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	<title>Comments on: Should the Gaming Industry Follow Radiohead in D2C?</title>
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	<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/</link>
	<description>Tracking the Internet Evolution</description>
	<pubDate>Sat, 19 Jul 2008 07:16:29 +0000</pubDate>
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		<title>By: Media Districts Entertainment Blog &#187; Should the Gaming Industry Follow Radiohead in D2C?</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-686758</link>
		<dc:creator>Media Districts Entertainment Blog &#187; Should the Gaming Industry Follow Radiohead in D2C?</dc:creator>
		<pubDate>Fri, 16 Nov 2007 02:30:01 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-686758</guid>
		<description>&lt;p&gt;[...] Jane Pinckard placed an observative post today on Should the Gaming Industry Follow Radiohead in D2C?Here&#8217;s a quick excerpt [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] Jane Pinckard placed an observative post today on Should the Gaming Industry Follow Radiohead in D2C?Here&#8217;s a quick excerpt [...]</p>
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	<item>
		<title>By: A Link to the Future &#187; Blog Archive &#187; Music and Movies and Games, Oh My</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-617672</link>
		<dc:creator>A Link to the Future &#187; Blog Archive &#187; Music and Movies and Games, Oh My</dc:creator>
		<pubDate>Thu, 18 Oct 2007 23:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-617672</guid>
		<description>&lt;p&gt;[...] DIGG_URL=='string'?DIGG_URL:window.location.href); document.write(""); } )()  GameSetWatch points to an interesting exchange over at&#8230; er, GigaOM, which asks what - if anything - games can [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] DIGG_URL==&#8217;string&#8217;?DIGG_URL:window.location.href); document.write(&#8221;"); } )()  GameSetWatch points to an interesting exchange over at&#8230; er, GigaOM, which asks what - if anything - games can [...]</p>
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		<title>By: The Radiohead Aftermath</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-617434</link>
		<dc:creator>The Radiohead Aftermath</dc:creator>
		<pubDate>Thu, 18 Oct 2007 20:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-617434</guid>
		<description>&lt;p&gt;[...] This GigaOm article further studies the possibility of the Gaming industry following Radiohead&#8217;s lead by looking at what consumers want (Freedom) versus what Producers require (Control) and the idea of downloads as loss leaders. [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] This GigaOm article further studies the possibility of the Gaming industry following Radiohead&#8217;s lead by looking at what consumers want (Freedom) versus what Producers require (Control) and the idea of downloads as loss leaders. [...]</p>
]]></content:encoded>
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		<title>By: Il Blog di Digital Service Innovation &#187; No-DRM, dopo la musica è tempo di film e giochi</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-616209</link>
		<dc:creator>Il Blog di Digital Service Innovation &#187; No-DRM, dopo la musica è tempo di film e giochi</dc:creator>
		<pubDate>Thu, 18 Oct 2007 00:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-616209</guid>
		<description>&lt;p&gt;[...] se sul fronte del video ci si può aspettare un impatto di sicuro effetto: il fronte dei videogame, avverte Om Malik, sembra essere solo lambito dall&#8217;ondata anti-DRM. Ma qualcosa si sta muovendo: i [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] se sul fronte del video ci si può aspettare un impatto di sicuro effetto: il fronte dei videogame, avverte Om Malik, sembra essere solo lambito dall&#8217;ondata anti-DRM. Ma qualcosa si sta muovendo: i [...]</p>
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		<title>By: What Lucas Can Learn from Radiohead &#171; NewTeeVee</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-616126</link>
		<dc:creator>What Lucas Can Learn from Radiohead &#171; NewTeeVee</dc:creator>
		<pubDate>Wed, 17 Oct 2007 22:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-616126</guid>
		<description>&lt;p&gt;[...] full swing. Right now, neither show has a traditional network TV home. Mr. Lucas, take a cue from Radiohead, and tell the networks to take a [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] full swing. Right now, neither show has a traditional network TV home. Mr. Lucas, take a cue from Radiohead, and tell the networks to take a [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Late breaking news</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-614842</link>
		<dc:creator>Late breaking news</dc:creator>
		<pubDate>Wed, 17 Oct 2007 01:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-614842</guid>
		<description>&lt;p&gt;[...] What Can &#60;b&#62;Games&#60;/b&#62; Learn from Musics Mistakes? [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] What Can &lt;b&gt;Games&lt;/b&gt; Learn from Musics Mistakes? [...]</p>
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		<title>By: Will DRM-free music lead to DRM-free games?</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-614771</link>
		<dc:creator>Will DRM-free music lead to DRM-free games?</dc:creator>
		<pubDate>Wed, 17 Oct 2007 00:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-614771</guid>
		<description>&lt;p&gt;[...] What Can Games Learn from Music’s Mistakes? [GigaOM]  tr { border: 0px } td { cellborder: 10px} table { border: 1px solid black } [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] What Can Games Learn from Music’s Mistakes? [GigaOM]  tr { border: 0px } td { cellborder: 10px} table { border: 1px solid black } [...]</p>
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		<title>By: Von Freud &#187; Blog Archive &#187; In Rainbows, II</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-614497</link>
		<dc:creator>Von Freud &#187; Blog Archive &#187; In Rainbows, II</dc:creator>
		<pubDate>Tue, 16 Oct 2007 19:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-614497</guid>
		<description>&lt;p&gt;[...] all about Freedom, really. Consumers now want the freedom to use their media as they wish. When it comes to music, [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] all about Freedom, really. Consumers now want the freedom to use their media as they wish. When it comes to music, [...]</p>
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		<title>By: The Life of Nick</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-614438</link>
		<dc:creator>The Life of Nick</dc:creator>
		<pubDate>Tue, 16 Oct 2007 18:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-614438</guid>
		<description>&lt;p&gt;&lt;strong&gt;What the Gaming Industry Needs to Learn From the M&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;This author has her eye on gaming as the next industry to realize they're losing money from illegal downloads. She makes some good recommendations about what they should do to prevent this from happening, based on where the music industry is finding ...&lt;/p&gt;
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		<content:encoded><![CDATA[<p><strong>What the Gaming Industry Needs to Learn From the M</strong></p>
<p>This author has her eye on gaming as the next industry to realize they&#8217;re losing money from illegal downloads. She makes some good recommendations about what they should do to prevent this from happening, based on where the music industry is finding &#8230;</p>
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	<item>
		<title>By: Paul Joyce</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-614372</link>
		<dc:creator>Paul Joyce</dc:creator>
		<pubDate>Tue, 16 Oct 2007 17:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-614372</guid>
		<description>&lt;p&gt;Great article and your line sums it up a complex issue perfectly: Create a fair and consumer-friendly way to free the media.&lt;/p&gt;

&lt;p&gt;I couldn't agree more.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Great article and your line sums it up a complex issue perfectly: Create a fair and consumer-friendly way to free the media.</p>
<p>I couldn&#8217;t agree more.</p>
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