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	<title>Comments on: Virtual World Revenues, $6 Billion by 2012</title>
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	<link>http://gigaom.com/2007/05/03/virtual-world-revenues-6-billion-by-2012-2/</link>
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		<title>By: m</title>
		<link>http://gigaom.com/2007/05/03/virtual-world-revenues-6-billion-by-2012-2/#comment-169472</link>
		<dc:creator><![CDATA[m]]></dc:creator>
		<pubDate>Fri, 24 Aug 2007 05:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/05/03/virtual-world-revenues-6-billion-by-2012/#comment-169472</guid>
		<description><![CDATA[That $7.4 billion is just the US. That doesn&#039;t include Europe, Korea, Japan, or China. It also captures only some percentage of online revenue. The overall market is about $30 billion dollars, all things included.

Especially with MMOG, China and Korea form a huge part of the market, 0% of which is reflected in the ESA numbers you listed.]]></description>
		<content:encoded><![CDATA[<p>That $7.4 billion is just the US. That doesn&#8217;t include Europe, Korea, Japan, or China. It also captures only some percentage of online revenue. The overall market is about $30 billion dollars, all things included.</p>
<p>Especially with MMOG, China and Korea form a huge part of the market, 0% of which is reflected in the ESA numbers you listed.</p>
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