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	<title>Comments on: How Casual Games Can Become Money Machines?</title>
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		<title>By: XPOGames.com</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-861944</link>
		<dc:creator>XPOGames.com</dc:creator>
		<pubDate>Mon, 18 Feb 2008 12:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-861944</guid>
		<description>&lt;p&gt;It&#039;s relevant to the new game developers Flash contest...
http://www.xpogames.com/contests&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>It&#8217;s relevant to the new game developers Flash contest&#8230;<br />
<a href="http://www.xpogames.com/contests" rel="nofollow">http://www.xpogames.com/contests</a></p>
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		<title>By: David</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-861293</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 13 Feb 2008 16:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-861293</guid>
		<description>&lt;p&gt;Does anyone know of any magazines dedicated to Casual Gamers?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Does anyone know of any magazines dedicated to Casual Gamers?</p>
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		<title>By: MySpace Creating a Game Portal - GigaOM</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-849863</link>
		<dc:creator>MySpace Creating a Game Portal - GigaOM</dc:creator>
		<pubDate>Mon, 14 Jan 2008 18:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-849863</guid>
		<description>&lt;p&gt;[...] such as Yahoo have the basics, among them poker and sudoku. The games can also be a channel for advertising or transaction revenue, though no one has yet settled on a compelling revenue model. But given the number of casual games [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] such as Yahoo have the basics, among them poker and sudoku. The games can also be a channel for advertising or transaction revenue, though no one has yet settled on a compelling revenue model. But given the number of casual games [...]</p>
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	<item>
		<title>By: dating &#187; How &#60;b&#62;Casual&#60;/b&#62; Games Can Become Money Machines?</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-624359</link>
		<dc:creator>dating &#187; How &#60;b&#62;Casual&#60;/b&#62; Games Can Become Money Machines?</dc:creator>
		<pubDate>Tue, 23 Oct 2007 10:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-624359</guid>
		<description>&lt;p&gt;[...] came across this post - How &lt;b&gt;Casual&lt;/b&gt; Games Can Become Money Machines? - and thought it was worth sharing. I hope you find it interesting too and take the time to read [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] came across this post &#8211; How &lt;b&gt;Casual&lt;/b&gt; Games Can Become Money Machines? &#8211; and thought it was worth sharing. I hope you find it interesting too and take the time to read [...]</p>
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		<title>By: Kim Pallister</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-618115</link>
		<dc:creator>Kim Pallister</dc:creator>
		<pubDate>Fri, 19 Oct 2007 06:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-618115</guid>
		<description>&lt;p&gt;Jenna has a good point.&lt;/p&gt;

&lt;p&gt;I&#039;d say the casual industry is in some ways way ahead of the &#039;hard core&#039; (big budget) game space in terms of innovating on business models.&lt;/p&gt;

&lt;p&gt;Many are dabbling in microtransactions, but there are already thriving businesses in purchased games, ad-supported, pay-per-play, subscription, membership/discount clubs, skill gaming (pay to compete, potentially make money), just to name the most common ones.&lt;/p&gt;

&lt;p&gt;In addition, some sites/services let you drift from one model to another. Pay for download to make ads go away, etc.&lt;/p&gt;

