GigaOM Top 10 Most Popular MMOs

Blake Snow | Wednesday, June 13, 2007 | 2:30 PM PT | 147 comments

WoW
The attention surrounding MMOs (massively multiplayer online worlds) has never been greater. But it’s not just role playing games along for the ride; non-game, avatar-driven virtual communities are just as popular, if not by more, and we’re not just talking Second Life here.

So in an effort to cut through the hype and glean some context, here are the most popular MMOs in terms of active users or subscribers, based on publicly available data. These titles may or may not be games, but the medium has expanded far beyond Tolkienesque fantasy worlds. They all are Mac-friendly/Web-based with exception of Guild Wars.


1. World of Warcraft, released 2004 - 8.5 million subscribers.
While Habbo is giving Blizzard a run, the numbers generally support WoW as the biggest MMO in the world. Important qualification, though: only 4 million are based in the West and monthly subscribers, while its 4 million Chinese players only pay roughly 4 cents an hour to play it in Internet cafes.

2. Habbo Hotel, released 2000 - 7.5 million active users.
The Finland-based “social game” MMO popular with teens and growing fast. Look out, Horde!

3. RuneScape, released 2001 - 5 million active users.
A Java-based MMORPG operated by Jagex Ltd. with over nine million active free accounts. Boasts one million paying customers. Fancy that.

4. Club Penguin, released 2006 - 4 million active users.
MMO for the kiddies developed by New Horizon Interactive. The game shares similarities with other social environments like Habbo Hotel.

5. Webkinz, released 2005 - 3.8 million active users.
Here’s a novel idea: create beanie baby like stuffed animals, assign them a unique ID, then create an MMO portal in which kids can spend even more time using your product. When kids graduate from Club Penguin, they go to Webkinz (or so I’m told.)

6. Gaia Online, released 2003 - 2 million active users.
Not quite an MMO, not quite a social site, but founder Derek Liu has openly stated the networks desire to focus on social gaming. Forums make up 30% of the current site activity.

7. Guild Wars, released 2005 - 2 million active users.
Another MMORPG made by the popular NCsoft out of South Korea. No Mac love here, but a lot of active users.

8. Puzzle Pirates, released 2003 - 1.5 million active users**.
Published by Ubisoft and developed by indy king Three Rings, Puzzle Pirates merges casual games with a rising interest in pirate culture. Puffy shirt aside, it’s working like a charm.

9. Lineage I/II, released 1998 - 1 million subscribers.
Published by South Koreas NCsoft, Lineage was once the most popular MMO of its day. At one point total active users peaked at 3 million. A Western release in 2002 mostly fizzled.

10. Second Life, released 2003 - 500,000 active users.
No introduction needed here. Created by Linden Lab, this virtual world features a rabid fan base, inflated numbers, a high influx of corporate doppelgangers, and lots of digital genitals. First life optional.

Other popular MMOs are sure to exist, particularly new-comers and non-localized Asian games that are sure to grow. Also, this list reflects popularity alone, not necessarily revenue models, though World of Warcraft is performing well on both counts.

For all intents and purposes, the most popular MMOs represent an estimated 50-75% of the total MMO market (30-60 million active users.) Is that enough attention to justify MMO’s recent surge of attention? Maybe not all of the hype, but definitely a large portion of it. And who wouldn’t want a piece of Blizzard’s reoccurring pie or another revenue model with a similar install base?

Interestingly, however, it’s apparent that no single business model is winning out. Subscriptions work well for MMORPG games like WoW that are more akin to crack cocaine than mere entertainment. But what about other non-game MMOs? How will companies bank on consumer attention in those areas? One thing’s for certain: with all the popularity surrounding MMOs several new business models are sure to flourish in the coming years, as it’s not just about games anymore.

*Of Western origin or with a localized presence here. “Active users” based on most recent monthly log-in figures when available. Subscriber numbers are not necessarily a reflection of active users. Figures compiled from Wikipedia (excluding, to the best of my knowledge, free trials, beta users, and web visitors without accounts.) Virtual Worlds News also referenced; Habbo figures taken from company spokeswoman, Second Life figures from most recent published stats. Special attention was given to notable MMOs in terms of where they stack up when looking at the numbers in addition to their popularity and/or high profile (i.e. Second Life.) Amendments and additions welcome.

** Update, June 15th: Puzzle Pirates active users are actually 200,000, according to company CEO Daniel James. With no single tracking authority or qualitative filtering, this list was bound to be controversial. Other MMO candidates named in Comments include Bots, Neopets, Final Fantasy XI, City of Heroes, Virtual Magic Kingdom, Lord of The Rings Online, along with others, many of them considered and rejected, others not. All will be considered in an update to this list.

65 trackbacks so far

June 14th, 2007
2:19 PM PT

[...] Et puis GigaOM a publié un classement détaillé hier. GigaOM c’est un service américain d’information sur les nouvelles technologies. Autant dire qu’ils font partie des sites à suivre pour se tenir au courant sur le sujet. [...]

June 14th, 2007
4:59 PM PT

[...] Story found in: GigaOM [...]

June 14th, 2007
10:38 PM PT

[...] recently came acrose this list of the top 10 most played mmos(based on the number of subscribers). (link) I think I speak for everyone when I say that this list is sad. [...]

June 14th, 2007
11:11 PM PT

[...] analysis that describes the differences between SL and its competitors and traditional MMOs as such: The attention surrounding MMOs (massively multiplayer online worlds) has never been greater. But [...]

