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	<title>Comments on: What Makes Gaming Social?</title>
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		<title>By: Social City: Cheats, Bugs or Bust 1.1 &#171; The unofficial blog of Stan Faryna</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202268</link>
		<dc:creator><![CDATA[Social City: Cheats, Bugs or Bust 1.1 &#171; The unofficial blog of Stan Faryna]]></dc:creator>
		<pubDate>Wed, 28 Jul 2010 10:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202268</guid>
		<description><![CDATA[&lt;p&gt;[...] can read Nabeel Hyatt&#8217;s hit and run definition of social games here. Nick O&#8217;Neill also tried to define social gaming. Read it here. Nabeel [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] can read Nabeel Hyatt&#8217;s hit and run definition of social games here. Nick O&#8217;Neill also tried to define social gaming. Read it here. Nabeel [...]</p>
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	<item>
		<title>By: Weekly News &#38; Link Roundup: May 25 &#8211; 31, 2008 &#171; Creative Traction</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202267</link>
		<dc:creator><![CDATA[Weekly News &#38; Link Roundup: May 25 &#8211; 31, 2008 &#171; Creative Traction]]></dc:creator>
		<pubDate>Sun, 13 Jun 2010 15:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202267</guid>
		<description><![CDATA[&lt;p&gt;[...] What Makes Gaming Social? [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] What Makes Gaming Social? [...]</p>
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	</item>
	<item>
		<title>By: Game design &#8211; Just a game or invading our real world. : code name max</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202266</link>
		<dc:creator><![CDATA[Game design &#8211; Just a game or invading our real world. : code name max]]></dc:creator>
		<pubDate>Thu, 25 Feb 2010 13:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202266</guid>
		<description><![CDATA[&lt;p&gt;[...] data — and lays out the future as he sees it. And I buy it. He talks in particular about how no one saw Facebook games coming, and why they threw many people into a [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] data — and lays out the future as he sees it. And I buy it. He talks in particular about how no one saw Facebook games coming, and why they threw many people into a [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Video: Reality TV, iPhone &#38; The Future of Technology &#8212; Why it&#8217;s All a Game &#8211; GigaOM</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202265</link>
		<dc:creator><![CDATA[Video: Reality TV, iPhone &#38; The Future of Technology &#8212; Why it&#8217;s All a Game &#8211; GigaOM]]></dc:creator>
		<pubDate>Tue, 23 Feb 2010 03:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202265</guid>
		<description><![CDATA[&lt;p&gt;[...] to geo-location data &#8212; and lays out the future as he sees it. And I buy it. He talks about how no one saw the Facebook games coming and why it threw many people in [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] to geo-location data &#8212; and lays out the future as he sees it. And I buy it. He talks about how no one saw the Facebook games coming and why it threw many people in [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Topic 1.4: Games: At Work, No One Knows I am a Wizard &#171; atlee&#8217;s learning log</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202264</link>
		<dc:creator><![CDATA[Topic 1.4: Games: At Work, No One Knows I am a Wizard &#171; atlee&#8217;s learning log]]></dc:creator>
		<pubDate>Tue, 22 Dec 2009 07:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202264</guid>
		<description><![CDATA[&lt;p&gt;[...] http://gigaom.com/2008/05/23/what-makes-gaming-social/ [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://gigaom.com/2008/05/23/what-makes-gaming-social/" rel="nofollow">http://gigaom.com/2008/05/23/what-makes-gaming-social/</a> [...]</p>
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	<item>
		<title>By: NET12 &#8211; Kim&#039;s Study Blog &#187; Blog Archive &#187; week 5 &#8211; text review</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202263</link>
		<dc:creator><![CDATA[NET12 &#8211; Kim&#039;s Study Blog &#187; Blog Archive &#187; week 5 &#8211; text review]]></dc:creator>
		<pubDate>Sun, 04 Oct 2009 07:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202263</guid>
		<description><![CDATA[[...] Hyatt. (2008, May 23). What Makes Gaming Social? GigaOM. Url: .(Archived by WebCite). From 2006 onwards, the gaming industry has been talking about [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Hyatt. (2008, May 23). What Makes Gaming Social? GigaOM. Url: .(Archived by WebCite). From 2006 onwards, the gaming industry has been talking about [...]</p>
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	<item>
		<title>By: NET12 &#8211; Kim&#039;s Study Blog &#187; Blog Archive &#187; week 5 &#8211; text review</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-210745</link>
		<dc:creator><![CDATA[NET12 &#8211; Kim&#039;s Study Blog &#187; Blog Archive &#187; week 5 &#8211; text review]]></dc:creator>
		<pubDate>Sun, 04 Oct 2009 07:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-210745</guid>
		<description><![CDATA[[...] Hyatt. (2008, May 23). What Makes Gaming Social? GigaOM. Url: .(Archived by WebCite). From 2006 onwards, the gaming industry has been talking about [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Hyatt. (2008, May 23). What Makes Gaming Social? GigaOM. Url: .(Archived by WebCite). From 2006 onwards, the gaming industry has been talking about [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Are You Talking to Me? New Social Quiz Game Improves Kids English Speaking Skills &#124; Mingoville's Blog</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202262</link>
		<dc:creator><![CDATA[Are You Talking to Me? New Social Quiz Game Improves Kids English Speaking Skills &#124; Mingoville's Blog]]></dc:creator>
		<pubDate>Wed, 09 Sep 2009 10:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202262</guid>
		<description><![CDATA[[...] to Gigaom, what makes gaming social is the ability to create and build relationships with friends while [...]]]></description>
		<content:encoded><![CDATA[<p>[...] to Gigaom, what makes gaming social is the ability to create and build relationships with friends while [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Rasmus Djernæs Nielsen</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202261</link>
		<dc:creator><![CDATA[Rasmus Djernæs Nielsen]]></dc:creator>
		<pubDate>Wed, 26 Aug 2009 19:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202261</guid>
		<description><![CDATA[Social Gaming help people in alot of way:

