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	<title>Comments on: The Truth About the Biz of Casual Games</title>
	<atom:link href="http://gigaom.com/2008/05/02/casual-games-the-bottom-line/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/</link>
	<description>Tracking the Internet Evolution</description>
	<pubDate>Wed, 23 Jul 2008 21:45:52 +0000</pubDate>
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		<title>By: FredCavazza.net &#187; Social Networks + Casual Games = Social Games</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-883077</link>
		<dc:creator>FredCavazza.net &#187; Social Networks + Casual Games = Social Games</dc:creator>
		<pubDate>Tue, 10 Jun 2008 20:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-883077</guid>
		<description>[...] Rappelons également que les social games sont considérés par les analystes comme une niche à très forte valeur ajoutée (faible coût de développement et forte marge fondée sur les micro-transactions de biens et services virtuels) : Social Gaming Pwns The Industry et The Truth About the Biz of Casual Games. [...]</description>
		<content:encoded><![CDATA[<p>[...] Rappelons également que les social games sont considérés par les analystes comme une niche à très forte valeur ajoutée (faible coût de développement et forte marge fondée sur les micro-transactions de biens et services virtuels) : Social Gaming Pwns The Industry et The Truth About the Biz of Casual Games. [...]</p>
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		<title>By: Dan</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-877844</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sun, 11 May 2008 19:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-877844</guid>
		<description>Umm....Big Fish does have VC funding now. Lots of it.</description>
		<content:encoded><![CDATA[<p>Umm&#8230;.Big Fish does have VC funding now. Lots of it.</p>
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		<title>By: Joe</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-877813</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sun, 11 May 2008 09:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-877813</guid>
		<description>Big Fish wasn't founded with VC money nor do they have VC backing now.</description>
		<content:encoded><![CDATA[<p>Big Fish wasn&#8217;t founded with VC money nor do they have VC backing now.</p>
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		<title>By: Chirag Nirmal</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-877018</link>
		<dc:creator>Chirag Nirmal</dc:creator>
		<pubDate>Tue, 06 May 2008 04:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-877018</guid>
		<description>I think making your game for various platforms will definately help increase the revenue as long as distribution is outsourced to a third party.</description>
		<content:encoded><![CDATA[<p>I think making your game for various platforms will definately help increase the revenue as long as distribution is outsourced to a third party.</p>
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	<item>
		<title>By: Neįpareigojantys žaidimai : nežinau.lt</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-876758</link>
		<dc:creator>Neįpareigojantys žaidimai : nežinau.lt</dc:creator>
		<pubDate>Sun, 04 May 2008 11:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-876758</guid>
		<description>[...] kiekvieną jų internete galima žaisti nemokamai, pajamamos iš „casual“ tipo žaidimėlių per metus siekia 2,25 milijardo dolerių. Kadangi jų leidyba yra sukoncentruota 4-5 stambių firmų rankose, ne taip jau blogai joms tas [...]</description>
		<content:encoded><![CDATA[<p>[...] kiekvieną jų internete galima žaisti nemokamai, pajamamos iš „casual“ tipo žaidimėlių per metus siekia 2,25 milijardo dolerių. Kadangi jų leidyba yra sukoncentruota 4-5 stambių firmų rankose, ne taip jau blogai joms tas [...]</p>
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		<title>By: Frank Miller</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-876682</link>
		<dc:creator>Frank Miller</dc:creator>
		<pubDate>Sat, 03 May 2008 18:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-876682</guid>
		<description>Screw the developer pay.  I'm trying to figure out how there could be $2.5 Billion dollars of revenue for these things?  I looked through the various linked articles and they all just kept saying, $2.5 Billion.  No discussion of where that number came from or even whether its now or in the future?</description>
		<content:encoded><![CDATA[<p>Screw the developer pay.  I&#8217;m trying to figure out how there could be $2.5 Billion dollars of revenue for these things?  I looked through the various linked articles and they all just kept saying, $2.5 Billion.  No discussion of where that number came from or even whether its now or in the future?</p>
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		<title>By: Andy Gongea</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-876652</link>
		<dc:creator>Andy Gongea</dc:creator>
		<pubDate>Sat, 03 May 2008 14:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-876652</guid>
		<description>As you can see lately, sites like instantaction have become hot in the gaming industry in less than 6 months. So in a case with good development it will sure come great revenue</description>
		<content:encoded><![CDATA[<p>As you can see lately, sites like instantaction have become hot in the gaming industry in less than 6 months. So in a case with good development it will sure come great revenue</p>
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		<title>By: Neil</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-876621</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Sat, 03 May 2008 07:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-876621</guid>
		<description>@Gene, I'm betting the devs run more than one project at once (so it won't just be eight-to-twelve months on your app alone), and they'll also benefit from exchange rates.</description>
		<content:encoded><![CDATA[<p>@Gene, I&#8217;m betting the devs run more than one project at once (so it won&#8217;t just be eight-to-twelve months on your app alone), and they&#8217;ll also benefit from exchange rates.</p>
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		<title>By: Gene Linetsky</title>
		<link>http://gigaom.com/2008/05/02/casual-games-the-bottom-line/#comment-876602</link>
		<dc:creator>Gene Linetsky</dc:creator>
		<pubDate>Sat, 03 May 2008 02:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=13295#comment-876602</guid>
		<description>&#62;&#62; The development cost of a casual game typically hovers somewhere around $100,000. That money goes into paying developers, including artists, programmers, game designers, project managers and audio engineers, as well as the developer’s overhead. 

How is this possible? Do these people make $10K a year?</description>
		<content:encoded><![CDATA[<p>&gt;&gt; The development cost of a casual game typically hovers somewhere around $100,000. That money goes into paying developers, including artists, programmers, game designers, project managers and audio engineers, as well as the developer’s overhead. </p>
<p>How is this possible? Do these people make $10K a year?</p>
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