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	<title>Comments on: Three Rings Dishes Digits: Casual Game Studio Estimates $7 Mill+ Revenue in &#039;07</title>
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	<link>http://gigaom.com/2007/03/10/three-rings-dishes-digits-casual-game-studio-estimates-7-mill-revenue-in-07/</link>
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		<title>By: Darren Herman - Marketing, Advertising, Media and Technology Blog &#187; Blog Archive &#187; I Was Shot This Morning</title>
		<link>http://gigaom.com/2007/03/10/three-rings-dishes-digits-casual-game-studio-estimates-7-mill-revenue-in-07/#comment-137173</link>
		<dc:creator><![CDATA[Darren Herman - Marketing, Advertising, Media and Technology Blog &#187; Blog Archive &#187; I Was Shot This Morning]]></dc:creator>
		<pubDate>Tue, 07 Aug 2007 14:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/03/10/three-rings-dishes-digits-casual-game-studio-estimates-7-mill-revenue-in-07/#comment-137173</guid>
		<description><![CDATA[[...] March of 2007, CEO of Three Rings, Daniel James gave an interview with GigaGamez talking about the growth of the company.  By July 2006, Three Rings was doing about $300k per [...]]]></description>
		<content:encoded><![CDATA[<p>[...] March of 2007, CEO of Three Rings, Daniel James gave an interview with GigaGamez talking about the growth of the company.  By July 2006, Three Rings was doing about $300k per [...]</p>
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		<title>By: Virtual Goods Summit &#38; Pro Social Application Ideas &#171; The Official Lair of Daniela</title>
		<link>http://gigaom.com/2007/03/10/three-rings-dishes-digits-casual-game-studio-estimates-7-mill-revenue-in-07/#comment-137172</link>
		<dc:creator><![CDATA[Virtual Goods Summit &#38; Pro Social Application Ideas &#171; The Official Lair of Daniela]]></dc:creator>
		<pubDate>Fri, 06 Jul 2007 02:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/03/10/three-rings-dishes-digits-casual-game-studio-estimates-7-mill-revenue-in-07/#comment-137172</guid>
		<description><![CDATA[[...] World News - Liveblogging the Virtual Goods Summit GigaOm - ..Three Rings’ CEO Daniel James on Puzzle Pirates, a casual MMO: “We do about $350,000 a month in revenue, of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] World News &#8211; Liveblogging the Virtual Goods Summit GigaOm &#8211; ..Three Rings’ CEO Daniel James on Puzzle Pirates, a casual MMO: “We do about $350,000 a month in revenue, of [...]</p>
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		<title>By: GigaOM Making Real Money from Virtual Goods &#171;</title>
		<link>http://gigaom.com/2007/03/10/three-rings-dishes-digits-casual-game-studio-estimates-7-mill-revenue-in-07/#comment-137174</link>
		<dc:creator><![CDATA[GigaOM Making Real Money from Virtual Goods &#171;]]></dc:creator>
		<pubDate>Sun, 24 Jun 2007 13:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/03/10/three-rings-dishes-digits-casual-game-studio-estimates-7-mill-revenue-in-07/#comment-137174</guid>
		<description><![CDATA[[...] Three Rings’ CEO Daniel James on Puzzle Pirates, a casual MMO: “We do about $350,000 a month in revenue, of which $250,000 is virtual currency sales.” [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Three Rings’ CEO Daniel James on Puzzle Pirates, a casual MMO: “We do about $350,000 a month in revenue, of which $250,000 is virtual currency sales.” [...]</p>
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		<title>By: waffler[dot]org &#187; And then there were many universes.</title>
		<link>http://gigaom.com/2007/03/10/three-rings-dishes-digits-casual-game-studio-estimates-7-mill-revenue-in-07/#comment-137170</link>
		<dc:creator><![CDATA[waffler[dot]org &#187; And then there were many universes.]]></dc:creator>
		<pubDate>Wed, 18 Apr 2007 15:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/03/10/three-rings-dishes-digits-casual-game-studio-estimates-7-mill-revenue-in-07/#comment-137170</guid>
		<description><![CDATA[[...] along with start-ups Areae, Croquet, HiPiHi, Kaneva, Multiverse, Ogoglio, Outback Online, and Whirled.&#8221; (source)In my opinion this should also include recent collaborations like EA and Endemol, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] along with start-ups Areae, Croquet, HiPiHi, Kaneva, Multiverse, Ogoglio, Outback Online, and Whirled.&#8221; (source)In my opinion this should also include recent collaborations like EA and Endemol, [...]</p>
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		<title>By: GigaOM &#187; Atari Gets Into the User-Created Online World Game</title>
		<link>http://gigaom.com/2007/03/10/three-rings-dishes-digits-casual-game-studio-estimates-7-mill-revenue-in-07/#comment-137171</link>
		<dc:creator><![CDATA[GigaOM &#187; Atari Gets Into the User-Created Online World Game]]></dc:creator>
		<pubDate>Sun, 15 Apr 2007 19:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/03/10/three-rings-dishes-digits-casual-game-studio-estimates-7-mill-revenue-in-07/#comment-137171</guid>
		<description><![CDATA[[...] along with start-ups Areae, Croquet, HiPiHi, Kaneva, Multiverse, Ogoglio, Outback Online, and Whirled. (SL blogger Onder Skall just posted a marvelously helpful guide to most of these worlds and [...]]]></description>
		<content:encoded><![CDATA[<p>[...] along with start-ups Areae, Croquet, HiPiHi, Kaneva, Multiverse, Ogoglio, Outback Online, and Whirled. (SL blogger Onder Skall just posted a marvelously helpful guide to most of these worlds and [...]</p>
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		<title>By: Daniel James</title>
		<link>http://gigaom.com/2007/03/10/three-rings-dishes-digits-casual-game-studio-estimates-7-mill-revenue-in-07/#comment-137169</link>
		<dc:creator><![CDATA[Daniel James]]></dc:creator>
		<pubDate>Thu, 15 Mar 2007 22:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/03/10/three-rings-dishes-digits-casual-game-studio-estimates-7-mill-revenue-in-07/#comment-137169</guid>
		<description><![CDATA[Small corrections; it&#039;s ~25,000 - 30,000 paying customers who log in each month. As you point out, Gold is expensive in terms of time right now in Bang! The other time/attention-based currency is Scrip, not Scratch (although I quite like Scratch!)]]></description>
		<content:encoded><![CDATA[<p>Small corrections; it&#8217;s ~25,000 &#8211; 30,000 paying customers who log in each month. As you point out, Gold is expensive in terms of time right now in Bang! The other time/attention-based currency is Scrip, not Scratch (although I quite like Scratch!)</p>
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