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	<title>Comments on: What Makes Gaming Social?</title>
	<atom:link href="http://gigaom.com/2008/05/23/what-makes-gaming-social/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/</link>
	<description>The Business of Technology</description>
	<pubDate>Tue, 02 Dec 2008 05:03:49 +0000</pubDate>
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		<title>By: What Makes Gaming Social? - Other - Curse</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-900065</link>
		<dc:creator>What Makes Gaming Social? - Other - Curse</dc:creator>
		<pubDate>Wed, 17 Sep 2008 23:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-900065</guid>
		<description>[...] browsing and asynchronous interactions to a place where they are engaged with each other. Read more here.   makes, what, gaming, social     Login to save Favorites Login to share Login to report    Share [...]</description>
		<content:encoded><![CDATA[<p>[...] browsing and asynchronous interactions to a place where they are engaged with each other. Read more here.   makes, what, gaming, social     Login to save Favorites Login to share Login to report    Share [...]</p>
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		<title>By: Robert</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-898262</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Sun, 07 Sep 2008 19:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-898262</guid>
		<description>The key to social gaming in my experience was teamwork. In WoW if an objective didn't require assistance then it would usually be done solo in the hope to accomplish your goal with greater efficiency. In fact, many people go out of their way to try to accomplish goals meant for multiple people by themselves for the bragging rights. 

Social interaction in WoW particularly comes from the NEED to have someone else help you. In the chat channels you will usually find people advertising for help with a quest, help to have something made etc. It would not be the same game it is today if it weren't for the necessity of other players to attain certain goals.</description>
		<content:encoded><![CDATA[<p>The key to social gaming in my experience was teamwork. In WoW if an objective didn&#8217;t require assistance then it would usually be done solo in the hope to accomplish your goal with greater efficiency. In fact, many people go out of their way to try to accomplish goals meant for multiple people by themselves for the bragging rights. </p>
<p>Social interaction in WoW particularly comes from the NEED to have someone else help you. In the chat channels you will usually find people advertising for help with a quest, help to have something made etc. It would not be the same game it is today if it weren&#8217;t for the necessity of other players to attain certain goals.</p>
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		<title>By: Tom Johnston</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-889112</link>
		<dc:creator>Tom Johnston</dc:creator>
		<pubDate>Fri, 18 Jul 2008 14:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-889112</guid>
		<description>Hi, interesting article, i'd like to raise you on a couple of points you made.  

You state that

"They simply represent two very different types of play on the web, one ideal for maintaining relationships and the other for creating new ones"

I've been doing a lot of research recently in the UK, talking to teenagers about social gaming.  We've spoken to over 30 teenagers and only 1 of them claims to have created a new relationship through gaming.  He got to know a guy through XBOX live and met up with him IRL when he came over to England from the states.  However, this relationship died down when he went back to America.  

What we've found is that social gaming is good at reinforcing existing offline friendships: giving teens the chance to share experiences, talk about games, compete, and show off their records.  Games can form the backdrop to important friend bonding times, but many 'social' games are bad at bringing whole friendship groups together and games that do [such as WoW] are quite exclusive in their nature [many teens perceive MMORPGS to be sad and geeky].

I was wondering what your views were on this, as i'd be really interested to talk more about it and discuss my findings in more depth.  

