<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:go='http://ns.gigaom.com/'
xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: What the GameSpot Debacle Means for Tech</title>
	<atom:link href="http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/</link>
	<description></description>
	<lastBuildDate>Sat, 11 Feb 2012 00:50:04 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Crispy Gamer Launches With $8.25M Funding, 1M Uniques - GigaOM</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187325</link>
		<dc:creator><![CDATA[Crispy Gamer Launches With $8.25M Funding, 1M Uniques - GigaOM]]></dc:creator>
		<pubDate>Mon, 27 Oct 2008 04:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187325</guid>
		<description><![CDATA[[...] Arcade and Kotaku. (We saw this most vividly last year, in the gamer outrage that erupted when Gamespot fired their longtime editor Jeff Gerstmann after he panned a game from a major [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Arcade and Kotaku. (We saw this most vividly last year, in the gamer outrage that erupted when Gamespot fired their longtime editor Jeff Gerstmann after he panned a game from a major [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zero Punctuation Equals Millions of Views &#171; NewTeeVee</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187324</link>
		<dc:creator><![CDATA[Zero Punctuation Equals Millions of Views &#171; NewTeeVee]]></dc:creator>
		<pubDate>Fri, 25 Jan 2008 07:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187324</guid>
		<description><![CDATA[&lt;p&gt;[...] recent months, gamers have been buzzing over the controversial firing of longtime Gamespot editor Jeff Gerstmann after he dismissively panned Kane &amp; Lynch, from [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] recent months, gamers have been buzzing over the controversial firing of longtime Gamespot editor Jeff Gerstmann after he dismissively panned Kane &amp; Lynch, from [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187323</link>
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Wed, 12 Dec 2007 21:16:17 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187323</guid>
		<description><![CDATA[&lt;p&gt;&quot;Then again, most of the other negative comments also proceed from a failure to read the included citations.&quot;&lt;/p&gt;

&lt;p&gt;Sadly, this isn&#039;t the case. Most of the other negative comments proceed from &lt;i&gt;your&lt;/i&gt; complete lack of understanding of the games industry.&lt;/p&gt;

&lt;p&gt;I&#039;m fed up with with seeing the &quot;hardcore games are dead&quot; argument appear here, get shot down in flames yet again by well-informed cogently arguing commenters, only to find the same idea reappear a few weeks later.&lt;/p&gt;

&lt;p&gt;Just because you keep saying something &lt;i&gt;doesn&#039;t make it true.&lt;/i&gt;&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>&#8220;Then again, most of the other negative comments also proceed from a failure to read the included citations.&#8221;</p>
<p>Sadly, this isn&#8217;t the case. Most of the other negative comments proceed from <i>your</i> complete lack of understanding of the games industry.</p>
<p>I&#8217;m fed up with with seeing the &#8220;hardcore games are dead&#8221; argument appear here, get shot down in flames yet again by well-informed cogently arguing commenters, only to find the same idea reappear a few weeks later.</p>
<p>Just because you keep saying something <i>doesn&#8217;t make it true.</i></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187322</link>
		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Tue, 11 Dec 2007 18:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187322</guid>
		<description><![CDATA[&lt;p&gt;I wonder if you read your own citations. From the Park Associates survey, &quot;power gamers&quot; make up only 11 percent of the audience but account for nearly one third of the revenue. Do you seriously think that the industry would even consider marginalizing or ignoring their biggest spenders? That&#039;s just asinine.&lt;/p&gt;

&lt;p&gt;On the subject of Gerstmann, this has probably had the highest profile compared to any similar incidents of the past, and it is bound to change the perceptions of more than a few readers, but you are connecting a lot of completely unrelated dots to think that it will somehow completely change the industry.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>I wonder if you read your own citations. From the Park Associates survey, &#8220;power gamers&#8221; make up only 11 percent of the audience but account for nearly one third of the revenue. Do you seriously think that the industry would even consider marginalizing or ignoring their biggest spenders? That&#8217;s just asinine.</p>
<p>On the subject of Gerstmann, this has probably had the highest profile compared to any similar incidents of the past, and it is bound to change the perceptions of more than a few readers, but you are connecting a lot of completely unrelated dots to think that it will somehow completely change the industry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robin</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187321</link>
		<dc:creator><![CDATA[Robin]]></dc:creator>
		<pubDate>Tue, 11 Dec 2007 10:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187321</guid>
		<description><![CDATA[&lt;p&gt;&quot;They do, actually, read the NYT link I included.&quot;&lt;/p&gt;

