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	<title>Comments on: Weekend Feature: The How of Habbo Hotel</title>
	<atom:link href="http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/</link>
	<description>Trusted Insights and Conversations on the Next Wave of Technology</description>
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		<item>
		<title>By: ........</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-968149</link>
		<dc:creator>........</dc:creator>
		<pubDate>Tue, 18 Aug 2009 14:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-968149</guid>
		<description>&lt;p&gt;Then how she know user name?????&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Then how she know user name?????</p>]]></content:encoded>
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	<item>
		<title>By: Link Love Sept. 10, 2007 &#124; PR2.0</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-953348</link>
		<dc:creator>Link Love Sept. 10, 2007 &#124; PR2.0</dc:creator>
		<pubDate>Wed, 17 Jun 2009 01:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-953348</guid>
		<description>&lt;p&gt;[...] GigaOM: The How of Habbo Hotel  [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] GigaOM: The How of Habbo Hotel  [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: How Virtual World YoVille Got 5M Facebook Users</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-935110</link>
		<dc:creator>How Virtual World YoVille Got 5M Facebook Users</dc:creator>
		<pubDate>Tue, 31 Mar 2009 23:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-935110</guid>
		<description>&lt;p&gt;[...] as Gaia Online, launched in 2003, which reported 7 million monthly actives last Winter, and Habbo, launched in 2000, which reported nearly 10 million monthlies last June. Even more surprising to me, YoVille is only [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] as Gaia Online, launched in 2003, which reported 7 million monthly actives last Winter, and Habbo, launched in 2000, which reported nearly 10 million monthlies last June. Even more surprising to me, YoVille is only [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: RocketOn Social MMO Launches With Six Partner Sites</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-924389</link>
		<dc:creator>RocketOn Social MMO Launches With Six Partner Sites</dc:creator>
		<pubDate>Tue, 03 Feb 2009 13:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-924389</guid>
		<description>&lt;p&gt;[...] skew very young: 71 percent are under 18, comparable demographically to popular web-based MMOs like Habbo and Gaia Online. 67 percent of RocketOn users are female, and that&#8217;s also very promising; [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] skew very young: 71 percent are under 18, comparable demographically to popular web-based MMOs like Habbo and Gaia Online. 67 percent of RocketOn users are female, and that&#8217;s also very promising; [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Web Worlds Get More Web 2.0 - GigaOM</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-879416</link>
		<dc:creator>Web Worlds Get More Web 2.0 - GigaOM</dc:creator>
		<pubDate>Wed, 21 May 2008 19:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-879416</guid>
		<description>&lt;p&gt;[...] whose public beta launches today, at first looks like a more graphically rich version of the phenomenally successful (if aging) Finnish MMO. Like Habbo, you create a cartoon avatar and use it to socialize, both in public areas and your own [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] whose public beta launches today, at first looks like a more graphically rich version of the phenomenally successful (if aging) Finnish MMO. Like Habbo, you create a cartoon avatar and use it to socialize, both in public areas and your own [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: sacha</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-879335</link>
		<dc:creator>sacha</dc:creator>
		<pubDate>Wed, 21 May 2008 12:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-879335</guid>
		<description>&lt;p&gt;Hi 
i have been playing habbo for 2 years nearly 3 now and i love it 
i dj on habbo fansites and chat to people
its really fun 
yet addictive 
i spend so much money on credits
and then have to give them away for prizes wich kinda sux but seeing a listner happy is the best feeling ever 
but yea im glad they made habbo
its really fun :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi 
i have been playing habbo for 2 years nearly 3 now and i love it 
i dj on habbo fansites and chat to people
its really fun 
yet addictive 
i spend so much money on credits
and then have to give them away for prizes wich kinda sux but seeing a listner happy is the best feeling ever 
but yea im glad they made habbo
its really fun :)</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Good Lessons From Habbo &#124; Nothing Ever Happens</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-878503</link>
		<dc:creator>Good Lessons From Habbo &#124; Nothing Ever Happens</dc:creator>
		<pubDate>Thu, 15 May 2008 15:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-878503</guid>
		<description>&lt;p&gt;[...] success&#8221; continues to be &#8220;criminally under-appreciated&#8221; by the game industry (GigaOm&#8217;s comment). Read more on Sulake&#8217;s organization, 5 different revenue streams and growth on their really [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] success&#8221; continues to be &#8220;criminally under-appreciated&#8221; by the game industry (GigaOm&#8217;s comment). Read more on Sulake&#8217;s organization, 5 different revenue streams and growth on their really [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: InstaHippo &#187; Habbo Com</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-876346</link>
		<dc:creator>InstaHippo &#187; Habbo Com</dc:creator>
		<pubDate>Thu, 01 May 2008 06:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-876346</guid>
		<description>&lt;p&gt;[...] Originally launched in 2000 as a two room space made to promote a Finish pop group, Sulake was surprised to find the place swamped by international players who couldn&#8217;t even speak the language; they retooled and expanded as Hotel Goldfish, then re-dubbed to become Habbo Hotel. Throughout that time, Habbo has retained the same look of blocky, pixel-heavy, 2.5D graphics.3 [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Originally launched in 2000 as a two room space made to promote a Finish pop group, Sulake was surprised to find the place swamped by international players who couldn&#8217;t even speak the language; they retooled and expanded as Hotel Goldfish, then re-dubbed to become Habbo Hotel. Throughout that time, Habbo has retained the same look of blocky, pixel-heavy, 2.5D graphics.3 [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: koko</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-858086</link>
