<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:go='http://ns.gigaom.com/'
xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Top-Selling Video Games Show Growing Casual/Crossover Trend</title>
	<atom:link href="http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/</link>
	<description></description>
	<lastBuildDate>Fri, 10 Feb 2012 23:14:10 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Game design &#8211; Just a game or invading our real world.</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192062</link>
		<dc:creator><![CDATA[Game design &#8211; Just a game or invading our real world.]]></dc:creator>
		<pubDate>Sat, 27 Mar 2010 01:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192062</guid>
		<description><![CDATA[&lt;p&gt;[...] acquisition to billions of dollars in revenue generated by WiiFit and Guitar Hero, he talks about how the new games are essentially “psychological tricks.” For instance, Club Penguin offered everything free, [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] acquisition to billions of dollars in revenue generated by WiiFit and Guitar Hero, he talks about how the new games are essentially “psychological tricks.” For instance, Club Penguin offered everything free, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Video: Reality TV, iPhone &#38; The Future of Technology &#8212; Why it&#8217;s All a Game &#8211; GigaOM</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192061</link>
		<dc:creator><![CDATA[Video: Reality TV, iPhone &#38; The Future of Technology &#8212; Why it&#8217;s All a Game &#8211; GigaOM]]></dc:creator>
		<pubDate>Tue, 23 Feb 2010 03:21:48 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192061</guid>
		<description><![CDATA[&lt;p&gt;[...] acquisition to billions of dollars in revenue generated by WiiFit and Guitar Hero, he talks about how the new games are essentially &#8220;psychological tricks.&#8221; For instance Club Penguin offered free [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] acquisition to billions of dollars in revenue generated by WiiFit and Guitar Hero, he talks about how the new games are essentially &#8220;psychological tricks.&#8221; For instance Club Penguin offered free [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: john</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192060</link>
		<dc:creator><![CDATA[john]]></dc:creator>
		<pubDate>Mon, 20 Oct 2008 09:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192060</guid>
		<description><![CDATA[ermm you do just realise you called smash bros and guitar hero casual games? despite them both being generally known as hardcore games (smash bros with multiplayer and GH in hard/expert modes)

a game having a theme aimed at teenagers doesnt make it hardcore anyway :P

thats like saying any game with &quot;cute&quot; graphics is for kids/casual gamers :P]]></description>
		<content:encoded><![CDATA[<p>ermm you do just realise you called smash bros and guitar hero casual games? despite them both being generally known as hardcore games (smash bros with multiplayer and GH in hard/expert modes)</p>
<p>a game having a theme aimed at teenagers doesnt make it hardcore anyway :P</p>
<p>thats like saying any game with &#8220;cute&#8221; graphics is for kids/casual gamers :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Junior</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192059</link>
		<dc:creator><![CDATA[Junior]]></dc:creator>
		<pubDate>Tue, 17 Jun 2008 20:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192059</guid>
		<description><![CDATA[I feel good to know that the casual gamer has overtaken the hard core gamer,at least it would mean less violence and the likes.]]></description>
		<content:encoded><![CDATA[<p>I feel good to know that the casual gamer has overtaken the hard core gamer,at least it would mean less violence and the likes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sonny</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192058</link>
		<dc:creator><![CDATA[Sonny]]></dc:creator>
		<pubDate>Sun, 11 May 2008 20:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192058</guid>
		<description><![CDATA[COD4 got my attention and here is why. War is hell, but unless you experience it, there’s no way you can ever know if this statement is truth or hypercrap. If war is anything like what is experienced in Call of Duty 4: Modern then war is worse than hell. The long-awaited COD4, the true IW follow-up to the excellent Call of Duty 2,is a jarring, intense, and gripping take on war in the new millennia. The enemies are smarter, the weapons are deadlier, and there are far too many grenades and RPGs. COD4 will shake loose your fillings and have you begging for more. I did!
Thanks for sharing]]></description>
		<content:encoded><![CDATA[<p>COD4 got my attention and here is why. War is hell, but unless you experience it, there’s no way you can ever know if this statement is truth or hypercrap. If war is anything like what is experienced in Call of Duty 4: Modern then war is worse than hell. The long-awaited COD4, the true IW follow-up to the excellent Call of Duty 2,is a jarring, intense, and gripping take on war in the new millennia. The enemies are smarter, the weapons are deadlier, and there are far too many grenades and RPGs. COD4 will shake loose your fillings and have you begging for more. I did!<br />
Thanks for sharing</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonas H.</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192057</link>
		<dc:creator><![CDATA[Jonas H.]]></dc:creator>
		<pubDate>Fri, 09 May 2008 14:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192057</guid>
		<description><![CDATA[I see that gaming industry is really big and growing yearly.

