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	<title>Comments on: Do Virtual Worlds know the way in San Jose?</title>
	<atom:link href="http://gigaom.com/2007/10/09/do-virtual-worlds-know-the-way-in-san-jose/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2007/10/09/do-virtual-worlds-know-the-way-in-san-jose/</link>
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		<title>By: Top 5 Highlights from the Virtual Worlds Expo &#171; GigaOM</title>
		<link>http://gigaom.com/2007/10/09/do-virtual-worlds-know-the-way-in-san-jose/#comment-182172</link>
		<dc:creator><![CDATA[Top 5 Highlights from the Virtual Worlds Expo &#171; GigaOM]]></dc:creator>
		<pubDate>Mon, 15 Oct 2007 05:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/09/do-virtual-worlds-know-the-way-in-san-jose/#comment-182172</guid>
		<description><![CDATA[&lt;p&gt;[...] 14, 2007 at 10:30 PM PT &#124; No comments   I still haven&#8217;t gotten around to unpacking from last week&#8217;s Virtual Worlds Expo in San Jose, Calif., but I have had time to streamline the biggest takeaways from the conference into a personal top [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] 14, 2007 at 10:30 PM PT | No comments   I still haven&#8217;t gotten around to unpacking from last week&#8217;s Virtual Worlds Expo in San Jose, Calif., but I have had time to streamline the biggest takeaways from the conference into a personal top [...]</p>
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	<item>
		<title>By: Jeff Kesselman</title>
		<link>http://gigaom.com/2007/10/09/do-virtual-worlds-know-the-way-in-san-jose/#comment-182171</link>
		<dc:creator><![CDATA[Jeff Kesselman]]></dc:creator>
		<pubDate>Thu, 11 Oct 2007 21:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/09/do-virtual-worlds-know-the-way-in-san-jose/#comment-182171</guid>
		<description><![CDATA[&lt;p&gt;One thing I left out above...&lt;/p&gt;

&lt;p&gt;MPK20 is built using Project Wonderliand.&lt;/p&gt;

&lt;p&gt;Project Wonderland is a Project Darkstar Application.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>One thing I left out above&#8230;</p>
<p>MPK20 is built using Project Wonderliand.</p>
<p>Project Wonderland is a Project Darkstar Application.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff Kesselman</title>
		<link>http://gigaom.com/2007/10/09/do-virtual-worlds-know-the-way-in-san-jose/#comment-182170</link>
		<dc:creator><![CDATA[Jeff Kesselman]]></dc:creator>
		<pubDate>Thu, 11 Oct 2007 21:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/09/do-virtual-worlds-know-the-way-in-san-jose/#comment-182170</guid>
		<description><![CDATA[&lt;p&gt;Hi!&lt;/p&gt;

&lt;p&gt;Thanks for the mention.  To clarify things however we have four independent projects here at Sun Labs that relate to your topic.&lt;/p&gt;

&lt;p&gt;MPK20:  This is our own virtual environment that we are building for use by our remote and on site employees to assist distributed collaboration on work.  It is a secure environment that includes desktop application sharing within the virtual world and sophisticated VoIP that includes dial in and dial out to traditional telephones.&lt;/p&gt;

&lt;p&gt;http://research.sun.com/projects/mc/mpk20.html&lt;/p&gt;

&lt;p&gt;Project Wonderland: This is an open source tool kit for building online virtual environments, particularly enterprise environments.  It has such enterprise requirements as security and application sharing and VoIP built in.&lt;/p&gt;

&lt;p&gt;https://lg3d-wonderland.dev.java.net/&lt;/p&gt;

&lt;p&gt;jVoiceBridge:  The VoiP technology that Project Wonderland uses.  JVoiceBridge is open source and has been integrated with Project Darkstar.&lt;/p&gt;

&lt;p&gt;https://jvoicebridge.dev.java.net/&lt;/p&gt;

&lt;p&gt;Project Darkstar:  Project Darkstar is an infrastructure product for latency critical event driven applications.  It allows the programmer to write simple POJO objects with mono-threaded code and then Darkstar makes them highly scalable, reliable, fault tolerant and transparently persistent.   It can be thought of as an &quot;application server&quot; designed specifically for the needs of developers building massively multi player online games and game-like applications.&lt;/p&gt;