&lt;p&gt;One factor is that certain biz models were tied to certain platforms (download = purchase, ads = online), but those are legacy tech reasons and people are working past the issues.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Jenna has a good point.</p>
<p>I&#8217;d say the casual industry is in some ways way ahead of the &#8216;hard core&#8217; (big budget) game space in terms of innovating on business models.</p>
<p>Many are dabbling in microtransactions, but there are already thriving businesses in purchased games, ad-supported, pay-per-play, subscription, membership/discount clubs, skill gaming (pay to compete, potentially make money), just to name the most common ones.</p>
<p>In addition, some sites/services let you drift from one model to another. Pay for download to make ads go away, etc.</p>
<p>One factor is that certain biz models were tied to certain platforms (download = purchase, ads = online), but those are legacy tech reasons and people are working past the issues.</p>
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		<title>By: Jenna K.</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-615838</link>
		<dc:creator>Jenna K.</dc:creator>
		<pubDate>Wed, 17 Oct 2007 17:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-615838</guid>
		<description>&lt;p&gt;I think that so far the Casual Games Industry has done a great job making games available to all types of users/buyers.
If you don&#039;t like ads, BUY the game outright and play-away. For those that want a free game, you will have to accept some type of advertising. I saw that on BigFish Games they let you choose your &quot;game sponsor&quot;. which is a nice concept...if you have to see ads.
I have adverting as much as the next guy, but games are not free to develop and publish. As users demand better games, the development costs go up...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I think that so far the Casual Games Industry has done a great job making games available to all types of users/buyers.<br />
If you don&#8217;t like ads, BUY the game outright and play-away. For those that want a free game, you will have to accept some type of advertising. I saw that on BigFish Games they let you choose your &#8220;game sponsor&#8221;. which is a nice concept&#8230;if you have to see ads.<br />
I have adverting as much as the next guy, but games are not free to develop and publish. As users demand better games, the development costs go up&#8230;</p>
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		<title>By: How Casual Games Can Become Money Machines? &#171; Social Networking meets Gaming meets Virtual Worlds</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-613733</link>
		<dc:creator>How Casual Games Can Become Money Machines? &#171; Social Networking meets Gaming meets Virtual Worlds</dc:creator>
		<pubDate>Tue, 16 Oct 2007 06:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-613733</guid>
		<description>&lt;p&gt;[...] More here [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] More here [...]</p>
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		<title>By: Jackson Fish Market</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-613069</link>
		<dc:creator>Jackson Fish Market</dc:creator>
		<pubDate>Mon, 15 Oct 2007 15:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-613069</guid>
		<description>&lt;p&gt;[...] &#8220;How casual games will deal with advertising content is still up in the air. In-game advertisi...  Posted on October 15th, 2007  in Interesting [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] &#8220;How casual games will deal with advertising content is still up in the air. In-game advertisi&#8230;  Posted on October 15th, 2007  in Interesting [...]</p>
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		<title>By: FreakyZoid</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-612774</link>
		<dc:creator>FreakyZoid</dc:creator>
		<pubDate>Mon, 15 Oct 2007 09:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-612774</guid>
		<description>&lt;blockquote&gt;
  &lt;p&gt;seeing Best Buy (BBY) signs in the world of GTA III makes sense&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;It really doesn&#039;t - GTA isn&#039;t set in the real world.&lt;/p&gt;

