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	<title>Comments on: Marketing in Second Life doesn&#8217;t work&#8230; here is why!</title>
	<atom:link href="http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/</link>
	<description>Trusted Insights and Conversations on the Next Wave of Technology</description>
	<lastBuildDate>Tue, 24 Nov 2009 01:24:38 +0000</lastBuildDate>
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		<item>
		<title>By: il blog di mytech &#187; Blog Archive &#187; Il marketing su Second Life? Non funziona!</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-963184</link>
		<dc:creator>il blog di mytech &#187; Blog Archive &#187; Il marketing su Second Life? Non funziona!</dc:creator>
		<pubDate>Thu, 30 Jul 2009 13:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-963184</guid>
		<description>[...] Via GigaOm [...]</description>
		<content:encoded><![CDATA[<p>[...] Via GigaOm [...]</p>
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	<item>
		<title>By: Eddie</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-928707</link>
		<dc:creator>Eddie</dc:creator>
		<pubDate>Tue, 24 Feb 2009 20:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-928707</guid>
		<description>I think Second Life Marketing (or marketing in games) definitely can work, its just that Joseph Jaffe, Crayon and other marketers of that ilk fundamentally misunderstood how to leverage the metaverse and made themselves look ridiculous in the process.</description>
		<content:encoded><![CDATA[<p>I think Second Life Marketing (or marketing in games) definitely can work, its just that Joseph Jaffe, Crayon and other marketers of that ilk fundamentally misunderstood how to leverage the metaverse and made themselves look ridiculous in the process.</p>
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		<title>By: Second No-Life &#171; Chris Houchens</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-927191</link>
		<dc:creator>Second No-Life &#171; Chris Houchens</dc:creator>
		<pubDate>Sat, 14 Feb 2009 03:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-927191</guid>
		<description>[...] story here with GigaOm (via Hugh) on why marketing in Second Life doesn&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] story here with GigaOm (via Hugh) on why marketing in Second Life doesn&#8217;t [...]</p>
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		<title>By: 对Second Life先预热一下 &#124; 8码卦</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-926533</link>
		<dc:creator>对Second Life先预热一下 &#124; 8码卦</dc:creator>
		<pubDate>Tue, 10 Feb 2009 12:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-926533</guid>
		<description>[...] Wagner James Au &#124; 译者: 小泡泡 (Blog) &#124; 发表时间：本周 04-08, [...]</description>
		<content:encoded><![CDATA[<p>[...] Wagner James Au | 译者: 小泡泡 (Blog) | 发表时间：本周 04-08, [...]</p>
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		<title>By: Online Media ME- Elitani Blog &#187; Blog Archive &#187; Could Social Media Be the Google Killer?</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-900419</link>
		<dc:creator>Online Media ME- Elitani Blog &#187; Blog Archive &#187; Could Social Media Be the Google Killer?</dc:creator>
		<pubDate>Fri, 19 Sep 2008 16:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-900419</guid>
		<description>[...] a high likelihood for abandonment of testing in this arena by a number of top brands. As Wagner James Au pointed out in 2007: &#8220;To play in Second Life, corporations must first come to a humbling [...]</description>
		<content:encoded><![CDATA[<p>[...] a high likelihood for abandonment of testing in this arena by a number of top brands. As Wagner James Au pointed out in 2007: &#8220;To play in Second Life, corporations must first come to a humbling [...]</p>
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		<title>By: Virtual World Marketing That Works: My Top 3 Tips - GigaOM</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-900388</link>
		<dc:creator>Virtual World Marketing That Works: My Top 3 Tips - GigaOM</dc:creator>
		<pubDate>Fri, 19 Sep 2008 14:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-900388</guid>
		<description>[...]   So last year, most people decided that marketing real products in virtual worlds like Second Life doesn&#8217;t work. Since then, however, I&#8217;ve come across some avatar-driven advertising campaigns with very [...]</description>
		<content:encoded><![CDATA[<p>[...]   So last year, most people decided that marketing real products in virtual worlds like Second Life doesn&#8217;t work. Since then, however, I&#8217;ve come across some avatar-driven advertising campaigns with very [...]</p>
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		<title>By: web development india</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-885628</link>
		<dc:creator>web development india</dc:creator>
		<pubDate>Wed, 25 Jun 2008 16:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-885628</guid>
		<description>use a combination with SEO and it works magic</description>
		<content:encoded><![CDATA[<p>use a combination with SEO and it works magic</p>
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		<title>By: Exodus to the Virtual Workplace, Part 2 &#171; The ARCH</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-876338</link>
		<dc:creator>Exodus to the Virtual Workplace, Part 2 &#171; The ARCH</dc:creator>
		<pubDate>Thu, 01 May 2008 02:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-876338</guid>
		<description>[...] total of thousands of square miles of vacant ghost-sims left in the wake of last year&#8217;s hasty marketing boom. But, just for the sake of argument, lets imagine that technology continues to advance [...]</description>
		<content:encoded><![CDATA[<p>[...] total of thousands of square miles of vacant ghost-sims left in the wake of last year&#8217;s hasty marketing boom. But, just for the sake of argument, lets imagine that technology continues to advance [...]</p>
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		<title>By: The Intersection of Place and Interface &#171; Jon Brouchoud&#8217;s Blog</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-871636</link>
		<dc:creator>The Intersection of Place and Interface &#171; Jon Brouchoud&#8217;s Blog</dc:creator>
		<pubDate>Fri, 18 Apr 2008 02:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-871636</guid>
