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	<title>Comments on: Virtual Worlds&#8217; Real Money Deals at VW 2008</title>
	<atom:link href="http://gigaom.com/2008/04/07/virtual-worlds-real-money-deals-at-vw-2008/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2008/04/07/virtual-worlds-real-money-deals-at-vw-2008/</link>
	<description>Tracking the Internet Evolution</description>
	<pubDate>Fri, 04 Jul 2008 22:12:43 +0000</pubDate>
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		<title>By: Will Parents Pay $72-a-Year for Virtual Barbies? - GigaOM</title>
		<link>http://gigaom.com/2008/04/07/virtual-worlds-real-money-deals-at-vw-2008/#comment-882767</link>
		<dc:creator>Will Parents Pay $72-a-Year for Virtual Barbies? - GigaOM</dc:creator>
		<pubDate>Mon, 09 Jun 2008 04:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12053#comment-882767</guid>
		<description>[...] Since Beta launch April 2007, it&#8217;s amassed a record-breaking 13 million registered users, with over 2.3 million of those monthly active [...]</description>
		<content:encoded><![CDATA[<p>[...] Since Beta launch April 2007, it&#8217;s amassed a record-breaking 13 million registered users, with over 2.3 million of those monthly active [...]</p>
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		<title>By: UgoTrade &#187; Blog Archive &#187; The Architects of the Open Source Metaverse at Virtual Worlds 2008</title>
		<link>http://gigaom.com/2008/04/07/virtual-worlds-real-money-deals-at-vw-2008/#comment-870675</link>
		<dc:creator>UgoTrade &#187; Blog Archive &#187; The Architects of the Open Source Metaverse at Virtual Worlds 2008</dc:creator>
		<pubDate>Fri, 11 Apr 2008 06:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12053#comment-870675</guid>
		<description>&lt;p&gt;[...] written up of the conference and narrates this tale of two conferences already on GigaOm, here and here. Hamlet, author of The Making of Second Life, and part of metaversal thinking from the early days [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] written up of the conference and narrates this tale of two conferences already on GigaOm, here and here. Hamlet, author of The Making of Second Life, and part of metaversal thinking from the early days [...]</p>
]]></content:encoded>
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		<title>By: Business News Research &#187; Here Comes the Open Source Metaverse</title>
		<link>http://gigaom.com/2008/04/07/virtual-worlds-real-money-deals-at-vw-2008/#comment-870215</link>
		<dc:creator>Business News Research &#187; Here Comes the Open Source Metaverse</dc:creator>
		<pubDate>Wed, 09 Apr 2008 02:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12053#comment-870215</guid>
		<description>&lt;p&gt;[...] to me as I was attending the &#8220;Open Source Virtual Worlds&#8221; panel at last week&#8217;s Virtual Worlds 2008 conference in New York. Like Netscape, Linden Lab last year open-sourced its viewer code, which led to a [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] to me as I was attending the &#8220;Open Source Virtual Worlds&#8221; panel at last week&#8217;s Virtual Worlds 2008 conference in New York. Like Netscape, Linden Lab last year open-sourced its viewer code, which led to a [...]</p>
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		<title>By: Here Comes the Open Source Metaverse - GigaOM</title>
		<link>http://gigaom.com/2008/04/07/virtual-worlds-real-money-deals-at-vw-2008/#comment-870152</link>
		<dc:creator>Here Comes the Open Source Metaverse - GigaOM</dc:creator>
		<pubDate>Tue, 08 Apr 2008 19:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12053#comment-870152</guid>
		<description>&lt;p&gt;[...] to me as I was attending the &#8220;Open Source Virtual Worlds&#8221; panel at last week&#8217;s Virtual Worlds 2008 conference in New York. Like Netscape, Linden Lab last year open-sourced its viewer code, which led to a [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] to me as I was attending the &#8220;Open Source Virtual Worlds&#8221; panel at last week&#8217;s Virtual Worlds 2008 conference in New York. Like Netscape, Linden Lab last year open-sourced its viewer code, which led to a [...]</p>
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		<title>By: Mark Randall</title>
		<link>http://gigaom.com/2008/04/07/virtual-worlds-real-money-deals-at-vw-2008/#comment-869912</link>
		<dc:creator>Mark Randall</dc:creator>
		<pubDate>Mon, 07 Apr 2008 17:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=12053#comment-869912</guid>
		<description>&lt;p&gt;Well, IBM is working with both SL and Activeworlds platforms and a key difference between the 2 is that the Activeworlds platform has always had much better support for compartmentalized virtual worlds.&lt;/p&gt;

&lt;p&gt;I can see more companies following this track by employing whichever platform allows them greater control over access rather than being tied to a larger environment and user base.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Well, IBM is working with both SL and Activeworlds platforms and a key difference between the 2 is that the Activeworlds platform has always had much better support for compartmentalized virtual worlds.</p>
<p>I can see more companies following this track by employing whichever platform allows them greater control over access rather than being tied to a larger environment and user base.</p>
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