It is just sad that some firms dominate the market and independent creators are left out. If you do not have money, you do not have marketing and there is no financial succes.]]></description>
		<content:encoded><![CDATA[<p>I see that gaming industry is really big and growing yearly.</p>
<p>It is just sad that some firms dominate the market and independent creators are left out. If you do not have money, you do not have marketing and there is no financial succes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ubisoft paving the way for hardcore Wii titles - My Wii News</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192056</link>
		<dc:creator><![CDATA[Ubisoft paving the way for hardcore Wii titles - My Wii News]]></dc:creator>
		<pubDate>Thu, 14 Feb 2008 11:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192056</guid>
		<description><![CDATA[&lt;p&gt;[...] who&#8217;s Assassin&#8217;s Creed was the ninth best selling game in 2007 — selling 1.87 units for the Xbox 360 alone — is also the developer behind the Wii-exclusive No [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] who&#8217;s Assassin&#8217;s Creed was the ninth best selling game in 2007 — selling 1.87 units for the Xbox 360 alone — is also the developer behind the Wii-exclusive No [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#187; Blog Archive &#187; Tendance durable du jeu occasionnel</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192055</link>
		<dc:creator><![CDATA[&#187; Blog Archive &#187; Tendance durable du jeu occasionnel]]></dc:creator>
		<pubDate>Mon, 04 Feb 2008 15:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192055</guid>
		<description><![CDATA[&lt;p&gt;[...] les deux types de publics, notamment grâce aux services en ligne. Ceci est particulièrement visible dans les ventes de l&#8217;année 2007 aux Etats-Unis. Si Halo 3 et Call of Duty 4, titres [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] les deux types de publics, notamment grâce aux services en ligne. Ceci est particulièrement visible dans les ventes de l&#8217;année 2007 aux Etats-Unis. Si Halo 3 et Call of Duty 4, titres [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Does Portal&#8217;s Success Presage Game Industry Shift? - GigaOM</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192054</link>
		<dc:creator><![CDATA[Does Portal&#8217;s Success Presage Game Industry Shift? - GigaOM]]></dc:creator>
		<pubDate>Fri, 01 Feb 2008 03:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192054</guid>
		<description><![CDATA[&lt;p&gt;[...] other words, forget Halo 3 or Call of Duty 4: Despite a dearth of guns to shoot or galaxies to save, and its unavailability on the casual game [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] other words, forget Halo 3 or Call of Duty 4: Despite a dearth of guns to shoot or galaxies to save, and its unavailability on the casual game [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tina Anderson</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192053</link>
		<dc:creator><![CDATA[Tina Anderson]]></dc:creator>
		<pubDate>Thu, 31 Jan 2008 15:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192053</guid>
		<description><![CDATA[&lt;p&gt;The video game industry has really grown to new heights that I never thought possible, especially in the last five years. I have seen stories of everyone from little kids to senior citizens getting really into gaming now, especially with the Wii coming to the forefront and providing some physical activity for parents who were concerned about their children&#039;s sedentary lifestyle or for seniors or need to be more active. I consider myself a casual gamer, but if there is any game I am a hardcore follower of it&#039;s the Madden series. I think there is a lot to be said for the sports fans who play video games but aren&#039;t really hardcore gamers. They really push the Madden and NCAA games into the top ten sellers list.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>The video game industry has really grown to new heights that I never thought possible, especially in the last five years. I have seen stories of everyone from little kids to senior citizens getting really into gaming now, especially with the Wii coming to the forefront and providing some physical activity for parents who were concerned about their children&#8217;s sedentary lifestyle or for seniors or need to be more active. I consider myself a casual gamer, but if there is any game I am a hardcore follower of it&#8217;s the Madden series. I think there is a lot to be said for the sports fans who play video games but aren&#8217;t really hardcore gamers. They really push the Madden and NCAA games into the top ten sellers list.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Is the Videogame Industry Recession Proof? &#171; BlogCampaigning</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192052</link>
		<dc:creator><![CDATA[Is the Videogame Industry Recession Proof? &#171; BlogCampaigning]]></dc:creator>
		<pubDate>Mon, 28 Jan 2008 16:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192052</guid>
		<description><![CDATA[&lt;p&gt;[...] there you have it: Games are a safe bet in these uncertain times (thank you casual gamers!). What I would really like to know though is how the game business developed since the [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] there you have it: Games are a safe bet in these uncertain times (thank you casual gamers!). What I would really like to know though is how the game business developed since the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dimitrios Matsoulis</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192051</link>
		<dc:creator><![CDATA[Dimitrios Matsoulis]]></dc:creator>
		<pubDate>Mon, 28 Jan 2008 13:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192051</guid>
		<description><![CDATA[&lt;p&gt;Each year&#039;s results can vary according to heats of releases from the developers. There are certainly game themes that are saturated, like for example driving games. Online games are definitely going to grow but the action packed in what we call &quot;hardcore&quot; gaming is not going to go away. Overall, it great to see video gaming evolve.
http://electronrun.wordpress.com/&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Each year&#8217;s results can vary according to heats of releases from the developers. There are certainly game themes that are saturated, like for example driving games. Online games are definitely going to grow but the action packed in what we call &#8220;hardcore&#8221; gaming is not going to go away. Overall, it great to see video gaming evolve.<br />
<a href="http://electronrun.wordpress.com/" rel="nofollow">http://electronrun.wordpress.com/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ashi Kacheria</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192050</link>
		<dc:creator><![CDATA[Ashi Kacheria]]></dc:creator>
		<pubDate>Mon, 28 Jan 2008 06:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192050</guid>
		<description><![CDATA[&lt;p&gt;Online games have been expanding like nothing on the Internet.
Many new online gaming sites have come up.
Even I&#039;m a big sucker of online games. They are susually easy on systems, have a light theme and can be interesting without getting addictive.&lt;/p&gt;

