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	<title>Comments on: My 2008 Gaming and Online Worlds Predictions</title>
	<atom:link href="http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/</link>
	<description>The Business of Technology</description>
	<pubDate>Thu, 04 Dec 2008 03:51:58 +0000</pubDate>
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		<title>By: Eric Martindale</title>
		<link>http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-857453</link>
		<dc:creator>Eric Martindale</dc:creator>
		<pubDate>Mon, 21 Jan 2008 20:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-857453</guid>
		<description>&lt;p&gt;Our hopes are that we undercut Gaia's niche markets as a &lt;a href="http://www.roleplaygateway.com" rel="nofollow"&gt;role playing forum&lt;/a&gt;!  We fully support Gaia in their new media ventures, but they need some help in the niches. That's where &lt;a href="http://www.roleplaygateway.com" rel="nofollow"&gt;Role Playing Games by RolePlayGateway&lt;/a&gt; are going to come in... you watch. :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Our hopes are that we undercut Gaia&#8217;s niche markets as a <a href="http://www.roleplaygateway.com" rel="nofollow">role playing forum</a>!  We fully support Gaia in their new media ventures, but they need some help in the niches. That&#8217;s where <a href="http://www.roleplaygateway.com" rel="nofollow">Role Playing Games by RolePlayGateway</a> are going to come in&#8230; you watch. :)</p>
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		<title>By: MySpace Creating a Game Portal - GigaOM</title>
		<link>http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-849828</link>
		<dc:creator>MySpace Creating a Game Portal - GigaOM</dc:creator>
		<pubDate>Mon, 14 Jan 2008 17:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-849828</guid>
		<description>&lt;p&gt;[...]  Social networking site MySpace says it&#8217;s planing to launch a game portal. Casual gaming is a popular activity, with tons of competition. There are independents with their own web sites, those creating [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...]  Social networking site MySpace says it&#8217;s planing to launch a game portal. Casual gaming is a popular activity, with tons of competition. There are independents with their own web sites, those creating [...]</p>
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		<title>By: Vorhersagen für 2008 &#124; Ergründet</title>
		<link>http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-819082</link>
		<dc:creator>Vorhersagen für 2008 &#124; Ergründet</dc:creator>
		<pubDate>Mon, 31 Dec 2007 16:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-819082</guid>
		<description>&lt;p&gt;[...] GIGAOM: [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] GIGAOM: [...]</p>
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		<title>By: Web Worker Daily &#187; Archive 8 Web Worker Wishes for 2008 &#171;</title>
		<link>http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-814484</link>
		<dc:creator>Web Worker Daily &#187; Archive 8 Web Worker Wishes for 2008 &#171;</dc:creator>
		<pubDate>Sat, 29 Dec 2007 16:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-814484</guid>
		<description>&lt;p&gt;[...] 2008 Gaming and Online Worlds Predictions [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] 2008 Gaming and Online Worlds Predictions [...]</p>
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		<title>By: Matt</title>
		<link>http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-814435</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 29 Dec 2007 16:16:13 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-814435</guid>
		<description>&lt;p&gt;The Wii is an interesting experiment and real-world test case as to what it might take to create a "mainstream gaming market".  But it doesn't exist today, and the Wii isn't going to make one.
There's my prediction.  Is it based on any hard or real stats?  No.  But that's what we do here, isn't it?&lt;/p&gt;

&lt;p&gt;I understand that you're trying to make some broad and bold predictions, but seriously, use some accurate and RELEVANT statistics to backup your arguments.&lt;/p&gt;

&lt;p&gt;I think you could have a pretty strong argument here, but you're certainly not making it.  Your argument appears to be (correct me if I'm mistaken):
3rd party developers (software/hardware/services) will base their product decisions on the number of purchased consoles.&lt;/p&gt;

