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	<title>Comments on: 7 Reasons Why Second Life Should Matter For Biz Executives</title>
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	<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/</link>
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		<title>By: ArminasX</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181208</link>
		<dc:creator><![CDATA[ArminasX]]></dc:creator>
		<pubDate>Wed, 19 Dec 2007 03:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181208</guid>
		<description><![CDATA[&lt;p&gt;I spend a lot of time in Second Life, and run a successful business there. My business caters to in-world activities, and has nothing to do with the outside &quot;real world&quot;. That&#039;s how businesses become successful in Second Life, and why many recent real-world business virtual ventures fail miserably. I posted an analysis of this at:&lt;/p&gt;

&lt;p&gt;http://www.secondeffects.com/2007/10/why-rl-businesses-fail-in-second-life_17.html&lt;/p&gt;

&lt;p&gt;And to Wagner/Hamlet, this was a brilliant article as it hits on all the key points that I also observe. And I must mention that Second Life is indeed &quot;personally transformative&quot;. I have witnessed myself profound changes in many virtual friends who have leveraged the virtual environment and anonymity to explore things about themselves and others they may never have been able to do in real life. And no, it&#039;s not just about sex!&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>I spend a lot of time in Second Life, and run a successful business there. My business caters to in-world activities, and has nothing to do with the outside &#8220;real world&#8221;. That&#8217;s how businesses become successful in Second Life, and why many recent real-world business virtual ventures fail miserably. I posted an analysis of this at:</p>
<p><a href="http://www.secondeffects.com/2007/10/why-rl-businesses-fail-in-second-life_17.html" rel="nofollow">http://www.secondeffects.com/2007/10/why-rl-businesses-fail-in-second-life_17.html</a></p>
<p>And to Wagner/Hamlet, this was a brilliant article as it hits on all the key points that I also observe. And I must mention that Second Life is indeed &#8220;personally transformative&#8221;. I have witnessed myself profound changes in many virtual friends who have leveraged the virtual environment and anonymity to explore things about themselves and others they may never have been able to do in real life. And no, it&#8217;s not just about sex!</p>
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		<title>By: Keytrade Bank Ventures Into Second Life - Web 2.0 in Belgium</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181207</link>
		<dc:creator><![CDATA[Keytrade Bank Ventures Into Second Life - Web 2.0 in Belgium]]></dc:creator>
		<pubDate>Tue, 18 Dec 2007 11:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181207</guid>
		<description><![CDATA[&lt;p&gt;[...] of enterprises setting up operations in Second Life is far from over - some love to hate it, others love to love it - I have a feeling there’s ever less buzz about the virtual world. Google Trends concurs with [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] of enterprises setting up operations in Second Life is far from over &#8211; some love to hate it, others love to love it &#8211; I have a feeling there’s ever less buzz about the virtual world. Google Trends concurs with [...]</p>
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		<title>By: links for 2007-09-29 &#171; Francis Anderson</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181206</link>
		<dc:creator><![CDATA[links for 2007-09-29 &#171; Francis Anderson]]></dc:creator>
		<pubDate>Sat, 29 Sep 2007 01:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181206</guid>
		<description><![CDATA[&lt;p&gt;[...] Second Life - 7 Reasons Why It Matters For Biz Execs:: GigaOM That said it’s still has scaling difficulties and poor retention rates, while a slew of competitors — Metaplace, Multiverse, HiPiHi, and now Google — are attempting to outgun Linden Lab (tags: business metaverse secondlife trends) [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] Second Life &#8211; 7 Reasons Why It Matters For Biz Execs:: GigaOM That said it’s still has scaling difficulties and poor retention rates, while a slew of competitors — Metaplace, Multiverse, HiPiHi, and now Google — are attempting to outgun Linden Lab (tags: business metaverse secondlife trends) [...]</p>
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		<title>By: Sandra Possing</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181205</link>
		<dc:creator><![CDATA[Sandra Possing]]></dc:creator>
		<pubDate>Fri, 28 Sep 2007 22:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181205</guid>
		<description><![CDATA[&lt;p&gt;I have mixed feelings about SL and all its cousins. On the one hand, I am optimistic about the new opportunities presented by online worlds and other emerging technologies.&lt;/p&gt;