&lt;p&gt;Some of the latest that I came across are from Zapak.com.. Zapak is promising to give away free cash to the people who play one of the 30 cash games. (Not cash prizes for winning the game, but to anyone who plays the game) . Just loved the way they have structured the games in this category.&lt;/p&gt;

&lt;p&gt;Here is the link&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.zapak.com/tgthome.zpk?utm_source=b&quot; rel=&quot;nofollow&quot;&gt; http://www.zapak.com/tgthome.zpk?utm_source=b&lt;/a&gt;&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Online games have been expanding like nothing on the Internet.<br />
Many new online gaming sites have come up.<br />
Even I&#8217;m a big sucker of online games. They are susually easy on systems, have a light theme and can be interesting without getting addictive.</p>
<p>Some of the latest that I came across are from Zapak.com.. Zapak is promising to give away free cash to the people who play one of the 30 cash games. (Not cash prizes for winning the game, but to anyone who plays the game) . Just loved the way they have structured the games in this category.</p>
<p>Here is the link</p>
<p><a href="http://www.zapak.com/tgthome.zpk?utm_source=b" rel="nofollow"> </a><a href="http://www.zapak.com/tgthome.zpk?utm_source=b" rel="nofollow">http://www.zapak.com/tgthome.zpk?utm_source=b</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robin</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192049</link>
		<dc:creator><![CDATA[Robin]]></dc:creator>
		<pubDate>Sat, 26 Jan 2008 23:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192049</guid>
		<description><![CDATA[&lt;p&gt;Yes, which is why I said &quot;The trait shared by most of the top selling games (of any year) is that they can be approached in different ways by players with different levels of expertise and available time.&quot;&lt;/p&gt;