&lt;p&gt;You don't think that 3rd party developers use anything else?
Attachment rates: There are SIGNIFICANT differences in attachment rates between the Wii and the 360/PS3 that you are completely ignoring.
Audience demographics: The Wii's broader market appeal also means that your audience has a wider array of interests.  Most games won't appeal to ALL of them, only to a subset.  360/PS3 audiences are more well-defined and easier for a developer to target.
Game cost/unit: I confess I don't know how much the 3rd party developer pays to each of the major console makers.  I do know that Wii games sell for less (they purchased the Wii for less, they expect the games to cost less).
Game development costs: This has to be significantly lower for a Wii-exclusive game, although I suspect that equation changes for multiplatform titles (e.g. 360/PC).
(to name a few.  Basically - how many units will we sell, how much will we spend to develop/market, and how much margin?  and very importantly, how accurately can we predict this outcome?)&lt;/p&gt;

&lt;p&gt;In other words, there is no magic tipping point based on the number of consoles sold, because 3rd party developers are (generally) a little smarter than this.&lt;/p&gt;

&lt;p&gt;So - again, the Wii is doing a great job of showing the potential of mass-market game design.  And the 360, while trying to make some moves in that direction, is so far doing a poor job of broadening it's appeal (Arcade Edition?  Please).  But they are far from out of the game.&lt;/p&gt;

&lt;p&gt;In any event, I've done a poor job of backing up my points with real stats either.  Then again, I'm not getting paid for any of this.&lt;/p&gt;

&lt;p&gt;I would really enjoy reading a more thoughtful and well-researched post from you on this same topic.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The Wii is an interesting experiment and real-world test case as to what it might take to create a &#8220;mainstream gaming market&#8221;.  But it doesn&#8217;t exist today, and the Wii isn&#8217;t going to make one.<br />
There&#8217;s my prediction.  Is it based on any hard or real stats?  No.  But that&#8217;s what we do here, isn&#8217;t it?</p>
<p>I understand that you&#8217;re trying to make some broad and bold predictions, but seriously, use some accurate and RELEVANT statistics to backup your arguments.</p>
<p>I think you could have a pretty strong argument here, but you&#8217;re certainly not making it.  Your argument appears to be (correct me if I&#8217;m mistaken):<br />
3rd party developers (software/hardware/services) will base their product decisions on the number of purchased consoles.</p>
<p>You don&#8217;t think that 3rd party developers use anything else?<br />
Attachment rates: There are SIGNIFICANT differences in attachment rates between the Wii and the 360/PS3 that you are completely ignoring.<br />
Audience demographics: The Wii&#8217;s broader market appeal also means that your audience has a wider array of interests.  Most games won&#8217;t appeal to ALL of them, only to a subset.  360/PS3 audiences are more well-defined and easier for a developer to target.<br />
Game cost/unit: I confess I don&#8217;t know how much the 3rd party developer pays to each of the major console makers.  I do know that Wii games sell for less (they purchased the Wii for less, they expect the games to cost less).<br />
Game development costs: This has to be significantly lower for a Wii-exclusive game, although I suspect that equation changes for multiplatform titles (e.g. 360/PC).<br />
(to name a few.  Basically - how many units will we sell, how much will we spend to develop/market, and how much margin?  and very importantly, how accurately can we predict this outcome?)</p>
<p>In other words, there is no magic tipping point based on the number of consoles sold, because 3rd party developers are (generally) a little smarter than this.</p>
<p>So - again, the Wii is doing a great job of showing the potential of mass-market game design.  And the 360, while trying to make some moves in that direction, is so far doing a poor job of broadening it&#8217;s appeal (Arcade Edition?  Please).  But they are far from out of the game.</p>
<p>In any event, I&#8217;ve done a poor job of backing up my points with real stats either.  Then again, I&#8217;m not getting paid for any of this.</p>
<p>I would really enjoy reading a more thoughtful and well-researched post from you on this same topic.</p>
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		<title>By: Matt_</title>
		<link>http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-795758</link>
		<dc:creator>Matt_</dc:creator>
		<pubDate>Sun, 23 Dec 2007 15:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-795758</guid>
		<description>&lt;p&gt;Jim I think Wii will survive once families find services like Gamefly .&lt;/p&gt;