&lt;p&gt;But I do worry about the human side of things. Some of my friends who are gamers have achieved the delicate real life vs. online life balance that I see as healthy. But too many get sucked into their virtual identities and lose touch with reality. Not to mention never going outdoors or having any physical human contact. How is this going to affect us in the long run?&lt;/p&gt;

&lt;p&gt;Ultimately, though, I tend toward optimism. The future of online worlds seems pretty darn cool.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>I have mixed feelings about SL and all its cousins. On the one hand, I am optimistic about the new opportunities presented by online worlds and other emerging technologies.</p>
<p>But I do worry about the human side of things. Some of my friends who are gamers have achieved the delicate real life vs. online life balance that I see as healthy. But too many get sucked into their virtual identities and lose touch with reality. Not to mention never going outdoors or having any physical human contact. How is this going to affect us in the long run?</p>
<p>Ultimately, though, I tend toward optimism. The future of online worlds seems pretty darn cool.</p>
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		<title>By: csven</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181204</link>
		<dc:creator><![CDATA[csven]]></dc:creator>
		<pubDate>Fri, 28 Sep 2007 13:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181204</guid>
		<description><![CDATA[&lt;p&gt;&quot;Ask IBM.&quot;&lt;/p&gt;

&lt;p&gt;Apologies. That should be Intel; not IBM.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>&#8220;Ask IBM.&#8221;</p>
<p>Apologies. That should be Intel; not IBM.</p>
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		<title>By: Adam</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181203</link>
		<dc:creator><![CDATA[Adam]]></dc:creator>
		<pubDate>Fri, 28 Sep 2007 05:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181203</guid>
		<description><![CDATA[&lt;p&gt;SL is a slightly better and slightly more popular version of Active Worlds, which has been around since the mid-1990s. It is getting a bit closer to success but there is still a long way to go for a successful and sustainable business.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>SL is a slightly better and slightly more popular version of Active Worlds, which has been around since the mid-1990s. It is getting a bit closer to success but there is still a long way to go for a successful and sustainable business.</p>
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		<title>By: matt m</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181202</link>
		<dc:creator><![CDATA[matt m]]></dc:creator>
		<pubDate>Fri, 28 Sep 2007 02:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181202</guid>
		<description><![CDATA[&lt;p&gt;Sorry, virtual worlds may matter, but not SL...here&#039;s a point by point rebuttal.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Market: Not sure what you definition of an online world is, but it&#039;s certainly not limited to SL. My kid is on Webkinz, does that count?&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Most successful: You said it yourself- not the most popular.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Embodiment: Again a point that makes sense, but is not anything to do with second life. I think of my text postings on a MUD as me too.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Dynamically blah blah: Check out Google Earth&#039;s 3D Warehous...it&#039;s certainly not a unique feature and is crucially not an open feature. I can&#039;t host my own content. The winner in this market will be an aggregator of content from other companies, not just a host. Right now, SL is like Compuserv or AOL or Prodigy before the WWW.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Marketplace: I&#039;m much more interested in a place like Threadless where you can design t-shirts and buy shirts designed by others than I am something where I can buy bits. It&#039;s like charging someone to build their homepage...except it&#039;s in a walled garden.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Personally Transformative: For how many users?&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;None of this means anything until you can connect worlds together. That is what you should be anticipating- a standard that allows worlds to be created by people other than Linden Labs. You know, like the Internet. The one most people actually like.  In other words, Linden Labs/SL could be something like Prodigy or Compuserv, or an standard for virtual worlds could emerge and they could be the AOL.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The smart money is on building competing worlds to SL and pushing the standards that allow them to be connected.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Sorry, virtual worlds may matter, but not SL&#8230;here&#8217;s a point by point rebuttal.</p>
<ol>
<li>
<p>Market: Not sure what you definition of an online world is, but it&#8217;s certainly not limited to SL. My kid is on Webkinz, does that count?</p>
</li>
<li>
<p>Most successful: You said it yourself- not the most popular.</p>
</li>
<li>
<p>Embodiment: Again a point that makes sense, but is not anything to do with second life. I think of my text postings on a MUD as me too.</p>
</li>
<li>
<p>Dynamically blah blah: Check out Google Earth&#8217;s 3D Warehous&#8230;it&#8217;s certainly not a unique feature and is crucially not an open feature. I can&#8217;t host my own content. The winner in this market will be an aggregator of content from other companies, not just a host. Right now, SL is like Compuserv or AOL or Prodigy before the WWW.</p>
</li>
<li>
<p>Marketplace: I&#8217;m much more interested in a place like Threadless where you can design t-shirts and buy shirts designed by others than I am something where I can buy bits. It&#8217;s like charging someone to build their homepage&#8230;except it&#8217;s in a walled garden.</p>
</li>
<li>
<p>Personally Transformative: For how many users?</p>
</li>
<li>
<p>None of this means anything until you can connect worlds together. That is what you should be anticipating- a standard that allows worlds to be created by people other than Linden Labs. You know, like the Internet. The one most people actually like.  In other words, Linden Labs/SL could be something like Prodigy or Compuserv, or an standard for virtual worlds could emerge and they could be the AOL.</p>
</li>
</ol>
<p>The smart money is on building competing worlds to SL and pushing the standards that allow them to be connected.</p>
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		<title>By: csven</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181201</link>
		<dc:creator><![CDATA[csven]]></dc:creator>
		<pubDate>Fri, 28 Sep 2007 02:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181201</guid>
		<description><![CDATA[&lt;p&gt;&quot;But are 3D MMOs a tool for improving productivity? Will employees get things done quicker when they navigate 3D worlds, or are they much better-off sourcing information in text, for which Google have pretty much hit the nail on the head?&quot;&lt;/p&gt;

