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	<title>Comments on: Heyday for Indy Developers? GigaGamez Checks With Two Top Devs</title>
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		<title>By: GigaOM Nintendo’s Wii plays the platform game &#171;</title>
		<link>http://gigaom.com/2007/03/16/heyday-for-indy-developers-gigagamez-checks-with-two-top-devs/#comment-138079</link>
		<dc:creator><![CDATA[GigaOM Nintendo’s Wii plays the platform game &#171;]]></dc:creator>
		<pubDate>Wed, 27 Jun 2007 17:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/03/16/heyday-for-indy-developers-gigagamez-checks-with-two-top-devs/#comment-138079</guid>
		<description><![CDATA[[...] games on their Live and Network platforms respectively, though their indie friendliness has been questioned due to the high cost of development and strict license [...]]]></description>
		<content:encoded><![CDATA[<p>[...] games on their Live and Network platforms respectively, though their indie friendliness has been questioned due to the high cost of development and strict license [...]</p>
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		<title>By: GigaGamez &#187; Archive New Site Aims (but Misses) to be the YouTube of Gaming &#171;</title>
		<link>http://gigaom.com/2007/03/16/heyday-for-indy-developers-gigagamez-checks-with-two-top-devs/#comment-138078</link>
		<dc:creator><![CDATA[GigaGamez &#187; Archive New Site Aims (but Misses) to be the YouTube of Gaming &#171;]]></dc:creator>
		<pubDate>Fri, 23 Mar 2007 16:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/03/16/heyday-for-indy-developers-gigagamez-checks-with-two-top-devs/#comment-138078</guid>
		<description><![CDATA[[...] site debuts amid rising interests for independent games. But calling Kongregate the &#8220;YouTube of gaming&#8221; is a bit of a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] site debuts amid rising interests for independent games. But calling Kongregate the &#8220;YouTube of gaming&#8221; is a bit of a [...]</p>
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		<title>By: GigaGamez &#187; Archive Why Are Next-Gen Game Prices $60? &#171;</title>
		<link>http://gigaom.com/2007/03/16/heyday-for-indy-developers-gigagamez-checks-with-two-top-devs/#comment-138076</link>
		<dc:creator><![CDATA[GigaGamez &#187; Archive Why Are Next-Gen Game Prices $60? &#171;]]></dc:creator>
		<pubDate>Tue, 20 Mar 2007 20:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/03/16/heyday-for-indy-developers-gigagamez-checks-with-two-top-devs/#comment-138076</guid>
		<description><![CDATA[[...] from $30 and up like that of mixed DVD price points. Of course, the risk averse can always become indy developers or defray the 30% retail mark-up and manufacturing costs via digital distribution that is sure to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] from $30 and up like that of mixed DVD price points. Of course, the risk averse can always become indy developers or defray the 30% retail mark-up and manufacturing costs via digital distribution that is sure to [...]</p>
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		<title>By: laddie</title>
		<link>http://gigaom.com/2007/03/16/heyday-for-indy-developers-gigagamez-checks-with-two-top-devs/#comment-138077</link>
		<dc:creator><![CDATA[laddie]]></dc:creator>
		<pubDate>Fri, 16 Mar 2007 22:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/03/16/heyday-for-indy-developers-gigagamez-checks-with-two-top-devs/#comment-138077</guid>
		<description><![CDATA[Really, this is the future. Given that all the new gen consoles are now online. The community that plays video games is an online community and craving something new and stimulating; the online distribution model is ripe for adoption and mass deployment. There’s a lot of talk these days about casual gaming and targeting of new, non traditional demographics. Well, it seems the reality of games is that they can and will be played by all, as is evidenced by Nintendo’s current success with the Wii and DS lite products. Independent development allows for attention to a wider spectrum of needs and interests. As the community of independent developers continues to grow and prosper, so will the tools used to produce and bring to market these games. Development costs will drop and we will all have more choice on when, what, how and with whom we want to play - online.]]></description>
		<content:encoded><![CDATA[<p>Really, this is the future. Given that all the new gen consoles are now online. The community that plays video games is an online community and craving something new and stimulating; the online distribution model is ripe for adoption and mass deployment. There’s a lot of talk these days about casual gaming and targeting of new, non traditional demographics. Well, it seems the reality of games is that they can and will be played by all, as is evidenced by Nintendo’s current success with the Wii and DS lite products. Independent development allows for attention to a wider spectrum of needs and interests. As the community of independent developers continues to grow and prosper, so will the tools used to produce and bring to market these games. Development costs will drop and we will all have more choice on when, what, how and with whom we want to play &#8211; online.</p>
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