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	<title>Comments on: Debunking 5 Business Myths about Second Life</title>
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		<title>By: MMOs &#171; Social Media and the Digital Disruption</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174493</link>
		<dc:creator><![CDATA[MMOs &#171; Social Media and the Digital Disruption]]></dc:creator>
		<pubDate>Fri, 19 Mar 2010 22:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174493</guid>
		<description><![CDATA[&lt;p&gt;[...] games and it has spawned a massive economic industry within it (although the benefits are questionable). It&#8217;s a strange world &#8212; Mike will be spending a chunk of time on World of Warcraft in [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] games and it has spawned a massive economic industry within it (although the benefits are questionable). It&#8217;s a strange world &#8212; Mike will be spending a chunk of time on World of Warcraft in [...]</p>
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	<item>
		<title>By: MMOGs &#171; Social Media and the Digital Disruption</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174492</link>
		<dc:creator><![CDATA[MMOGs &#171; Social Media and the Digital Disruption]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 13:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174492</guid>
		<description><![CDATA[[...] games and it has spawned a massive economic industry within it (although the benefits are questionable). It&#8217;s a strange world &#8212; Mike will be spending a chunk of time on World of Warcraft in [...]]]></description>
		<content:encoded><![CDATA[<p>[...] games and it has spawned a massive economic industry within it (although the benefits are questionable). It&#8217;s a strange world &#8212; Mike will be spending a chunk of time on World of Warcraft in [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Digital media and the idiocy of the big number - News from the Herd - Blogs - Brand Republic</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174491</link>
		<dc:creator><![CDATA[Digital media and the idiocy of the big number - News from the Herd - Blogs - Brand Republic]]></dc:creator>
		<pubDate>Sat, 29 Aug 2009 21:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174491</guid>
		<description><![CDATA[[...] registered but never came back...sound familiar?&#160;&#160; That number was so over inflated that it was easy to puncture, sparking a debate about the &#039;real&#039; number of users (I gather it&#039;s currently about 750k [...]]]></description>
		<content:encoded><![CDATA[<p>[...] registered but never came back&#8230;sound familiar?&nbsp;&nbsp; That number was so over inflated that it was easy to puncture, sparking a debate about the &#39;real&#39; number of users (I gather it&#39;s currently about 750k [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MMOGs and Check-in &#171; Social Media and the Digital Disruption</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174490</link>
		<dc:creator><![CDATA[MMOGs and Check-in &#171; Social Media and the Digital Disruption]]></dc:creator>
		<pubDate>Tue, 24 Jun 2008 13:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174490</guid>
		<description><![CDATA[[...] various games and it has spawned a massive economic industry within it (although the benefits are questionable). Before class on Wednesday, please sign up for a Second Life account (basic membership is fine) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] various games and it has spawned a massive economic industry within it (although the benefits are questionable). Before class on Wednesday, please sign up for a Second Life account (basic membership is fine) [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Readings on MMOGs &#171; PFB is Listening</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174489</link>
		<dc:creator><![CDATA[Readings on MMOGs &#171; PFB is Listening]]></dc:creator>
		<pubDate>Wed, 19 Mar 2008 03:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174489</guid>
		<description><![CDATA[&lt;p&gt;[...] are either fiercely loyal to second life, or they are critical of it. Compare the article &#8220;Debunking 5 Business Myths About Second Life&#8221; to &#8220;One Year in SL&#8211;Why the Wild West is Failing.&#8221; In the first example, [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] are either fiercely loyal to second life, or they are critical of it. Compare the article &#8220;Debunking 5 Business Myths About Second Life&#8221; to &#8220;One Year in SL&#8211;Why the Wild West is Failing.&#8221; In the first example, [...]</p>
]]></content:encoded>
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	<item>
		<title>By: MMOGs &#171; Social Media and the Digital Disruption</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174488</link>
		<dc:creator><![CDATA[MMOGs &#171; Social Media and the Digital Disruption]]></dc:creator>