&lt;p&gt;I would never spend $40-$60 for a game that I might not like or play over a  weekend but a Game in the Mail subscrption service will work .the same can be said for Console online services I would rather pay a monthy subscription where I can play a certain amount of games at a time than buying downloadable games I might only play a few times .&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Jim I think Wii will survive once families find services like Gamefly .</p>
<p>I would never spend $40-$60 for a game that I might not like or play over a  weekend but a Game in the Mail subscrption service will work .the same can be said for Console online services I would rather pay a monthy subscription where I can play a certain amount of games at a time than buying downloadable games I might only play a few times .</p>
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		<title>By: Uri L.</title>
		<link>http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-795459</link>
		<dc:creator>Uri L.</dc:creator>
		<pubDate>Sun, 23 Dec 2007 12:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-795459</guid>
		<description>&lt;p&gt;it will be interesting to see how casual gaming platforms will create API's for content integration within games. This could have an immense impact on the digital content (downloads) market, as games provide a strong place of engagement and emotional gain.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>it will be interesting to see how casual gaming platforms will create API&#8217;s for content integration within games. This could have an immense impact on the digital content (downloads) market, as games provide a strong place of engagement and emotional gain.</p>
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		<title>By: Jim Duggan</title>
		<link>http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-794601</link>
		<dc:creator>Jim Duggan</dc:creator>
		<pubDate>Sun, 23 Dec 2007 03:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-794601</guid>
		<description>&lt;p&gt;In the grand scheme of things console sales far from tell the story.  People predicting here clearly have no sight into actual gaming culture.  Everyone has a Wii, they bought it for novelty, and because it was so cheap.  That wore off very quickly and people buy 1 or 2 games a year.  While the 360 has massive turn around with so many great games continually coming out, the live marketplace, extra controllers, charge kits, live service fee, great online service to keep players playing etc.  Everyone above is correct, the Wii is a novelty that has already worn off, sure they can sell consoles, but that's pretty much where it ends..&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>In the grand scheme of things console sales far from tell the story.  People predicting here clearly have no sight into actual gaming culture.  Everyone has a Wii, they bought it for novelty, and because it was so cheap.  That wore off very quickly and people buy 1 or 2 games a year.  While the 360 has massive turn around with so many great games continually coming out, the live marketplace, extra controllers, charge kits, live service fee, great online service to keep players playing etc.  Everyone above is correct, the Wii is a novelty that has already worn off, sure they can sell consoles, but that&#8217;s pretty much where it ends..</p>
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		<title>By: Matt</title>
		<link>http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-794518</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 23 Dec 2007 02:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-794518</guid>
		<description>&lt;p&gt;My Prediction for the Wii is that a Wii Ware developer will come out with a  Ad supported IPTV service and add it as a Wii Channel .The Wii is a trojan horse for Internent TV convergence and it can already play YouTube Videos through the Browser .&lt;/p&gt;

&lt;p&gt;Problem with the Browser is most Mums and Dads are not going to browse the internet on thier TV or see the value of paying $5 for the browser if they already have a computer/s .Also the Wii Browser only supports Flash 7 because Abode wont relese the SDK for Flash 9 so  goes the Kids Sites like Nick.com ,Disney and Cartoon Network wont work  .This also leaves out sites like HULU which would be great on the Wii.&lt;/p&gt;

&lt;p&gt;Flash 9 on the Wii would have many web developers creating sites specifically for the Wii and Wii Remote .&lt;/p&gt;

