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	<title>Comments on: Blue Mars: Second Life With Pro-Level Content</title>
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	<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/</link>
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		<title>By: Daniel</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-265347</link>
		<dc:creator><![CDATA[Daniel]]></dc:creator>
		<pubDate>Sat, 28 Aug 2010 03:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-265347</guid>
		<description><![CDATA[A lot has changed in the 2.5 years since Wagner wrote this article:

- After a year of &quot;open development&quot;, Blue Mars has reached early beta quality, with about 75% of the features functional.

- Content development has been opened up to *anyone*, you don&#039;t even need an account to get the developer tools (you do need to register to *upload* content).

- Cloud render system is in test to allow streaming of game video to any web-enabled device, such as an iPhone.

- Independent developers have built cities, clothing, avatar bodies, and are busy making more content.  By the time the software development is complete, there will be places to go and things to do. Those developers can earn money and cash it out.]]></description>
		<content:encoded><![CDATA[<p>A lot has changed in the 2.5 years since Wagner wrote this article:</p>
<p>- After a year of &#8220;open development&#8221;, Blue Mars has reached early beta quality, with about 75% of the features functional.</p>
<p>- Content development has been opened up to *anyone*, you don&#8217;t even need an account to get the developer tools (you do need to register to *upload* content).</p>
<p>- Cloud render system is in test to allow streaming of game video to any web-enabled device, such as an iPhone.</p>
<p>- Independent developers have built cities, clothing, avatar bodies, and are busy making more content.  By the time the software development is complete, there will be places to go and things to do. Those developers can earn money and cash it out.</p>
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		<title>By: MERL</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194089</link>
		<dc:creator><![CDATA[MERL]]></dc:creator>
		<pubDate>Thu, 22 Apr 2010 16:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194089</guid>
		<description><![CDATA[&lt;p&gt;TO WHOM IT MAY CONCERN:&lt;/p&gt;

&lt;p&gt;SO FAR THE BEST VIRTUAL PROGRAM I&#039;VE SEEN WAS THERE.COM, DESIGNED TO RUN ON DSL WAS A GREAT PROGRAM. COULDN&#039;T BLUE MARS  BRING US A PROGRAM FOR THE REST OF US WHO CAN&#039;T AFFORD THE HIGH RESOLUTION COST IN GRAPHICS?  YET WE COULD SEE TO THE HORIZON, UNLIKE SECOND LIFE.&lt;/p&gt;

&lt;p&gt;I&#039;M NOT A PROGRAMMER SO CAN&#039;T EXPLAIN OR EVEN UNDERSTAND MOST OF IT.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>TO WHOM IT MAY CONCERN:</p>
<p>SO FAR THE BEST VIRTUAL PROGRAM I&#8217;VE SEEN WAS THERE.COM, DESIGNED TO RUN ON DSL WAS A GREAT PROGRAM. COULDN&#8217;T BLUE MARS  BRING US A PROGRAM FOR THE REST OF US WHO CAN&#8217;T AFFORD THE HIGH RESOLUTION COST IN GRAPHICS?  YET WE COULD SEE TO THE HORIZON, UNLIKE SECOND LIFE.</p>
<p>I&#8217;M NOT A PROGRAMMER SO CAN&#8217;T EXPLAIN OR EVEN UNDERSTAND MOST OF IT.</p>
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		<title>By: MMH</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194088</link>
		<dc:creator><![CDATA[MMH]]></dc:creator>
		<pubDate>Mon, 11 Jan 2010 11:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194088</guid>
		<description><![CDATA[&lt;p&gt;First I have been in second life for 5 years  did a beta with blue mars  Blue mars has a long way to go before, even with new tech, it even comes close to second life it is a cartoon 3d chat room and not at all what I thought it could be. Seems to me  the millions spent could have been better applied. Second life still finctions well on my old tech high speed system blue mars is a lag pit. I still see nothing creative here a few fly me through the loops games and other scenarios.
Again I am always looking for the replacement for second life but it seems they have a lock on the formula no matter the problems it has&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>First I have been in second life for 5 years  did a beta with blue mars  Blue mars has a long way to go before, even with new tech, it even comes close to second life it is a cartoon 3d chat room and not at all what I thought it could be. Seems to me  the millions spent could have been better applied. Second life still finctions well on my old tech high speed system blue mars is a lag pit. I still see nothing creative here a few fly me through the loops games and other scenarios.<br />
Again I am always looking for the replacement for second life but it seems they have a lock on the formula no matter the problems it has</p>
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		<title>By: Blunt Fhang</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194087</link>
		<dc:creator><![CDATA[Blunt Fhang]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 11:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194087</guid>
		<description><![CDATA[&lt;p&gt;Blue Mars is clearly a closed, company run system. So why would any creators want to go there?
I&#039;m in SL, I earn money from it, am annoyed at the buggy software it runs on and all the problems that go with it.
But I can earn money in SL, anything else is a game that takes money from you and to me, is not a virtual world if you can&#039;t create items yourself.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Blue Mars is clearly a closed, company run system. So why would any creators want to go there?<br />
I&#8217;m in SL, I earn money from it, am annoyed at the buggy software it runs on and all the problems that go with it.<br />
But I can earn money in SL, anything else is a game that takes money from you and to me, is not a virtual world if you can&#8217;t create items yourself.</p>
]]></content:encoded>
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		<title>By: Muziekfreak1980 miles</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194086</link>
		<dc:creator><![CDATA[Muziekfreak1980 miles]]></dc:creator>
		<pubDate>Fri, 20 Nov 2009 14:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194086</guid>
		<description><![CDATA[Ok after 1 hour being in blue mars, i crashed minimal so thats pretty good. The entire interface lacks the precision and easy of navigating  im used to secondlife so maybe prejudgemental but its the best comparing to a similar program.

