<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Will Gamers Pay For Optimized Connectivity?</title>
	<atom:link href="http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/</link>
	<description>Trusted Insights and Conversations on the Next Wave of Technology</description>
	<lastBuildDate>Thu, 26 Nov 2009 13:00:29 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: GameRail Service Shuts down &#124; DefconServers.com</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-927498</link>
		<dc:creator>GameRail Service Shuts down &#124; DefconServers.com</dc:creator>
		<pubDate>Mon, 16 Feb 2009 18:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-927498</guid>
		<description>&lt;p&gt;[...] disadvantage. But gamers are also a price-sensitive crowd, as noted by Wagner James Au at GigaOm: GameRail’s death notice suggests a broader reason: There are probably very few gamers out there [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] disadvantage. But gamers are also a price-sensitive crowd, as noted by Wagner James Au at GigaOm: GameRail’s death notice suggests a broader reason: There are probably very few gamers out there [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Will Gamers Pay For Optimized Connectivity? &#124; General</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-872570</link>
		<dc:creator>Will Gamers Pay For Optimized Connectivity? &#124; General</dc:creator>
		<pubDate>Wed, 23 Apr 2008 02:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-872570</guid>
		<description>&lt;p&gt;[...] I never had a chance to check out the service, though early consumer reports were decidedly mixed. Still, GameRail’s death notice suggests a broader reason: There are probably very few gamers out there willing to pay extra to become what’s colloquially called an SLPB, or “super low ping bastard.” Read the rest here [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] I never had a chance to check out the service, though early consumer reports were decidedly mixed. Still, GameRail’s death notice suggests a broader reason: There are probably very few gamers out there willing to pay extra to become what’s colloquially called an SLPB, or “super low ping bastard.” Read the rest here [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Brendan Murdock</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-872550</link>
		<dc:creator>Brendan Murdock</dc:creator>
		<pubDate>Tue, 22 Apr 2008 22:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-872550</guid>
		<description>&lt;p&gt;Gamers just want to play. Why are they now being bled dry just to build a community. They need something akin to the blogsphere - cheap and disposable communication within the gaming world. http://gentrystyle.com&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Gamers just want to play. Why are they now being bled dry just to build a community. They need something akin to the blogsphere &#8211; cheap and disposable communication within the gaming world. <a href="http://gentrystyle.com" rel="nofollow">http://gentrystyle.com</a></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Paul</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-872480</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 22 Apr 2008 16:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-872480</guid>
		<description>&lt;p&gt;One important point missed by the author is that ping is not so important about getting the crosshairs on your opponent 1/25th of a second quicker, it&#039;s that &lt;em&gt;every&lt;/em&gt; other player with a ping of 100 or higher is getting their crosshairs on you 1/25th of a second slower. A 40 or 50 ping is a definite advantage on a shooter.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>One important point missed by the author is that ping is not so important about getting the crosshairs on your opponent 1/25th of a second quicker, it&#8217;s that <em>every</em> other player with a ping of 100 or higher is getting their crosshairs on you 1/25th of a second slower. A 40 or 50 ping is a definite advantage on a shooter.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Carmelo Lisciotto</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-872456</link>
		<dc:creator>Carmelo Lisciotto</dc:creator>
		<pubDate>Tue, 22 Apr 2008 14:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-872456</guid>
		<description>&lt;p&gt;I disagree. I think hard core games would in fact pay for enhanced connectivity providing said enhancements could be quantified and validated.&lt;/p&gt;

&lt;p&gt;Carmelo Lisciotto&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I disagree. I think hard core games would in fact pay for enhanced connectivity providing said enhancements could be quantified and validated.</p>

<p>Carmelo Lisciotto</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Dimitrios Matsoulis</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-872422</link>
		<dc:creator>Dimitrios Matsoulis</dc:creator>
		<pubDate>Tue, 22 Apr 2008 12:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-872422</guid>
		<description>&lt;p&gt;I do not think people would be willing to pay extra, given the money could be used for something else that would be of higher priority. That&#039;s the problem with the current connection model. Same price but increasing expectations...
http://electronrun.com/&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I do not think people would be willing to pay extra, given the money could be used for something else that would be of higher priority. That&#8217;s the problem with the current connection model. Same price but increasing expectations&#8230;
<a href="http://electronrun.com/" rel="nofollow">http://electronrun.com/</a></p>]]></content:encoded>
	</item>
	<item>
		<title>By: GameRail Network Shuts Down : Game Hosting Guide</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-872326</link>
		<dc:creator>GameRail Network Shuts Down : Game Hosting Guide</dc:creator>
		<pubDate>Tue, 22 Apr 2008 00:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-872326</guid>
		<description>&lt;p&gt;[...] disadvantage. But gamers are also a price-sensitive crowd, as noted by Wagner James Au at GigaOm: GameRail’s death notice suggests a broader reason: There are probably very few gamers out there [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] disadvantage. But gamers are also a price-sensitive crowd, as noted by Wagner James Au at GigaOm: GameRail’s death notice suggests a broader reason: There are probably very few gamers out there [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Darren</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-872322</link>
		<dc:creator>Darren</dc:creator>
		<pubDate>Mon, 21 Apr 2008 23:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-872322</guid>
		<description>&lt;p&gt;I think in a broadband age these types of service are not really needed. Once you get to a certain level it does not matter, below 50 really isn&#039;t much difference, 40 to 120 is a massive difference.&lt;/p&gt;

&lt;p&gt;I guess the question is was this service ahead of its time? in a world were isps messing with your packets could this type of service be in high demand at some point?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I think in a broadband age these types of service are not really needed. Once you get to a certain level it does not matter, below 50 really isn&#8217;t much difference, 40 to 120 is a massive difference.</p>

<p>I guess the question is was this service ahead of its time? in a world were isps messing with your packets could this type of service be in high demand at some point?</p>]]></content:encoded>
	</item>
</channel>
</rss>
