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	<title>Comments on: The Truth About the Biz of Casual Games</title>
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		<title>By: Nabeel Hyatt</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-200513</link>
		<dc:creator><![CDATA[Nabeel Hyatt]]></dc:creator>
		<pubDate>Mon, 11 May 2009 00:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-200513</guid>
		<description><![CDATA[Ok.. not sure what the back and forth is about, but Big Fish was not founded with VC money. It was founded with a sizeable amount of angel investment up until fairly recently. However, last year it did take later stage VC backing, from General Catalyst.]]></description>
		<content:encoded><![CDATA[<p>Ok.. not sure what the back and forth is about, but Big Fish was not founded with VC money. It was founded with a sizeable amount of angel investment up until fairly recently. However, last year it did take later stage VC backing, from General Catalyst.</p>
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		<title>By: Casual Game Startup Gets $7 Million in Funding</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-200512</link>
		<dc:creator><![CDATA[Casual Game Startup Gets $7 Million in Funding]]></dc:creator>
		<pubDate>Thu, 07 May 2009 19:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-200512</guid>
		<description><![CDATA[[...] understand why VCs love the casual gaming business, check out these two posts from our archives: The truth about biz of casual games &amp; Games Business &amp; crisis of attention.    [...]]]></description>
		<content:encoded><![CDATA[<p>[...] understand why VCs love the casual gaming business, check out these two posts from our archives: The truth about biz of casual games &amp; Games Business &amp; crisis of attention.    [...]</p>
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	<item>
		<title>By: kitap indir</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-200511</link>
		<dc:creator><![CDATA[kitap indir]]></dc:creator>
		<pubDate>Sat, 18 Oct 2008 07:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-200511</guid>
		<description><![CDATA[Big Fish wasn’t founded with VC money nor do they have VC backing now]]></description>
		<content:encoded><![CDATA[<p>Big Fish wasn’t founded with VC money nor do they have VC backing now</p>
]]></content:encoded>
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	<item>
		<title>By: Fikra</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-200510</link>
		<dc:creator><![CDATA[Fikra]]></dc:creator>
		<pubDate>Mon, 29 Sep 2008 03:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-200510</guid>
		<description><![CDATA[So in a case with good development it will sure come great revenue]]></description>
		<content:encoded><![CDATA[<p>So in a case with good development it will sure come great revenue</p>
]]></content:encoded>
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	<item>
		<title>By: Attentio Blog &#187; Blog Archive &#187; Conversation about Casual Games</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-200509</link>
		<dc:creator><![CDATA[Attentio Blog &#187; Blog Archive &#187; Conversation about Casual Games]]></dc:creator>
		<pubDate>Fri, 15 Aug 2008 10:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-200509</guid>
		<description><![CDATA[[...] casual gaming market reaped over 2.25 billion dollars in revenue in 2007. And this is just a bottom of the bottom line expected for this year’s casual [...]]]></description>
		<content:encoded><![CDATA[<p>[...] casual gaming market reaped over 2.25 billion dollars in revenue in 2007. And this is just a bottom of the bottom line expected for this year’s casual [...]</p>
]]></content:encoded>
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	<item>
		<title>By: FredCavazza.net &#187; Social Networks + Casual Games = Social Games</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-200508</link>
		<dc:creator><![CDATA[FredCavazza.net &#187; Social Networks + Casual Games = Social Games]]></dc:creator>
		<pubDate>Tue, 10 Jun 2008 20:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-200508</guid>
		<description><![CDATA[[...] Rappelons également que les social games sont considérés par les analystes comme une niche à très forte valeur ajoutée (faible coût de développement et forte marge fondée sur les micro-transactions de biens et services virtuels) : Social Gaming Pwns The Industry et The Truth About the Biz of Casual Games. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Rappelons également que les social games sont considérés par les analystes comme une niche à très forte valeur ajoutée (faible coût de développement et forte marge fondée sur les micro-transactions de biens et services virtuels) : Social Gaming Pwns The Industry et The Truth About the Biz of Casual Games. [...]</p>
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	<item>
		<title>By: Dan</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-200507</link>
		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Sun, 11 May 2008 19:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-200507</guid>
		<description><![CDATA[Umm....Big Fish does have VC funding now. Lots of it.]]></description>
		<content:encoded><![CDATA[<p>Umm&#8230;.Big Fish does have VC funding now. Lots of it.</p>
]]></content:encoded>
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	<item>
		<title>By: Joe</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-200506</link>