Ppl say secondlife is death, it is not the case there still new avs coming in everday (and not all alts thank you very much) Pros and cons as i see them compared to the populair world of secondlife.

Cons

There is no economy, or way to create content.
Very hard to control your avatar (mouseclick on screen common!)


Pros

Irt looks insanely good graphic wise. But thats just the thing its the only thing that seems to be positive here.  Its sluggish ( and no i have a real high spec laptop with 1gig nvidea card NON SHARED memory)

Its slowpaced the way av moves has nothing to do with graphics, because reaction time and fps are well above 20fps. So thats not the problem ..


Overall

Grpahics are way awesome really nice. But i think the need to improve ALLOT will the ever exceed secondlife.]]></description>
		<content:encoded><![CDATA[<p>Ok after 1 hour being in blue mars, i crashed minimal so thats pretty good. The entire interface lacks the precision and easy of navigating  im used to secondlife so maybe prejudgemental but its the best comparing to a similar program.</p>
<p>Ppl say secondlife is death, it is not the case there still new avs coming in everday (and not all alts thank you very much) Pros and cons as i see them compared to the populair world of secondlife.</p>
<p>Cons</p>
<p>There is no economy, or way to create content.<br />
Very hard to control your avatar (mouseclick on screen common!)</p>
<p>Pros</p>
<p>Irt looks insanely good graphic wise. But thats just the thing its the only thing that seems to be positive here.  Its sluggish ( and no i have a real high spec laptop with 1gig nvidea card NON SHARED memory)</p>
<p>Its slowpaced the way av moves has nothing to do with graphics, because reaction time and fps are well above 20fps. So thats not the problem ..</p>
<p>Overall</p>
<p>Grpahics are way awesome really nice. But i think the need to improve ALLOT will the ever exceed secondlife.</p>
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		<title>By: Muziekfreak1980 miles</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194085</link>
		<dc:creator><![CDATA[Muziekfreak1980 miles]]></dc:creator>
		<pubDate>Fri, 20 Nov 2009 12:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194085</guid>
		<description><![CDATA[Im a die hard secondlifer i own sim, shops the works.
So i just installed the viewer..

First of all BAD POINT

1,3 gigabyte download of a viewer..for me 50mbitline even no fun to download. Let alone for the less fortunate ppl.

Then the installation take twice as long (insanely slow)

Then ve read that contentcreating in Blue Mars is VERY limited as in none. Not so weird i would not be suprised if LL then will wakeup for concept thiefry (and right the are) it looks great of the pic. But my HUMBLE opinion is thats the need to make a better viewer and way faster download.