June 15th, 2007
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[...] ofrecidos por GigaOM. Está lista está confeccionada según el número público de jugadores activos o [...]

June 15th, 2007
2:58 AM PT

Online Gaming Newsbytes #44 (6/14/07)

Grant Collier at Infinity Ward just said ‘no way’ to Microsoft when they approached them about them about their Live Anywhere cross-platform strategy and joined companies like Epic, who remain unconvinced about the Games for Windows - LIVE initiativ…

June 15th, 2007
10:33 AM PT

[...] GigaOM Top 10 Most Popular MMOs GigaOm - San Francisco,CA,USA Webkinz, released 2005 - 3.8 million active users. Here’sa novel idea: create beanie baby like stuffed animals, assign them a unique ID, then create an MMO … See all stories on this topic [...]

June 16th, 2007
12:05 AM PT

[...] Top 10 MMO’s [...]

June 16th, 2007
3:05 AM PT

Top 10 Most Popular MMOs

GigaOM have tried to pull together a list of the Top 10 MMOs (massively multiplayer online worlds).
What amazed me about the list is that I haven’t tried any of the MMOs listed. There used to be a time when it was rare that there was a service o…

June 16th, 2007
10:36 AM PT

[...] [Via GigaOM] [...]

June 16th, 2007
5:46 PM PT

[...] here are the most popular. (link) [...]

June 16th, 2007
10:42 PM PT

[...] Top Ten de los mundos virtuales más activos | GigaOM [...]

June 17th, 2007
5:28 AM PT

[...] been ranked as the world’s third most popular MMORPG according to a recent report by GigaOM with over 5 million worldwide players, 1 million of which are paying members. Runescape came in [...]

June 18th, 2007
6:12 AM PT

[...] GigaOM Top 10 Most Popular MMOs [...]

June 18th, 2007
8:00 AM PT

[...] sudarė 10 didžiausių pasaulyje pinigų surinkimo iš vaikų tarnybų sąrašą. Pirmauja, kaip ir galima buvo spėti, World of Warcraft su 8,5 milijono dalyvių, toliau seka [...]

June 18th, 2007
2:56 PM PT
Bashers said:

Click List: MMO’s, Tony Hawk & GTA IV

Een update uit MMO-land: de top tien van populairste onlinespellen. Saillant detail is dat Second Life (het staat nog nt in de top tien; laatst schreef zelfs De Telegraaf over de bedroevende cijfers) verslagen wordt door… Puzzle Pirates. Meer boeien…

June 19th, 2007
9:51 AM PT

[...] traduce la clasificación realizada en Gigaom de los Top 10 Most Popular MMOs (massively multiplayer online worlds) por numero de usuarios registrados y su [...]

June 19th, 2007
11:39 AM PT

[...] has a list of the 10 Most Popular Massively Multiplayer Online Worlds. I personally have not taken the jump into MMOs, but those who I know that have - have jumped [...]

June 19th, 2007
12:18 PM PT

[...] up, we have a list of the top 10 most popular MMORPG’s. Not surprisingly WoW is at the top of the list, but perhaps surprisingly, so are games like [...]

June 20th, 2007
3:54 PM PT

[...] the thesis of The Penny Gap breakdown in the games sector? Perhaps. GigaOm just did a breakdown of the MMO space, and it’s interesting to note that World of Warcraft (WoW)tops the list in terms of [...]

June 22nd, 2007
1:22 PM PT

[...] rubbing shoulders with the likes of Facebook, LinkedIn and MySpace. When GigaOm’s Blake Snow listed the top MMOs earlier this month, he noted Gaia’s 2m registered users. The site has also garnered [...]

June 25th, 2007
4:00 PM PT

Univers Virtuels + Top 10 + Internet = Second Life dernier de la classe

GigaOm a effectué un très bon article sur les univers virtuels et les chiifres parlent pour eux même : World of warcraft premier avec 8,5 millions d’utilisateurs actifs en première position, suivi de Habbo Hotel avec 7,5 millions d’utilisateurs

June 28th, 2007
3:45 AM PT

[...] week Blake Snow over at GigaOM published an article about the Top 10 Most Popular MMOs, and I have reproduced the list [...]

June 29th, 2007
4:35 PM PT

[...] Top 10 MMORPG! [More details…] [...]

July 2nd, 2007
7:55 PM PT
July 3rd, 2007
10:14 AM PT

[...] GigaOM GigaOM Top 10 Most Popular MMOs « massively multiplayer online worlds [...]

July 13th, 2007
12:03 AM PT

[...] world to allow outside marketing (the kid-oriented Habbo Hotel and Gaia Online, to name just two, are larger.) And Time Magazine’s recent diss of SL, for example, is mostly fair (if arguably short-sighted.) [...]

July 19th, 2007
6:03 AM PT

[...] World of Warcraft?  No.  Lord Of The Rings Online?  No.  Everquest II?  No.  Guild Wars?  No.  Runescape?  No.  Dungeons & Dragons Online!  REALLY?  It’s doesn’t even make he top ten most popular massively multiplayer online games based on active user subscriptions list. [...]

July 19th, 2007
4:01 PM PT

[...] GigaOM Top 10 most popular MMOGs [gigaom.com] - in case it’s unclear, MMOG stands for Massively Multiplayer Online Game (aka MMO) [...]