		<pubDate>Fri, 14 Mar 2008 20:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174488</guid>
		<description><![CDATA[&lt;p&gt;[...] various games and it has spawned a massive economic industry within it (although the benefits are questionable). Before class on Wednesday, please sign up for a Second Life account (basic membership is fine) [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] various games and it has spawned a massive economic industry within it (although the benefits are questionable). Before class on Wednesday, please sign up for a Second Life account (basic membership is fine) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#187; Expanding scope</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174487</link>
		<dc:creator><![CDATA[&#187; Expanding scope]]></dc:creator>
		<pubDate>Wed, 30 Jan 2008 07:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174487</guid>
		<description><![CDATA[&lt;p&gt;[...] 10 million mark (an achievement Second Life also shares, though the active user base is said to be around 500,000). Completely anecdotal, but I can&#8217;t name a person I know that plays Second Life. I [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] 10 million mark (an achievement Second Life also shares, though the active user base is said to be around 500,000). Completely anecdotal, but I can&#8217;t name a person I know that plays Second Life. I [...]</p>
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	</item>
	<item>
		<title>By: Kzero &#187; Blog Archive &#187; What marketers learned in 2007, No 5. The media loves Second Life. The media hates Second Life</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174486</link>
		<dc:creator><![CDATA[Kzero &#187; Blog Archive &#187; What marketers learned in 2007, No 5. The media loves Second Life. The media hates Second Life]]></dc:creator>
		<pubDate>Thu, 06 Dec 2007 13:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174486</guid>
		<description><![CDATA[&lt;p&gt;[...] The LA Times (referenced on Techcrunch) also carried a much copied article which came under criticism for it&#8217;s inaccuracy. [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] The LA Times (referenced on Techcrunch) also carried a much copied article which came under criticism for it&#8217;s inaccuracy. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Tendencias: no todo es bueno en la segunda vida at Despegar</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174485</link>
		<dc:creator><![CDATA[Tendencias: no todo es bueno en la segunda vida at Despegar]]></dc:creator>
		<pubDate>Sun, 18 Nov 2007 10:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174485</guid>
		<description><![CDATA[&lt;p&gt;[...] Y para una nota que analiza los &#8220;mitos de marketing&#8221; de Second Life, se puede ver GigaOM, donde se afirma sin vueltas que &#8220;nadie visita los sitios de marketing en Second Life&#8221;. [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] Y para una nota que analiza los &#8220;mitos de marketing&#8221; de Second Life, se puede ver GigaOM, donde se afirma sin vueltas que &#8220;nadie visita los sitios de marketing en Second Life&#8221;. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Media, Politics, and Truth in a Digital World &#187; Blog Archive &#187; MMOGs</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174484</link>
		<dc:creator><![CDATA[Media, Politics, and Truth in a Digital World &#187; Blog Archive &#187; MMOGs]]></dc:creator>
		<pubDate>Fri, 26 Oct 2007 19:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174484</guid>
		<description><![CDATA[&lt;p&gt;[...] various games and it has spawned a massive economic industry within it (although the benefits are questionable). Before class on Wednesday, please sign up for a Second Life account (basic membership is fine) [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] various games and it has spawned a massive economic industry within it (although the benefits are questionable). Before class on Wednesday, please sign up for a Second Life account (basic membership is fine) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MMOGs make for iSociety</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174483</link>
		<dc:creator><![CDATA[MMOGs make for iSociety]]></dc:creator>
		<pubDate>Sun, 07 Oct 2007 11:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174483</guid>
		<description><![CDATA[&lt;p&gt;[...] Places like Second Life are a different kind of social network which rely on as-real-as-damn-it social interaction, albeit Second Life has additional features, like the scope for business .. of a kind. [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] Places like Second Life are a different kind of social network which rely on as-real-as-damn-it social interaction, albeit Second Life has additional features, like the scope for business .. of a kind. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rex</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174482</link>
		<dc:creator><![CDATA[Rex]]></dc:creator>