&lt;p&gt;Compared to movie and music reviews (i.e. greater than zero), which is to be expected as games are more expensive than CDs, DVDs or cinema tickets.&lt;/p&gt;

&lt;p&gt;An effective mainstream media ad campaign for a game will have a vastly greater impact on sales than anything in the specialist press. A compelling premise, an existing fanbase and/or good word of mouth can outweigh any number of sniffy reviews.&lt;/p&gt;

&lt;p&gt;But feel free to ignore the comments from people who&#039;ve worked in games publishing and/or journalism for many years if what they&#039;re saying doesn&#039;t fit your argument.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>&#8220;They do, actually, read the NYT link I included.&#8221;</p>
<p>Compared to movie and music reviews (i.e. greater than zero), which is to be expected as games are more expensive than CDs, DVDs or cinema tickets.</p>
<p>An effective mainstream media ad campaign for a game will have a vastly greater impact on sales than anything in the specialist press. A compelling premise, an existing fanbase and/or good word of mouth can outweigh any number of sniffy reviews.</p>
<p>But feel free to ignore the comments from people who&#8217;ve worked in games publishing and/or journalism for many years if what they&#8217;re saying doesn&#8217;t fit your argument.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: News Cast Live, formerly Mike Thinks News &#187; NewsCast LIVE #151 The Ultra limited edition, just in time for the hollidays</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187320</link>
		<dc:creator><![CDATA[News Cast Live, formerly Mike Thinks News &#187; NewsCast LIVE #151 The Ultra limited edition, just in time for the hollidays]]></dc:creator>
		<pubDate>Tue, 11 Dec 2007 01:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187320</guid>
		<description><![CDATA[&lt;p&gt;[...] finally comment on the Cnet/Gamespot firing of Jeff Gerstmann, apparently/allegedly over Eidos not liking his review of their big holiday game release&#8230;.this one quacks [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] finally comment on the Cnet/Gamespot firing of Jeff Gerstmann, apparently/allegedly over Eidos not liking his review of their big holiday game release&#8230;.this one quacks [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reads of the day &#171; The Big Deal</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187319</link>
		<dc:creator><![CDATA[Reads of the day &#171; The Big Deal]]></dc:creator>
		<pubDate>Mon, 10 Dec 2007 21:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187319</guid>
		<description><![CDATA[&lt;p&gt;[...] GigaOM - What the GameSpot debacle means for tech [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] GigaOM &#8211; What the GameSpot debacle means for tech [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wagner James Au</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187318</link>
		<dc:creator><![CDATA[Wagner James Au]]></dc:creator>
		<pubDate>Mon, 10 Dec 2007 21:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187318</guid>
		<description><![CDATA[&lt;p&gt;&quot;Reviews do not play a significant role in the commercial performance of games.&quot;&lt;/p&gt;