August 3rd, 2007
3:05 AM PT

[...] “Warcraft,” by far the most popular MMO game with an estimated 8.5 million subscribers, according to GigaOm, compared with Club Penguin’s 700,000 dues-paying kiddies. —Alain [...]

August 3rd, 2007
12:44 PM PT

[...] Leo en gigaom la lista con los 10 MMOs (Masive Multiplayer Online worlds) mas populares, lista que transcribo a continuación. [...]

August 5th, 2007
8:32 AM PT

[...] Club Penguin’s G-rated charm has been a nice alternative to the death-and-destruction universe of other MMOs. It turns out parents were only too happy to pony up $60 a year in subscription fees to know their [...]

August 5th, 2007
7:46 PM PT

[...] a hunch, I compared the Crook list to GigaOM’s Top Ten MMOs, added WoW, and tallied up the users in each model. What follows are the seven most popular revenue [...]

August 10th, 2007
3:22 AM PT

[...] Top 10 MMOs. By the power of Greyskull, Club Penguin is more popular than Guild Wars!! [...]

August 19th, 2007
6:00 PM PT

[...] Multiplayer Online Role Playing Game (MMORPG) and Virtual World startups. GigaOM recently listed the ten most popular MMOs (abridged description excerpted here - click through to the original for the full text): 1. World [...]

August 20th, 2007
9:12 PM PT

[...] En GigaOM han elaborado un ranking con los 10 MMOs (Massively Multiplayer Online worlds) más populares, en términos de usuarios activos o suscritos: [...]

August 21st, 2007
11:14 PM PT

A +3 Dagger of Reckoning and an Artificial Life SDK

I’m exploring a book project with Bruce Damer. On the face of it, it is a rewrite of Bruce’s AVATARS! book from 1997. The original contained about 30 pages on artificial life.

The substance of the original, which looks to be replicated in the new …

August 26th, 2007
9:48 PM PT

[...] Top 10 MMOs - Puzzle Pirates (Which I used to play seriously, and now play casually) is #8 [...]

September 3rd, 2007
2:41 AM PT

[...] με ένα post του GigaOM τα δεδομένα είναι λίγο διαφορετικά από ότι θα τα [...]

[...] is equally afloat in MMOs (massively multiplayer online worlds). While the number of active users or subscribers is relatively small in Second Life (500,000 active u…, we’ve been hearing endlessly about the colonization of brands within Second Life. Why not [...]

September 26th, 2007
10:43 PM PT

[...] with general consistency since 2004 (12 months ago, it only had about 150,000 avid residents.) Yes, other MMOs are larger, but none of them are user-created, a crucial distinction I’ll get to [...]

October 3rd, 2007
2:26 AM PT

[...] read more | digg story [...]

October 9th, 2007
4:52 AM PT

[...] Link [...]

October 12th, 2007
12:13 AM PT

[...] Bureau’s BBB OnLine program in April 2006 -4 million active users as of June 2007 (via GigaOM) Club Penguin: In-Depth [...]

October 24th, 2007
12:58 AM PT

[...] GigaOM listaa kymmenen suosituinta moninpelattavaa virtuaalimaailmaa (GigaOM Top 10 Most Popular MMOs). Sulakkeenb Habbo Hotelli on listattu [...]

November 12th, 2007
7:02 PM PT

[...] London studio behind last year’s innovative alternative reality game Perplex City. Like Webkinz, the kid-focused MMO that counts nearly 4 million active users, you own a physical analog of a virtual pet, but Moshi Monsters seems to come with more customized [...]

November 29th, 2007
7:20 PM PT

[...] que observeis la importacía del estado de este sector, en GigaOM han elaborado un ranking con los 10 MMOs (Massively Multiplayer Online worlds) más populares, en [...]

December 3rd, 2007
3:48 PM PT

[...] tens of millions of people already active MMO users, and that number expected to grow to 80 percent of all active Internet users by 2011, this is a [...]

December 4th, 2007
7:16 AM PT

[...] Quel intérêt de développer un service similaire ? Et en plus pour une population réduite (soit 2 millions d’utilisateurs actifs en juin 2007) par rapport à celle de tous les internautes du monde de la terre (on doit en être [...]

December 10th, 2007
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[...] games are growing fast, attracting more than 20 million gamers, according to unofficial estimates. And as the gaming community grows, so does the number of cheaters. Some cheats just try to enhance [...]

December 22nd, 2007
6:47 AM PT

[...] GigaOM Top 10 Most Popular MMOs from June tracked some 35 million active members, and was already in serious need of an upward [...]

December 28th, 2007
8:32 AM PT

[...] were your most favorite MMOs in 2007? According to GigaOm’s Blake Snow in “GigaOM Top 10 Most Popular MMOs”, World of Warcraft, Habbo Hotel and Runescape are leading the pack, subscriber-wise. Runner-ups [...]

February 8th, 2008
8:51 AM PT

[...] GigaOM Top 10 Most Popular MMOs [...]

March 20th, 2008
12:10 AM PT

[...] Millions of “nerds” are hooked to online role-playing games. [...]

May 21st, 2008
3:04 AM PT
May 23rd, 2008
7:24 AM PT

[...] social games feel like real-time card games at their lightest, and like Massive Multiplayer Online Role Playing Games at their deepest. The unifier for synchronous startups such as I’minlikewithyou, Three Rings, [...]