		<pubDate>Sun, 23 Sep 2007 14:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174482</guid>
		<description><![CDATA[&lt;p&gt;Secondlfe is a great mmorpg, but the problem is the constant flaws and glitches. I can&#039;t create a second sl account and I can&#039;t get into my first one plus when I went on to sl my computer crashed and I had to get a new one.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Secondlfe is a great mmorpg, but the problem is the constant flaws and glitches. I can&#8217;t create a second sl account and I can&#8217;t get into my first one plus when I went on to sl my computer crashed and I had to get a new one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Utopia Hidden Underground: Another Look At SL &#171; Broken Toys</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174481</link>
		<dc:creator><![CDATA[Utopia Hidden Underground: Another Look At SL &#171; Broken Toys]]></dc:creator>
		<pubDate>Thu, 20 Sep 2007 00:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174481</guid>
		<description><![CDATA[&lt;p&gt;[...] anything online that&#8217;s come before, and I suspect that alienness - that singularity - is what inspires SL&#8217;s most fervently myopic defenders to tilt at the wheel again and again. Because in spite of the flailing newbies, crashing platform [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] anything online that&#8217;s come before, and I suspect that alienness &#8211; that singularity &#8211; is what inspires SL&#8217;s most fervently myopic defenders to tilt at the wheel again and again. Because in spite of the flailing newbies, crashing platform [...]</p>
]]></content:encoded>
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	<item>
		<title>By: 93South - Thoughts on New England Web 2.0 &#187; Pay Your Parking Tickets in Second Life? Boston&#8217;s Virtual World Experiment Begins</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174480</link>
		<dc:creator><![CDATA[93South - Thoughts on New England Web 2.0 &#187; Pay Your Parking Tickets in Second Life? Boston&#8217;s Virtual World Experiment Begins]]></dc:creator>
		<pubDate>Sat, 18 Aug 2007 18:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174480</guid>
		<description><![CDATA[&lt;p&gt;[...] logged in at any give time. The later is an &#8220;active weekly user&#8221; number as reported by a recent GigaOm article where &#8220;active&#8221; is defined as users who have logged in the past 7 days. The number that [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] logged in at any give time. The later is an &#8220;active weekly user&#8221; number as reported by a recent GigaOm article where &#8220;active&#8221; is defined as users who have logged in the past 7 days. The number that [...]</p>
]]></content:encoded>
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	<item>
		<title>By: &#8230;My heart&#8217;s in Accra &#187; links for 2007-08-14</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174479</link>
		<dc:creator><![CDATA[&#8230;My heart&#8217;s in Accra &#187; links for 2007-08-14]]></dc:creator>
		<pubDate>Tue, 14 Aug 2007 04:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174479</guid>
		<description><![CDATA[&lt;p&gt;[...] GigaOM Debunking 5 Business Myths about Second Life ? Wagner James Au respond to media critique of Second Life, arguing that it&#8217;s not just furries and land scams. Good debunking of oversimplified critique of the space (tags: advertising hype journalism marketing metaverse secondlife) [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] GigaOM Debunking 5 Business Myths about Second Life ? Wagner James Au respond to media critique of Second Life, arguing that it&#8217;s not just furries and land scams. Good debunking of oversimplified critique of the space (tags: advertising hype journalism marketing metaverse secondlife) [...]</p>
]]></content:encoded>
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	<item>
		<title>By: The Zone Read &#187; Blog Archive &#187; links for 2007-07-13</title>
		<link>http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174478</link>
		<dc:creator><![CDATA[The Zone Read &#187; Blog Archive &#187; links for 2007-07-13]]></dc:creator>
		<pubDate>Sat, 04 Aug 2007 03:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/#comment-174478</guid>
		<description><![CDATA[&lt;p&gt;[...] GigaOM Debunking 5 Business Myths about Second Life « Second Life sanity&#8230; it&#8217;s been overhyped for sure, but it continues to be an interesting, mid-size social network. Here is a balanced perspective on the &#8220;myths&#8221; of SL. (tags: secondlife) [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] GigaOM Debunking 5 Business Myths about Second Life « Second Life sanity&#8230; it&#8217;s been overhyped for sure, but it continues to be an interesting, mid-size social network. Here is a balanced perspective on the &#8220;myths&#8221; of SL. (tags: secondlife) [...]</p>
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