&lt;p&gt;They do, actually, read the NYT link I included.  Then again, most of the other negative comments also proceed from a failure to read the included citations.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>&#8220;Reviews do not play a significant role in the commercial performance of games.&#8221;</p>
<p>They do, actually, read the NYT link I included.  Then again, most of the other negative comments also proceed from a failure to read the included citations.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Slayve</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187317</link>
		<dc:creator><![CDATA[Slayve]]></dc:creator>
		<pubDate>Mon, 10 Dec 2007 17:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187317</guid>
		<description><![CDATA[&lt;p&gt;Previous posters have sufficiently beaten the crap out of Au&#039;s arguments, so I won&#039;t bother. But I do want to point out the somewhat misleading statement that &quot;because hardcore games take tens of millions of dollars to produce, they cost upwards of $60.&quot; Almost ALL games on next-gen consoles cost $60, whether they&#039;re hardcore or not, whether they cost $40 million to develop or $2 million. It is true that publishers justified raising the standard console game price from $50 to $60 by citing the increased cost of developing next-gen games, but once that price point was set they used it for almost all of their games, whether they cost more than last-gen or not.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Previous posters have sufficiently beaten the crap out of Au&#8217;s arguments, so I won&#8217;t bother. But I do want to point out the somewhat misleading statement that &#8220;because hardcore games take tens of millions of dollars to produce, they cost upwards of $60.&#8221; Almost ALL games on next-gen consoles cost $60, whether they&#8217;re hardcore or not, whether they cost $40 million to develop or $2 million. It is true that publishers justified raising the standard console game price from $50 to $60 by citing the increased cost of developing next-gen games, but once that price point was set they used it for almost all of their games, whether they cost more than last-gen or not.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robin</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187316</link>
		<dc:creator><![CDATA[Robin]]></dc:creator>
		<pubDate>Mon, 10 Dec 2007 13:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187316</guid>
		<description><![CDATA[&lt;p&gt;How to write a WJA article:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Take any topic.&lt;/li&gt;
&lt;li&gt;...&lt;/li&gt;
&lt;li&gt;Teh hardcore gamez are d00med!11&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;This has to be one of the worst yet. It&#039;s transparent wish-fulfillment fantasy without a shred of evidence or logic to back it up.&lt;/p&gt;

&lt;p&gt;Reviews do not play a significant role in the commercial performance of games. Publishers care little about scores provided they get coverage - by the time Kane &amp; Lynch received it&#039;s 6.0, it had been splashed all over the site and teasered with previews and media for months.&lt;/p&gt;

&lt;p&gt;Why is Gerstmann&#039;s firing (which you somehow - frankly offensively - manage to expand into the assertion that the entire enterprise of reviewing games is endemically corrupt) going to affect the way that people use review sites or their buying habits?&lt;/p&gt;

&lt;p&gt;Do you seriously believe that Gamespot and it&#039;s competitors are going to see any drop in traffic as a result of this? Are you aware that there have been numerous actual and alleged editorial/advertising scandals in the games press in the past? Have you seen the state of US print games magazines recently?&lt;/p&gt;

&lt;p&gt;Publishers will keep making games the market demands, and selling into the millions, no matter how many faulty comparisons you cook up to classify non-casual gaming as a &#039;niche&#039;. (&quot;Sub-genre&quot;? Oh, please. Stop digging you clown.)&lt;/p&gt;

