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	<title>Comments on: Making Real Money from Virtual Goods</title>
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	<link>http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/</link>
	<description>Trusted Insights and Conversations on the Next Wave of Technology</description>
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		<item>
		<title>By: mopocket &#187; Blog Archive &#187; Immediate Need</title>
		<link>http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-864048</link>
		<dc:creator>mopocket &#187; Blog Archive &#187; Immediate Need</dc:creator>
		<pubDate>Tue, 04 Mar 2008 14:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-864048</guid>
		<description>&lt;p&gt;[...] and internet usage have started catching up, the virtual goods space online has developed into an impressive market (multi-billion USD in 2007). Interestingly enough, the unanticipated viral growth of virtual worlds [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] and internet usage have started catching up, the virtual goods space online has developed into an impressive market (multi-billion USD in 2007). Interestingly enough, the unanticipated viral growth of virtual worlds [...]</p>]]></content:encoded>
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		<title>By: Reading list, Virtual online worlds and MMOGs</title>
		<link>http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-856975</link>
		<dc:creator>Reading list, Virtual online worlds and MMOGs</dc:creator>
		<pubDate>Fri, 18 Jan 2008 10:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-856975</guid>
		<description>&lt;p&gt;[...] talks from Virtual Goods 2007. An overview of the conference plus commentary on the subject is available here from Om Malik along with a list of top ten MMOGs by active user or subscriber. (Update: The [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] talks from Virtual Goods 2007. An overview of the conference plus commentary on the subject is available here from Om Malik along with a list of top ten MMOGs by active user or subscriber. (Update: The [...]</p>]]></content:encoded>
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	<item>
		<title>By: Tony</title>
		<link>http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-741932</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Tue, 04 Dec 2007 18:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-741932</guid>
		<description>&lt;p&gt;If only more (smart) people starting these companies spent their time developing real products! We have billions of users wanting real products with utility (especially in developing countries) that would also sell for real money.&lt;/p&gt;

&lt;p&gt;http://www.moneymakerhot.com/Webmasters/5_reasons_to_start_a_BLOG.html
http://www.moneymakerhot.com/Webmasters/Get_FREE_TRAFFIC_to_your_blog.html&lt;/p&gt;
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		<content:encoded><![CDATA[<p>If only more (smart) people starting these companies spent their time developing real products! We have billions of users wanting real products with utility (especially in developing countries) that would also sell for real money.</p>

<p><a href="http://www.moneymakerhot.com/Webmasters/5_reasons_to_start_a_BLOG.html" rel="nofollow">http://www.moneymakerhot.com/Webmasters/5_reasons_to_start_a_BLOG.html</a>
<a href="http://www.moneymakerhot.com/Webmasters/Get_FREE_TRAFFIC_to_your_blog.html" rel="nofollow">http://www.moneymakerhot.com/Webmasters/Get_FREE_TRAFFIC_to_your_blog.html</a></p>]]></content:encoded>
	</item>
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		<title>By: Virtual Goods Summit &#38; Pro Social Application Ideas &#171; The Official Lair of Daniela</title>
		<link>http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-313164</link>
		<dc:creator>Virtual Goods Summit &#38; Pro Social Application Ideas &#171; The Official Lair of Daniela</dc:creator>
		<pubDate>Fri, 06 Jul 2007 02:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-313164</guid>
		<description>&lt;p&gt;[...] World News - Liveblogging the Virtual Goods Summit GigaOm - ..Three Rings’ CEO Daniel James on Puzzle Pirates, a casual MMO: “We do about $350,000 a [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] World News &#8211; Liveblogging the Virtual Goods Summit GigaOm &#8211; ..Three Rings’ CEO Daniel James on Puzzle Pirates, a casual MMO: “We do about $350,000 a [...]</p>]]></content:encoded>
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	<item>
		<title>By: Upasana</title>
		<link>http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-275911</link>
		<dc:creator>Upasana</dc:creator>
		<pubDate>Thu, 28 Jun 2007 01:05:20 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-275911</guid>
		<description>&lt;p&gt;If only more (smart) people starting these companies spent their time developing real products! We have billions of users wanting real products with utility (especially in developing countries) that would also sell for real money.&lt;/p&gt;

&lt;p&gt;May be its just easier to design virtual products :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>If only more (smart) people starting these companies spent their time developing real products! We have billions of users wanting real products with utility (especially in developing countries) that would also sell for real money.</p>

<p>May be its just easier to design virtual products :)</p>]]></content:encoded>
	</item>
	<item>
		<title>By: yoick.tv &#187; Blog Archive &#187; All things Meta: 3D, virtual goods&#8230;</title>
		<link>http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-253838</link>
		<dc:creator>yoick.tv &#187; Blog Archive &#187; All things Meta: 3D, virtual goods&#8230;</dc:creator>
		<pubDate>Mon, 25 Jun 2007 02:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-253838</guid>
		<description>&lt;p&gt;[...] the Virtual Goods Summit and you can read his comments over at 3pointD. Further commentary from Wagner James Au and Chris [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] the Virtual Goods Summit and you can read his comments over at 3pointD. Further commentary from Wagner James Au and Chris [...]</p>]]></content:encoded>
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	<item>
		<title>By: VB</title>
		<link>http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-250980</link>
		<dc:creator>VB</dc:creator>
		<pubDate>Sun, 24 Jun 2007 17:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-250980</guid>
		<description>&lt;p&gt;Why is it so difficult to understand virtual goods?&lt;/p&gt;

&lt;p&gt;Often times, aren&#039;t they the same as buying wallpapers or ringtones or (gasp) flying toasters?!&lt;/p&gt;

&lt;p&gt;Also, these new virtual goods (flowers, etc) are just replacing physical goods the way ecard&#039;s replaced paper cards!&lt;/p&gt;

&lt;p&gt;The big problem still seems to be how to integrate it all.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Why is it so difficult to understand virtual goods?</p>

<p>Often times, aren&#8217;t they the same as buying wallpapers or ringtones or (gasp) flying toasters?!</p>

<p>Also, these new virtual goods (flowers, etc) are just replacing physical goods the way ecard&#8217;s replaced paper cards!</p>

<p>The big problem still seems to be how to integrate it all.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: askey</title>
		<link>http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-250618</link>
		<dc:creator>askey</dc:creator>
		<pubDate>Sun, 24 Jun 2007 16:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/2007/06/24/making-real-money-from-virtual-goods/#comment-250618</guid>
		<description>&lt;p&gt;In Korea, there are many virtual goods models.  For example, cyworld sells minihome skin items and miniroom furniture items.&lt;/p&gt;

&lt;p&gt;They are earning $100,000 everyday from those deals. Skin items are just homepage background images that are made by comic or design providers.&lt;/p&gt;

&lt;p&gt;Users have to pay for each skin item $3~4 and this item will expire in few months later. But almost Korean users buy items. And they send items to their friends for gifts.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>In Korea, there are many virtual goods models.  For example, cyworld sells minihome skin items and miniroom furniture items.</p>

<p>They are earning $100,000 everyday from those deals. Skin items are just homepage background images that are made by comic or design providers.</p>

<p>Users have to pay for each skin item $3~4 and this item will expire in few months later. But almost Korean users buy items. And they send items to their friends for gifts.</p>]]></content:encoded>
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