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	<title>Comments on: Here Come The MMO Social Networks</title>
	<atom:link href="http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/</link>
	<description>Tracking the Internet Evolution</description>
	<pubDate>Sat, 19 Jul 2008 07:12:02 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
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		<title>By: Playtime &#187; Blog Archive &#187; World of Facebook</title>
		<link>http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-636964</link>
		<dc:creator>Playtime &#187; Blog Archive &#187; World of Facebook</dc:creator>
		<pubDate>Tue, 30 Oct 2007 14:52:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-636964</guid>
		<description>&lt;p&gt;[...] existe maintenant depuis plus d&#8217;un an, et ne compte que 10 000 comptes&#8221;, tempère ainsi le chroniqueur de GigaOm, qui remet également en cause l&#8217;ouverture de Koinup à [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] existe maintenant depuis plus d&#8217;un an, et ne compte que 10 000 comptes&#8221;, tempère ainsi le chroniqueur de GigaOm, qui remet également en cause l&#8217;ouverture de Koinup à [...]</p>
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		<title>By: ajadoniz</title>
		<link>http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-596840</link>
		<dc:creator>ajadoniz</dc:creator>
		<pubDate>Sat, 06 Oct 2007 00:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-596840</guid>
		<description>&lt;p&gt;there you go, james, stick to the easy stuff and stop with the non-stories.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>there you go, james, stick to the easy stuff and stop with the non-stories.</p>
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		<title>By: MMO Social Network? &#171; Digital Claxon - John&#8217;s JHU 480 Blog</title>
		<link>http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-596821</link>
		<dc:creator>MMO Social Network? &#171; Digital Claxon - John&#8217;s JHU 480 Blog</dc:creator>
		<pubDate>Sat, 06 Oct 2007 00:22:33 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-596821</guid>
		<description>&lt;p&gt;[...] has been an announcement for Massive Multi-player Online Role-playing Game social network site. I think this seems sort of [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] has been an announcement for Massive Multi-player Online Role-playing Game social network site. I think this seems sort of [...]</p>
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	<item>
		<title>By: The Errant Idea &#187; Blog Archive &#187; Semantic Web, We Hardly Knew Ye</title>
		<link>http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-596447</link>
		<dc:creator>The Errant Idea &#187; Blog Archive &#187; Semantic Web, We Hardly Knew Ye</dc:creator>
		<pubDate>Fri, 05 Oct 2007 19:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-596447</guid>
		<description>&lt;p&gt;[...] or location-aware / mobile, or who knows, maybe we&#8217;ll finally even get that 3D web when virtual worlds meet social networks. Hell, maybe it means killing off the browser as we know it altogether. Most likely we won&#8217;t [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] or location-aware / mobile, or who knows, maybe we&#8217;ll finally even get that 3D web when virtual worlds meet social networks. Hell, maybe it means killing off the browser as we know it altogether. Most likely we won&#8217;t [...]</p>
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	<item>
		<title>By: nolandfone</title>
		<link>http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-593487</link>
		<dc:creator>nolandfone</dc:creator>
		<pubDate>Wed, 03 Oct 2007 21:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-593487</guid>
		<description>&lt;p&gt;No more social networks PLEASE.  I have enough and too many profiles to manage.... The thought of a central "clearing house" for objects that I want to share be it an avitar, video, music or other is not unique.  The execution is key and then have a link back to the communities that you are active on, FB, dare I say MySpace or the new virtual world networks.
For gaming what is the purpose of a social networks?  [ Boys if your looking for girls, then goto MySpace ].  This is for Voyeurs Narcissists.  I want to watch someone play a game or a cool creation (Avitar, video etc) or I want to show off, the Narcissist.  That is what is missing!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>No more social networks PLEASE.  I have enough and too many profiles to manage&#8230;. The thought of a central &#8220;clearing house&#8221; for objects that I want to share be it an avitar, video, music or other is not unique.  The execution is key and then have a link back to the communities that you are active on, FB, dare I say MySpace or the new virtual world networks.<br />
For gaming what is the purpose of a social networks?  [ Boys if your looking for girls, then goto MySpace ].  This is for Voyeurs Narcissists.  I want to watch someone play a game or a cool creation (Avitar, video etc) or I want to show off, the Narcissist.  That is what is missing!</p>
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		<title>By: Tao Takashi</title>
		<link>http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-591820</link>
		<dc:creator>Tao Takashi</dc:creator>
		<pubDate>Tue, 02 Oct 2007 19:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-591820</guid>
		<description>&lt;p&gt;Well, unless flickr has some nice great idea how to put users off ;-) Back then it was NIPSA, then they solved this with the new filtering system which in turn was then used to filter out most of the photos for german residents. And mostly flickr does this without a lot of communication.&lt;/p&gt;

&lt;p&gt;That lack of communication is bad could be seen this very day at Robin's office hour because Linden Lab just added VAT without explaining the step beforehand and in enough detail.&lt;/p&gt;

&lt;p&gt;Social networks could learn from these examples how important this is. flickr lost a bunch of people because of that. It also shows that at some point you are at the mercy of the provider. This is maybe the downside of those centralized and still very closed networks.&lt;/p&gt;