- Better hand-eye coordination
- Better communication skills

And its not only in advanced games like WOW. people who play multiplayer card and board games will also benefit from there playing.

Websites like http://www.spigo.com has done alot for keeping the social aspect a top priority.]]></description>
		<content:encoded><![CDATA[<p>Social Gaming help people in alot of way:</p>
<p>- Better hand-eye coordination<br />
- Better communication skills</p>
<p>And its not only in advanced games like WOW. people who play multiplayer card and board games will also benefit from there playing.</p>
<p>Websites like <a href="http://www.spigo.com" rel="nofollow">http://www.spigo.com</a> has done alot for keeping the social aspect a top priority.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: work done 8 &#171; Bibenfolie</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202260</link>
		<dc:creator><![CDATA[work done 8 &#171; Bibenfolie]]></dc:creator>
		<pubDate>Mon, 06 Jul 2009 18:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202260</guid>
		<description><![CDATA[[...] Nabeel, What Makes Gaming Social ?, gigaom, en ligne, &lt;http://gigaom.com/2008/05/23/what-makes-gaming-social/&gt; [consulté le [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Nabeel, What Makes Gaming Social ?, gigaom, en ligne, &lt;<a href="http://gigaom.com/2008/05/23/what-makes-gaming-social/&#038;gt" rel="nofollow">http://gigaom.com/2008/05/23/what-makes-gaming-social/&#038;gt</a>; [consulté le [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Topic 1.4: Games: At Work, No One Knows I am a Wizard: Portfolio &#171; Hans&#8217; Net 12 Learning Journey</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202259</link>
		<dc:creator><![CDATA[Topic 1.4: Games: At Work, No One Knows I am a Wizard: Portfolio &#171; Hans&#8217; Net 12 Learning Journey]]></dc:creator>
		<pubDate>Wed, 15 Apr 2009 02:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202259</guid>
		<description><![CDATA[[...] Hyatt,N (2008). What Makes Gaming Social? Retrieved April 2009 from http://gigaom.com/2008/05/23/what-makes-gaming-social/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Hyatt,N (2008). What Makes Gaming Social? Retrieved April 2009 from <a href="http://gigaom.com/2008/05/23/what-makes-gaming-social/" rel="nofollow">http://gigaom.com/2008/05/23/what-makes-gaming-social/</a> [...]</p>
]]></content:encoded>
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	<item>
		<title>By: What Makes Gaming Social? - Other - Curse</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202258</link>
		<dc:creator><![CDATA[What Makes Gaming Social? - Other - Curse]]></dc:creator>
		<pubDate>Wed, 17 Sep 2008 23:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202258</guid>
		<description><![CDATA[[...] browsing and asynchronous interactions to a place where they are engaged with each other. Read more here.   makes, what, gaming, social     Login to save Favorites Login to share Login to report    Share [...]]]></description>
		<content:encoded><![CDATA[<p>[...] browsing and asynchronous interactions to a place where they are engaged with each other. Read more here.   makes, what, gaming, social     Login to save Favorites Login to share Login to report    Share [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202257</link>
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Sun, 07 Sep 2008 19:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202257</guid>
		<description><![CDATA[The key to social gaming in my experience was teamwork. In WoW if an objective didn&#039;t require assistance then it would usually be done solo in the hope to accomplish your goal with greater efficiency. In fact, many people go out of their way to try to accomplish goals meant for multiple people by themselves for the bragging rights.