&lt;p&gt;Universal appeal has always been the best way to achieve breakout commercial success in games. Just look at The Sims, Tetris, GTA, Madden, and pretty much all of Nintendo&#039;s long-running franchises. I am pointing out that this is not a new development, and that it&#039;s meaningless to divide games into mutually exclusive &#039;hardcode&#039; and &#039;casual&#039; camps.&lt;/p&gt;

&lt;p&gt;As for Battlefield Heroes, I take your point, but think the article&#039;s wording is poorly chosen. Halo 3 and COD4 sold something in the region of 7m units each last year (and I assume The Orange Box would be somewhere in the lists above if digital purchase was being counted) - there&#039;s no shortage of an audience for online FPS games, the issue is more that EA have nothing in the category that can compete at full price, especially if it&#039;s going to be full of Riccitiello-ware*.&lt;/p&gt;

&lt;p&gt;*(n.: &#039;Exciting&#039; new ways to skim more money from consumers after purchase, via downloadable content that should be included by default, gratuitous advertising and branding, subscription fees and micropayments. Recently used to ruin Hellgate: London.)&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Yes, which is why I said &#8220;The trait shared by most of the top selling games (of any year) is that they can be approached in different ways by players with different levels of expertise and available time.&#8221;</p>
<p>Universal appeal has always been the best way to achieve breakout commercial success in games. Just look at The Sims, Tetris, GTA, Madden, and pretty much all of Nintendo&#8217;s long-running franchises. I am pointing out that this is not a new development, and that it&#8217;s meaningless to divide games into mutually exclusive &#8216;hardcode&#8217; and &#8216;casual&#8217; camps.</p>
<p>As for Battlefield Heroes, I take your point, but think the article&#8217;s wording is poorly chosen. Halo 3 and COD4 sold something in the region of 7m units each last year (and I assume The Orange Box would be somewhere in the lists above if digital purchase was being counted) &#8211; there&#8217;s no shortage of an audience for online FPS games, the issue is more that EA have nothing in the category that can compete at full price, especially if it&#8217;s going to be full of Riccitiello-ware*.</p>
<p>*(n.: &#8216;Exciting&#8217; new ways to skim more money from consumers after purchase, via downloadable content that should be included by default, gratuitous advertising and branding, subscription fees and micropayments. Recently used to ruin Hellgate: London.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: obo</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192048</link>
		<dc:creator><![CDATA[obo]]></dc:creator>
		<pubDate>Sat, 26 Jan 2008 05:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192048</guid>
		<description><![CDATA[&lt;p&gt;&quot;These are all games that take a substantial time investment to experience fully.&quot;&lt;/p&gt;

&lt;p&gt;Depends on who you are. For a hardcore gamer, yeah, all three games have subtleties and pretty high difficulty ceilings and/or masses of unlockable content to reward that substantial time investment. For a casual gamer, all have pick-up-and-play appeal, either in the gameplay or the aesthetic.&lt;/p&gt;

&lt;p&gt;For Galaxy, it&#039;s fun for two non-gamers to team up and play through a few levels on co-op. The main timesinks are in collecting everything, but it&#039;s not required to progress.&lt;/p&gt;

&lt;p&gt;For Kingdom Hearts, it&#039;s fun for a hardcore Disney fan to just interact with familiar worlds and characters. The basic combat to just progress through the story isn&#039;t difficult; again, it&#039;s the feats required to complete a collection that appeal to hardcore gamers.&lt;/p&gt;

&lt;p&gt;And for Guitar Hero, sure, you can sink weeks of intense concentration while trying to 5-star everything on Expert. But I&#039;d venture that most people playing it are sinking an hour or two a week pretending to be a rock star on Easy or Medium. This is even more true with Rock Band.&lt;/p&gt;