&lt;p&gt;We get it, you&#039;ve figured out that casual games are on the ascent. That is an expansion of the market, not something that is happening at the expense of traditional games. Super Mario Galaxy and Metroid Prime 3 are rubbing shoulders with Carnival Games and Guitar Hero on the Wii and they&#039;re all selling well.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>How to write a WJA article:</p>
<ol>
<li>Take any topic.</li>
<li>&#8230;</li>
<li>Teh hardcore gamez are d00med!11</li>
</ol>
<p>This has to be one of the worst yet. It&#8217;s transparent wish-fulfillment fantasy without a shred of evidence or logic to back it up.</p>
<p>Reviews do not play a significant role in the commercial performance of games. Publishers care little about scores provided they get coverage &#8211; by the time Kane &amp; Lynch received it&#8217;s 6.0, it had been splashed all over the site and teasered with previews and media for months.</p>
<p>Why is Gerstmann&#8217;s firing (which you somehow &#8211; frankly offensively &#8211; manage to expand into the assertion that the entire enterprise of reviewing games is endemically corrupt) going to affect the way that people use review sites or their buying habits?</p>
<p>Do you seriously believe that Gamespot and it&#8217;s competitors are going to see any drop in traffic as a result of this? Are you aware that there have been numerous actual and alleged editorial/advertising scandals in the games press in the past? Have you seen the state of US print games magazines recently?</p>
<p>Publishers will keep making games the market demands, and selling into the millions, no matter how many faulty comparisons you cook up to classify non-casual gaming as a &#8216;niche&#8217;. (&#8220;Sub-genre&#8221;? Oh, please. Stop digging you clown.)</p>
<p>We get it, you&#8217;ve figured out that casual games are on the ascent. That is an expansion of the market, not something that is happening at the expense of traditional games. Super Mario Galaxy and Metroid Prime 3 are rubbing shoulders with Carnival Games and Guitar Hero on the Wii and they&#8217;re all selling well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dan</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187315</link>
		<dc:creator><![CDATA[dan]]></dc:creator>
		<pubDate>Sat, 08 Dec 2007 16:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187315</guid>
		<description><![CDATA[&lt;p&gt;the wii is fine for kiddie games, but if you want something kick ass (like halo or COD), you have to get a ps3 or 360&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>the wii is fine for kiddie games, but if you want something kick ass (like halo or COD), you have to get a ps3 or 360</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bablu</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187314</link>
		<dc:creator><![CDATA[bablu]]></dc:creator>
		<pubDate>Sat, 08 Dec 2007 06:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187314</guid>
		<description><![CDATA[&lt;p&gt;hi  We’ll see how it plays out, but the Wii’s cute factor currently outweighs
its usefulness. In an intense market of eye catching “gotta have” electronics and upgrades, I question whether Nintendo’s little engine “can”. Let’s see what the score is in 18 months.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>hi  We’ll see how it plays out, but the Wii’s cute factor currently outweighs<br />
its usefulness. In an intense market of eye catching “gotta have” electronics and upgrades, I question whether Nintendo’s little engine “can”. Let’s see what the score is in 18 months.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MrCHUPON</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187313</link>
		<dc:creator><![CDATA[MrCHUPON]]></dc:creator>
		<pubDate>Fri, 07 Dec 2007 23:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187313</guid>
		<description><![CDATA[&lt;p&gt;I think my head is spinning from the mush it just turned into after trying to process this. I can&#039;t say anything better than what Disco, Ray, Ajay, and GFW Magazine&#039;s Jeff Green (&lt;em&gt;especially&lt;/em&gt; Mr. Green, who basically taps this article as irrelevant and uninformed) have already said.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>I think my head is spinning from the mush it just turned into after trying to process this. I can&#8217;t say anything better than what Disco, Ray, Ajay, and GFW Magazine&#8217;s Jeff Green (<em>especially</em> Mr. Green, who basically taps this article as irrelevant and uninformed) have already said.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: michaelportent</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187312</link>
		<dc:creator><![CDATA[michaelportent]]></dc:creator>
		<pubDate>Fri, 07 Dec 2007 21:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187312</guid>
		<description><![CDATA[&lt;p&gt;&quot;Gerstmann-gate&quot; as it has been referred to in the blogosphere, I think will be good for gaming media in the long-run. Some of the bigger fringe communities (like Kotaku, Destructoid, etc.) will get more traffic because their reviews aren&#039;t under the gun from major gaming publishers.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>&#8220;Gerstmann-gate&#8221; as it has been referred to in the blogosphere, I think will be good for gaming media in the long-run. Some of the bigger fringe communities (like Kotaku, Destructoid, etc.) will get more traffic because their reviews aren&#8217;t under the gun from major gaming publishers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh Lovison</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187311</link>
		<dc:creator><![CDATA[Josh Lovison]]></dc:creator>
		<pubDate>Fri, 07 Dec 2007 19:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187311</guid>
		<description><![CDATA[&lt;p&gt;While I think the reasoning about larger publishing networks is sound, I disagree that &quot;hardcore&quot; games have any sort of death knell.&lt;/p&gt;

&lt;p&gt;The casual vs. hardcore argument is such a misnomer.&lt;/p&gt;