&lt;p&gt;Adverts in sports games (FIFA, Madden, Tiger Woods, etc) make sense.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<blockquote>
<p>seeing Best Buy (BBY) signs in the world of GTA III makes sense</p>
</blockquote>
<p>It really doesn&#8217;t &#8211; GTA isn&#8217;t set in the real world.</p>
<p>Adverts in sports games (FIFA, Madden, Tiger Woods, etc) make sense.</p>
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		<title>By: Daniel Rae</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-612727</link>
		<dc:creator>Daniel Rae</dc:creator>
		<pubDate>Mon, 15 Oct 2007 08:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-612727</guid>
		<description>&lt;p&gt;As long as ads are subtle and don&#039;t &#039;intrude&#039; too much, they are OK in my opinion. The best example of non-intrusive advertising is in sports sims, such as Pro Evolution Soccer, where the advertising boards around the stadium ad to the realism of the football (soccer) sim.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>As long as ads are subtle and don&#8217;t &#8216;intrude&#8217; too much, they are OK in my opinion. The best example of non-intrusive advertising is in sports sims, such as Pro Evolution Soccer, where the advertising boards around the stadium ad to the realism of the football (soccer) sim.</p>
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		<title>By: Allison</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-612424</link>
		<dc:creator>Allison</dc:creator>
		<pubDate>Mon, 15 Oct 2007 03:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-612424</guid>
		<description>&lt;p&gt;Anarchy Online has been online for at least 7 years now, and the billboards within the main cities has ever-varying ads playing constantly. Sure it can get annoying, but if you PAY for the full version, the in-game ads can be turned off. Only the &quot;froobs&quot; are affected. If I&#039;m paying for a game, I do not want to be advertised to!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Anarchy Online has been online for at least 7 years now, and the billboards within the main cities has ever-varying ads playing constantly. Sure it can get annoying, but if you PAY for the full version, the in-game ads can be turned off. Only the &#8220;froobs&#8221; are affected. If I&#8217;m paying for a game, I do not want to be advertised to!</p>
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		<title>By: Paul Kalupniek</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-612250</link>
		<dc:creator>Paul Kalupniek</dc:creator>
		<pubDate>Mon, 15 Oct 2007 01:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-612250</guid>
		<description>&lt;p&gt;What is really important to point out, and this goes for any advertising, not just in-game, is that it should NOT be intrusive. What has destroyed advertising on the TV is the disruptiveness of it all. People ignore, tune out, get a sandwich when ads come on.  People don&#039;t dislike relevant advertising, plain and simple. Being louder and more obnoxious isn&#039;t the key, being relevant is, no matter what medium.
I think that I dislike the idea of in-game ads on a basic level only because I have a gut feeling that it will use the same shotgun approach that tv ads do.
With games there is the opportunity to really customize what the &quot;potential customer&quot; is seeing. Demographic information can already be included.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>What is really important to point out, and this goes for any advertising, not just in-game, is that it should NOT be intrusive. What has destroyed advertising on the TV is the disruptiveness of it all. People ignore, tune out, get a sandwich when ads come on.  People don&#8217;t dislike relevant advertising, plain and simple. Being louder and more obnoxious isn&#8217;t the key, being relevant is, no matter what medium.<br />
I think that I dislike the idea of in-game ads on a basic level only because I have a gut feeling that it will use the same shotgun approach that tv ads do.<br />
With games there is the opportunity to really customize what the &#8220;potential customer&#8221; is seeing. Demographic information can already be included.</p>
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		<title>By: Arun</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-611932</link>
		<dc:creator>Arun</dc:creator>
		<pubDate>Sun, 14 Oct 2007 19:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-611932</guid>
		<description>&lt;p&gt;Well I don&#039;t see what the big deal is. The gaming industry has to find ways to generate revenue. I say it&#039;s great that they&#039;ll be able to make more money and invest it back into making better games. As long as the advertising doesn&#039;t get in the way of my gameplay, I can and will ignore it. If it&#039;s a nuisance, I&#039;ll stop playing it...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Well I don&#8217;t see what the big deal is. The gaming industry has to find ways to generate revenue. I say it&#8217;s great that they&#8217;ll be able to make more money and invest it back into making better games. As long as the advertising doesn&#8217;t get in the way of my gameplay, I can and will ignore it. If it&#8217;s a nuisance, I&#8217;ll stop playing it&#8230;</p>
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		<title>By: James</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-611920</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sun, 14 Oct 2007 18:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-611920</guid>
		<description>&lt;p&gt;ya these gamerz r making some serious money their products r hot n getting real there.&lt;/p&gt;

&lt;p&gt;www.flixdump.com&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>ya these gamerz r making some serious money their products r hot n getting real there.</p>
<p><a href="http://www.flixdump.com" rel="nofollow">http://www.flixdump.com</a></p>
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		<title>By: MLS</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-610700</link>
		<dc:creator>MLS</dc:creator>
		<pubDate>Sat, 13 Oct 2007 17:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-610700</guid>
		<description>&lt;p&gt;Forthcoming titles are having context specific and updateable advertising built in. I know of at least two AAA+ titles from Activision on PS3 and 360 that will feature this new form.&lt;/p&gt;

&lt;p&gt;Because the latest generation boxes are connected to the internet it&#039;s realatively simple to update content. Thus there will be billboards and &#039;screens&#039; in these games which might be advertising cell phones one week and underpants the next. Or maybe even skateboards and guitars...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Forthcoming titles are having context specific and updateable advertising built in. I know of at least two AAA+ titles from Activision on PS3 and 360 that will feature this new form.</p>
<p>Because the latest generation boxes are connected to the internet it&#8217;s realatively simple to update content. Thus there will be billboards and &#8217;screens&#8217; in these games which might be advertising cell phones one week and underpants the next. Or maybe even skateboards and guitars&#8230;</p>
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		<title>By: Scott</title>
		<link>http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-610408</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 13 Oct 2007 11:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/12/how-casual-games-can-become-money-machines/#comment-610408</guid>
		<description>&lt;p&gt;I love my casual gaming.  Online games are easy to access but advertising in them seems to get out of hand
http://scott47.wordpress.com/&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I love my casual gaming.  Online games are easy to access but advertising in them seems to get out of hand<br />
<a href="http://scott47.wordpress.com/" rel="nofollow">http://scott47.wordpress.com/</a></p>
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