Social interaction in WoW particularly comes from the NEED to have someone else help you. In the chat channels you will usually find people advertising for help with a quest, help to have something made etc. It would not be the same game it is today if it weren&#039;t for the necessity of other players to attain certain goals.]]></description>
		<content:encoded><![CDATA[<p>The key to social gaming in my experience was teamwork. In WoW if an objective didn&#8217;t require assistance then it would usually be done solo in the hope to accomplish your goal with greater efficiency. In fact, many people go out of their way to try to accomplish goals meant for multiple people by themselves for the bragging rights.</p>
<p>Social interaction in WoW particularly comes from the NEED to have someone else help you. In the chat channels you will usually find people advertising for help with a quest, help to have something made etc. It would not be the same game it is today if it weren&#8217;t for the necessity of other players to attain certain goals.</p>
]]></content:encoded>
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	<item>
		<title>By: Tom Johnston</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202256</link>
		<dc:creator><![CDATA[Tom Johnston]]></dc:creator>
		<pubDate>Fri, 18 Jul 2008 14:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202256</guid>
		<description><![CDATA[Hi, interesting article, i&#039;d like to raise you on a couple of points you made.

You state that

&quot;They simply represent two very different types of play on the web, one ideal for maintaining relationships and the other for creating new ones&quot;

I&#039;ve been doing a lot of research recently in the UK, talking to teenagers about social gaming.  We&#039;ve spoken to over 30 teenagers and only 1 of them claims to have created a new relationship through gaming.  He got to know a guy through XBOX live and met up with him IRL when he came over to England from the states.  However, this relationship died down when he went back to America.

What we&#039;ve found is that social gaming is good at reinforcing existing offline friendships: giving teens the chance to share experiences, talk about games, compete, and show off their records.  Games can form the backdrop to important friend bonding times, but many &#039;social&#039; games are bad at bringing whole friendship groups together and games that do [such as WoW] are quite exclusive in their nature [many teens perceive MMORPGS to be sad and geeky].

I was wondering what your views were on this, as i&#039;d be really interested to talk more about it and discuss my findings in more depth.

Thanks, Tom]]></description>
		<content:encoded><![CDATA[<p>Hi, interesting article, i&#8217;d like to raise you on a couple of points you made.</p>
<p>You state that</p>
<p>&#8220;They simply represent two very different types of play on the web, one ideal for maintaining relationships and the other for creating new ones&#8221;</p>
<p>I&#8217;ve been doing a lot of research recently in the UK, talking to teenagers about social gaming.  We&#8217;ve spoken to over 30 teenagers and only 1 of them claims to have created a new relationship through gaming.  He got to know a guy through XBOX live and met up with him IRL when he came over to England from the states.  However, this relationship died down when he went back to America.</p>
<p>What we&#8217;ve found is that social gaming is good at reinforcing existing offline friendships: giving teens the chance to share experiences, talk about games, compete, and show off their records.  Games can form the backdrop to important friend bonding times, but many &#8216;social&#8217; games are bad at bringing whole friendship groups together and games that do [such as WoW] are quite exclusive in their nature [many teens perceive MMORPGS to be sad and geeky].</p>
<p>I was wondering what your views were on this, as i&#8217;d be really interested to talk more about it and discuss my findings in more depth.</p>
<p>Thanks, Tom</p>
]]></content:encoded>
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		<title>By: Iminlikewithyou Gets VC Cash For New Game - GigaOM</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202255</link>
		<dc:creator><![CDATA[Iminlikewithyou Gets VC Cash For New Game - GigaOM]]></dc:creator>
		<pubDate>Thu, 26 Jun 2008 21:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202255</guid>
		<description><![CDATA[[...] That strategy seems to be working for the company, as it has gained some popularity for its four games - Blockles, Dinglepop, Drawmything, and Gemmers. Blockles looks like a clone of Tetris, but with a realtime multiplayer twist. Competing against many people in realtime makes these variants of old classics exciting and very social. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] That strategy seems to be working for the company, as it has gained some popularity for its four games &#8211; Blockles, Dinglepop, Drawmything, and Gemmers. Blockles looks like a clone of Tetris, but with a realtime multiplayer twist. Competing against many people in realtime makes these variants of old classics exciting and very social. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: FredCavazza.net &#187; Social Networks + Casual Games = Social Games</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-202254</link>
		<dc:creator><![CDATA[FredCavazza.net &#187; Social Networks + Casual Games = Social Games]]></dc:creator>
		<pubDate>Tue, 10 Jun 2008 11:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-202254</guid>
		<description><![CDATA[[...] Pour être plus précis, les social games peuvent être définis comme des jeux en ligne intégrant une très forte dimension communautaire (au point que les jeux n&#8217;ont aucun intérêt pour un joueur isolé). Si vous vous sentez d&#8217;humeur à débattre sur la terminologie, je vous renvoie sur cet article : What Makes Gaming Social? [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Pour être plus précis, les social games peuvent être définis comme des jeux en ligne intégrant une très forte dimension communautaire (au point que les jeux n&#8217;ont aucun intérêt pour un joueur isolé). Si vous vous sentez d&#8217;humeur à débattre sur la terminologie, je vous renvoie sur cet article : What Makes Gaming Social? [...]</p>
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