June 9th, 2008
2:04 AM PT

[...] MMORPG-themed videos. Given that Warcraft, Lord of the Rings Online, and other fantasy RPGs boast a total player base of nearly 20 million worldwide, this should come as no surprise. And yet other than a few one-off examples, TV networks have been [...]

June 26th, 2008
12:01 AM PT

[...] will be passed by the end of next month: World of Warcraft will lose its undisputed status as the most popular massively multiplayer online world. It’s struggling to defend that title as Habbo Hotel, the web-based, social MMO from [...]

June 28th, 2008
10:02 AM PT

[...] Media, WoW Did Habbo Hotel, web-based, social MMO from Finland’s Sulake Corp., become the biggest worldwide? - (link) [...]

July 21st, 2008
7:21 AM PT

[...] Gaia Online is ranked 6th according to GigaOM among MMOs, but seemingly #1 among 3d social spaces for adults. It doesn’t look like its for adults but [...]

July 25th, 2008
10:58 AM PT

[...] MMOG Age of Conan, are developing a casual MMOG on their web-based platform. In last year’s GigaOM Top Ten MMO list, at least half were browser-driven. I’m guessing that when we next update it, web-ified MMOs [...]

August 12th, 2008
6:03 PM PT

[...] [Via GigaOM] [...]

September 2nd, 2008
7:05 PM PT
September 3rd, 2008
4:39 PM PT
October 15th, 2008
11:52 AM PT

[...] via GigaOM Top 10 Most Popular MMOs - GigaOM [...]

82 comments so far

June 13th, 2007
3:26 PM PT
csven said:

Any idea if all of these track user hours? Subscriptions are fine, but as you point out, their value also varies. In addition to the different pricing structures, someone might have a sub and not log in for months. Or people might share account. In both cases it doesn’t give us a sense of how engaged people are with the application.

June 13th, 2007
3:52 PM PT

If you’re interested in hearing more about how these companies are making alternative business models work, I’d encourage you to come to the Virtual Goods Summit at Stanford (http://www.vgsummit.com). We’ll have a number of the companies mentioned in this article talk about how they’ve grown their businesses and successfully deployed new models.

June 13th, 2007
4:28 PM PT
Ryan Kiskis said:

Xfire actually puts together a monthly collection of stats on the actual user-minutes for the top games on their service. That shows the relative engagement of these “top MMOs” - and a lot you haven’t really hear of. It’s not the whole subscriber base of MMOs, but with a couple million registered users, Xfire’s a pretty good sample.

You can see their MMO stats here - good stuff. Stats going back for a long time.

(link)

June 13th, 2007
4:36 PM PT
Matt Mihaly said:

The numbers for at least one of those are WAY WAY off: Puzzle Pirates isn’t even close to 1.5 million active users. The real numbers are less than 10% of that.

Email me for clarification if you want. Dan (Three Rings’ CEO) and I ran roundtables together at GDC the last couple of years and I’ve heard it from his mouth.

–matt

June 13th, 2007
4:49 PM PT
Matt Mihaly said:

You also left out some like Maple Story, for instance, which has crossed 50 million registered users and has about 3 million active users. (I seriously doubt that Guild Wars has 2 million -active- players incidentally but that’s a gut-level reaction on my part rather than hard info).

–matt

June 13th, 2007
5:24 PM PT
Matt Mihaly said:

Feel free to delete this comment, but you’ll find this useful: (link)

Note the first comment in the thread from Daniel, for instance. 25-30k paying customers. Believe me, that doesn’t translate into 1.47 non-paying additional users. ;)

–matt

June 14th, 2007
8:04 AM PT
nan said:

Sourcing the publicly available data would have been appreciated.

June 14th, 2007
8:37 AM PT
David Riedmiller said:

I may be wrong but isn’t Final Fantasy 11 a MMO?

Im surprised that it isn’t listed. Maybe it’s not as big as I thought.

Oops… I re-read the article again.

“They all are Mac-friendly/Web-based with exception of Guild Wars.”

and

“Other popular MMOs are sure to exist, particularly new-comers and non-localized Asian games that are sure to grow.”

I am pretty sure FF11 is not a Mac game.

June 14th, 2007
8:53 AM PT

Where did you get these numbers? Thin air? Lineage I/II has way more subscribers. Final Fantasy and City of Heroes is way up there on the list of subscribers as well. Try spending some time researching what you post instead of where to lay the ads out on this site.

June 14th, 2007
8:57 AM PT
Jenny F. said:

And isn’t referencing to Wikipedia a cop out? Either the WP data has a reference, or it doesn’t. It’s not a primary source either way. I hate to say it, but it’s sloppiness like this that gets blogs their poor reputation in journalism.

June 14th, 2007
8:59 AM PT
Sean Brennan said:

What about Disney’s Virtual Magic Kingdom? I know they have at least 2 million players that are active.

Acclaim’s Bots has over a million active users as well.

This list doesn’t seem very complete.

June 14th, 2007
9:23 AM PT
Kyle said:

Is this a Habbo Hotel ad?

June 14th, 2007
9:54 AM PT
Carahan said:

Actually, Guild Wars is published in NCSoft from Korea. However, the development studio is ArenaNet in the United States. Also, one cannot determine the number of active users from Guild Wars because of the lack of monthly fees. There have been around 3 million accounts sold. The author pulled that 2 million out of his hat, not even ArenaNet keeps track of the numbers of active users within the past month.

