GameLayers Converts All Web Activity Into MMO

Wagner James Au, Thursday, February 28, 2008 at 12:12 PM PT Comments (4)

Just out in public beta, GameLayer’s Passively Multiplayer Online Game is a fantasy MMO that’s largely played from a web-based toolbar. But instead of exploring dungeons and killing monsters, as you would in an old-school MMO, there’s a genius twist: You gain points and achievements through browsing the web itself.

“PMOG is an asynchronous game that can be played on any web page,” explains Merci Hammon, chief creative officer of GameLayers, a startup backed by backed by O’Reilly AlphaTech Ventures LP and Internet guru/venture capitalist Joi Ito. “The game invites players to use the data they already generate online to fuel ongoing social play.” With Amazon turning its crowd-sourced advice site into an MMO, and social networks like Facebook already feeling somewhat like role-playing games, PMOG is merely the next logical step — that of turning the entire Internet into a game world.

So instead of finding treasure by exploring a dungeon, you earn PMOG achievements by visiting designated sites; a “VC” award for frequenting Techcrunch, for example; a “Bounce Bounce” award for regularly stopping by Boing Boing, and so on.

From a business standpoint, it shouldn’t be difficult to generate revenue from a game that rewards web activity. “We have a couple obvious options,” Hammon tells me, chief among them sponsored content. “Right now we just know we’re not going to blast ads at our players.” For the moment, then, they’re working on honing a system that turns web browsing from a mostly random activity into goal-directed fun. “A lot of the players in our closed beta have remarked how addicting PMOG is,” she notes, “and how it’s led them to sites unknown online.”

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4 comments so far

February 29th, 2008
7:35 AM PT
Games said:

Nice game although certainly not as entertaining as something like guildwars pvp.

February 29th, 2008
8:36 AM PT

[...] various websites through these quests creates plenty of opportunities for monetization, however, an article in Gigaom notes that the developers are currently not thinking of monetization options but instead focusing [...]

March 13th, 2008
4:13 PM PT

[...] James Au, du site Giga OM, ne doute pas de la pérennité économique d’une telle initiative : ”d’un point de vue [...]

May 12th, 2008
10:19 AM PT

[...] James Au, Monday, May 12, 2008 at 10:19 AM PT Comments (0) A few months ago we made note of the public beta of GameLayers’ Passively Multiplayer Online Game, the immensely clever MMO that turns web [...]

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