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	<title>Comments on: Lord Of The Rings Online: MMORPG Meets Web 2.0</title>
	<atom:link href="http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/</link>
	<description>The Business of Technology</description>
	<pubDate>Tue, 02 Dec 2008 11:32:00 +0000</pubDate>
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		<title>By: Lord of the Rings fan</title>
		<link>http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-747043</link>
		<dc:creator>Lord of the Rings fan</dc:creator>
		<pubDate>Thu, 06 Dec 2007 15:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-747043</guid>
		<description>&lt;p&gt;I'm a big fan of Tolkien, but It's hard to find a good LOTR game. I don't like any of them, and hope that this one will be better.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;m a big fan of Tolkien, but It&#8217;s hard to find a good LOTR game. I don&#8217;t like any of them, and hope that this one will be better.</p>
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		<title>By: NewTeeVee Pick: The Guild &#171; NewTeeVee</title>
		<link>http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-640164</link>
		<dc:creator>NewTeeVee Pick: The Guild &#171; NewTeeVee</dc:creator>
		<pubDate>Thu, 01 Nov 2007 05:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-640164</guid>
		<description>&lt;p&gt;[...] So clearly there’s a huge potential audience for MMORPG-themed videos. Given that Warcraft, Lord of the Rings Online, and other fantasy RPGs boast a total player base of nearly 20 million worldwide, this should come [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] So clearly there’s a huge potential audience for MMORPG-themed videos. Given that Warcraft, Lord of the Rings Online, and other fantasy RPGs boast a total player base of nearly 20 million worldwide, this should come [...]</p>
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		<title>By: Hugh "Nomad" Hancock</title>
		<link>http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-628578</link>
		<dc:creator>Hugh "Nomad" Hancock</dc:creator>
		<pubDate>Thu, 25 Oct 2007 22:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-628578</guid>
		<description>&lt;p&gt;Well, honestly, it's probably not a surprise that a pro Machinima creator would be in favour of creation tools in the game. I am, just for the record - I've been following the LotR music scene for a while, and it's the coolest thing since [Sliced Bread] .&lt;/p&gt;

&lt;p&gt;What gets me is why companies don't realise how popular this stuff is! I mean - there are theatre troupes - plural, like quite a few of them - in World of freakin' Warcraft, FFS! How incredibly hard is it to do theatre in that medium? And yet, they're flourishing - which implies they've got an audience, too.&lt;/p&gt;

&lt;p&gt;We've gotta be seeing more of this stuff in future.&lt;/p&gt;

&lt;p&gt;(Oh, and the uploaded notation thing? Very, very neat.)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Well, honestly, it&#8217;s probably not a surprise that a pro Machinima creator would be in favour of creation tools in the game. I am, just for the record - I&#8217;ve been following the LotR music scene for a while, and it&#8217;s the coolest thing since [Sliced Bread] .</p>
<p>What gets me is why companies don&#8217;t realise how popular this stuff is! I mean - there are theatre troupes - plural, like quite a few of them - in World of freakin&#8217; Warcraft, FFS! How incredibly hard is it to do theatre in that medium? And yet, they&#8217;re flourishing - which implies they&#8217;ve got an audience, too.</p>
<p>We&#8217;ve gotta be seeing more of this stuff in future.</p>
<p>(Oh, and the uploaded notation thing? Very, very neat.)</p>
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		<title>By: Nabeel Hyatt</title>
		<link>http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-628319</link>
		<dc:creator>Nabeel Hyatt</dc:creator>
		<pubDate>Thu, 25 Oct 2007 19:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-628319</guid>
		<description>&lt;p&gt;The music system in Lotro has a long history at Turbine, as many ex-Asheron's Call players talk about the music system in AC2 as one of the best little bonus features of any MMO released in that era.&lt;/p&gt;

&lt;p&gt;Glad you're talking about how even hardcore MMOs are truly social experiences. Fishing is another popular "play" activity inside of MMOs that goes back for quite some time.&lt;/p&gt;

&lt;p&gt;And, just to toot my own horn for just a couple seconds, i wrote a very similar (although certainly less well written) article back in January on Lord of the Rings:&lt;/p&gt;