&lt;p&gt;Ask IBM. They&#039;ve recently partnered with Croquet-based Qwaq to work on what looks to me like a PLM application - only combining 2D desktop applications with 3D virtual simulation applications (similar to what some other PLM vendors are reportedly doing). You don&#039;t get much more sophisticated than that when it comes to productivity.&lt;/p&gt;

&lt;p&gt;&quot;My guess is most people…even the youngest among us will grow up to want to spend more time with people in-flesh, rather than in-world.&quot;&lt;/p&gt;

&lt;p&gt;I wonder if people living during the introduction of television made the same point.&lt;/p&gt;

&lt;p&gt;In any case, the research I&#039;ve seen indicates that it&#039;s not a simple correlation; that more time socializing online necessarily equals less real-life social interaction. If anything, I&#039;ve seen reports of just the opposite.&lt;/p&gt;

&lt;p&gt;Yes, there are news stories citing examples of husbands who&#039;d rather socialize online than... sit in front of television all evening with their wife (as opposed to the wife being willing to give up the teevee for something arguably more engaging). But like the ebb and flow of press hype cycles, it&#039;s best to not put too much faith in what has been increasingly and demonstrably shoddy reporting in this area.&lt;/p&gt;

&lt;p&gt;I suspect what people are neglecting is that the trade-off isn&#039;t necessarily giving up RL social time for virtual activities, but perhaps rather giving up passive, non-social television viewing for virtual interactive social activities.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>&#8220;But are 3D MMOs a tool for improving productivity? Will employees get things done quicker when they navigate 3D worlds, or are they much better-off sourcing information in text, for which Google have pretty much hit the nail on the head?&#8221;</p>
<p>Ask IBM. They&#8217;ve recently partnered with Croquet-based Qwaq to work on what looks to me like a PLM application &#8211; only combining 2D desktop applications with 3D virtual simulation applications (similar to what some other PLM vendors are reportedly doing). You don&#8217;t get much more sophisticated than that when it comes to productivity.</p>
<p>&#8220;My guess is most people…even the youngest among us will grow up to want to spend more time with people in-flesh, rather than in-world.&#8221;</p>
<p>I wonder if people living during the introduction of television made the same point.</p>
<p>In any case, the research I&#8217;ve seen indicates that it&#8217;s not a simple correlation; that more time socializing online necessarily equals less real-life social interaction. If anything, I&#8217;ve seen reports of just the opposite.</p>
<p>Yes, there are news stories citing examples of husbands who&#8217;d rather socialize online than&#8230; sit in front of television all evening with their wife (as opposed to the wife being willing to give up the teevee for something arguably more engaging). But like the ebb and flow of press hype cycles, it&#8217;s best to not put too much faith in what has been increasingly and demonstrably shoddy reporting in this area.</p>
<p>I suspect what people are neglecting is that the trade-off isn&#8217;t necessarily giving up RL social time for virtual activities, but perhaps rather giving up passive, non-social television viewing for virtual interactive social activities.</p>
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		<title>By: Rich White</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181200</link>
		<dc:creator><![CDATA[Rich White]]></dc:creator>
		<pubDate>Fri, 28 Sep 2007 00:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181200</guid>
		<description><![CDATA[&lt;p&gt;School/Education should find this interesting as well ! ALA the Edusim work:
&quot;3D window into another world&quot; - http://www.youtube.com/watch?v=etBpUcNGVlU&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>School/Education should find this interesting as well ! ALA the Edusim work:<br />
&#8220;3D window into another world&#8221; &#8211; <a href="http://www.youtube.com/watch?v=etBpUcNGVlU" rel="nofollow">http://www.youtube.com/watch?v=etBpUcNGVlU</a></p>