Thanks, Tom</description>
		<content:encoded><![CDATA[<p>Hi, interesting article, i&#8217;d like to raise you on a couple of points you made.  </p>
<p>You state that</p>
<p>&#8220;They simply represent two very different types of play on the web, one ideal for maintaining relationships and the other for creating new ones&#8221;</p>
<p>I&#8217;ve been doing a lot of research recently in the UK, talking to teenagers about social gaming.  We&#8217;ve spoken to over 30 teenagers and only 1 of them claims to have created a new relationship through gaming.  He got to know a guy through XBOX live and met up with him IRL when he came over to England from the states.  However, this relationship died down when he went back to America.  </p>
<p>What we&#8217;ve found is that social gaming is good at reinforcing existing offline friendships: giving teens the chance to share experiences, talk about games, compete, and show off their records.  Games can form the backdrop to important friend bonding times, but many &#8217;social&#8217; games are bad at bringing whole friendship groups together and games that do [such as WoW] are quite exclusive in their nature [many teens perceive MMORPGS to be sad and geeky].</p>
<p>I was wondering what your views were on this, as i&#8217;d be really interested to talk more about it and discuss my findings in more depth.  </p>
<p>Thanks, Tom</p>
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		<title>By: Iminlikewithyou Gets VC Cash For New Game - GigaOM</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-885967</link>
		<dc:creator>Iminlikewithyou Gets VC Cash For New Game - GigaOM</dc:creator>
		<pubDate>Thu, 26 Jun 2008 21:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-885967</guid>
		<description>[...] That strategy seems to be working for the company, as it has gained some popularity for its four games - Blockles, Dinglepop, Drawmything, and Gemmers. Blockles looks like a clone of Tetris, but with a realtime multiplayer twist. Competing against many people in realtime makes these variants of old classics exciting and very social. [...]</description>
		<content:encoded><![CDATA[<p>[...] That strategy seems to be working for the company, as it has gained some popularity for its four games - Blockles, Dinglepop, Drawmything, and Gemmers. Blockles looks like a clone of Tetris, but with a realtime multiplayer twist. Competing against many people in realtime makes these variants of old classics exciting and very social. [...]</p>
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		<title>By: FredCavazza.net &#187; Social Networks + Casual Games = Social Games</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-882995</link>
		<dc:creator>FredCavazza.net &#187; Social Networks + Casual Games = Social Games</dc:creator>
		<pubDate>Tue, 10 Jun 2008 11:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-882995</guid>
		<description>[...] Pour être plus précis, les social games peuvent être définis comme des jeux en ligne intégrant une très forte dimension communautaire (au point que les jeux n&#8217;ont aucun intérêt pour un joueur isolé). Si vous vous sentez d&#8217;humeur à débattre sur la terminologie, je vous renvoie sur cet article : What Makes Gaming Social? [...]</description>
		<content:encoded><![CDATA[<p>[...] Pour être plus précis, les social games peuvent être définis comme des jeux en ligne intégrant une très forte dimension communautaire (au point que les jeux n&#8217;ont aucun intérêt pour un joueur isolé). Si vous vous sentez d&#8217;humeur à débattre sur la terminologie, je vous renvoie sur cet article : What Makes Gaming Social? [...]</p>
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		<title>By: Ben Beck</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-881985</link>
		<dc:creator>Ben Beck</dc:creator>
		<pubDate>Wed, 04 Jun 2008 14:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-881985</guid>
		<description>You're totally right. Interactive gaming can be used for great branding purposes as well, like this: 

http://natenead.com/interactive-advertising-crowd-gaming/</description>
		<content:encoded><![CDATA[<p>You&#8217;re totally right. Interactive gaming can be used for great branding purposes as well, like this: </p>
<p> (<a href="http://natenead.com/interactive-advertising-crowd-gaming/" rel="nofollow">link</a>) </p>
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		<title>By: Qajack</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-881377</link>
		<dc:creator>Qajack</dc:creator>
		<pubDate>Sun, 01 Jun 2008 18:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-881377</guid>
		<description>Great article Nabeel, I'd argue till I was a trans-gender avatoid that social gaming 'just may be the natural progression from social networking', it combines social interaction with competition and it don't get much more Darwinian than that...

With Qajack, we're endeavouring to create the next web addiction that will seek to define everything in sight within the framework of a wholly engaging social game.