&lt;p&gt;Personaly I think the Joost Interface is perfectly suited for the Wii but it has been pointed to me by several Joost developers the Wii is too underpowered for any current versions of Joost to work,maybe they need a version of Joost that isnt so resource hungry .&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>My Prediction for the Wii is that a Wii Ware developer will come out with a  Ad supported IPTV service and add it as a Wii Channel .The Wii is a trojan horse for Internent TV convergence and it can already play YouTube Videos through the Browser .</p>
<p>Problem with the Browser is most Mums and Dads are not going to browse the internet on thier TV or see the value of paying $5 for the browser if they already have a computer/s .Also the Wii Browser only supports Flash 7 because Abode wont relese the SDK for Flash 9 so  goes the Kids Sites like Nick.com ,Disney and Cartoon Network wont work  .This also leaves out sites like HULU which would be great on the Wii.</p>
<p>Flash 9 on the Wii would have many web developers creating sites specifically for the Wii and Wii Remote .</p>
<p>Personaly I think the Joost Interface is perfectly suited for the Wii but it has been pointed to me by several Joost developers the Wii is too underpowered for any current versions of Joost to work,maybe they need a version of Joost that isnt so resource hungry .</p>
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		<title>By: Reggie</title>
		<link>http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-794195</link>
		<dc:creator>Reggie</dc:creator>
		<pubDate>Sat, 22 Dec 2007 22:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-794195</guid>
		<description>&lt;p&gt;Unfortunately, you are insane.&lt;/p&gt;

&lt;p&gt;With a severe lack of quality games for the Wii (and 3rd party developers really not enjoying making games for the Wii), this Christmas will be the Wii's last hoorah.  It's hit its peak.  And quite frankly, I don't even enjoy playing my Wii, nor do my friends who bought one in the last year.  Overhyped, under-delivered.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Unfortunately, you are insane.</p>
<p>With a severe lack of quality games for the Wii (and 3rd party developers really not enjoying making games for the Wii), this Christmas will be the Wii&#8217;s last hoorah.  It&#8217;s hit its peak.  And quite frankly, I don&#8217;t even enjoy playing my Wii, nor do my friends who bought one in the last year.  Overhyped, under-delivered.</p>
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		<title>By: Santa</title>
		<link>http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-794045</link>
		<dc:creator>Santa</dc:creator>
		<pubDate>Sat, 22 Dec 2007 20:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-794045</guid>
		<description>&lt;p&gt;Nice article but you know what happens to people who try and predict the future? they fail.&lt;/p&gt;

&lt;p&gt;Who wants a White Playstation 3? cause these things are sexy as.
http://www.play-asia.com/SOap-23-83-6vmj-71-bo-49-en-84-k.html&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Nice article but you know what happens to people who try and predict the future? they fail.</p>
<p>Who wants a White Playstation 3? cause these things are sexy as.<br />
 (<a href="http://www.play-asia.com/SOap-23-83-6vmj-71-bo-49-en-84-k.html" rel="nofollow">link</a>) </p>
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		<title>By: jeremyliew</title>
		<link>http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-793658</link>
		<dc:creator>jeremyliew</dc:creator>
		<pubDate>Sat, 22 Dec 2007 17:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/22/my-2008-gaming-and-online-worlds-predictions/#comment-793658</guid>
		<description>&lt;p&gt;Good post. What do you think of the prospects of the asynchronous MMOGs that are starting to emerge (duels.com, powermanager.com, but also the many Facebook app games like Warbook, Conquest, etc)? I think we're going to see them grow explosively in '08. My thoughts are at http://lsvp.wordpress.com/2007/12/20/games-20-social-gaming-on-facebook/ and at http://lsvp.wordpress.com/2007/11/29/games-20-asynchronous-gaming/&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Good post. What do you think of the prospects of the asynchronous MMOGs that are starting to emerge (duels.com, powermanager.com, but also the many Facebook app games like Warbook, Conquest, etc)? I think we&#8217;re going to see them grow explosively in &#8216;08. My thoughts are at  (<a href="http://lsvp.wordpress.com/2007/12/20/games-20-social-gaming-on-facebook/" rel="nofollow">link</a>)  and at  (<a href="http://lsvp.wordpress.com/2007/11/29/games-20-asynchronous-gaming/" rel="nofollow">link</a>) </p>
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