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		<title>By: blognation Belgium &#187; Blog Archive &#187; Keytrade Bank Ventures Into Second Life</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181199</link>
		<dc:creator><![CDATA[blognation Belgium &#187; Blog Archive &#187; Keytrade Bank Ventures Into Second Life]]></dc:creator>
		<pubDate>Thu, 27 Sep 2007 23:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181199</guid>
		<description><![CDATA[&lt;p&gt;[...] of enterprises setting up operations in Second Life is far from over - some love to hate it, others love to love it - I have a feeling there&#8217;s ever less buzz about the virtual world. Google Trends concurs with [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] of enterprises setting up operations in Second Life is far from over &#8211; some love to hate it, others love to love it &#8211; I have a feeling there&#8217;s ever less buzz about the virtual world. Google Trends concurs with [...]</p>
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		<title>By: edtajchman</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181198</link>
		<dc:creator><![CDATA[edtajchman]]></dc:creator>
		<pubDate>Thu, 27 Sep 2007 21:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181198</guid>
		<description><![CDATA[&lt;p&gt;I&#039;m just waiting for the holodeck to be invented.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m just waiting for the holodeck to be invented.</p>
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		<title>By: Sandra Fransen</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181197</link>
		<dc:creator><![CDATA[Sandra Fransen]]></dc:creator>
		<pubDate>Thu, 27 Sep 2007 21:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181197</guid>
		<description><![CDATA[&lt;p&gt;I think SL is really interesting. I think businesses should know what it is, figure out if it fits into helping them to achieve what they want...but...I&#039;m with Jonas on this one.&lt;/p&gt;

&lt;p&gt;My guess is most people...even the youngest among us will grow up to want to spend more time with people in-flesh, rather than in-world. We&#039;ll see. But no one can convince me a virtual burger tastes better than the real thing!&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>I think SL is really interesting. I think businesses should know what it is, figure out if it fits into helping them to achieve what they want&#8230;but&#8230;I&#8217;m with Jonas on this one.</p>
<p>My guess is most people&#8230;even the youngest among us will grow up to want to spend more time with people in-flesh, rather than in-world. We&#8217;ll see. But no one can convince me a virtual burger tastes better than the real thing!</p>
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		<title>By: The Grid Live</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181196</link>
		<dc:creator><![CDATA[The Grid Live]]></dc:creator>
		<pubDate>Thu, 27 Sep 2007 19:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181196</guid>
		<description><![CDATA[&lt;p&gt;&lt;strong&gt;Second Life News for September 27,&#160;2007&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;7 Reasons Why Second Life Should Matter For Biz Executives So, the brief answer: In a rapidly growing market of online world users, it’s the most successful example of an embodied, dynamically collaborative content creation platform that’s personal...&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p><strong>Second Life News for September 27,&nbsp;2007</strong></p>
<p>7 Reasons Why Second Life Should Matter For Biz Executives So, the brief answer: In a rapidly growing market of online world users, it’s the most successful example of an embodied, dynamically collaborative content creation platform that’s personal&#8230;</p>
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		<title>By: jonas</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181195</link>
		<dc:creator><![CDATA[jonas]]></dc:creator>
		<pubDate>Thu, 27 Sep 2007 19:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181195</guid>
		<description><![CDATA[&lt;p&gt;I&#039;ve tested Second Life, and was disappointed.  The problems?&lt;/p&gt;