It's predicated on gambling with what you know. Knowledge is an asset.</description>
		<content:encoded><![CDATA[<p>Great article Nabeel, I&#8217;d argue till I was a trans-gender avatoid that social gaming &#8216;just may be the natural progression from social networking&#8217;, it combines social interaction with competition and it don&#8217;t get much more Darwinian than that&#8230;</p>
<p>With Qajack, we&#8217;re endeavouring to create the next web addiction that will seek to define everything in sight within the framework of a wholly engaging social game.</p>
<p>It&#8217;s predicated on gambling with what you know. Knowledge is an asset.</p>
]]></content:encoded>
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		<title>By: Qajack - The really useful &#8216;video&#8217; game &#187; What Makes Gaming Social?</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-881375</link>
		<dc:creator>Qajack - The really useful &#8216;video&#8217; game &#187; What Makes Gaming Social?</dc:creator>
		<pubDate>Sun, 01 Jun 2008 18:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-881375</guid>
		<description>[...] Nabeel Hyatt has written a great article about defining social gaming, &#8216;&#8230;a category that just may be the natural progression from social networking.&#8217; [...]</description>
		<content:encoded><![CDATA[<p>[...] Nabeel Hyatt has written a great article about defining social gaming, &#8216;&#8230;a category that just may be the natural progression from social networking.&#8217; [...]</p>
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		<title>By: BandwidthCamp &#187; Weekly News &#38; Link Roundup: May 25 - 31, 2008</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-881177</link>
		<dc:creator>BandwidthCamp &#187; Weekly News &#38; Link Roundup: May 25 - 31, 2008</dc:creator>
		<pubDate>Sat, 31 May 2008 17:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-881177</guid>
		<description>[...] What Makes Gaming Social? [...]</description>
		<content:encoded><![CDATA[<p>[...] What Makes Gaming Social? [...]</p>
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		<title>By: Business News Research &#187; What Makes Gaming Social? - GigaOM</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-880249</link>
		<dc:creator>Business News Research &#187; What Makes Gaming Social? - GigaOM</dc:creator>
		<pubDate>Tue, 27 May 2008 01:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-880249</guid>
		<description>[...] VIEW ORIGINAL ARTICLE [...]</description>
		<content:encoded><![CDATA[<p>[...] VIEW ORIGINAL ARTICLE [...]</p>
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		<title>By: nabeel hyatt</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-879965</link>
		<dc:creator>nabeel hyatt</dc:creator>
		<pubDate>Sat, 24 May 2008 16:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-879965</guid>
		<description>Hit - exactly my point. In face that is a direct quote from the last sentence of the second paragraph, "Not every multiplayer game is a social game, and by looking at it this way we can see that social gaming has a lot more in common with Wii Sports, Rock Band and Monopoly than it does with single-player casual games like Bejeweled or Bloons."</description>
		<content:encoded><![CDATA[<p>Hit - exactly my point. In face that is a direct quote from the last sentence of the second paragraph, &#8220;Not every multiplayer game is a social game, and by looking at it this way we can see that social gaming has a lot more in common with Wii Sports, Rock Band and Monopoly than it does with single-player casual games like Bejeweled or Bloons.&#8221;</p>
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		<title>By: hit</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-879936</link>
		<dc:creator>hit</dc:creator>
		<pubDate>Sat, 24 May 2008 11:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-879936</guid>
		<description>Not every multiplayer game is a social game</description>
		<content:encoded><![CDATA[<p>Not every multiplayer game is a social game</p>
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	<item>
		<title>By: pazarlama</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-879935</link>
		<dc:creator>pazarlama</dc:creator>
		<pubDate>Sat, 24 May 2008 11:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-879935</guid>
		<description>thanks :)</description>
		<content:encoded><![CDATA[<p>thanks :)</p>
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		<title>By: Texas Holdem Without The Drama? &#124; FOOLSVILLE 2.0</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-879870</link>
		<dc:creator>Texas Holdem Without The Drama? &#124; FOOLSVILLE 2.0</dc:creator>
		<pubDate>Fri, 23 May 2008 23:59:17 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-879870</guid>
		<description>[...] What Makes Gaming Social? [via Zemanta] [...]</description>
		<content:encoded><![CDATA[<p>[...] What Makes Gaming Social? [via Zemanta] [...]</p>
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		<title>By: Out to Pasture &#187; Blog Archive &#187; Retail game cards</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-879834</link>
		<dc:creator>Out to Pasture &#187; Blog Archive &#187; Retail game cards</dc:creator>
		<pubDate>Fri, 23 May 2008 17:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-879834</guid>
		<description>[...] P.S. on a different topic, Nabeel also has an interesting post on social games over at GigaOm [...]</description>
		<content:encoded><![CDATA[<p>[...] P.S. on a different topic, Nabeel also has an interesting post on social games over at GigaOm [...]</p>
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		<title>By: Virtual Paris 2007 &#187; Mes liens du 22 mai 2008 au 23 mai 2008</title>
		<link>http://gigaom.com/2008/05/23/what-makes-gaming-social/#comment-879817</link>
		<dc:creator>Virtual Paris 2007 &#187; Mes liens du 22 mai 2008 au 23 mai 2008</dc:creator>
		<pubDate>Fri, 23 May 2008 17:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13540#comment-879817</guid>
		<description>[...] What Makes Gaming Social? - GigaOM - While social networking is focused on connecting people together, we should expect the best of social gaming to be about creating and building relationships with those friends. Not every multiplayer game is a social game. [...]</description>
		<content:encoded><![CDATA[<p>[...] What Makes Gaming Social? - GigaOM - While social networking is focused on connecting people together, we should expect the best of social gaming to be about creating and building relationships with those friends. Not every multiplayer game is a social game. [...]</p>
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