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	<title>Comments on: Top 7 PR Disasters: Case Studies on How Not to Promote Games</title>
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	<link>http://gigaom.com/2007/03/22/top-7-pr-disasters-case-studies-on-how-not-to-promote-games/</link>
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		<title>By: Komodo</title>
		<link>http://gigaom.com/2007/03/22/top-7-pr-disasters-case-studies-on-how-not-to-promote-games/#comment-139529</link>
		<dc:creator><![CDATA[Komodo]]></dc:creator>
		<pubDate>Thu, 05 Apr 2007 13:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/03/22/top-7-pr-disasters-case-studies-on-how-not-to-promote-games/#comment-139529</guid>
		<description><![CDATA[In GTA, I can shoot people in the face and run them over with a harvester. Why complain about violence when there&#039;s sex things to worry about, right?]]></description>
		<content:encoded><![CDATA[<p>In GTA, I can shoot people in the face and run them over with a harvester. Why complain about violence when there&#8217;s sex things to worry about, right?</p>
]]></content:encoded>
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	<item>
		<title>By: Techzi &#187; Blog Archive &#187; Top 7 PR Disasters: Case Studies on How Not to Promote Games</title>
		<link>http://gigaom.com/2007/03/22/top-7-pr-disasters-case-studies-on-how-not-to-promote-games/#comment-139526</link>
		<dc:creator><![CDATA[Techzi &#187; Blog Archive &#187; Top 7 PR Disasters: Case Studies on How Not to Promote Games]]></dc:creator>
		<pubDate>Sat, 24 Mar 2007 02:37:16 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/03/22/top-7-pr-disasters-case-studies-on-how-not-to-promote-games/#comment-139526</guid>
		<description><![CDATA[[...] Some curious omissions from the recent past are the Infinium Labs Phantom, the Nokia N-Gage, and the Tiger Telematics Gizmondo. Perhaps GamesRadar felt they weren&#8217;t significant enough to mention, but millions of dollars were pumped into the PR efforts of each product and the respective companies having little or nothing to show for it. (more&#8230;) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Some curious omissions from the recent past are the Infinium Labs Phantom, the Nokia N-Gage, and the Tiger Telematics Gizmondo. Perhaps GamesRadar felt they weren&rsquo;t significant enough to mention, but millions of dollars were pumped into the PR efforts of each product and the respective companies having little or nothing to show for it. (more&hellip;) [...]</p>
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		<title>By: Raymond Padilla</title>
		<link>http://gigaom.com/2007/03/22/top-7-pr-disasters-case-studies-on-how-not-to-promote-games/#comment-139527</link>
		<dc:creator><![CDATA[Raymond Padilla]]></dc:creator>
		<pubDate>Fri, 23 Mar 2007 05:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/03/22/top-7-pr-disasters-case-studies-on-how-not-to-promote-games/#comment-139527</guid>
		<description><![CDATA[Hey Tom! It’s been a while.

Well, you’re a PR professional. Why don’t you name some PR disasters that come to mind? I bet you could dominate most of your competitors in a throw down.]]></description>
		<content:encoded><![CDATA[<p>Hey Tom! It’s been a while.</p>
<p>Well, you’re a PR professional. Why don’t you name some PR disasters that come to mind? I bet you could dominate most of your competitors in a throw down.</p>
]]></content:encoded>
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		<title>By: Tom Ohle</title>
		<link>http://gigaom.com/2007/03/22/top-7-pr-disasters-case-studies-on-how-not-to-promote-games/#comment-139528</link>
		<dc:creator><![CDATA[Tom Ohle]]></dc:creator>
		<pubDate>Thu, 22 Mar 2007 21:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/03/22/top-7-pr-disasters-case-studies-on-how-not-to-promote-games/#comment-139528</guid>
		<description><![CDATA[no, RPad, YOU&#039;RE the biggest PR disaster. mm hmm. In all honesty, though, I thought GamesRadar&#039;s list was way too easy. They could have hit a lot harder, but probably chose not to, so as to not jeopardize their relationships with PR reps. Too bad, I was hoping for some throwdowns.]]></description>
		<content:encoded><![CDATA[<p>no, RPad, YOU&#8217;RE the biggest PR disaster. mm hmm. In all honesty, though, I thought GamesRadar&#8217;s list was way too easy. They could have hit a lot harder, but probably chose not to, so as to not jeopardize their relationships with PR reps. Too bad, I was hoping for some throwdowns.</p>
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