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	<title>Comments on: Second Life (finally) gets a direct competitor: Multiverse</title>
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	<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/</link>
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		<title>By: William Burns</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176921</link>
		<dc:creator><![CDATA[William Burns]]></dc:creator>
		<pubDate>Sat, 26 Dec 2009 23:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176921</guid>
		<description><![CDATA[&lt;p&gt;I&#039;d like to add that a majority of people writing about virtual worlds these days are under the mistaken assumption that before SecondLife there was nothing. &quot;...after 4 years of being the only user-created 3D online world on the commercial market...&quot; is incorrect. There are many competitors still in this specific market, and I can name at least the granddaddy of them all - ActiveWorlds.com who offers the commercial equivalent of the entire SL Grid if you want it. They also have in-world building as well as the ability to import custom models.&lt;/p&gt;

&lt;p&gt;While not as wholly advanced as SecondLife, the Activeworlds.com platform still has a lot to offer commercial aspects, and there are quite a few businesses which utilize the platform instead of SL - purely on stability and cost factors alone.&lt;/p&gt;

&lt;p&gt;For all of these self described metaverse experts, one would think they would at least do their homework before writing on the subject. I read something similar on the RiversRunRed website as they triumphantly proclaimed to be the first business in a virtual environment (or something similar). It&#039;s a disregard for history and the entire market which make me laugh at these experts...&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d like to add that a majority of people writing about virtual worlds these days are under the mistaken assumption that before SecondLife there was nothing. &#8220;&#8230;after 4 years of being the only user-created 3D online world on the commercial market&#8230;&#8221; is incorrect. There are many competitors still in this specific market, and I can name at least the granddaddy of them all &#8211; ActiveWorlds.com who offers the commercial equivalent of the entire SL Grid if you want it. They also have in-world building as well as the ability to import custom models.</p>
<p>While not as wholly advanced as SecondLife, the Activeworlds.com platform still has a lot to offer commercial aspects, and there are quite a few businesses which utilize the platform instead of SL &#8211; purely on stability and cost factors alone.</p>
<p>For all of these self described metaverse experts, one would think they would at least do their homework before writing on the subject. I read something similar on the RiversRunRed website as they triumphantly proclaimed to be the first business in a virtual environment (or something similar). It&#8217;s a disregard for history and the entire market which make me laugh at these experts&#8230;</p>
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		<title>By: Pace</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176920</link>
		<dc:creator><![CDATA[Pace]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 22:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176920</guid>
		<description><![CDATA[Two years later, and I still hadn&#039;t heard of Multiverse, but they&#039;re still around, and their technology looks pretty solid even though their popularity is still nothing to rival SL.]]></description>
		<content:encoded><![CDATA[<p>Two years later, and I still hadn&#8217;t heard of Multiverse, but they&#8217;re still around, and their technology looks pretty solid even though their popularity is still nothing to rival SL.</p>
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		<title>By: grucidus</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176919</link>
		<dc:creator><![CDATA[grucidus]]></dc:creator>
		<pubDate>Wed, 15 Apr 2009 12:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176919</guid>
		<description><![CDATA[after 3 years of faithful  and loyal service to Secondlife, ,Linden Labs decided to renig on accepting my postal money orders or cashiers checks, they are  in my opinion not intrested in my fair payment, they  are only intrested in credit card numbers and bank account numbers, why? because you can&#039;t &quot;hack &quot; into  a money order or cashiers check, I believe  that Linden Labs are just waiting for the right time to  &quot;hack ; into its patrons bank and credit card accounts,why else would they not accept a postal money order or cashiers check ? &quot;I&#039;v offered them fair payment  for services , and their response ir basically &quot; Your money isn&#039;t green enough !&quot; , So my  final response to them before deleting my account , was&quot; You can take this SL bubble and CRAM IT UP YOUR ASS,