&lt;p&gt;(ok, just a general remark)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Well, unless flickr has some nice great idea how to put users off ;-) Back then it was NIPSA, then they solved this with the new filtering system which in turn was then used to filter out most of the photos for german residents. And mostly flickr does this without a lot of communication.</p>
<p>That lack of communication is bad could be seen this very day at Robin&#8217;s office hour because Linden Lab just added VAT without explaining the step beforehand and in enough detail.</p>
<p>Social networks could learn from these examples how important this is. flickr lost a bunch of people because of that. It also shows that at some point you are at the mercy of the provider. This is maybe the downside of those centralized and still very closed networks.</p>
<p>(ok, just a general remark)</p>
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		<title>By: Torrid</title>
		<link>http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-591758</link>
		<dc:creator>Torrid</dc:creator>
		<pubDate>Tue, 02 Oct 2007 18:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-591758</guid>
		<description>&lt;p&gt;I just want to say that there &lt;em&gt;is&lt;/em&gt; a great SL community using Flickr that I enjoy being a part of. I've met a lot of great people through Flickr. It's just that having a site like Koinup be totally dedicated to sharing works from virtual worlds is nice to have also. I'm not about to stop using Flickr and I don't think anyone else that uses Flickr for their SL photos and works will either. Koinup for now is a nice little extra.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I just want to say that there <em>is</em> a great SL community using Flickr that I enjoy being a part of. I&#8217;ve met a lot of great people through Flickr. It&#8217;s just that having a site like Koinup be totally dedicated to sharing works from virtual worlds is nice to have also. I&#8217;m not about to stop using Flickr and I don&#8217;t think anyone else that uses Flickr for their SL photos and works will either. Koinup for now is a nice little extra.</p>
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		<title>By: Ypulse</title>
		<link>http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-591702</link>
		<dc:creator>Ypulse</dc:creator>
		<pubDate>Tue, 02 Oct 2007 17:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-591702</guid>
		<description>&lt;p&gt;&lt;strong&gt;Ypulse Essentials: The Anti-Corporate Market, Tweens &#38; Broadway, Delaying Marriage&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;'Edutainment' (like Whyville, Kidscom.com [tough URL] offers a virtual world, "safe social networking," and casual games with an emphasis on learning) - The 'anti-corporate' market (really interesting article on Reason about how indie culture ina...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p><strong>Ypulse Essentials: The Anti-Corporate Market, Tweens &#38; Broadway, Delaying Marriage</strong></p>
<p>&#8216;Edutainment&#8217; (like Whyville, Kidscom.com [tough URL] offers a virtual world, &#8220;safe social networking,&#8221; and casual games with an emphasis on learning) - The &#8216;anti-corporate&#8217; market (really interesting article on Reason about how indie culture ina&#8230;</p>
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		<title>By: taotakashi</title>
		<link>http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-591696</link>
		<dc:creator>taotakashi</dc:creator>
		<pubDate>Tue, 02 Oct 2007 17:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-591696</guid>
		<description>&lt;p&gt;There are some more social networks around MMOs actually, like allvatar.com which is a german site. 
So in fact there also is competition going on and we have to see how this works out in the end.. It might be of course that these people are simply too early.&lt;/p&gt;

&lt;p&gt;As for posting SL snapshots to flickr I think there's a great community around it. I actually get a lot more views (at least faster) on my SL pics than my RL pics although my RL account (mrtopf is my RL account, taotakashi my SL account) is older and more established connection-wise.&lt;/p&gt;

&lt;p&gt;I also don't feel out of place there as I have those two accounts and thus it's not mixing up and flickr also proved to me having a great community. Still need to check out Koinup though.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>There are some more social networks around MMOs actually, like allvatar.com which is a german site.<br />
So in fact there also is competition going on and we have to see how this works out in the end.. It might be of course that these people are simply too early.</p>
<p>As for posting SL snapshots to flickr I think there&#8217;s a great community around it. I actually get a lot more views (at least faster) on my SL pics than my RL pics although my RL account (mrtopf is my RL account, taotakashi my SL account) is older and more established connection-wise.</p>
<p>I also don&#8217;t feel out of place there as I have those two accounts and thus it&#8217;s not mixing up and flickr also proved to me having a great community. Still need to check out Koinup though.</p>
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		<title>By: welshtroll</title>
		<link>http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-591460</link>
		<dc:creator>welshtroll</dc:creator>
		<pubDate>Tue, 02 Oct 2007 15:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-591460</guid>
		<description>&lt;p&gt;A good example of this is the cohfaces website that has appeared for the city of heroes/villains playerbase. It allows users to upload screenshots and pictures of themselves.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>A good example of this is the cohfaces website that has appeared for the city of heroes/villains playerbase. It allows users to upload screenshots and pictures of themselves.</p>
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		<title>By: 3pointD.com</title>
		<link>http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-591428</link>
		<dc:creator>3pointD.com</dc:creator>
		<pubDate>Tue, 02 Oct 2007 14:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/10/02/here-come-the-mmo-social-networks/#comment-591428</guid>
		<description>&lt;p&gt;&lt;strong&gt;AOL to Launch World of Warcraft Social Net?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Michael Arrington is reporting that the AOL Games Group may be getting ready to launch a social network for World of Warcraft players, since the company owns wow.com. Could AOL&#8217;s reach make wow.com a category-killer? Sean Fanning&#8217;s Rupture,...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p><strong>AOL to Launch World of Warcraft Social Net?</strong></p>
<p>Michael Arrington is reporting that the AOL Games Group may be getting ready to launch a social network for World of Warcraft players, since the company owns wow.com. Could AOL&#8217;s reach make wow.com a category-killer? Sean Fanning&#8217;s Rupture,&#8230;</p>
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