June 14th, 2007
9:59 AM PT
Lhun said:

This study is completely and utterly flawed. ACTIVE SUBSCRIPTIONS means people that actively play. WoW is still on top, sure. However, you are counting INACTIVE user accounts that still exist. FYI: Guild Wars accounts stay FOREVER. There is NO FEE, so the account never goes inactive. Habbo is the same way. You might as well forget about EVERY SINGLE FREE MMO OUT THERE, with the exception of ones that cost a fee to download or obtain the disks. The only mmo right now that is “free” and “good” is Guild wars.

Here’s another thing. Final Fantasy XI is the most widely STUCK WITH mmorpg on the market. Their user base has dropped a bit in the last year, HOWEVER, people who play ffxi almost NEVER STOP PLAYING FFXI. I don’t know the actual numbers of all new subscribers to other mmorpgs that quit in like the FIRST WEEK… but it’s a HUGE percentage. FFXI escapes that somehow, and people who start playing it generally REALLY REALLY enjoy it and continue to play it for YEARS. The people that quit immediately are casual gamers who find it “too hard”. FFXI is truly the only hardcore mmo on the market short of EQ and EQII, which has much less players.

Lord of the rings online has been out for a VERY VERY VERY Short time, however, it’s user base and people who stick with it is STAGGERING for a game that has been out for 3 months.

Once again, your article is completely flawed. NOBODY has the whole truth on mmorpg subscriptions numbers because the companies keep those things secret to a) coax new subscribers because of popularity and b) appease their shareholders with huge numbers.

June 14th, 2007
10:01 AM PT
Mark Nutter said:

It’s interesting how very few of these are actual role playing games.

June 14th, 2007
10:25 AM PT
Zane said:

Diablo II isn’t on that list? Interesting…

June 14th, 2007
10:37 AM PT
Blake Snow said:

Thanks for the feedback everyone.

The numbers are, to the best of my knowledge, accurate, though public data can be fudgy at times. Hopefully the italicized methodology and sources clear the air a bit, but we’ll keep digging for better accuracy and likely revise the list with time.

June 14th, 2007
10:40 AM PT

So, in other words, when you only count games rather than flash-based websites, Guild Wars is number 2. Not bad going!

June 14th, 2007
10:47 AM PT
JGG said:

Interesting list. MMOs are going mainstream for sure. A far cry from the MUD days.

Pre-CU FTW

June 14th, 2007
10:51 AM PT

“games rather than flash-based websites”

That’s an odd distinction, but a fairly typical industry assumption.

It’s a great initial list, Blake. As any writer knows, top tens will inevitably provoke a slew of “Hey what about…” responses, some fair, though a lot that were already considered and discarded for one reason or another. I suspect an updated version will reflect both.

June 14th, 2007
11:09 AM PT
Daniel James said:

Matt’s correct; these numbers are well off our active player count, depending of course on how you define ‘active’. It’s more like a couple of hundred thousand for Puzzle Pirates.

Some of the other numbers I think may be a bit off. I don’t think Habbo has 7.5M active players, but more like 7.5M registered users. We have 3M of those!

June 14th, 2007
11:44 AM PT
Des Cahill said:

I’m the father of 3 kids (ages 5, 7, 9) and I have to say that the Webkinz phenomenom has taken my household by storm. And it’s viral, it has spread to our school and community. Kids talk. Kids don’t just buy one, they want to have multiple webkinz animals (that’s the genius of the real world beanie baby with ID twist). My kids enjoy the off-line and on-line experience of webkinz and sharing it with their friends. It is a powerful model, hat’s off to the Webkinz team.

June 14th, 2007
12:14 PM PT
Jonathan said:

One key point left out of this interesting article is that none of these really are games - even WoW is the most bare-bones of game design following the carrot/stick model and that’s it. Why waste time on these lame entertainment venues when you can be playing far more rewarding games out there? Not to mention that the time and cash you’re dumping into these money pits (for little return, I might add), is time and money that’s being shuttled away from fantastic single-player or non-MMO style multi-player games that you’re missing out on. This has the negative effect of shrinking OUR industry (you’re not just affecting yourself by your actions) which sucks for everyone. So think seriously before you blindly support one of these non-game money pits. Nuff said.

June 14th, 2007
12:22 PM PT
dominik said:

“Guild Wars, released 2005 - 2 million active users Another MMORPG made by the popular NCsoft out of South Korea.”

MADE by ArenaNet (North America)
PUBLISHED by NCSoft (South Korea)
thats a bit difference!!!

the 2 million active users is also misleading, since ArenaNet (nor NCSoft) never released the number of active users in gw. only the number of purchased accounts.

June 14th, 2007
12:24 PM PT
b0rderline said:

someone stated that city of heros and FFXI should be on there, but in fact their populations are much lower than 1 million each, im sure that lineage I/II together have nearly 4 million subs together however
i had no idea about all those social games though if those numbers are accurate

June 14th, 2007
12:49 PM PT
Blake Snow said:

@”Isn’t referencing to Wikipedia a cop out?”

Not trying to be sloppy, I just scoured as many sources as I could when compiling the list, a majority of which came from the not-always-perfect Wikipedia.

“It’s interesting how very few of these are actual role playing games.”

Hence the use of “MMO” which is more encompassing. That’s part of the point, MMOs transcends gaming, though Blizzard still leads the pack.

@”It’s more like a couple of hundred thousand for Puzzle Pirates.”

