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	<title>Comments on: Will Gamers Pay For Optimized Connectivity?</title>
	<atom:link href="http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/</link>
	<description>Tracking the Internet Evolution</description>
	<pubDate>Mon, 07 Jul 2008 00:16:07 +0000</pubDate>
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		<title>By: Will Gamers Pay For Optimized Connectivity? &#124; General</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-872570</link>
		<dc:creator>Will Gamers Pay For Optimized Connectivity? &#124; General</dc:creator>
		<pubDate>Wed, 23 Apr 2008 02:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-872570</guid>
		<description>&lt;p&gt;[...] I never had a chance to check out the service, though early consumer reports were decidedly mixed. Still, GameRail’s death notice suggests a broader reason: There are probably very few gamers out there willing to pay extra to become what’s colloquially called an SLPB, or “super low ping bastard.” Read the rest here [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] I never had a chance to check out the service, though early consumer reports were decidedly mixed. Still, GameRail’s death notice suggests a broader reason: There are probably very few gamers out there willing to pay extra to become what’s colloquially called an SLPB, or “super low ping bastard.” Read the rest here [...]</p>
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		<title>By: Brendan Murdock</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-872550</link>
		<dc:creator>Brendan Murdock</dc:creator>
		<pubDate>Tue, 22 Apr 2008 22:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-872550</guid>
		<description>&lt;p&gt;Gamers just want to play. Why are they now being bled dry just to build a community. They need something akin to the blogsphere - cheap and disposable communication within the gaming world. http://gentrystyle.com&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Gamers just want to play. Why are they now being bled dry just to build a community. They need something akin to the blogsphere - cheap and disposable communication within the gaming world. <a href="http://gentrystyle.com" rel="nofollow">http://gentrystyle.com</a></p>
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		<title>By: Paul</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-872480</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 22 Apr 2008 16:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-872480</guid>
		<description>&lt;p&gt;One important point missed by the author is that ping is not so important about getting the crosshairs on your opponent 1/25th of a second quicker, it's that &lt;em&gt;every&lt;/em&gt; other player with a ping of 100 or higher is getting their crosshairs on you 1/25th of a second slower. A 40 or 50 ping is a definite advantage on a shooter.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>One important point missed by the author is that ping is not so important about getting the crosshairs on your opponent 1/25th of a second quicker, it&#8217;s that <em>every</em> other player with a ping of 100 or higher is getting their crosshairs on you 1/25th of a second slower. A 40 or 50 ping is a definite advantage on a shooter.</p>
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		<title>By: Carmelo Lisciotto</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-872456</link>
		<dc:creator>Carmelo Lisciotto</dc:creator>
		<pubDate>Tue, 22 Apr 2008 14:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-872456</guid>
		<description>&lt;p&gt;I disagree. I think hard core games would in fact pay for enhanced connectivity providing said enhancements could be quantified and validated.&lt;/p&gt;

&lt;p&gt;Carmelo Lisciotto&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I disagree. I think hard core games would in fact pay for enhanced connectivity providing said enhancements could be quantified and validated.</p>
<p>Carmelo Lisciotto</p>
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		<title>By: Dimitrios Matsoulis</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-872422</link>
		<dc:creator>Dimitrios Matsoulis</dc:creator>
		<pubDate>Tue, 22 Apr 2008 12:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-872422</guid>
		<description>&lt;p&gt;I do not think people would be willing to pay extra, given the money could be used for something else that would be of higher priority. That's the problem with the current connection model. Same price but increasing expectations...
http://electronrun.com/&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I do not think people would be willing to pay extra, given the money could be used for something else that would be of higher priority. That&#8217;s the problem with the current connection model. Same price but increasing expectations&#8230;<br />
<a href="http://electronrun.com/" rel="nofollow">http://electronrun.com/</a></p>
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		<title>By: GameRail Network Shuts Down : Game Hosting Guide</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-872326</link>
		<dc:creator>GameRail Network Shuts Down : Game Hosting Guide</dc:creator>
		<pubDate>Tue, 22 Apr 2008 00:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-872326</guid>
		<description>&lt;p&gt;[...] disadvantage. But gamers are also a price-sensitive crowd, as noted by Wagner James Au at GigaOm: GameRail’s death notice suggests a broader reason: There are probably very few gamers out there [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] disadvantage. But gamers are also a price-sensitive crowd, as noted by Wagner James Au at GigaOm: GameRail’s death notice suggests a broader reason: There are probably very few gamers out there [...]</p>
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		<title>By: Darren</title>
		<link>http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/#comment-872322</link>
		<dc:creator>Darren</dc:creator>
		<pubDate>Mon, 21 Apr 2008 23:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12224#comment-872322</guid>
		<description>&lt;p&gt;I think in a broadband age these types of service are not really needed. Once you get to a certain level it does not matter, below 50 really isn't much difference, 40 to 120 is a massive difference.&lt;/p&gt;

&lt;p&gt;I guess the question is was this service ahead of its time? in a world were isps messing with your packets could this type of service be in high demand at some point?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I think in a broadband age these types of service are not really needed. Once you get to a certain level it does not matter, below 50 really isn&#8217;t much difference, 40 to 120 is a massive difference.</p>
<p>I guess the question is was this service ahead of its time? in a world were isps messing with your packets could this type of service be in high demand at some point?</p>
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