Because most wont even touch it because of just that annoying fact.]]></description>
		<content:encoded><![CDATA[<p>Im a die hard secondlifer i own sim, shops the works.<br />
So i just installed the viewer..</p>
<p>First of all BAD POINT</p>
<p>1,3 gigabyte download of a viewer..for me 50mbitline even no fun to download. Let alone for the less fortunate ppl.</p>
<p>Then the installation take twice as long (insanely slow)</p>
<p>Then ve read that contentcreating in Blue Mars is VERY limited as in none. Not so weird i would not be suprised if LL then will wakeup for concept thiefry (and right the are) it looks great of the pic. But my HUMBLE opinion is thats the need to make a better viewer and way faster download.</p>
<p>Because most wont even touch it because of just that annoying fact.</p>
]]></content:encoded>
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		<title>By: Mark C</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194084</link>
		<dc:creator><![CDATA[Mark C]]></dc:creator>
		<pubDate>Wed, 23 Sep 2009 16:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194084</guid>
		<description><![CDATA[Sounds a lot like what Kaneva has been trying (and *utterly* failing) to do for years with the Star Platform they keep promising to release to other developers.  So far, after four or five years,  they&#039;ve managed to create a little mall, a third-rate city and a lame Turner/CNN presence.  And that&#039;s using professional developers who actually created the platform.

I hope  Blue Mars&#039; platform/tools turn out to be more useful.]]></description>
		<content:encoded><![CDATA[<p>Sounds a lot like what Kaneva has been trying (and *utterly* failing) to do for years with the Star Platform they keep promising to release to other developers.  So far, after four or five years,  they&#8217;ve managed to create a little mall, a third-rate city and a lame Turner/CNN presence.  And that&#8217;s using professional developers who actually created the platform.</p>
<p>I hope  Blue Mars&#8217;platform/tools turn out to be more useful.</p>
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		<title>By: Geo Meek</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194083</link>
		<dc:creator><![CDATA[Geo Meek]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 04:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194083</guid>
		<description><![CDATA[I got the call and downloaded something like a Gig or vary close to it, never got it working, the overhead is way to high for most people to use. Time to go back to school Blu Mars.]]></description>
		<content:encoded><![CDATA[<p>I got the call and downloaded something like a Gig or vary close to it, never got it working, the overhead is way to high for most people to use. Time to go back to school Blu Mars.</p>
]]></content:encoded>
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		<title>By: Virtual world</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194082</link>
		<dc:creator><![CDATA[Virtual world]]></dc:creator>
		<pubDate>Fri, 11 Sep 2009 18:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194082</guid>
		<description><![CDATA[This seems like an interesting platform to watch. Questions remains who is going to make all that content to put in there, that is really a big question mark. It takes huge amounts of time and skill to produce content so I wonder who is going to make all of that.]]></description>
		<content:encoded><![CDATA[<p>This seems like an interesting platform to watch. Questions remains who is going to make all that content to put in there, that is really a big question mark. It takes huge amounts of time and skill to produce content so I wonder who is going to make all of that.</p>
]]></content:encoded>
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		<title>By: Alexis Stapovic</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194081</link>
		<dc:creator><![CDATA[Alexis Stapovic]]></dc:creator>
		<pubDate>Tue, 08 Sep 2009 09:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194081</guid>
		<description><![CDATA[holy cow., i got onto the beta test for blue mars.  my dear god it makes my computer lag.  it runs so so so slowly.  and my computer isnt opld.  AND i have a giant whopping internet connestion.