Thanks, Daniel. We’ll update our figures.

June 14th, 2007
1:28 PM PT
thranx said:

I’d always watched MMOGchart.com for this kind of data, but they havn’t been updated in many moons.

It wouldn’t supprise me if the Guild Wars numbers are based on box sales, as there’s no true subscription.

I also have a hard time viewing something like Gaia Online as an MMO. It’s more like a web community with flash games. shrug

June 14th, 2007
1:54 PM PT
Nate said:

Guild Wars is made by ArenaNet not NC Soft..

June 14th, 2007
2:38 PM PT
Bonekhan said:

Maplestory deserves a place in this list; it has over 3 million active players.

June 14th, 2007
3:38 PM PT
Cpgeek said:

I’m surpprised that entropia universe wasn’t listed somewhere in this article (or even in the comments).

(link)

Entropia Universe is another immensely popular MMORPG that has a real-world currency system (you can make real money in the game by selling virtual stuff, and in turn, you can put real money on your virtual account to buy virtual goods).

June 14th, 2007
3:43 PM PT
Jordan said:

Guild Wars would be hard to judge by box sales. Many people bought all 3 games and connected them to the same account. So really out of the 3 games bought only 1 account is registered. I guess they could go by accounts registered, but many people have multiple accounts to…

June 14th, 2007
3:56 PM PT
Blueman said:

it’s “Linden Lab”

not…

“Linden Labs”

June 14th, 2007
5:11 PM PT
Allen Varney said:

Assessing MMOG player numbers is a dark art, and this inaccurate list doesn’t help. Many figures on this list look grossly inflated. Second Life, in particular, is notorious for inflating its user stats, as Clay Shirky and others have documented. This list also omits many hugely popular Asian MMOs, though that’s justifiable in this context. But it also overlooks some “boutique” MMOs larger than Second Life, such as Hattrick. And if you’re talking about Club Penguin and Webkinz, how can you omit Neopets?

Those looking for data somewhat more reliable than Wikipedia (for heaven’s sake!) may want to try MMOGData.com ( (link) ). And my article “Boutique MMOGs” appeared in issue #75 of the online gaming magazine The Escapist ( (link) ).

June 14th, 2007
9:41 PM PT

“Second Life, in particular, is notorious for inflating its user stats, as Clay Shirky”

No, that wasn’t exactly Clay’s objection, and it’s about six months out of date. The 500K SL figures are taken from last month’s stats. An inflated SL figure would be to report that there are now 7.2 million Residents. Which there are, but most of those aren’t active unique users.

June 14th, 2007
10:10 PM PT
Raph Koster said:

Habbo has publicly given out monthly uniques in the millions.

Using monthly uniques is probably the best way to compare here… I agree that this list is mixing some numbers a bit… I don’t think GW has that many monthly uniques, for example.

LOTRO’s stickiness after three months is a meaningless figure… average subscriber duration is measured in multiples of that :)

The overall point, however, is one that I have made several times — the top MMOs do not at all look like the game industry’s notable MMO titles.

June 15th, 2007
2:10 AM PT
king said:

lol. Knight Online and Silk Road Online has 20 million users especially in China, Vietnam, Japan, Turkey, Russia. ur losers u silly wowers

June 15th, 2007
3:05 AM PT
Olivia said:

Yes, how can you forget Neopets? On their site, they boast 141,094,836 “owners” but this is really the number of accounts created. And since each person can create a maximum of five accounts, per email address, that means that there are approximately 28,000,000 users online from around the world!

June 15th, 2007
4:26 AM PT
TotalBiscuit said:

“Subscriptions work well for MMORPG games like WoW that are more akin to crack cocaine than mere entertainment”. People who make ridiculous comments like this without any actual medical or scientific evidence are an embarassment to the Tech community in general. Will you please stop wasting our time and fueling the fires of reactionist ignoramus luddites with your ridiculous blogs and build an argument based on some REAL FACTS for a change.

Web2.0 - Opening the floodgates to failure and conjecture. What a wonderful age we will in.

TB.

June 15th, 2007
5:00 AM PT
Throrak said:

Ehm… Why some of those MMO listed have links to their home while others not? ;-)
Just to know. :-p

June 15th, 2007
5:15 AM PT
Robert Fitzjohn said:

I wonder where the thrice-accursed Disney ToonTown ranks in this list? I say “thrice-accursed” because my wife’s “crack cocaine” addiction to everything Dismal is making my life hell.

June 15th, 2007
5:38 AM PT
Seth said:

If Habbo Hotel is an MMO then so is Myspace…

Habbo Hotel is little more than social web space.

June 15th, 2007
5:57 AM PT

Webkins virtual pets are cool — and the king of them all is the clydesdale webkinz!

June 15th, 2007
6:10 AM PT
al said:

POGO would not usually come under this heading ( no 3d environment etc) however, it does share some of the same characteristics as many of the environments here.

Players compete, co-operate and chat. They work to complete tasks, gaining “badges” rather than gold or in-game items. And, importantly, many of them subscribe, paying real cash to avoid ads and to gain other benefits.

So the question is: what is the important bit of an MMO? Is it the “massively multiplayer” bit? The “online” bit? Or is it the “worlds” bit? and what makes a “world” anyway?

June 15th, 2007
9:27 AM PT
Uncle said:

Excelent.