&lt;p&gt;1 - requires download
2 - slower than dial-up
3 - 3D? haha, try slow-motion 3D
4 - gives motion sickness&lt;/p&gt;

&lt;p&gt;There&#039;s a lot of hype because it&#039;s a virtual world, an idea that has fascinated people for decades.  Second Life is the first to have some success, but in the long run it will be nuked by someone that comes along with a flash-based version, or something else that requires no download and runs reasonably fast.&lt;/p&gt;

&lt;p&gt;You can make money in Second Life? Who cares. You can make money on eBay. Oh it&#039;s fake digital stuff? People have been selling fake digital stuff (logos, websites, etc.) for more than a decade now.  If you want to make money selling fake digital stuff, you&#039;re probably better off with a website and a Google Adwords account.&lt;/p&gt;

&lt;p&gt;Overall, the virtual world thing and these social network things all run up against The Wall. What&#039;s that? It&#039;s called 24 hours in a day, most of that devoted to sleep and labor. If you think the balance of that is going to be spent in a virtual world or on various social network sites, you have to be kidding me.&lt;/p&gt;

&lt;p&gt;In 2-3 years, the trade headlines will be &quot;Web Fatigue&quot; and you&#039;ll see new Luddites emerging.  There&#039;s only so much we want and can handle.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve tested Second Life, and was disappointed.  The problems?</p>
<p>1 &#8211; requires download<br />
2 &#8211; slower than dial-up<br />
3 &#8211; 3D? haha, try slow-motion 3D<br />
4 &#8211; gives motion sickness</p>
<p>There&#8217;s a lot of hype because it&#8217;s a virtual world, an idea that has fascinated people for decades.  Second Life is the first to have some success, but in the long run it will be nuked by someone that comes along with a flash-based version, or something else that requires no download and runs reasonably fast.</p>
<p>You can make money in Second Life? Who cares. You can make money on eBay. Oh it&#8217;s fake digital stuff? People have been selling fake digital stuff (logos, websites, etc.) for more than a decade now.  If you want to make money selling fake digital stuff, you&#8217;re probably better off with a website and a Google Adwords account.</p>
<p>Overall, the virtual world thing and these social network things all run up against The Wall. What&#8217;s that? It&#8217;s called 24 hours in a day, most of that devoted to sleep and labor. If you think the balance of that is going to be spent in a virtual world or on various social network sites, you have to be kidding me.</p>
<p>In 2-3 years, the trade headlines will be &#8220;Web Fatigue&#8221; and you&#8217;ll see new Luddites emerging.  There&#8217;s only so much we want and can handle.</p>
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	</item>
	<item>
		<title>By: bloj</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181194</link>
		<dc:creator><![CDATA[bloj]]></dc:creator>
		<pubDate>Thu, 27 Sep 2007 16:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181194</guid>
		<description><![CDATA[&lt;p&gt;I go to office everyday and I dont understand why I have to roam around in a 3d world in pajamas to communicate with my coworkers , customers and partners. My current email and collaboration tools are doing just great!&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>I go to office everyday and I dont understand why I have to roam around in a 3d world in pajamas to communicate with my coworkers , customers and partners. My current email and collaboration tools are doing just great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Denis</title>
		<link>http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181193</link>
		<dc:creator><![CDATA[Denis]]></dc:creator>
		<pubDate>Thu, 27 Sep 2007 12:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/#comment-181193</guid>
		<description><![CDATA[&lt;p&gt;Neil - Obviously not. But in SL don&#039;t you think the risk is higher for a brand to be impacted by harmful behaviour or content than anywhere else?&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Neil &#8211; Obviously not. But in SL don&#8217;t you think the risk is higher for a brand to be impacted by harmful behaviour or content than anywhere else?</p>
]]></content:encoded>
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