  If my money is &quot;green enough&quot; for its &quot;competetors, they  can count me in!!!]]></description>
		<content:encoded><![CDATA[<p>after 3 years of faithful  and loyal service to Secondlife, ,Linden Labs decided to renig on accepting my postal money orders or cashiers checks, they are  in my opinion not intrested in my fair payment, they  are only intrested in credit card numbers and bank account numbers, why? because you can&#8217;t &#8220;hack &#8221; into  a money order or cashiers check, I believe  that Linden Labs are just waiting for the right time to  &#8220;hack ; into its patrons bank and credit card accounts,why else would they not accept a postal money order or cashiers check ? &#8220;I&#8217;v offered them fair payment  for services , and their response ir basically &#8221; Your money isn&#8217;t green enough !&#8221; , So my  final response to them before deleting my account , was&#8221; You can take this SL bubble and CRAM IT UP YOUR ASS,<br />
  If my money is &#8220;green enough&#8221; for its &#8220;competetors, they  can count me in!!!</p>
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		<title>By: Virtual Worlds Hub</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176918</link>
		<dc:creator><![CDATA[Virtual Worlds Hub]]></dc:creator>
		<pubDate>Mon, 08 Oct 2007 14:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176918</guid>
		<description><![CDATA[&lt;p&gt;Second Life have some other competitors too: Kaneva, Entropia Universe, and software to build virtual worlds like Project Darkstar: http://www.virtualworldshub.com&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Second Life have some other competitors too: Kaneva, Entropia Universe, and software to build virtual worlds like Project Darkstar: <a href="http://www.virtualworldshub.com" rel="nofollow">http://www.virtualworldshub.com</a></p>
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		<title>By: Anonymous</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176917</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 06 Sep 2007 06:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176917</guid>
		<description><![CDATA[&lt;p&gt;&lt;strong&gt;Virtual World Hangouts: So Many To Choose From&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;(* Source: Techcrunch *)Mark Hendrickson says: The avatars roaming many online virtual communities may be cartoonish and their activities inconsequential, but the recent sale of Club Penguin to Disney for $350 million (with $350 million in earn out) de...&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p><strong>Virtual World Hangouts: So Many To Choose From</strong></p>
<p>(* Source: Techcrunch *)Mark Hendrickson says: The avatars roaming many online virtual communities may be cartoonish and their activities inconsequential, but the recent sale of Club Penguin to Disney for $350 million (with $350 million in earn out) de&#8230;</p>
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		<title>By: acardozo.net &#187; Blog Archive &#187; Multiverse: um concorrente para o Second Life</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176916</link>
		<dc:creator><![CDATA[acardozo.net &#187; Blog Archive &#187; Multiverse: um concorrente para o Second Life]]></dc:creator>
		<pubDate>Mon, 27 Aug 2007 18:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176916</guid>
		<description><![CDATA[&lt;p&gt;[...] GigaOM observa que o sistema já vem com recursos de comércio eletrônico embutido. Os desenvolvedores podem [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] GigaOM observa que o sistema já vem com recursos de comércio eletrônico embutido. Os desenvolvedores podem [...]</p>
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		<title>By: Dan</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176915</link>
		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Sun, 12 Aug 2007 10:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176915</guid>
		<description><![CDATA[&lt;p&gt;I don&#039;t see it being much like SecondLife tbh, but thanks for the post! :D I am going to check it out.. seems like a interesting idea.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t see it being much like SecondLife tbh, but thanks for the post! :D I am going to check it out.. seems like a interesting idea.</p>
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		<title>By: jose</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176914</link>
		<dc:creator><![CDATA[jose]]></dc:creator>
		<pubDate>Thu, 09 Aug 2007 20:40:01 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176914</guid>