Aguante Quilmes
(link)
(link)

June 15th, 2007
11:03 AM PT
infotechgirl said:

MMORPG are very addictive! I played Dark Age of Camelot (from Mythic Entertainment) for about 2 years straight in college, until I finally realized that it was effecting my health! Sitting in class all day and playing games games all night it BAD! You get captivated in an online world with other real people playing these characters that you create. You develop them to be the warriors they need to be to defeat the villains to obtain items.

It came to a point in DAOC where I was setting my schedule around the game so I could met up with my guildmates to go on 3-7 hour dungeons raids. Things you have to schedule ahead of time because you need tons of people to defeat bosses.

(link)

June 15th, 2007
11:56 AM PT
i like cheese said:

i note you made no mention of the interview that blizz did about 3 months or so ago, after a bit of pressing let slip that over 80% (using there numbers) are addicts, that is they play for 3 or more hours a day, every day.

i play wow, i also raid.(high end stuff kara, BT, Gruul etc etc.)

My main toon has well over 100hrs played. (thats time ingame not real life time which means it would be way more.)

on top of him i have 2 other high lvl toons that i play, they would have 80+ hours on them as well.

My point is when you say wow was like crack, i can say its not like crack, i use it more like facebook or bebo, i spend the same time if not more standing around chatting to my friends than i do questing, raiding, etc etc.

LFM Kara Need healer PST

June 15th, 2007
2:34 PM PT
Carl said:

there is a game called TRAVIAN that has more active users than the bottom ones mentions on the list.

Just log in and look at the server stats on active users. Not fancy graphics, but broswer based game that any machine can play.

June 15th, 2007
3:02 PM PT
Rob said:

And what about Vzones - (link) - It’s been going for over 10 years, started by Fujitsu on Compuserve (as “worldsaway”) but now still going on it’s own.. It’s been a while now since i played, but I made lots of friends in there.

June 15th, 2007
3:19 PM PT
Shawn said:

WoW is at the top in terms of monthly subscriptions but not in terms of registered users due to there being other games that charge for play time but not monthly fees.

June 15th, 2007
6:54 PM PT
Bender said:

Gaia is that fine, fine line between a game and a profile/chat room and I tell you the line is very fine. when it comes to whats an MMO and whats a game that can be played online should there be many others on this list like the person wondering about Diablo 2 or is this list for MMOs thats for the internet only, no single player?

June 15th, 2007
11:54 PM PT
Steve said:

ARE MMO’s THE NEW DESIGNER DRUG?

(link)

June 16th, 2007
4:55 AM PT
king mouse said:

Guild Wars is not NOT supscription based. You buy the game/s make an account and its free from there.

June 17th, 2007
6:08 AM PT
Temp Muse said:

Sloppy article with some wrong references and some unverifiable claims. Also remarks like “games like WoW that are more akin to crack cocaine than mere entertainment” do not contribute to the author’s credentials without an explanation that supports such a claim.

June 17th, 2007
2:45 PM PT
  1. MMORPGs. Some of those listed are not. To qualify something has to be massively multiplayer, and a role-playing game. SL isn’t really a game so much as a place to make games, some of the others arn’t games at all, and while GW is certinly a role-playing game its questionable how massive its multiplayer is due to the very heavy use of instancing.

  2. The old MUCKs and MUDs are still going! Oh, they struggle to attract new players these days - people are too ruined by fancy graphics to spend enough time in a text-based environment to start enjoying it. But the users they have are extremally loyal, and I find it very rewarding.

June 18th, 2007
4:23 AM PT
Grace said:

This is a disappointingly shallow post from a normally reputable group.

June 18th, 2007
9:39 AM PT
Wendi Linden said:

500k active users to Second Life? Are you nuts? We got a 1.8 million active users base. Where u got this numbers? Google?

June 18th, 2007
12:40 PM PT

Um, no, from Linden Lab’s latest stats, for May. Under the Active Users tab. 507,844.

July 1st, 2007
6:42 AM PT

Wendi & Wagner, it seems that it’s not clear what “active users” means on that tab of the official statistics report. I’m assuming that the figure of “500k active users” is the number of different users that log in to Second Life every day for more than an hour. As not everybody logs in to SL every day (or any other platform in fact), the number of “active users” is usually taken to mean who logged in on the past 60 days for more than an hour — which would be 1.8 million users out of a database with 7.7 million ‘active’ accounts (in the sense that this database still has users that might not logged in for over a couple of years, but these were not deleted ever, since the user might return at some point in the future; in fact, just like on eBay, PayPal, YouTube, MySpace, or any other social website where not everybody logs in every day to make a purchase/send money/watch a video/upload a picture).

July 11th, 2007
2:15 PM PT
Kari said:

First of all I would seperate “Pay to Play” and “Free to Play” MMOs to their own list.

Even if “Free to play” MMO gets high numbers, theres no telling how many “users” is under 1 person.
Habbo Hotel has 7.5 million active users but nobody barely knows it. But almoust everyone knows WoW.

Off topic: Im from Finland.

July 12th, 2007
10:33 AM PT
Pinng said:

This list is wrong. Cause Lineage II released 2004 and have more than 14m subscribers. Top that.
NCsoft is still in the lead.

July 16th, 2007
2:24 AM PT
Claas said:

This chart isn’t of any value, sorry to say that.

No Neopets, Kartrider, Gunbound, Maplestory, Lineage, Dofus, Audition, Runescape, …

Subs are being mixed up with active users.