The avatar facial graphics(skins) could use some serious work.. the lips are scary.  the fluidity of the animation is nice.  im not even getting into the hair other than to say NO.  Once the lag gets worked out i can see this being a very very beautiful platform, though  lack of user generated content is depressing]]></description>
		<content:encoded><![CDATA[<p>holy cow., i got onto the beta test for blue mars.  my dear god it makes my computer lag.  it runs so so so slowly.  and my computer isnt opld.  AND i have a giant whopping internet connestion.</p>
<p>The avatar facial graphics(skins) could use some serious work.. the lips are scary.  the fluidity of the animation is nice.  im not even getting into the hair other than to say NO.  Once the lag gets worked out i can see this being a very very beautiful platform, though  lack of user generated content is depressing</p>
]]></content:encoded>
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		<title>By: SLENZ Update, No 133, September 01, 2009 &#171; Second Life Education in New Zealand</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194080</link>
		<dc:creator><![CDATA[SLENZ Update, No 133, September 01, 2009 &#171; Second Life Education in New Zealand]]></dc:creator>
		<pubDate>Tue, 01 Sep 2009 04:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194080</guid>
		<description><![CDATA[[...] Mars 2150, which  describes itself as the third generation of virtual worlds (also here) and like Linden Labs is based in San Francisco,  has already secured joint ventures with numerous [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Mars 2150, which  describes itself as the third generation of virtual worlds (also here) and like Linden Labs is based in San Francisco,  has already secured joint ventures with numerous [...]</p>
]]></content:encoded>
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		<title>By: Neo Smirnov</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194079</link>
		<dc:creator><![CDATA[Neo Smirnov]]></dc:creator>
		<pubDate>Sun, 30 Aug 2009 17:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194079</guid>
		<description><![CDATA[This seems an amazing accomplishment. I am nosing around the net and reading all i can about this project untill my email comes to enable me to try the beta on this project. Keep up the pounding on getting the beta out and here&#039;s to the future ;-)]]></description>
		<content:encoded><![CDATA[<p>This seems an amazing accomplishment. I am nosing around the net and reading all i can about this project untill my email comes to enable me to try the beta on this project. Keep up the pounding on getting the beta out and here&#8217;s to the future ;-)</p>
]]></content:encoded>
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	<item>
		<title>By: olive farmer</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194078</link>
		<dc:creator><![CDATA[olive farmer]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 16:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194078</guid>
		<description><![CDATA[i hope the truth hurts my friend and i have been trying to download blue mars2150 since july 2009 and we still get leave your e-mail and we will get in touch well i think you are a load of hot air and if and when it ever comes out i hope u all enjoy it but as for me i will make sure everyone i meet will know that you are great comedians and liars]]></description>
		<content:encoded><![CDATA[<p>i hope the truth hurts my friend and i have been trying to download blue mars2150 since july 2009 and we still get leave your e-mail and we will get in touch well i think you are a load of hot air and if and when it ever comes out i hope u all enjoy it but as for me i will make sure everyone i meet will know that you are great comedians and liars</p>
]]></content:encoded>
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	<item>
		<title>By: Iria</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194077</link>
		<dc:creator><![CDATA[Iria]]></dc:creator>
		<pubDate>Wed, 24 Jun 2009 03:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194077</guid>
		<description><![CDATA[Virtual worlds can be a lot of fun. We&#039;ve enjoyed our visits to Second Life and look forward to exploring Blue Mars 2150. Keeping eyes on the news and the possibility of a compatible business model for our work.]]></description>
		<content:encoded><![CDATA[<p>Virtual worlds can be a lot of fun. We&#8217;ve enjoyed our visits to Second Life and look forward to exploring Blue Mars 2150. Keeping eyes on the news and the possibility of a compatible business model for our work.</p>
]]></content:encoded>
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	<item>
		<title>By: Ted</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194076</link>
		<dc:creator><![CDATA[Ted]]></dc:creator>
		<pubDate>Sat, 18 Apr 2009 17:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194076</guid>
		<description><![CDATA[One thing about open source... just because you can build a copy of an original idea doesn&#039;t make it legal.]]></description>
		<content:encoded><![CDATA[<p>One thing about open source&#8230; just because you can build a copy of an original idea doesn&#8217;t make it legal.</p>
]]></content:encoded>
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	<item>
		<title>By: Bob</title>
		<link>http://gigaom.com/2008/02/19/blue-mars-second-life-with-pro-level-content/#comment-194075</link>
		<dc:creator><![CDATA[Bob]]></dc:creator>
		<pubDate>Wed, 08 Apr 2009 22:13:26 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=11548#comment-194075</guid>
		<description><![CDATA[Henk Rogers... Oh you mean the guy that tried to shut down all the open source clones of Tetris with baseless legal threats?

I&#039;ll be running right over to work with that guy.  He seems like a real class act.]]></description>
		<content:encoded><![CDATA[<p>Henk Rogers&#8230; Oh you mean the guy that tried to shut down all the open source clones of Tetris with baseless legal threats?</p>
<p>I&#8217;ll be running right over to work with that guy.  He seems like a real class act.</p>
]]></content:encoded>
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