&lt;p&gt;Most of our current users and community members of Project Darkstar in fact are game developers, not enterprise developers.&lt;/p&gt;

&lt;p&gt;http://www.projectdarkstar.com&lt;/p&gt;

&lt;p&gt;Jeff Kesselman
Chief Instigator, Project Darkstar&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Thanks for the mention.  To clarify things however we have four independent projects here at Sun Labs that relate to your topic.</p>
<p>MPK20:  This is our own virtual environment that we are building for use by our remote and on site employees to assist distributed collaboration on work.  It is a secure environment that includes desktop application sharing within the virtual world and sophisticated VoIP that includes dial in and dial out to traditional telephones.</p>
<p><a href="http://research.sun.com/projects/mc/mpk20.html" rel="nofollow">http://research.sun.com/projects/mc/mpk20.html</a></p>
<p>Project Wonderland: This is an open source tool kit for building online virtual environments, particularly enterprise environments.  It has such enterprise requirements as security and application sharing and VoIP built in.</p>
<p><a href="https://lg3d-wonderland.dev.java.net/" rel="nofollow">https://lg3d-wonderland.dev.java.net/</a></p>
<p>jVoiceBridge:  The VoiP technology that Project Wonderland uses.  JVoiceBridge is open source and has been integrated with Project Darkstar.</p>
<p><a href="https://jvoicebridge.dev.java.net/" rel="nofollow">https://jvoicebridge.dev.java.net/</a></p>
<p>Project Darkstar:  Project Darkstar is an infrastructure product for latency critical event driven applications.  It allows the programmer to write simple POJO objects with mono-threaded code and then Darkstar makes them highly scalable, reliable, fault tolerant and transparently persistent.   It can be thought of as an &#8220;application server&#8221; designed specifically for the needs of developers building massively multi player online games and game-like applications.</p>
<p>Most of our current users and community members of Project Darkstar in fact are game developers, not enterprise developers.</p>
<p><a href="http://www.projectdarkstar.com" rel="nofollow">http://www.projectdarkstar.com</a></p>
<p>Jeff Kesselman<br />
Chief Instigator, Project Darkstar</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sean percival</title>
		<link>http://gigaom.com/2007/10/09/do-virtual-worlds-know-the-way-in-san-jose/#comment-182169</link>
		<dc:creator><![CDATA[sean percival]]></dc:creator>
		<pubDate>Wed, 10 Oct 2007 15:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/09/do-virtual-worlds-know-the-way-in-san-jose/#comment-182169</guid>
		<description><![CDATA[&lt;p&gt;I&#039;m sorry did you say mtv is coming out with 8 virtual worlds? Im scared to even think what they will entail...&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry did you say mtv is coming out with 8 virtual worlds? Im scared to even think what they will entail&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wagner James Au</title>
		<link>http://gigaom.com/2007/10/09/do-virtual-worlds-know-the-way-in-san-jose/#comment-182168</link>
		<dc:creator><![CDATA[Wagner James Au]]></dc:creator>
		<pubDate>Wed, 10 Oct 2007 06:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/09/do-virtual-worlds-know-the-way-in-san-jose/#comment-182168</guid>
		<description><![CDATA[&lt;p&gt;Thanks, good catch.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Thanks, good catch.</p>
]]></content:encoded>
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	<item>
		<title>By: Eric Rice</title>
		<link>http://gigaom.com/2007/10/09/do-virtual-worlds-know-the-way-in-san-jose/#comment-182167</link>
		<dc:creator><![CDATA[Eric Rice]]></dc:creator>
		<pubDate>Wed, 10 Oct 2007 06:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/09/do-virtual-worlds-know-the-way-in-san-jose/#comment-182167</guid>
		<description><![CDATA[&lt;p&gt;Turner &lt;em&gt;partnered&lt;/em&gt; with Kaneva for a period of a year-- not an acquisition.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Turner <em>partnered</em> with Kaneva for a period of a year&#8211; not an acquisition.</p>
]]></content:encoded>
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