I would also never compare Habbo, Gaia and WoW in one list. They are totally different products.

July 29th, 2007
3:38 AM PT
Greg Fenning said:

what about Xivio.com? It’s been around since April of 06… 3D virtual world written for Flash plugin so it runs instantly from a browser. I don’t know the user numbers.

August 14th, 2007
12:25 PM PT
Jim said:

Puzzle Pirates is self-published. Ubisoft put out a limited run box product for the game but they’re not the publisher - Three Rings is.

August 24th, 2007
4:30 AM PT
Hayden Vine said:

I think RUNESCAPE Rulez Espisily when you are a member like me or a high combat level.As i am one of around one millon members it is my duty to help lower level players espisily levels under 20 i can help alot cause i am a level 56!

matt said:

Well that list is right for atleast wow.. but Guildwars has WAAAAAY more the 2.5mill subs i am a player of the game if you check there main website the game has over 4mill subs so that needs to be updated. As for runescape i seriosuly doubt its that many now… i used to play it an many quit due to the changes so i think that number is alot lower.

October 6th, 2007
1:46 AM PT
Anon said:

this only reflect in north america, if you go to the real world you will actually see MMOs hitting up to 50 million subscribers. As of now WoW only probably has 9 million subscribers worldwide.

Perfect World = 30 million and growing

These are only some MMOs that kills WoW. Fact is that if you go to Japan and say “do you play world of warcraft” they will most likely say no, but they have heard of it.

And also Guild Wars at 2 million??? youve got to be kidding me. And what do you mean that that there are only about 50-60 million players? You may find that much players in China alone. If you go to Korea, their entire youth culture socializes in the internet/MMOs basically.

WoW’s a joke to other MMOs, MU had 50 million subscribers alone in the Asian countries.

October 8th, 2007
5:41 PM PT
your momma called me daddy said:

This list is SOOOO wrong,log into FFXI, and go to Jueno,or Aht Urhgan, you cant see the AH past the people playing…and for a game thats been out for years now, they keep adding features, zones, jobs, etc. and I KNOW theres ALOT of people playing this, my god theres like 22 different servers because of to many people, if you are going to post info, shouldnt it at least be somewhat accurate?

October 11th, 2007
5:27 PM PT
damo said:

world of warcraft will be the best mmo till warhammer comes out.

October 21st, 2007
7:39 AM PT

I like warcraft.

But this one is my fav too:
(link)

November 14th, 2007
2:18 PM PT
hoteurostartups said:

I’ve heard about quite some interesting activities in Europe, PC and mobile convergent MMOs. There are some pretty good concepts implemented within the next 6-9 month. How will the console player react to:
a) mobile activities
b) trend if MMOs will have their majority of users on PC?

November 27th, 2007
1:12 PM PT

MMOs seem to be taking over the online video game industry. It’s interesting to see how they rank and mind-boggling knowing how much cash they perpetuate every month.

December 9th, 2007
7:55 AM PT
andy said:

dude runescape shold be number 1 because there is actully more players 5 millon active 9 million free accounts add that to gether and you got 14 millon players plus it has features such as f2p or p2p so it pwns all these other games

December 11th, 2007
2:10 PM PT
Kring said:

This list is way from being completed. You have forgot many importent games like Eve Online, Final Fantasy 11, Lord of the Rings Online, City of Heroes/City of Villains, Maple Story, Star wars galaxies…

December 11th, 2007
2:13 PM PT
Kring said:

I will just say bullshit (damo) u mean until Age Of Conan gets out;) warhammer looks just like a wow clone to me.

December 28th, 2007
2:51 PM PT
daniel said:

wtf is wrong with you man. world of qrcraft sucks like hell!!!!!!!!!!!!!! the only way people would make me play it is if money was involved. GOD GAYWAUDS. bitches

January 15th, 2008
6:44 PM PT

runescape is like so cool!!! play it and add me

March 10th, 2008
3:05 PM PT
michael said:

how do safe sites like fredpenner.com work into this? using subscriptions to keep the ad/sponsors at bay isn’t easy.

why do people always say they would support this type of endeavour, but then don’t?

any advice on turning the tide towards a nice safe website where the parents can park the kids for awhile?

tx,

March 16th, 2008
9:47 PM PT
Shwing said:

Brother will kill brother, Spilling blood across the land, Killing for religion, Something I dont understand

Fools like me, who cross the sea, And come to foreign lands, Ask the sheep, for their beliefs, Do you kill on gods command?

May 21st, 2008
1:14 PM PT
Michael said:

Well, this info is uncorrect. Maplestory is the most popular in the world with over 70 million in korea alone. plus it has about 5-10 million in the US…

July 10th, 2008
6:13 PM PT
brian said:

this info is incorrect … runescape has 130 million accounts on 127.5million different people. i think the most played game.
i agree with kring age of conan is amazing

“over 70 million in korea alone”

Uh, dude, the entire population of South Korea is under 50 million. I’m really guessing Kim Jong-Il doesn’t let his people play Maple Story on their government-controlled Internet.

October 1st, 2008
5:51 PM PT
GAME_freak1 said:

Runescape should be the most played multiplayer game.Runescape has 135million accounts created so that is alot of users it’s evenn more than warcraft or any other game runescape is played by heaps of people and i reckon i should be ranked firest to the best of my abilities that i know that one eighth of the world addicted to runescape and millions of schools and students in high school play it .