<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:go='http://ns.gigaom.com/'
xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: PS3 Serves Up Severe Profit Hit In 3rd Quarter</title>
	<atom:link href="http://gigaom.com/2007/01/29/ps3-serves-up-severe-profit-hit-in-3rd-quarter/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2007/01/29/ps3-serves-up-severe-profit-hit-in-3rd-quarter/</link>
	<description></description>
	<lastBuildDate>Sat, 11 Feb 2012 03:10:21 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: GigaGamez &#187; Archive Sony&#8217;s Profits Down 5%; Games Division To Blame &#171;</title>
		<link>http://gigaom.com/2007/01/29/ps3-serves-up-severe-profit-hit-in-3rd-quarter/#comment-133278</link>
		<dc:creator><![CDATA[GigaGamez &#187; Archive Sony&#8217;s Profits Down 5%; Games Division To Blame &#171;]]></dc:creator>
		<pubDate>Wed, 31 Jan 2007 17:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/01/29/ps3-serves-up-severe-profit-hit-in-3rd-quarter/#comment-133278</guid>
		<description><![CDATA[[...] Down 5%; Games Division To&#160;Blame By Jason McMaster &#124; As recently discussed, Sony&#8217;s game division is doing poorly this quarter. The development and manufacturing costs of the PS3, as well as taking a loss on the hardware, has [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Down 5%; Games Division To&nbsp;Blame By Jason McMaster | As recently discussed, Sony&#8217;s game division is doing poorly this quarter. The development and manufacturing costs of the PS3, as well as taking a loss on the hardware, has [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon R.</title>
		<link>http://gigaom.com/2007/01/29/ps3-serves-up-severe-profit-hit-in-3rd-quarter/#comment-133277</link>
		<dc:creator><![CDATA[Jon R.]]></dc:creator>
		<pubDate>Mon, 29 Jan 2007 21:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/01/29/ps3-serves-up-severe-profit-hit-in-3rd-quarter/#comment-133277</guid>
		<description><![CDATA[K, i call bullshit. The only way it&#039;s impossible for a company to make launch money back initially is if they actively decide not to.

http://kotaku.com/gaming/wii/wii-autopsy-discovers-manufacturing-cost-221736.php
http://www.toyokeizai.net/online/tk/headline/detail.php?kiji_no=109&amp;page=3

Now this is Kotaku. But it&#039;s somewhat believable until i see some actual numbers on what i percieve to be Nintendo&#039;s track record of not breaking the bank with each console launch.

The immediate argument, if the above holds up, is that the Wii is underpowered. Fuck you. The PS2 was not only the least powerful of the last generation, it was a cheap piece of shit as far as the early components. Not only did it do just fine, it did well enough to fund Sony&#039;s current fuckup.

Ergo, you continue to lose money bigtime on console launches, you&#039;re a moron trying to cram too much junk into a very specialized device. The PS3 isn&#039;t a justification of selling hardware at a loss, it&#039;s a case study condemnation of it.

All this horseshit started with the PSX vs. Saturn deal. Yeah, walk out and say &quot;$299&quot;, real good thinking. And note that this only had an arguably justifiable effect when the industry jumped tracks from the relatively refined 2D focus to the stone ages of 3D graphics. For the way it&#039;s getting ever more difficult to percieve differences in the visual quality of these systems, this whole selling at a loss thing is not going to hold up much longer. And i think the proof of that will be that the companies relying on that method will not hold up much longer.]]></description>
		<content:encoded><![CDATA[<p>K, i call bullshit. The only way it&#8217;s impossible for a company to make launch money back initially is if they actively decide not to.</p>
<p><a href="http://kotaku.com/gaming/wii/wii-autopsy-discovers-manufacturing-cost-221736.php" rel="nofollow">http://kotaku.com/gaming/wii/wii-autopsy-discovers-manufacturing-cost-221736.php</a><br />
<a href="http://www.toyokeizai.net/online/tk/headline/detail.php?kiji_no=109&#038;page=3" rel="nofollow">http://www.toyokeizai.net/online/tk/headline/detail.php?kiji_no=109&#038;page=3</a></p>
<p>Now this is Kotaku. But it&#8217;s somewhat believable until i see some actual numbers on what i percieve to be Nintendo&#8217;s track record of not breaking the bank with each console launch.</p>
<p>The immediate argument, if the above holds up, is that the Wii is underpowered. Fuck you. The PS2 was not only the least powerful of the last generation, it was a cheap piece of shit as far as the early components. Not only did it do just fine, it did well enough to fund Sony&#8217;s current fuckup.</p>
<p>Ergo, you continue to lose money bigtime on console launches, you&#8217;re a moron trying to cram too much junk into a very specialized device. The PS3 isn&#8217;t a justification of selling hardware at a loss, it&#8217;s a case study condemnation of it.</p>
<p>All this horseshit started with the PSX vs. Saturn deal. Yeah, walk out and say &#8220;$299&#8243;, real good thinking. And note that this only had an arguably justifiable effect when the industry jumped tracks from the relatively refined 2D focus to the stone ages of 3D graphics. For the way it&#8217;s getting ever more difficult to percieve differences in the visual quality of these systems, this whole selling at a loss thing is not going to hold up much longer. And i think the proof of that will be that the companies relying on that method will not hold up much longer.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

