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	<title>Comments on: Bond Game Producer Joins Capcom</title>
	<atom:link href="http://gigaom.com/2007/02/24/curse-of-the-azure-bonds-developer-joins-capcom/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2007/02/24/curse-of-the-azure-bonds-developer-joins-capcom/</link>
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		<title>By: Gadgetgiant Your Gadget Source! &#187; Scot Bayless becomes Capcom’s essential limb</title>
		<link>http://gigaom.com/2007/02/24/curse-of-the-azure-bonds-developer-joins-capcom/#comment-135736</link>
		<dc:creator><![CDATA[Gadgetgiant Your Gadget Source! &#187; Scot Bayless becomes Capcom’s essential limb]]></dc:creator>
		<pubDate>Mon, 26 Feb 2007 07:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/02/24/curse-of-the-azure-bonds-developer-joins-capcom/#comment-135736</guid>
		<description><![CDATA[[...] gigagamez  Share and Enjoy:These icons link to social bookmarking sites where readers can share and discover [...]]]></description>
		<content:encoded><![CDATA[<p>[...] gigagamez  Share and Enjoy:These icons link to social bookmarking sites where readers can share and discover [...]</p>
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		<title>By: Jason McMaster</title>
		<link>http://gigaom.com/2007/02/24/curse-of-the-azure-bonds-developer-joins-capcom/#comment-135734</link>
		<dc:creator><![CDATA[Jason McMaster]]></dc:creator>
		<pubDate>Mon, 26 Feb 2007 02:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/02/24/curse-of-the-azure-bonds-developer-joins-capcom/#comment-135734</guid>
		<description><![CDATA[To be fair to Bayless, though, he was a developer on Curse of the Azure Bonds and early SSI games.]]></description>
		<content:encoded><![CDATA[<p>To be fair to Bayless, though, he was a developer on Curse of the Azure Bonds and early SSI games.</p>
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		<title>By: Jon R.</title>
		<link>http://gigaom.com/2007/02/24/curse-of-the-azure-bonds-developer-joins-capcom/#comment-135735</link>
		<dc:creator><![CDATA[Jon R.]]></dc:creator>
		<pubDate>Sun, 25 Feb 2007 07:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/02/24/curse-of-the-azure-bonds-developer-joins-capcom/#comment-135735</guid>
		<description><![CDATA[I always get worried about things like this, since it sounds dangerously close to the massive damage early-Nintendo (and later, Bernie Stolar) wrought on the Western gaming world. In fact, i dread that it&#039;s kind of why fans have to translate Mother 3 on their own.

You look at Resistance, and it&#039;s a pretty mediocre shooter. The only thing it really has going for it is that it has a Japanese take on an FPS. Anything else has more to do with a lack of other games to choose from. Is this their idea of what we want?

And Dead Rising? Zombies. Who doesn&#039;t fuckin&#039; like zombies?

But Bayless? What the hell? What has he done that&#039;s indicative of him knowing what the Western market wants from Capcom? The shitty Sega CD Jurassic Park? 007: Everything or Nothing? Are you fucking kidding me?