&lt;p&gt;Consider the roots of &quot;hardcore&quot; gaming -- pong and space invaders.  Those were much more simple than many of the casual games today.  What happened?  People played those games, became skilled at them, and the game complexity, production value, and distribution scaled as the audience grew and evolved.  Genres were defined as there was a specialized fragmentation.&lt;/p&gt;

&lt;p&gt;The same will happen with casual gaming.  Some players will not cross over into &quot;hardcore,&quot; but large amounts will, especially for the youth female player base.  We&#039;re already seeing this happen.&lt;/p&gt;

&lt;p&gt;Besides, the logic of &quot;high costs in game development will wipe out that segment of the industry&quot; is faulty.  Were that true, we&#039;d not have blockbuster films.  In fact, what we&#039;re instead seeing happen are game studios merging into mega-studios, mirroring their film cousins.  Blizzard/Activision, EA&#039;s purchase of BioWare, etc.    This makes sense -- even if one game fails, the company still has enough success on their other titles that they can just consider the failing game a tax write off.  But the audience shows no indication of dying niche.  There is still a large demand for quality, high profile, &quot;hardcore&quot; game titles, and as long as that demand exists, the market will adjust to provide that content.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>While I think the reasoning about larger publishing networks is sound, I disagree that &#8220;hardcore&#8221; games have any sort of death knell.</p>
<p>The casual vs. hardcore argument is such a misnomer.</p>
<p>Consider the roots of &#8220;hardcore&#8221; gaming &#8212; pong and space invaders.  Those were much more simple than many of the casual games today.  What happened?  People played those games, became skilled at them, and the game complexity, production value, and distribution scaled as the audience grew and evolved.  Genres were defined as there was a specialized fragmentation.</p>
<p>The same will happen with casual gaming.  Some players will not cross over into &#8220;hardcore,&#8221; but large amounts will, especially for the youth female player base.  We&#8217;re already seeing this happen.</p>
<p>Besides, the logic of &#8220;high costs in game development will wipe out that segment of the industry&#8221; is faulty.  Were that true, we&#8217;d not have blockbuster films.  In fact, what we&#8217;re instead seeing happen are game studios merging into mega-studios, mirroring their film cousins.  Blizzard/Activision, EA&#8217;s purchase of BioWare, etc.    This makes sense &#8212; even if one game fails, the company still has enough success on their other titles that they can just consider the failing game a tax write off.  But the audience shows no indication of dying niche.  There is still a large demand for quality, high profile, &#8220;hardcore&#8221; game titles, and as long as that demand exists, the market will adjust to provide that content.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shawn</title>
		<link>http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187310</link>
		<dc:creator><![CDATA[Shawn]]></dc:creator>
		<pubDate>Fri, 07 Dec 2007 18:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/12/06/what-the-gamespot-debacle-means-for-tech/#comment-187310</guid>
		<description><![CDATA[&lt;p&gt;It seems to me the interesting point in the article isn&#039;t the specificity of one console versus another or the argument about who&#039;s making money.  Instead, it&#039;s the observation that this has become a closed-loop ecosystem with static pricing and an overall user base that&#039;s not growing as fast as the costs needed to satisfy those users.  Wii is interesting because it opens a variable in that feedback system.&lt;/p&gt;

&lt;p&gt;So maybe an implosion due to loss of trust in reviewers isn&#039;t the plasma blast to the head Mr. Au describes.  But this kind of high price, high cost market is what attracts a lot of smart people to figure out how to break the hegemony.  I smell opportunity.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>It seems to me the interesting point in the article isn&#8217;t the specificity of one console versus another or the argument about who&#8217;s making money.  Instead, it&#8217;s the observation that this has become a closed-loop ecosystem with static pricing and an overall user base that&#8217;s not growing as fast as the costs needed to satisfy those users.  Wii is interesting because it opens a variable in that feedback system.</p>
<p>So maybe an implosion due to loss of trust in reviewers isn&#8217;t the plasma blast to the head Mr. Au describes.  But this kind of high price, high cost market is what attracts a lot of smart people to figure out how to break the hegemony.  I smell opportunity.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

