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	<title>Comments on: Can World of Warcraft Help Build a Better Workforce?</title>
	<atom:link href="http://gigaom.com/2008/05/27/analyzing-mmo-battles-to-build-a-better-workforce/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2008/05/27/analyzing-mmo-battles-to-build-a-better-workforce/</link>
	<description>The Business of Technology</description>
	<pubDate>Tue, 02 Dec 2008 04:13:48 +0000</pubDate>
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		<title>By: mmorpg online games</title>
		<link>http://gigaom.com/2008/05/27/analyzing-mmo-battles-to-build-a-better-workforce/#comment-880743</link>
		<dc:creator>mmorpg online games</dc:creator>
		<pubDate>Thu, 29 May 2008 11:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13572#comment-880743</guid>
		<description>[...] you??re good at doing it in the real world. At least that??s the theory posited in two studies, ...http://gigaom.com/2008/05/27/analyzing-mmo-battles-to-build-a-better-workforce/A Christian View of World of WarcraftA Christian View of World of Warcraft Introduction to World of [...]</description>
		<content:encoded><![CDATA[<p>[...] you??re good at doing it in the real world. At least that??s the theory posited in two studies, &#8230;http://gigaom.com/2008/05/27/analyzing-mmo-battles-to-build-a-better-workforce/A Christian View of World of WarcraftA Christian View of World of Warcraft Introduction to World of [...]</p>
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		<title>By: Lionheart</title>
		<link>http://gigaom.com/2008/05/27/analyzing-mmo-battles-to-build-a-better-workforce/#comment-880690</link>
		<dc:creator>Lionheart</dc:creator>
		<pubDate>Thu, 29 May 2008 03:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13572#comment-880690</guid>
		<description>As a WoW player, I can say that if the leader isn´t organized or has a wrong behavior, the guild won´t last any longer. It also depends on the commanders; there is an interesting hierarchy that can be controlled and changed any time. I think there is an important fact that is missing and that is the age; there are usually adults and kids interacting in the same guild.</description>
		<content:encoded><![CDATA[<p>As a WoW player, I can say that if the leader isn´t organized or has a wrong behavior, the guild won´t last any longer. It also depends on the commanders; there is an interesting hierarchy that can be controlled and changed any time. I think there is an important fact that is missing and that is the age; there are usually adults and kids interacting in the same guild.</p>
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		<title>By: TARUGOMAN</title>
		<link>http://gigaom.com/2008/05/27/analyzing-mmo-battles-to-build-a-better-workforce/#comment-880509</link>
		<dc:creator>TARUGOMAN</dc:creator>
		<pubDate>Wed, 28 May 2008 09:36:35 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13572#comment-880509</guid>
		<description>I wrote almost a similar blog in my Cnet Asia gig a few months back, (&lt;a href="http://asia.cnet.com/blogs/sensiblenetnonsense/post.htm?id=61989762" rel="nofollow"&gt;Developing Management Skills Through MMORPGs&lt;/a&gt;) considering I myself am (or at least used to be) an avid WoW fanatic. Truth be told there are a lot factors though, and it can be quite difficult to actually determine the extent of leadership or managerial skills attained through online gaming, no matter what the game.

But for me, it is quite possible to train a workforce--and eventually a managerial staff--through online games.

Game on!</description>
		<content:encoded><![CDATA[<p>I wrote almost a similar blog in my Cnet Asia gig a few months back, (<a href="http://asia.cnet.com/blogs/sensiblenetnonsense/post.htm?id=61989762" rel="nofollow">Developing Management Skills Through MMORPGs</a>) considering I myself am (or at least used to be) an avid WoW fanatic. Truth be told there are a lot factors though, and it can be quite difficult to actually determine the extent of leadership or managerial skills attained through online gaming, no matter what the game.</p>
<p>But for me, it is quite possible to train a workforce&#8211;and eventually a managerial staff&#8211;through online games.</p>
<p>Game on!</p>
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	<item>
		<title>By: Kostenloser Iq Test</title>
		<link>http://gigaom.com/2008/05/27/analyzing-mmo-battles-to-build-a-better-workforce/#comment-880451</link>
		<dc:creator>Kostenloser Iq Test</dc:creator>
		<pubDate>Wed, 28 May 2008 03:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13572#comment-880451</guid>
		<description>Well, time will tell if Warcraft Help Build a Better Workforce. It's just like a wait and watch game.</description>
		<content:encoded><![CDATA[<p>Well, time will tell if Warcraft Help Build a Better Workforce. It&#8217;s just like a wait and watch game.</p>
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		<title>By: Craig Anderson</title>
		<link>http://gigaom.com/2008/05/27/analyzing-mmo-battles-to-build-a-better-workforce/#comment-880440</link>
		<dc:creator>Craig Anderson</dc:creator>
		<pubDate>Wed, 28 May 2008 02:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13572#comment-880440</guid>
		<description>Hi there!

    Of all the many MMORPGs out there, I have no idea why WoW became so popular. The quests are redundant, all the characters look the same, and it seems as though they try to pigeonhole players into having the exact same experience no matter what race/class they choose. 

