractiveness. there are other initiatives in mobile advertising being tested in europe that look really good.</p>
<p>Recommend to have a look at this :</p>
<p><a href="http://fromthemarket.blogspot.com/2008/06/mobile-advertising-real-experience.html" rel="nofollow">http://fromthemarket.blogspot.com/2008/06/mobile-advertising-real-experience.html</a></p>
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		<title>By: Benjamin Borch Hansen</title>
		<link>http://gigaom.com/2008/06/04/ads-in-mobile-games-get-an-eye-popping-10-ctr/#comment-882254</link>
		<dc:creator>Benjamin Borch Hansen</dc:creator>
		<pubDate>Thu, 05 Jun 2008 18:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13657#comment-882254</guid>
		<description>Hi,
I am quite amazed at the CTR shown here. But I must admit, that as a business model I am not sure it is going to work. How much revenue have they generated on their 65 million downloads and 10,1 % CTR? It is a great idea, but Gamejumps business model needs tweaking.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I am quite amazed at the CTR shown here. But I must admit, that as a business model I am not sure it is going to work. How much revenue have they generated on their 65 million downloads and 10,1 % CTR? It is a great idea, but Gamejumps business model needs tweaking.</p>
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	<item>
		<title>By: Ads In Mobile Games Get 10% Click Through Rate &#124; BerryReview</title>
		<link>http://gigaom.com/2008/06/04/ads-in-mobile-games-get-an-eye-popping-10-ctr/#comment-882219</link>
		<dc:creator>Ads In Mobile Games Get 10% Click Through Rate &#124; BerryReview</dc:creator>
		<pubDate>Thu, 05 Jun 2008 14:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13657#comment-882219</guid>
		<description>[...] is&#160;a trend I have not seen in BlackBerry games&#8230; yet. GigaOM is reporting that mobile games are getting about 10.1% click through rate which is astonishing. That means that 10% of the people who see the ad click on [...]</description>
		<content:encoded><![CDATA[<p>[...] is&nbsp;a trend I have not seen in BlackBerry games&hellip; yet. GigaOM is reporting that mobile games are getting about 10.1% click through rate which is astonishing. That means that 10% of the people who see the ad click on [...]</p>
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		<title>By: Harish Agrawal</title>
		<link>http://gigaom.com/2008/06/04/ads-in-mobile-games-get-an-eye-popping-10-ctr/#comment-882184</link>
		<dc:creator>Harish Agrawal</dc:creator>
		<pubDate>Thu, 05 Jun 2008 10:15:57 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13657#comment-882184</guid>
		<description>India will soon have more mobile phone users than the entire population of United States, however computer / internet usage is quite low in comparison. So not only you get high CTR you might be reaching out to people who you cannot reach otherwise. I am from Veda Informatics and we provide Online marketing strategy and solutions, more and more of our customers are asking for mobile ads. Our technology team is currently working on a project that enables people to pay any individual or make payments using mobile phones. Huge activity is happening in this domain.</description>
		<content:encoded><![CDATA[<p>India will soon have more mobile phone users than the entire population of United States, however computer / internet usage is quite low in comparison. So not only you get high CTR you might be reaching out to people who you cannot reach otherwise. I am from Veda Informatics and we provide Online marketing strategy and solutions, more and more of our customers are asking for mobile ads. Our technology team is currently working on a project that enables people to pay any individual or make payments using mobile phones. Huge activity is happening in this domain.</p>
]]></content:encoded>
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	<item>
		<title>By: Mobile Game-based Ads Have Higher CTR Rate</title>
		<link>http://gigaom.com/2008/06/04/ads-in-mobile-games-get-an-eye-popping-10-ctr/#comment-882100</link>
		<dc:creator>Mobile Game-based Ads Have Higher CTR Rate</dc:creator>
		<pubDate>Thu, 05 Jun 2008 02:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13657#comment-882100</guid>
		<description>[...] 10% CTR (or click-through-rate) is a high number when it comes to advertising, according to this article.  This was proven by Greystripe, which launched GameJump.com, back in 2006, which distributed [...]</description>
		<content:encoded><![CDATA[<p>[...] 10% CTR (or click-through-rate) is a high number when it comes to advertising, according to this article.  This was proven by Greystripe, which launched GameJump.com, back in 2006, which distributed [...]</p>
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