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	<title>Comments on: The Truth About the Biz of Casual Games</title>
	<atom:link href="http://gigaom.com/2008/05/02/casual-games-the-bottom-line/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/</link>
	<description>Trusted Insights and Conversations on the Next Wave of Technology</description>
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		<title>By: Nabeel Hyatt</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-943119</link>
		<dc:creator>Nabeel Hyatt</dc:creator>
		<pubDate>Mon, 11 May 2009 00:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-943119</guid>
		<description>&lt;p&gt;Ok.. not sure what the back and forth is about, but Big Fish was not founded with VC money. It was founded with a sizeable amount of angel investment up until fairly recently. However, last year it did take later stage VC backing, from General Catalyst.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Ok.. not sure what the back and forth is about, but Big Fish was not founded with VC money. It was founded with a sizeable amount of angel investment up until fairly recently. However, last year it did take later stage VC backing, from General Catalyst.</p>]]></content:encoded>
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		<title>By: Casual Game Startup Gets $7 Million in Funding</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-942642</link>
		<dc:creator>Casual Game Startup Gets $7 Million in Funding</dc:creator>
		<pubDate>Thu, 07 May 2009 19:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-942642</guid>
		<description>&lt;p&gt;[...] understand why VCs love the casual gaming business, check out these two posts from our archives: The truth about biz of casual games &amp; Games Business &amp; crisis of attention.    [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] understand why VCs love the casual gaming business, check out these two posts from our archives: The truth about biz of casual games &amp; Games Business &amp; crisis of attention.    [...]</p>]]></content:encoded>
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	<item>
		<title>By: kitap indir</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-905651</link>
		<dc:creator>kitap indir</dc:creator>
		<pubDate>Sat, 18 Oct 2008 07:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-905651</guid>
		<description>&lt;p&gt;Big Fish wasn’t founded with VC money nor do they have VC backing now&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Big Fish wasn’t founded with VC money nor do they have VC backing now</p>]]></content:encoded>
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		<title>By: Fikra</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-901989</link>
		<dc:creator>Fikra</dc:creator>
		<pubDate>Mon, 29 Sep 2008 03:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-901989</guid>
		<description>&lt;p&gt;So in a case with good development it will sure come great revenue&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>So in a case with good development it will sure come great revenue</p>]]></content:encoded>
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	<item>
		<title>By: Attentio Blog &#187; Blog Archive &#187; Conversation about Casual Games</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-894102</link>
		<dc:creator>Attentio Blog &#187; Blog Archive &#187; Conversation about Casual Games</dc:creator>
		<pubDate>Fri, 15 Aug 2008 10:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-894102</guid>
		<description>&lt;p&gt;[...] casual gaming market reaped over 2.25 billion dollars in revenue in 2007. And this is just a bottom of the bottom line expected for this year’s casual [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] casual gaming market reaped over 2.25 billion dollars in revenue in 2007. And this is just a bottom of the bottom line expected for this year’s casual [...]</p>]]></content:encoded>
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	<item>
		<title>By: FredCavazza.net &#187; Social Networks + Casual Games = Social Games</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-883077</link>
		<dc:creator>FredCavazza.net &#187; Social Networks + Casual Games = Social Games</dc:creator>
		<pubDate>Tue, 10 Jun 2008 20:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-883077</guid>
		<description>&lt;p&gt;[...] Rappelons également que les social games sont considérés par les analystes comme une niche à très forte valeur ajoutée (faible coût de développement et forte marge fondée sur les micro-transactions de biens et services virtuels) : Social Gaming Pwns The Industry et The Truth About the Biz of Casual Games. [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] Rappelons également que les social games sont considérés par les analystes comme une niche à très forte valeur ajoutée (faible coût de développement et forte marge fondée sur les micro-transactions de biens et services virtuels) : Social Gaming Pwns The Industry et The Truth About the Biz of Casual Games. [...]</p>]]></content:encoded>
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		<title>By: Dan</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-877844</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sun, 11 May 2008 19:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-877844</guid>
		<description>&lt;p&gt;Umm....Big Fish does have VC funding now. Lots of it.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Umm&#8230;.Big Fish does have VC funding now. Lots of it.</p>]]></content:encoded>