&lt;p&gt;The first MMO to go Web 2.0
http://nabeel.typepad.com/brinking/2007/01/the_first_mmo_t.html&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The music system in Lotro has a long history at Turbine, as many ex-Asheron&#8217;s Call players talk about the music system in AC2 as one of the best little bonus features of any MMO released in that era.</p>
<p>Glad you&#8217;re talking about how even hardcore MMOs are truly social experiences. Fishing is another popular &#8220;play&#8221; activity inside of MMOs that goes back for quite some time.</p>
<p>And, just to toot my own horn for just a couple seconds, i wrote a very similar (although certainly less well written) article back in January on Lord of the Rings:</p>
<p>The first MMO to go Web 2.0<br />
 (<a href="http://nabeel.typepad.com/brinking/2007/01/the_first_mmo_t.html" rel="nofollow">link</a>) </p>
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		<title>By: CLPLayer</title>
		<link>http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-628188</link>
		<dc:creator>CLPLayer</dc:creator>
		<pubDate>Thu, 25 Oct 2007 18:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-628188</guid>
		<description>&lt;p&gt;I've been playing a Mac/PC MMO called Clan Lord ( http://www.deltatao.com/clanlord ) since late &lt;em&gt;1998&lt;/em&gt; that has an in game music system/Bard class that allows multiple players to play together in real-time etc. They have also, since day one, realized the power of cross media communications basically taking over the comp.sys.mac.games.adventure newsgroup for years and using ICQ, player "scrolls" (webpages), wikis etc. for additional communication. The graphics are "quaint" and old school, but considering there is a core population that have been playing for almost 10 YEARS it's pretty impressive. There are no level "caps" and it's a persistent world constantly being added to and there are NO snerts. It's definitely for a more mature, refined gamer, but the community is what keeps people coming back for more year after year. Anyway... just showing that what's breaking "news" to some can be really, really old "been there, done that" to others. LOTR online looks cool!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing a Mac/PC MMO called Clan Lord (  (<a href="http://www.deltatao.com/clanlord" rel="nofollow">link</a>)  ) since late <em>1998</em> that has an in game music system/Bard class that allows multiple players to play together in real-time etc. They have also, since day one, realized the power of cross media communications basically taking over the comp.sys.mac.games.adventure newsgroup for years and using ICQ, player &#8220;scrolls&#8221; (webpages), wikis etc. for additional communication. The graphics are &#8220;quaint&#8221; and old school, but considering there is a core population that have been playing for almost 10 YEARS it&#8217;s pretty impressive. There are no level &#8220;caps&#8221; and it&#8217;s a persistent world constantly being added to and there are NO snerts. It&#8217;s definitely for a more mature, refined gamer, but the community is what keeps people coming back for more year after year. Anyway&#8230; just showing that what&#8217;s breaking &#8220;news&#8221; to some can be really, really old &#8220;been there, done that&#8221; to others. LOTR online looks cool!</p>
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		<title>By: lux</title>
		<link>http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-628016</link>
		<dc:creator>lux</dc:creator>
		<pubDate>Thu, 25 Oct 2007 16:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-628016</guid>
		<description>&lt;p&gt;I joined LoTRO for the chance to game in Middle Earth, but the music has been an unexpected bonus. The first month or so, I had to turn player music off because nobody had quite gotten the hang of the thing yet and it wasn't pretty, but now that people are more proficient it's been a nice plus.&lt;/p&gt;

&lt;p&gt;And the server population is refreshingly light on jerks. They seem to prefer WoW.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I joined LoTRO for the chance to game in Middle Earth, but the music has been an unexpected bonus. The first month or so, I had to turn player music off because nobody had quite gotten the hang of the thing yet and it wasn&#8217;t pretty, but now that people are more proficient it&#8217;s been a nice plus.</p>
<p>And the server population is refreshingly light on jerks. They seem to prefer WoW.</p>
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		<title>By: Wayne Smallman</title>
		<link>http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-627840</link>
		<dc:creator>Wayne Smallman</dc:creator>
		<pubDate>Thu, 25 Oct 2007 14:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-627840</guid>
		<description>&lt;p&gt;In-game music beats in-game adverts every time, as Hellgate: London found out recently with their demo release.&lt;/p&gt;

&lt;p&gt;I suppose if the copyright holders are smart, they'll want a way to let people buy the music they're listening to while they're playing the game.&lt;/p&gt;

&lt;p&gt;Probably less of a challenge than actually playing the game...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>In-game music beats in-game adverts every time, as Hellgate: London found out recently with their demo release.</p>
<p>I suppose if the copyright holders are smart, they&#8217;ll want a way to let people buy the music they&#8217;re listening to while they&#8217;re playing the game.</p>
<p>Probably less of a challenge than actually playing the game&#8230;</p>
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		<title>By: gamenewsblog.com &#187; Blog Archive &#187; Lord Of The Rings Online: MMORPG Meets Web 2.0 - GigaOm</title>
		<link>http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-627426</link>
		<dc:creator>gamenewsblog.com &#187; Blog Archive &#187; Lord Of The Rings Online: MMORPG Meets Web 2.0 - GigaOm</dc:creator>
		<pubDate>Thu, 25 Oct 2007 10:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/25/lord-of-the-rings-online-mmorpg-meets-web-20/#comment-627426</guid>
		<description>&lt;p&gt;[...] Lord Of The Rings Online: MMORPG Meets Web 2.0 - GigaOmLord Of The Rings Online: MMORPG Meets Web 2.0GigaOm, CA - 1 hour agoBut that?s just one web 2.0-flavored element Turbine has added to LOTRO, which must struggle to compete against World of Warcraft, the MMORPG so successful &#8230;LotRO Book 11 Live Gamespy.comall 2 news articles [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Lord Of The Rings Online: MMORPG Meets Web 2.0 - GigaOmLord Of The Rings Online: MMORPG Meets Web 2.0GigaOm, CA - 1 hour agoBut that?s just one web 2.0-flavored element Turbine has added to LOTRO, which must struggle to compete against World of Warcraft, the MMORPG so successful &#8230;LotRO Book 11 Live Gamespy.comall 2 news articles [...]</p>
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