&lt;p&gt;And how&#039;d they come to the conclusion that Battlefield Heroes is a more family-friendly game (&#039;more&#039; being the keyword here — not necessarily kids, but outside the core male 18-24 demo)? Probably by reading the Battlefield Heroes Web site:
&quot;It&#039;s a fun cartoon-style shooter which caters to players of all skill levels – easy to pick up and play, but with deep character development.&quot;&lt;/p&gt;

&lt;p&gt;It&#039;s not aimed at the existing online shooter audience. They want older gamers and less-skilled, time-cramped gamers who value style and value over skill and bragging rights.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>&#8220;These are all games that take a substantial time investment to experience fully.&#8221;</p>
<p>Depends on who you are. For a hardcore gamer, yeah, all three games have subtleties and pretty high difficulty ceilings and/or masses of unlockable content to reward that substantial time investment. For a casual gamer, all have pick-up-and-play appeal, either in the gameplay or the aesthetic.</p>
<p>For Galaxy, it&#8217;s fun for two non-gamers to team up and play through a few levels on co-op. The main timesinks are in collecting everything, but it&#8217;s not required to progress.</p>
<p>For Kingdom Hearts, it&#8217;s fun for a hardcore Disney fan to just interact with familiar worlds and characters. The basic combat to just progress through the story isn&#8217;t difficult; again, it&#8217;s the feats required to complete a collection that appeal to hardcore gamers.</p>
<p>And for Guitar Hero, sure, you can sink weeks of intense concentration while trying to 5-star everything on Expert. But I&#8217;d venture that most people playing it are sinking an hour or two a week pretending to be a rock star on Easy or Medium. This is even more true with Rock Band.</p>
<p>And how&#8217;d they come to the conclusion that Battlefield Heroes is a more family-friendly game (&#8216;more&#8217; being the keyword here — not necessarily kids, but outside the core male 18-24 demo)? Probably by reading the Battlefield Heroes Web site:<br />
&#8220;It&#8217;s a fun cartoon-style shooter which caters to players of all skill levels – easy to pick up and play, but with deep character development.&#8221;</p>
<p>It&#8217;s not aimed at the existing online shooter audience. They want older gamers and less-skilled, time-cramped gamers who value style and value over skill and bragging rights.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robin</title>
		<link>http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192047</link>
		<dc:creator><![CDATA[Robin]]></dc:creator>
		<pubDate>Fri, 25 Jan 2008 10:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2008/01/24/top-selling-video-games-show-growing-casualcrossover-trend/#comment-192047</guid>
		<description><![CDATA[&lt;p&gt;Wait, so Super Mario Galaxy isn&#039;t a hardcore game? Or Kingdom Hearts, or Guitar Hero? These are all games that take a substantial time investment to experience fully. The trait shared by most of the top selling games (of any year) is that they can be approached in different ways by players with different levels of expertise and available time.&lt;/p&gt;

&lt;p&gt;The whole &#039;casual/hardcore&#039; demarcation is really only useful as shorthand for explaining games to the less media-literate and breaks down under scrutiny.&lt;/p&gt;

&lt;p&gt;I&#039;ve no idea how came to the conclusion that Battlefield Heroes is intended to be &quot;family-friendly&quot;. It is a vehicle for selling ads to the existing online shooter audience.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Wait, so Super Mario Galaxy isn&#8217;t a hardcore game? Or Kingdom Hearts, or Guitar Hero? These are all games that take a substantial time investment to experience fully. The trait shared by most of the top selling games (of any year) is that they can be approached in different ways by players with different levels of expertise and available time.</p>
<p>The whole &#8216;casual/hardcore&#8217; demarcation is really only useful as shorthand for explaining games to the less media-literate and breaks down under scrutiny.</p>
<p>I&#8217;ve no idea how came to the conclusion that Battlefield Heroes is intended to be &#8220;family-friendly&#8221;. It is a vehicle for selling ads to the existing online shooter audience.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

