<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:go='http://ns.gigaom.com/'
xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Why Social Gaming Network Got $15M in Funding</title>
	<atom:link href="http://gigaom.com/2008/05/13/social-gaming-network/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2008/05/13/social-gaming-network/</link>
	<description></description>
	<lastBuildDate>Sat, 11 Feb 2012 12:29:50 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Social Gaming in 2009: Challenges and Opportunities</title>
		<link>http://gigaom.com/2008/05/13/social-gaming-network/#comment-201268</link>
		<dc:creator><![CDATA[Social Gaming in 2009: Challenges and Opportunities]]></dc:creator>
		<pubDate>Wed, 31 Dec 2008 15:50:01 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13391#comment-201268</guid>
		<description><![CDATA[[...]    Startups associated with social gaming were all the funding rage in 2008. (Think SGN&#8217;s $15 million last May, for example, or the $17 million that went to Playfish in October.) And though executives with [...]]]></description>
		<content:encoded><![CDATA[<p>[...]    Startups associated with social gaming were all the funding rage in 2008. (Think SGN&#8217;s $15 million last May, for example, or the $17 million that went to Playfish in October.) And though executives with [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: How Can Casual Game Startups Survive Recession&#8217;s Winter?</title>
		<link>http://gigaom.com/2008/05/13/social-gaming-network/#comment-201267</link>
		<dc:creator><![CDATA[How Can Casual Game Startups Survive Recession&#8217;s Winter?]]></dc:creator>
		<pubDate>Sun, 14 Dec 2008 18:21:48 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13391#comment-201267</guid>
		<description><![CDATA[[...] December 14, 2008 &#124; 9:00 AM PT &#124; 0 comments    This year we watched a tremendous amount of money go into casual web game startups, many or most of which heavily depend on advertising as a revenue stream. As [...]]]></description>
		<content:encoded><![CDATA[<p>[...] December 14, 2008 | 9:00 AM PT | 0 comments    This year we watched a tremendous amount of money go into casual web game startups, many or most of which heavily depend on advertising as a revenue stream. As [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Business News Research &#187; Yahoo Bets Big on Free Game Downloads - GigaOM</title>
		<link>http://gigaom.com/2008/05/13/social-gaming-network/#comment-201266</link>
		<dc:creator><![CDATA[Business News Research &#187; Yahoo Bets Big on Free Game Downloads - GigaOM]]></dc:creator>
		<pubDate>Fri, 11 Jul 2008 01:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13391#comment-201266</guid>
		<description><![CDATA[[...] so much venture funding going into web-based, ad-driven casual games (both the companies that create them and those that monetize them), you&#8217;d think the gaming industry as a whole was moving in that [...]]]></description>
		<content:encoded><![CDATA[<p>[...] so much venture funding going into web-based, ad-driven casual games (both the companies that create them and those that monetize them), you&#8217;d think the gaming industry as a whole was moving in that [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yahoo Bets Big on Free Game Downloads - GigaOM</title>
		<link>http://gigaom.com/2008/05/13/social-gaming-network/#comment-201265</link>
		<dc:creator><![CDATA[Yahoo Bets Big on Free Game Downloads - GigaOM]]></dc:creator>
		<pubDate>Thu, 10 Jul 2008 13:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13391#comment-201265</guid>
		<description><![CDATA[[...]    With so much venture funding going into web-based, ad-driven casual games (both the companies that create them and those that monetize them), you&#8217;d think the gaming industry as a whole was moving in that [...]]]></description>
		<content:encoded><![CDATA[<p>[...]    With so much venture funding going into web-based, ad-driven casual games (both the companies that create them and those that monetize them), you&#8217;d think the gaming industry as a whole was moving in that [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Virtual Paris 2007 &#187; Mes liens du 15 mai 2008</title>
		<link>http://gigaom.com/2008/05/13/social-gaming-network/#comment-201264</link>
		<dc:creator><![CDATA[Virtual Paris 2007 &#187; Mes liens du 15 mai 2008]]></dc:creator>
		<pubDate>Thu, 15 May 2008 14:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13391#comment-201264</guid>
		<description><![CDATA[[...] Why Social Gaming Network Got $15M in Funding - GigaOM - SGN now boasts a small library of casual game titles which claim an aggregate of one million daily players and 50 million installs in Facebook [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Why Social Gaming Network Got $15M in Funding &#8211; GigaOM &#8211; SGN now boasts a small library of casual game titles which claim an aggregate of one million daily players and 50 million installs in Facebook [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Virtual Paris 2007 &#187; Mes liens du 12 mai 2008 au 15 mai 2008</title>
		<link>http://gigaom.com/2008/05/13/social-gaming-network/#comment-201263</link>
		<dc:creator><![CDATA[Virtual Paris 2007 &#187; Mes liens du 12 mai 2008 au 15 mai 2008]]></dc:creator>
		<pubDate>Thu, 15 May 2008 12:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13391#comment-201263</guid>
		<description><![CDATA[[...] Why Social Gaming Network Got $15M in Funding - GigaOM - SGN now boasts a small library of casual game titles which claim an aggregate of one million daily players and 50 million installs in Facebook [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Why Social Gaming Network Got $15M in Funding &#8211; GigaOM &#8211; SGN now boasts a small library of casual game titles which claim an aggregate of one million daily players and 50 million installs in Facebook [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: metarand &#187; Blog Archive &#187; Appspace: $15M First Round Funding For Social Gaming Network</title>
		<link>http://gigaom.com/2008/05/13/social-gaming-network/#comment-201262</link>
		<dc:creator><![CDATA[metarand &#187; Blog Archive &#187; Appspace: $15M First Round Funding For Social Gaming Network]]></dc:creator>
		<pubDate>Tue, 13 May 2008 21:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13391#comment-201262</guid>
		<description><![CDATA[[...] James Au spoke with [...]]]></description>
		<content:encoded><![CDATA[<p>[...] James Au spoke with [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