		<description><![CDATA[&lt;p&gt;I hate virtual reality software like &quot;The sims&quot;. Also, that&lt;code&gt;s why I don&lt;/code&gt;t like &quot;Second Life&quot;. I can&lt;code&gt;t even consider it a &quot;game&quot;. That&lt;/code&gt;s why I like this new project and they will have my support; it was time!.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>I hate virtual reality software like &#8220;The sims&#8221;. Also, that<code>s why I don</code>t like &#8220;Second Life&#8221;. I can<code>t even consider it a "game". That</code>s why I like this new project and they will have my support; it was time!.</p>
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		<title>By: The Zone Read &#187; Blog Archive &#187; links for 2007-08-04</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176913</link>
		<dc:creator><![CDATA[The Zone Read &#187; Blog Archive &#187; links for 2007-08-04]]></dc:creator>
		<pubDate>Mon, 06 Aug 2007 19:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176913</guid>
		<description><![CDATA[&lt;p&gt;[...] GigaOM Second Life (finally) gets a direct competitor: Multiverse « After 4 years of being the only user-created 3D online world on the commercial market, Second Life now has competition &#8212; Multiverse. (tags: secondlife 3-d) [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] GigaOM Second Life (finally) gets a direct competitor: Multiverse « After 4 years of being the only user-created 3D online world on the commercial market, Second Life now has competition &#8212; Multiverse. (tags: secondlife 3-d) [...]</p>
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		<title>By: Marek</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176912</link>
		<dc:creator><![CDATA[Marek]]></dc:creator>
		<pubDate>Sun, 05 Aug 2007 17:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176912</guid>
		<description><![CDATA[&lt;p&gt;What about Sony Home? It is the beginning of game 3.0 in online communities. But its only accessible via PS3.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>What about Sony Home? It is the beginning of game 3.0 in online communities. But its only accessible via PS3.</p>
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		<title>By: Virtual World Hangouts: So Many To Choose From &#124; Tekjuice.com</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176911</link>
		<dc:creator><![CDATA[Virtual World Hangouts: So Many To Choose From &#124; Tekjuice.com]]></dc:creator>
		<pubDate>Sun, 05 Aug 2007 08:29:02 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176911</guid>
		<description><![CDATA[&lt;p&gt;[...] newly released MultiVerse platform, which is designed for the creation of online 3D worlds, certainly anticipates a future in which [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] newly released MultiVerse platform, which is designed for the creation of online 3D worlds, certainly anticipates a future in which [...]</p>
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		<title>By: Virtual World Hangouts: So Many To Choose From</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176910</link>
		<dc:creator><![CDATA[Virtual World Hangouts: So Many To Choose From]]></dc:creator>
		<pubDate>Sun, 05 Aug 2007 08:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176910</guid>
		<description><![CDATA[&lt;p&gt;[...] newly released MultiVerse platform, which is designed for the creation of online 3D worlds, certainly anticipates a future in which [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] newly released MultiVerse platform, which is designed for the creation of online 3D worlds, certainly anticipates a future in which [...]</p>
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		<title>By: David Mackey</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176909</link>
		<dc:creator><![CDATA[David Mackey]]></dc:creator>
		<pubDate>Sun, 05 Aug 2007 01:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176909</guid>
		<description><![CDATA[&lt;p&gt;Looking forward to this new competition. Bookmarked the site so I can check out their development tools.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Looking forward to this new competition. Bookmarked the site so I can check out their development tools.</p>
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		<title>By: Top Posts &#171; WordPress.com</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176908</link>
		<dc:creator><![CDATA[Top Posts &#171; WordPress.com]]></dc:creator>
		<pubDate>Fri, 03 Aug 2007 23:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176908</guid>
		<description><![CDATA[&lt;p&gt;[...]  Second Life (finally) gets a direct competitor: Multiverse [image]The brainchild of several ex-Netscape execs, the Mountain View start-up Multiverse, as the name suggests, [&#8230;] [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...]  Second Life (finally) gets a direct competitor: Multiverse [image]The brainchild of several ex-Netscape execs, the Mountain View start-up Multiverse, as the name suggests, [&#8230;] [...]</p>
