Does Portal’s Success Presage Game Industry Shift?

Wagner James Au, Thursday, January 31, 2008 at 7:00 PM PT Comments (7)

portal.jpgThe developers of Portal, the bestselling multiplatform game released last year, have confirmed they will be adding to it — though no details were provided because the details are still being worked out. A tremendously popular title with hardcore gamers, such an announcement would typically come as no surprise, except that Portal is basically a non-violent, low-budget puzzle game that takes about 5 to 8 hours to play, and features a folk rock song. In other words, a crossover-casual game, the kind of thing you could easily get your girlfriend or even your mom to enjoy (if they can stomach the vertigo of getting past obstacles by teleporting around them, that is).

In other words, forget Halo 3 or Call of Duty 4: Despite a dearth of guns to shoot or galaxies to save, and its unavailability on the casual game platform of the Wii, Portal is easily the most beloved 2007 title for gamers. Especially judging by the vast ecology of tribute machinima and YouTube covers of “Still Alive,” the game’s surprisingly sweet theme song from geek troubadour Jonathan Coulton.

Given that it was widely downloaded on Steam, the proprietary game delivery service of Portal developer Valve, it’s hard to get exact unit sales. From a business point of view, however, its profit margin is easily better than AAA hardcore titles that require tens of millions to develop — by contrast, Valve developed Portal’s gameplay from a freeware indie title made by some college kids the company subsequently hired, adding a quirky storyline and a series of puzzles with gradually increasing difficulty. “I think part of the reason we are doing episodic releases and smaller content releases is to allow us to take some of the risk out of the schedule and instead put it into the gameplay,” Valve’s Gabe Newell once explained in an interview.

It’s a smart, economical business model, and with Portal’s success, you have to think other developers are taking notice. Down the road, expect to see more low-budget crossover games sneaking onto shelves in a hardcore gamer package — hopefully with more singing from Jonathan Coulton.

Image Credit: ValveSoftware.com.

7 comments so far

January 31st, 2008
8:16 PM PT
Disco said:

Yes, we get it, you think casual games will be big. Is there a reason to keep writing about it over and over?

February 1st, 2008
1:05 AM PT
Andreas said:

There is even a more casual version of Portal, and Valve doesn’t seem to mind.

http://www.multigames.com/game/Portal_The_Flash_Version-kshavRlq

And I think there is a reason to keep writing about it, because it is a revolution and so many people both in the industry and in media still don’t get it.

February 4th, 2008
8:14 AM PT
Mansoor said:

Portal was packaged with Orange Box. Does not the value of the package make it easier for the gamer to part with their dough. And doesn’t that have a bearing on their profit margin?

Without benefiting from the joint marketing and the sweetened deal of Orange Box box, would portal have sold as well?

February 4th, 2008
8:43 AM PT

[...] tener en cuenta que a través de la plataforma Steam ha tenido una muy buena acogida). Este hecho, como bien apuntan en GigaOM, deja patente que con una pequeña inversión a nivel económico se pueden obtener grandes [...]

February 4th, 2008
1:26 PM PT

[...] one of the best games made in the last decade. So much, in fact, that Wagner James Au over at GigaOM is theorizing that it could lead to an industry [...]

February 4th, 2008
2:32 PM PT

[...] writer Wagner James Au has gone and put into words what we were all thinking anyway - that Portal, widely regarded as 2007’s Game Of The Year, [...]

February 6th, 2008
10:01 PM PT

[...] Does Portal’s Success Presage Game Industry Shift? - GigaOM yay!!! more Portal.. maybe the Cake wasn’t a lie after all?! (tags: portal gaming) [...]

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