<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:go='http://ns.gigaom.com/'
xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Should the Gaming Industry Follow Radiohead in D2C?</title>
	<atom:link href="http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/</link>
	<description></description>
	<lastBuildDate>Sat, 11 Feb 2012 00:50:04 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Media Districts Entertainment Blog &#187; Should the Gaming Industry Follow Radiohead in D2C?</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182655</link>
		<dc:creator><![CDATA[Media Districts Entertainment Blog &#187; Should the Gaming Industry Follow Radiohead in D2C?]]></dc:creator>
		<pubDate>Fri, 16 Nov 2007 02:30:01 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182655</guid>
		<description><![CDATA[&lt;p&gt;[...] Jane Pinckard placed an observative post today on Should the Gaming Industry Follow Radiohead in D2C?Here&#8217;s a quick excerpt [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] Jane Pinckard placed an observative post today on Should the Gaming Industry Follow Radiohead in D2C?Here&#8217;s a quick excerpt [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A Link to the Future &#187; Blog Archive &#187; Music and Movies and Games, Oh My</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182654</link>
		<dc:creator><![CDATA[A Link to the Future &#187; Blog Archive &#187; Music and Movies and Games, Oh My]]></dc:creator>
		<pubDate>Thu, 18 Oct 2007 23:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182654</guid>
		<description><![CDATA[&lt;p&gt;[...] DIGG_URL==&#039;string&#039;?DIGG_URL:window.location.href); document.write(&quot;&quot;); } )()  GameSetWatch points to an interesting exchange over at&#8230; er, GigaOM, which asks what - if anything - games can [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] DIGG_URL==&#8217;string&#8217;?DIGG_URL:window.location.href); document.write(&#8220;&#8221;); } )()  GameSetWatch points to an interesting exchange over at&#8230; er, GigaOM, which asks what &#8211; if anything &#8211; games can [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Radiohead Aftermath</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182653</link>
		<dc:creator><![CDATA[The Radiohead Aftermath]]></dc:creator>
		<pubDate>Thu, 18 Oct 2007 20:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182653</guid>
		<description><![CDATA[&lt;p&gt;[...] This GigaOm article further studies the possibility of the Gaming industry following Radiohead&#8217;s lead by looking at what consumers want (Freedom) versus what Producers require (Control) and the idea of downloads as loss leaders. [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] This GigaOm article further studies the possibility of the Gaming industry following Radiohead&#8217;s lead by looking at what consumers want (Freedom) versus what Producers require (Control) and the idea of downloads as loss leaders. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Il Blog di Digital Service Innovation &#187; No-DRM, dopo la musica è tempo di film e giochi</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182652</link>
		<dc:creator><![CDATA[Il Blog di Digital Service Innovation &#187; No-DRM, dopo la musica è tempo di film e giochi]]></dc:creator>
		<pubDate>Thu, 18 Oct 2007 00:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182652</guid>
		<description><![CDATA[&lt;p&gt;[...] se sul fronte del video ci si può aspettare un impatto di sicuro effetto: il fronte dei videogame, avverte Om Malik, sembra essere solo lambito dall&#8217;ondata anti-DRM. Ma qualcosa si sta muovendo: i [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] se sul fronte del video ci si può aspettare un impatto di sicuro effetto: il fronte dei videogame, avverte Om Malik, sembra essere solo lambito dall&#8217;ondata anti-DRM. Ma qualcosa si sta muovendo: i [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: What Lucas Can Learn from Radiohead &#171; NewTeeVee</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182651</link>
		<dc:creator><![CDATA[What Lucas Can Learn from Radiohead &#171; NewTeeVee]]></dc:creator>
		<pubDate>Wed, 17 Oct 2007 22:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182651</guid>
		<description><![CDATA[&lt;p&gt;[...] full swing. Right now, neither show has a traditional network TV home. Mr. Lucas, take a cue from Radiohead, and tell the networks to take a [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] full swing. Right now, neither show has a traditional network TV home. Mr. Lucas, take a cue from Radiohead, and tell the networks to take a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Late breaking news</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182650</link>
		<dc:creator><![CDATA[Late breaking news]]></dc:creator>
		<pubDate>Wed, 17 Oct 2007 01:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182650</guid>
		<description><![CDATA[&lt;p&gt;[...] What Can &lt;b&gt;Games&lt;/b&gt; Learn from Musics Mistakes? [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] What Can &lt;b&gt;Games&lt;/b&gt; Learn from Musics Mistakes? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Will DRM-free music lead to DRM-free games?</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182649</link>
		<dc:creator><![CDATA[Will DRM-free music lead to DRM-free games?]]></dc:creator>
		<pubDate>Wed, 17 Oct 2007 00:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182649</guid>
		<description><![CDATA[&lt;p&gt;[...] What Can Games Learn from Music’s Mistakes? [GigaOM]  tr { border: 0px } td { cellborder: 10px} table { border: 1px solid black } [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] What Can Games Learn from Music’s Mistakes? [GigaOM]  tr { border: 0px } td { cellborder: 10px} table { border: 1px solid black } [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Von Freud &#187; Blog Archive &#187; In Rainbows, II</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182648</link>
		<dc:creator><![CDATA[Von Freud &#187; Blog Archive &#187; In Rainbows, II]]></dc:creator>
		<pubDate>Tue, 16 Oct 2007 19:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182648</guid>
		<description><![CDATA[&lt;p&gt;[...] all about Freedom, really. Consumers now want the freedom to use their media as they wish. When it comes to music, [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] all about Freedom, really. Consumers now want the freedom to use their media as they wish. When it comes to music, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Life of Nick</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182647</link>
		<dc:creator><![CDATA[The Life of Nick]]></dc:creator>
		<pubDate>Tue, 16 Oct 2007 18:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182647</guid>
		<description><![CDATA[&lt;p&gt;&lt;strong&gt;What the Gaming Industry Needs to Learn From the M&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;This author has her eye on gaming as the next industry to realize they&#039;re losing money from illegal downloads. She makes some good recommendations about what they should do to prevent this from happening, based on where the music industry is finding ...&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p><strong>What the Gaming Industry Needs to Learn From the M</strong></p>
<p>This author has her eye on gaming as the next industry to realize they&#8217;re losing money from illegal downloads. She makes some good recommendations about what they should do to prevent this from happening, based on where the music industry is finding &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Joyce</title>
		<link>http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182646</link>
		<dc:creator><![CDATA[Paul Joyce]]></dc:creator>
		<pubDate>Tue, 16 Oct 2007 17:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/16/what-can-games-learn-from-musics-mistakes/#comment-182646</guid>
		<description><![CDATA[&lt;p&gt;Great article and your line sums it up a complex issue perfectly: Create a fair and consumer-friendly way to free the media.&lt;/p&gt;

&lt;p&gt;I couldn&#039;t agree more.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Great article and your line sums it up a complex issue perfectly: Create a fair and consumer-friendly way to free the media.</p>
<p>I couldn&#8217;t agree more.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