Yeah, whatever. You want an idea for an American push? Stay the hell out of Clover&#039;s way and do some advertising for the stuff that&#039;s actually interesting, like God Hand. Actually, stay the hell out of everyone&#039;s way; one of the biggest mistakes anyone in the industry has ever made is assuming that, to a generation that grew up thining of Japan as the magical land of mist and videogames, there ever WAS a divide requiring this sort of move. The only thing this really did was lead to a lot of fan translations.]]></description>
		<content:encoded><![CDATA[<p>I always get worried about things like this, since it sounds dangerously close to the massive damage early-Nintendo (and later, Bernie Stolar) wrought on the Western gaming world. In fact, i dread that it&#8217;s kind of why fans have to translate Mother 3 on their own.</p>
<p>You look at Resistance, and it&#8217;s a pretty mediocre shooter. The only thing it really has going for it is that it has a Japanese take on an FPS. Anything else has more to do with a lack of other games to choose from. Is this their idea of what we want?</p>
<p>And Dead Rising? Zombies. Who doesn&#8217;t fuckin&#8217;like zombies?</p>
<p>But Bayless? What the hell? What has he done that&#8217;s indicative of him knowing what the Western market wants from Capcom? The shitty Sega CD Jurassic Park? 007: Everything or Nothing? Are you fucking kidding me?</p>
<p>Yeah, whatever. You want an idea for an American push? Stay the hell out of Clover&#8217;s way and do some advertising for the stuff that&#8217;s actually interesting, like God Hand. Actually, stay the hell out of everyone&#8217;s way; one of the biggest mistakes anyone in the industry has ever made is assuming that, to a generation that grew up thining of Japan as the magical land of mist and videogames, there ever WAS a divide requiring this sort of move. The only thing this really did was lead to a lot of fan translations.</p>
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		<title>By: Jon R.</title>
		<link>http://gigaom.com/2007/02/24/curse-of-the-azure-bonds-developer-joins-capcom/#comment-168658</link>
		<dc:creator><![CDATA[Jon R.]]></dc:creator>
		<pubDate>Sun, 25 Feb 2007 07:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/02/24/curse-of-the-azure-bonds-developer-joins-capcom/#comment-168658</guid>
		<description><![CDATA[I always get worried about things like this, since it sounds dangerously close to the massive damage early-Nintendo (and later, Bernie Stolar) wrought on the Western gaming world. In fact, i dread that it&#039;s kind of why fans have to translate Mother 3 on their own.

You look at Resistance, and it&#039;s a pretty mediocre shooter. The only thing it really has going for it is that it has a Japanese take on an FPS. Anything else has more to do with a lack of other games to choose from. Is this their idea of what we want?

And Dead Rising? Zombies. Who doesn&#039;t fuckin&#039; like zombies?

But Bayless? What the hell? What has he done that&#039;s indicative of him knowing what the Western market wants from Capcom? The shitty Sega CD Jurassic Park? 007: Everything or Nothing? Are you fucking kidding me?

Yeah, whatever. You want an idea for an American push? Stay the hell out of Clover&#039;s way and do some advertising for the stuff that&#039;s actually interesting, like God Hand. Actually, stay the hell out of everyone&#039;s way; one of the biggest mistakes anyone in the industry has ever made is assuming that, to a generation that grew up thining of Japan as the magical land of mist and videogames, there ever WAS a divide requiring this sort of move. The only thing this really did was lead to a lot of fan translations.]]></description>
		<content:encoded><![CDATA[<p>I always get worried about things like this, since it sounds dangerously close to the massive damage early-Nintendo (and later, Bernie Stolar) wrought on the Western gaming world. In fact, i dread that it&#8217;s kind of why fans have to translate Mother 3 on their own.</p>
<p>You look at Resistance, and it&#8217;s a pretty mediocre shooter. The only thing it really has going for it is that it has a Japanese take on an FPS. Anything else has more to do with a lack of other games to choose from. Is this their idea of what we want?</p>
<p>And Dead Rising? Zombies. Who doesn&#8217;t fuckin&#8217;like zombies?</p>
<p>But Bayless? What the hell? What has he done that&#8217;s indicative of him knowing what the Western market wants from Capcom? The shitty Sega CD Jurassic Park? 007: Everything or Nothing? Are you fucking kidding me?</p>
<p>Yeah, whatever. You want an idea for an American push? Stay the hell out of Clover&#8217;s way and do some advertising for the stuff that&#8217;s actually interesting, like God Hand. Actually, stay the hell out of everyone&#8217;s way; one of the biggest mistakes anyone in the industry has ever made is assuming that, to a generation that grew up thining of Japan as the magical land of mist and videogames, there ever WAS a divide requiring this sort of move. The only thing this really did was lead to a lot of fan translations.</p>
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