    That said; I've been playing WoW pretty faithfully for the past 2 years, and I do enjoy it. It just seems like there are so many areas where it could improve. The main reason that I play is because I feel that I'll become culturally illiterate if I'm not playing constantly. One of my colleagues likened it to the way that knowing how to play golf was absolutely necessary for business leaders 10-20 years ago. Many of the world's biggest business deals were done on the golf course. How long before the next big business deals are agreed through guild chat on a dungeon raid?

     However, I do feel that for WoW to be a GOOD barometer for business leadership, it would need to allow players to subvert the rules and backstab their own teammates. It's easy for everyone to get along when you literally CAN'T hurt the others on your team. 

    Just my $.02. I could be wrong.</description>
		<content:encoded><![CDATA[<p>Hi there!</p>
<p>    Of all the many MMORPGs out there, I have no idea why WoW became so popular. The quests are redundant, all the characters look the same, and it seems as though they try to pigeonhole players into having the exact same experience no matter what race/class they choose. </p>
<p>    That said; I&#8217;ve been playing WoW pretty faithfully for the past 2 years, and I do enjoy it. It just seems like there are so many areas where it could improve. The main reason that I play is because I feel that I&#8217;ll become culturally illiterate if I&#8217;m not playing constantly. One of my colleagues likened it to the way that knowing how to play golf was absolutely necessary for business leaders 10-20 years ago. Many of the world&#8217;s biggest business deals were done on the golf course. How long before the next big business deals are agreed through guild chat on a dungeon raid?</p>
<p>     However, I do feel that for WoW to be a GOOD barometer for business leadership, it would need to allow players to subvert the rules and backstab their own teammates. It&#8217;s easy for everyone to get along when you literally CAN&#8217;T hurt the others on your team. </p>
<p>    Just my $.02. I could be wrong.</p>
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		<title>By: ronald</title>
		<link>http://gigaom.com/2008/05/27/analyzing-mmo-battles-to-build-a-better-workforce/#comment-880372</link>
		<dc:creator>ronald</dc:creator>
		<pubDate>Tue, 27 May 2008 19:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13572#comment-880372</guid>
		<description>Shouldn't they first try to figure out what's a Leader and what's a Manager and what distinguishes the two talents.
If they want to do some Companies any good they would also research into where you need which talent, when,  and how to build an organization structure to support both talents and the time you need it.
Just two examples: 

Microsoft has a Manager who tries to lead, out come: VISTA, ZUNE ....
 
Apple has a Leader who tries to manage, outcome: shouting matches. Albeit he seem to have learned since the early 90's.

From observation, I got the feeling that managed leadership tends to lead to bureaucratic organizations, while pure gut feeling leadership tends to lead to early burn out and chaotic organizations.</description>
		<content:encoded><![CDATA[<p>Shouldn&#8217;t they first try to figure out what&#8217;s a Leader and what&#8217;s a Manager and what distinguishes the two talents.<br />
If they want to do some Companies any good they would also research into where you need which talent, when,  and how to build an organization structure to support both talents and the time you need it.<br />
Just two examples: </p>
<p>Microsoft has a Manager who tries to lead, out come: VISTA, ZUNE &#8230;.</p>
<p>Apple has a Leader who tries to manage, outcome: shouting matches. Albeit he seem to have learned since the early 90&#8217;s.</p>
<p>From observation, I got the feeling that managed leadership tends to lead to bureaucratic organizations, while pure gut feeling leadership tends to lead to early burn out and chaotic organizations.</p>
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		<title>By: Debbie (Stanford)</title>
		<link>http://gigaom.com/2008/05/27/analyzing-mmo-battles-to-build-a-better-workforce/#comment-880364</link>
		<dc:creator>Debbie (Stanford)</dc:creator>
		<pubDate>Tue, 27 May 2008 18:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13572#comment-880364</guid>
		<description>World Golf Tour is about 5-10 orders of magnitude more addicting than WoW and its expected affect on US productivity is well-captured in this Fortune article on how this new MMORPG is sweeping the nation.  Many here at Stanford consider its potency to rival oxycontin.


http://money.cnn.com/2008/01/16/technology/online_golf.fortune/index.htm?postversion=2008011804</description>
		<content:encoded><![CDATA[<p>World Golf Tour is about 5-10 orders of magnitude more addicting than WoW and its expected affect on US productivity is well-captured in this Fortune article on how this new MMORPG is sweeping the nation.  Many here at Stanford consider its potency to rival oxycontin.</p>
<p> (<a href="http://money.cnn.com/2008/01/16/technology/online_golf.fortune/index.htm?postversion=2008011804" rel="nofollow">link</a>) </p>
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		<title>By: Ryan</title>
		<link>http://gigaom.com/2008/05/27/analyzing-mmo-battles-to-build-a-better-workforce/#comment-880362</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 27 May 2008 18:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13572#comment-880362</guid>
		<description>I beleive it can! Havard Business review's article on this subject seemed to suggest that MMO's are good for leaders. I couldn't agree more.

Ryan
lessons in brevity: http://www.mofata.com</description>
		<content:encoded><![CDATA[<p>I beleive it can! Havard Business review&#8217;s article on this subject seemed to suggest that MMO&#8217;s are good for leaders. I couldn&#8217;t agree more.</p>
<p>Ryan<br />
lessons in brevity:  (<a href="http://www.mofata.com" rel="nofollow">link</a>) </p>
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