		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Sun, 11 May 2008 09:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-200506</guid>
		<description><![CDATA[Big Fish wasn&#039;t founded with VC money nor do they have VC backing now.]]></description>
		<content:encoded><![CDATA[<p>Big Fish wasn&#8217;t founded with VC money nor do they have VC backing now.</p>
]]></content:encoded>
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		<title>By: Chirag Nirmal</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-200505</link>
		<dc:creator><![CDATA[Chirag Nirmal]]></dc:creator>
		<pubDate>Tue, 06 May 2008 04:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-200505</guid>
		<description><![CDATA[I think making your game for various platforms will definately help increase the revenue as long as distribution is outsourced to a third party.]]></description>
		<content:encoded><![CDATA[<p>I think making your game for various platforms will definately help increase the revenue as long as distribution is outsourced to a third party.</p>
]]></content:encoded>
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	<item>
		<title>By: Neįpareigojantys žaidimai : nežinau.lt</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-200504</link>
		<dc:creator><![CDATA[Neįpareigojantys žaidimai : nežinau.lt]]></dc:creator>
		<pubDate>Sun, 04 May 2008 11:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-200504</guid>
		<description><![CDATA[[...] kiekvieną jų internete galima žaisti nemokamai, pajamamos iš „casual“ tipo žaidimėlių per metus siekia 2,25 milijardo dolerių. Kadangi jų leidyba yra sukoncentruota 4-5 stambių firmų rankose, ne taip jau blogai joms tas [...]]]></description>
		<content:encoded><![CDATA[<p>[...] kiekvieną jų internete galima žaisti nemokamai, pajamamos iš „casual“ tipo žaidimėlių per metus siekia 2,25 milijardo dolerių. Kadangi jų leidyba yra sukoncentruota 4-5 stambių firmų rankose, ne taip jau blogai joms tas [...]</p>
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		<title>By: Frank Miller</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-200503</link>
		<dc:creator><![CDATA[Frank Miller]]></dc:creator>
		<pubDate>Sat, 03 May 2008 18:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-200503</guid>
		<description><![CDATA[Screw the developer pay.  I&#039;m trying to figure out how there could be $2.5 Billion dollars of revenue for these things?  I looked through the various linked articles and they all just kept saying, $2.5 Billion.  No discussion of where that number came from or even whether its now or in the future?]]></description>
		<content:encoded><![CDATA[<p>Screw the developer pay.  I&#8217;m trying to figure out how there could be $2.5 Billion dollars of revenue for these things?  I looked through the various linked articles and they all just kept saying, $2.5 Billion.  No discussion of where that number came from or even whether its now or in the future?</p>
]]></content:encoded>
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	<item>
		<title>By: Andy Gongea</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-200502</link>
		<dc:creator><![CDATA[Andy Gongea]]></dc:creator>
		<pubDate>Sat, 03 May 2008 14:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-200502</guid>
		<description><![CDATA[As you can see lately, sites like instantaction have become hot in the gaming industry in less than 6 months. So in a case with good development it will sure come great revenue]]></description>
		<content:encoded><![CDATA[<p>As you can see lately, sites like instantaction have become hot in the gaming industry in less than 6 months. So in a case with good development it will sure come great revenue</p>
]]></content:encoded>
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	<item>
		<title>By: Neil</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-200501</link>
		<dc:creator><![CDATA[Neil]]></dc:creator>
		<pubDate>Sat, 03 May 2008 07:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-200501</guid>
		<description><![CDATA[@Gene, I&#039;m betting the devs run more than one project at once (so it won&#039;t just be eight-to-twelve months on your app alone), and they&#039;ll also benefit from exchange rates.]]></description>
		<content:encoded><![CDATA[<p>@Gene, I&#8217;m betting the devs run more than one project at once (so it won&#8217;t just be eight-to-twelve months on your app alone), and they&#8217;ll also benefit from exchange rates.</p>
]]></content:encoded>
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	<item>
		<title>By: Gene Linetsky</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-200500</link>
		<dc:creator><![CDATA[Gene Linetsky]]></dc:creator>
		<pubDate>Sat, 03 May 2008 02:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-200500</guid>
		<description><![CDATA[&gt;&gt; The development cost of a casual game typically hovers somewhere around $100,000. That money goes into paying developers, including artists, programmers, game designers, project managers and audio engineers, as well as the developer’s overhead.

How is this possible? Do these people make $10K a year?]]></description>
		<content:encoded><![CDATA[<p>&gt;&gt; The development cost of a casual game typically hovers somewhere around $100,000. That money goes into paying developers, including artists, programmers, game designers, project managers and audio engineers, as well as the developer’s overhead.</p>
<p>How is this possible? Do these people make $10K a year?</p>
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