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		<title>By: Possible Second Life Competitors &#171; The Grid Live</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176907</link>
		<dc:creator><![CDATA[Possible Second Life Competitors &#171; The Grid Live]]></dc:creator>
		<pubDate>Fri, 03 Aug 2007 21:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176907</guid>
		<description><![CDATA[&lt;p&gt;[...] The brainchild of several ex-Netscape execs, the Mountain View start-up Multiverse, as the name suggests, isn’t a single online world, but a platform for creating games and other 3D experiences with the company’s development tools, which are then run on its servers. (Like Dark Horizons, a sci-fi MMORPG pictured here.) Version 1.0 was just rolled out yesterday, and though it’s too early to know how it’ll fare, one thing is official: after 4 years of being the only user-created 3D online world on the commercial market, Second Life now has competition. The system and revenue model is markedly different from SL, however: instead of fostering user-created content in a single world, Multiverse is a network of worlds accessible by the client software. It comes with e-commerce tools built into the system, so developer’s can earn an income, while Multiverse makes money by taking a 10% cut of that revenue. Source: Second Life (finally) gets a direct competitor: Multiverse [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] The brainchild of several ex-Netscape execs, the Mountain View start-up Multiverse, as the name suggests, isn’t a single online world, but a platform for creating games and other 3D experiences with the company’s development tools, which are then run on its servers. (Like Dark Horizons, a sci-fi MMORPG pictured here.) Version 1.0 was just rolled out yesterday, and though it’s too early to know how it’ll fare, one thing is official: after 4 years of being the only user-created 3D online world on the commercial market, Second Life now has competition. The system and revenue model is markedly different from SL, however: instead of fostering user-created content in a single world, Multiverse is a network of worlds accessible by the client software. It comes with e-commerce tools built into the system, so developer’s can earn an income, while Multiverse makes money by taking a 10% cut of that revenue. Source: Second Life (finally) gets a direct competitor: Multiverse [...]</p>
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		<title>By: Corey Bridges</title>
		<link>http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176906</link>
		<dc:creator><![CDATA[Corey Bridges]]></dc:creator>
		<pubDate>Fri, 03 Aug 2007 20:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/#comment-176906</guid>
		<description><![CDATA[&lt;p&gt;Great post and talkback. It&#039;s great that folks are able to discuss the nuances of what we&#039;re doing at Multiverse.&lt;/p&gt;

&lt;p&gt;Just to add even more info, we don&#039;t actually host the worlds for our customers. It&#039;s much more of a WWW model, where anyone can download our servers, and install them wherever they like. And as noted, all of these worlds can be accessed through our world browser.&lt;/p&gt;

&lt;p&gt;BTW, the world browser isn&#039;t actually changeable by anyone--not in a permanent way. We have a client plug-in system, where special functionality for a specific game can be attached temporarily to the world browser, just as custom shaders and a world-specific UI can be attached. Gwyneth is quite correct that if we let customers actually permanently change the world browser, then that would completely undo the notion of a universal client.&lt;/p&gt;

&lt;p&gt;Thanks again, all.&lt;/p&gt;

&lt;p&gt;--Corey
Exec Producer, Multiverse&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Great post and talkback. It&#8217;s great that folks are able to discuss the nuances of what we&#8217;re doing at Multiverse.</p>
<p>Just to add even more info, we don&#8217;t actually host the worlds for our customers. It&#8217;s much more of a WWW model, where anyone can download our servers, and install them wherever they like. And as noted, all of these worlds can be accessed through our world browser.</p>
<p>BTW, the world browser isn&#8217;t actually changeable by anyone&#8211;not in a permanent way. We have a client plug-in system, where special functionality for a specific game can be attached temporarily to the world browser, just as custom shaders and a world-specific UI can be attached. Gwyneth is quite correct that if we let customers actually permanently change the world browser, then that would completely undo the notion of a universal client.</p>
<p>Thanks again, all.</p>
<p>&#8211;Corey<br />
Exec Producer, Multiverse</p>
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