		<description>&lt;p&gt;[...] marketing and advertising-driven 3D experiences. For some reason, we don&#8217;t put up with marketing in Second Life, but the latest Papervision-based corporate marketing site will spread through the blogosphere like [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] marketing and advertising-driven 3D experiences. For some reason, we don&#8217;t put up with marketing in Second Life, but the latest Papervision-based corporate marketing site will spread through the blogosphere like [...]</p>
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	<item>
		<title>By: James</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-871287</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 15 Apr 2008 15:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-871287</guid>
		<description>&lt;p&gt;I am very upset, i&#039;m glad you posted my blog, but i have more to say then just that!! I am whatever you say i am if i wasn&#039;t then why would i say i am. In the paper in the news everyday i am.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I am very upset, i&#8217;m glad you posted my blog, but i have more to say then just that!! I am whatever you say i am if i wasn&#8217;t then why would i say i am. In the paper in the news everyday i am.</p>
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	<item>
		<title>By: Random Noise &#124; Second Life, Statistics, Secret Sauce &#38; IGA</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-860725</link>
		<dc:creator>Random Noise &#124; Second Life, Statistics, Secret Sauce &#38; IGA</dc:creator>
		<pubDate>Sat, 09 Feb 2008 23:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-860725</guid>
		<description>&lt;p&gt;[...] Marketing in Second Life doesn’t work… here is why! From GigaOm, this is a really insightful post. Although the survey referenced is quite small (only 200 respondents), and I find the survey’s assertion a bit odd (“72% disappointed with the activities of companies in Second Life”) – the results are to be expected. [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Marketing in Second Life doesn’t work… here is why! From GigaOm, this is a really insightful post. Although the survey referenced is quite small (only 200 respondents), and I find the survey’s assertion a bit odd (“72% disappointed with the activities of companies in Second Life”) – the results are to be expected. [...]</p>
]]></content:encoded>
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		<title>By: Supercars</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-810421</link>
		<dc:creator>Supercars</dc:creator>
		<pubDate>Fri, 28 Dec 2007 10:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-810421</guid>
		<description>&lt;p&gt;Why market real products in a virtual world? Virtual world use virtual products, they should know better.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Why market real products in a virtual world? Virtual world use virtual products, they should know better.</p>
]]></content:encoded>
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		<title>By: Bankruptcy blog &#187; McMaster School of Social Work</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-761595</link>
		<dc:creator>Bankruptcy blog &#187; McMaster School of Social Work</dc:creator>
		<pubDate>Mon, 10 Dec 2007 08:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-761595</guid>
		<description>&lt;p&gt;[...] Marketing in Second Life doesn’t work… here is why! « GigaOM has published a post called Marketing in Second Life doesn’t work… Here is why! There are some good points here that relate to careers use of Second […] [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Marketing in Second Life doesn’t work… here is why! « GigaOM has published a post called Marketing in Second Life doesn’t work… Here is why! There are some good points here that relate to careers use of Second […] [...]</p>
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		<title>By: RL Branding in SL &#171; cliffpro&#8217;s Qu-ICM Blog</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-747778</link>
		<dc:creator>RL Branding in SL &#171; cliffpro&#8217;s Qu-ICM Blog</dc:creator>
		<pubDate>Thu, 06 Dec 2007 21:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-747778</guid>
		<description>&lt;p&gt;[...] Wagner James Au, Marketing in Second Life doesn’t work.  Gigaom.com article.  April 4th, 2007.  http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/ [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Wagner James Au, Marketing in Second Life doesn’t work.  Gigaom.com article.  April 4th, 2007.  <a href="http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/" rel="nofollow">http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/</a> [...]</p>
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		<title>By: trademark registration</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-724705</link>
		<dc:creator>trademark registration</dc:creator>
		<pubDate>Tue, 27 Nov 2007 22:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-724705</guid>
		<description>&lt;p&gt;Seems to me like people will advertise anywhere and everywhere these days. Pretty soon people will find a way to beam advertisements into our brains while we sleep.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Seems to me like people will advertise anywhere and everywhere these days. Pretty soon people will find a way to beam advertisements into our brains while we sleep.</p>
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		<title>By: Web-Map to Social Media, Part 5: Second Life &#124; Beneath the Cover</title>
		<link>http://gigaom.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-717969</link>
		<dc:creator>Web-Map to Social Media, Part 5: Second Life &#124; Beneath the Cover</dc:creator>
		<pubDate>Sun, 25 Nov 2007 05:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2007/04/04/3-reasons-why-marketing-in-second-life-doesnt-work/#comment-717969</guid>
		<description>&lt;p&gt;[...] like Wells Fargo’s Stagecoach Island, Cisco Systems Island, or other SL corporate playgrounds (reactions to corporate marketing have been mixed at best), Second Life is shaping up to be a networking tool with a lot of [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] like Wells Fargo’s Stagecoach Island, Cisco Systems Island, or other SL corporate playgrounds (reactions to corporate marketing have been mixed at best), Second Life is shaping up to be a networking tool with a lot of [...]</p>
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