		<dc:creator>koko</dc:creator>
		<pubDate>Thu, 24 Jan 2008 23:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-858086</guid>
		<description>&lt;p&gt;I &#124;ove your habbo☺☺☺☺☺☺☺•&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I |ove your habbo☺☺☺☺☺☺☺•</p>]]></content:encoded>
	</item>
	<item>
		<title>By: fatima.girl</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-837427</link>
		<dc:creator>fatima.girl</dc:creator>
		<pubDate>Tue, 08 Jan 2008 19:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-837427</guid>
		<description>&lt;p&gt;hay habbo is great but i think da owner should give me fatima.girl habbo name free furnis coz u can get hacked by people and then u av no funris it is no fun with out furnis bu[t habbo i&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>hay habbo is great but i think da owner should give me fatima.girl habbo name free furnis coz u can get hacked by people and then u av no funris it is no fun with out furnis bu[t habbo i</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Why Virtual Theft Should Matter to Real Life Tech Companies &#171; GigaOM</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-692968</link>
		<dc:creator>Why Virtual Theft Should Matter to Real Life Tech Companies &#171; GigaOM</dc:creator>
		<pubDate>Sun, 18 Nov 2007 10:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-692968</guid>
		<description>&lt;p&gt;[...] That&#8217;s because he stole the goods from members of Sulake Corporation&#8217;s Habbo Hotel, the successful Finland-based MMO for older kids and teens. After Sulake suspected the Dutch kid had scammed password information off other users, the company [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] That&#8217;s because he stole the goods from members of Sulake Corporation&#8217;s Habbo Hotel, the successful Finland-based MMO for older kids and teens. After Sulake suspected the Dutch kid had scammed password information off other users, the company [...]</p>]]></content:encoded>
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	<item>
		<title>By: &#8220;Three Virtual Worlds from Europe Worth Watching&#8221; &#171; HOT EUROPEAN WEB 2.0 STARTUP</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-671474</link>
		<dc:creator>&#8220;Three Virtual Worlds from Europe Worth Watching&#8221; &#171; HOT EUROPEAN WEB 2.0 STARTUP</dc:creator>
		<pubDate>Sun, 11 Nov 2007 16:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-671474</guid>
		<description>&lt;p&gt;[...] to capitalize on the success of Second Life on the one hand (3D, open-ended spaces for adults) or Habbo Hotel (2D, controlled environments for kids) on the other– either as would-be competitor, middleware [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] to capitalize on the success of Second Life on the one hand (3D, open-ended spaces for adults) or Habbo Hotel (2D, controlled environments for kids) on the other– either as would-be competitor, middleware [...]</p>]]></content:encoded>
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	<item>
		<title>By: Three Virtual Worlds from Europe Worth Watching &#171; GigaOM</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-633980</link>
		<dc:creator>Three Virtual Worlds from Europe Worth Watching &#171; GigaOM</dc:creator>
		<pubDate>Mon, 29 Oct 2007 00:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-633980</guid>
		<description>&lt;p&gt;[...] to capitalize on the success of Second Life on the one hand (3D, open-ended spaces for adults) or Habbo Hotel (2D, controlled environments for kids) on the other&#8211; either as would-be competitor, [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] to capitalize on the success of Second Life on the one hand (3D, open-ended spaces for adults) or Habbo Hotel (2D, controlled environments for kids) on the other&#8211; either as would-be competitor, [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: How Casual Games Can Become Money Machines? &#171; GigaOM</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-608635</link>
		<dc:creator>How Casual Games Can Become Money Machines? &#171; GigaOM</dc:creator>
		<pubDate>Fri, 12 Oct 2007 08:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-608635</guid>
		<description>&lt;p&gt;[...] then there are micro-transactions, honed to perfection primarily by casual MMOs like MapleStory and Habbo Hotel, although some titles on Xbox Live Arcade are experimenting with pay-to-download additional content [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] then there are micro-transactions, honed to perfection primarily by casual MMOs like MapleStory and Habbo Hotel, although some titles on Xbox Live Arcade are experimenting with pay-to-download additional content [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: TrimediaZweiNull &#187; Blog Archive &#187; Do Virtual Worlds know the way in San Jose?</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-606868</link>
		<dc:creator>TrimediaZweiNull &#187; Blog Archive &#187; Do Virtual Worlds know the way in San Jose?</dc:creator>
		<pubDate>Thu, 11 Oct 2007 09:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-606868</guid>
		<description>&lt;p&gt;[...] afterward. Seven slated for the show are kid-oriented, including Zwinktopia, Gaia Online, and Habbo Hotel, all of which have been featured on GigaOM; with the continued growth of MMOs for minors, this [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] afterward. Seven slated for the show are kid-oriented, including Zwinktopia, Gaia Online, and Habbo Hotel, all of which have been featured on GigaOM; with the continued growth of MMOs for minors, this [...]</p>]]></content:encoded>
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	<item>
		<title>By: Do Virtual Worlds know the way in San Jose? &#171; GigaOM</title>
		<link>http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-604777</link>
		<dc:creator>Do Virtual Worlds know the way in San Jose? &#171; GigaOM</dc:creator>
		<pubDate>Wed, 10 Oct 2007 04:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/09/08/howhabbo-hotel-got-this-big/#comment-604777</guid>
		<description>&lt;p&gt;[...] afterward. Seven slated for the show are kid-oriented, including Zwinktopia, Gaia Online, and Habbo Hotel, all of which have been featured on GigaOM; with the continued growth of MMOs for minors, this [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] afterward. Seven slated for the show are kid-oriented, including Zwinktopia, Gaia Online, and Habbo Hotel, all of which have been featured on GigaOM; with the continued growth of MMOs for minors, this [...]</p>]]></content:encoded>
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