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		<title>By: Joe</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-877813</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sun, 11 May 2008 09:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-877813</guid>
		<description>&lt;p&gt;Big Fish wasn&#039;t founded with VC money nor do they have VC backing now.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Big Fish wasn&#8217;t founded with VC money nor do they have VC backing now.</p>]]></content:encoded>
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	<item>
		<title>By: Chirag Nirmal</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-877018</link>
		<dc:creator>Chirag Nirmal</dc:creator>
		<pubDate>Tue, 06 May 2008 04:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-877018</guid>
		<description>&lt;p&gt;I think making your game for various platforms will definately help increase the revenue as long as distribution is outsourced to a third party.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I think making your game for various platforms will definately help increase the revenue as long as distribution is outsourced to a third party.</p>]]></content:encoded>
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	<item>
		<title>By: Neįpareigojantys žaidimai : nežinau.lt</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-876758</link>
		<dc:creator>Neįpareigojantys žaidimai : nežinau.lt</dc:creator>
		<pubDate>Sun, 04 May 2008 11:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-876758</guid>
		<description>&lt;p&gt;[...] kiekvieną jų internete galima žaisti nemokamai, pajamamos iš „casual“ tipo žaidimėlių per metus siekia 2,25 milijardo dolerių. Kadangi jų leidyba yra sukoncentruota 4-5 stambių firmų rankose, ne taip jau blogai joms tas [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] kiekvieną jų internete galima žaisti nemokamai, pajamamos iš „casual“ tipo žaidimėlių per metus siekia 2,25 milijardo dolerių. Kadangi jų leidyba yra sukoncentruota 4-5 stambių firmų rankose, ne taip jau blogai joms tas [...]</p>]]></content:encoded>
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		<title>By: Frank Miller</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-876682</link>
		<dc:creator>Frank Miller</dc:creator>
		<pubDate>Sat, 03 May 2008 18:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-876682</guid>
		<description>&lt;p&gt;Screw the developer pay.  I&#039;m trying to figure out how there could be $2.5 Billion dollars of revenue for these things?  I looked through the various linked articles and they all just kept saying, $2.5 Billion.  No discussion of where that number came from or even whether its now or in the future?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Screw the developer pay.  I&#8217;m trying to figure out how there could be $2.5 Billion dollars of revenue for these things?  I looked through the various linked articles and they all just kept saying, $2.5 Billion.  No discussion of where that number came from or even whether its now or in the future?</p>]]></content:encoded>
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		<title>By: Andy Gongea</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-876652</link>
		<dc:creator>Andy Gongea</dc:creator>
		<pubDate>Sat, 03 May 2008 14:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-876652</guid>
		<description>&lt;p&gt;As you can see lately, sites like instantaction have become hot in the gaming industry in less than 6 months. So in a case with good development it will sure come great revenue&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>As you can see lately, sites like instantaction have become hot in the gaming industry in less than 6 months. So in a case with good development it will sure come great revenue</p>]]></content:encoded>
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		<title>By: Neil</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-876621</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Sat, 03 May 2008 07:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-876621</guid>
		<description>&lt;p&gt;@Gene, I&#039;m betting the devs run more than one project at once (so it won&#039;t just be eight-to-twelve months on your app alone), and they&#039;ll also benefit from exchange rates.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>@Gene, I&#8217;m betting the devs run more than one project at once (so it won&#8217;t just be eight-to-twelve months on your app alone), and they&#8217;ll also benefit from exchange rates.</p>]]></content:encoded>
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		<title>By: Gene Linetsky</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-876602</link>
		<dc:creator>Gene Linetsky</dc:creator>
		<pubDate>Sat, 03 May 2008 02:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-876602</guid>
		<description>&lt;p&gt;&gt;&gt; The development cost of a casual game typically hovers somewhere around $100,000. That money goes into paying developers, including artists, programmers, game designers, project managers and audio engineers, as well as the developer’s overhead.&lt;/p&gt;

&lt;p&gt;How is this possible? Do these people make $10K a year?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>&gt;&gt; The development cost of a casual game typically hovers somewhere around $100,000. That money goes into paying developers, including artists, programmers, game designers, project managers and audio engineers, as well as the developer’s overhead.</p>

<p>How is this possible? Do these people make $10K a year?</p>]]></content:encoded>
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