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	<title>Comments on: &quot;Year of the Online Game&quot; &#8211; O Rly?</title>
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		<title>By: Mexxpz</title>
		<link>http://gigaom.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132851</link>
		<dc:creator><![CDATA[Mexxpz]]></dc:creator>
		<pubDate>Wed, 18 Apr 2007 23:15:02 +0000</pubDate>
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		<description><![CDATA[test]]></description>
		<content:encoded><![CDATA[<p>test</p>
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		<title>By: Mark</title>
		<link>http://gigaom.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132852</link>
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 18 Apr 2007 08:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132852</guid>
		<description><![CDATA[Thank You]]></description>
		<content:encoded><![CDATA[<p>Thank You</p>
]]></content:encoded>
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		<title>By: ing</title>
		<link>http://gigaom.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132850</link>
		<dc:creator><![CDATA[ing]]></dc:creator>
		<pubDate>Fri, 26 Jan 2007 15:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132850</guid>
		<description><![CDATA[And maybe also the year when we see Casual Online Web-Only Game comes to mobile devices. One company is doing it - http://www.gamoku.com They offer free ad-supported casual web-only online Flash games for PCs and mobile devices such as Pocket PC phones and PDAs and Nokia 7710/770/N800.]]></description>
		<content:encoded><![CDATA[<p>And maybe also the year when we see Casual Online Web-Only Game comes to mobile devices. One company is doing it &#8211; <a href="http://www.gamoku.com" rel="nofollow">http://www.gamoku.com</a> They offer free ad-supported casual web-only online Flash games for PCs and mobile devices such as Pocket PC phones and PDAs and Nokia 7710/770/N800.</p>
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		<title>By: Allen Sligar</title>
		<link>http://gigaom.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132849</link>
		<dc:creator><![CDATA[Allen Sligar]]></dc:creator>
		<pubDate>Wed, 24 Jan 2007 18:49:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132849</guid>
		<description><![CDATA[I&#039;m going to go out on a limb and agree with you, I think that 2007 is definately the year of the &quot;contributory social networking site&quot; for gamers :)

If I was taking bets on when this would happen I would say Feb 07.....]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m going to go out on a limb and agree with you, I think that 2007 is definately the year of the &#8220;contributory social networking site&#8221; for gamers :)</p>
<p>If I was taking bets on when this would happen I would say Feb 07&#8230;..</p>
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		<title>By: Wagner James Au</title>
		<link>http://gigaom.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132848</link>
		<dc:creator><![CDATA[Wagner James Au]]></dc:creator>
		<pubDate>Wed, 24 Jan 2007 08:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132848</guid>
		<description><![CDATA[Thanks, Daniel.  Runescape does run an ad feed on their front page, which is what I was referring to, but I&#039;ll update when I can.  Would love to see a link to that subscriber figure, that&#039;s fascinating.]]></description>
		<content:encoded><![CDATA[<p>Thanks, Daniel.  Runescape does run an ad feed on their front page, which is what I was referring to, but I&#8217;ll update when I can.  Would love to see a link to that subscriber figure, that&#8217;s fascinating.</p>
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		<title>By: Daniel James</title>
		<link>http://gigaom.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132847</link>
		<dc:creator><![CDATA[Daniel James]]></dc:creator>
		<pubDate>Wed, 24 Jan 2007 07:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132847</guid>
		<description><![CDATA[For the record, Runescape is not accurately described as free and ad-driven. Runescape was a pioneer of the &#039;free to play, pay extra for upgraded features&#039; model now used by many games, including ours. The vast majority of their revenue comes from over 800,000 (iirc) subscribers paying $5 per month. That&#039;s out of an active userbase of many millions of free players.]]></description>
		<content:encoded><![CDATA[<p>For the record, Runescape is not accurately described as free and ad-driven. Runescape was a pioneer of the &#8216;free to play, pay extra for upgraded features&#8217; model now used by many games, including ours. The vast majority of their revenue comes from over 800,000 (iirc) subscribers paying $5 per month. That&#8217;s out of an active userbase of many millions of free players.</p>
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		<title>By: GigaOM &#187; Will 2007 be the year of the online games?</title>
		<link>http://gigaom.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132846</link>
		<dc:creator><![CDATA[GigaOM &#187; Will 2007 be the year of the online games?]]></dc:creator>
		<pubDate>Wed, 24 Jan 2007 06:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132846</guid>
		<description><![CDATA[[...] cause of acquisition hysteria. Will 2007 be the year of the online gaming site?” Find out at GigaGamez!   No comments Share/Send  Sphere Topic: Reporter&#039;s Log Tags: Online [...]]]></description>
		<content:encoded><![CDATA[<p>[...] cause of acquisition hysteria. Will 2007 be the year of the online gaming site?” Find out at GigaGamez!   No comments Share/Send  Sphere Topic: Reporter&#8217;s Log Tags: Online [...]</p>
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		<title>By: Jon R.</title>
		<link>http://gigaom.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132845</link>
		<dc:creator><![CDATA[Jon R.]]></dc:creator>
		<pubDate>Wed, 24 Jan 2007 01:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/2007/01/22/year-of-the-online-game-o-rly/#comment-132845</guid>
		<description><![CDATA[Companies really don&#039;t need to go the route of advertising in MMORPGs for the simple fact that its sister business model, shitball grindfest with built-in RMT, already works just as well. The clincher there is that they both depend on the exact same sort of no-life, mouthbreathing stupidity.

Mark my words: this is the year of everyone figuring out just how fucked the free market concept gets when you have the internet as the bridge between worthless products and worthless people. This is when companies figure out that, like with Counter-Strike or Korean MMORPGs, you can make a shitload of money for no effort off of a community that, by its nature, causes the lowest common denominator to actually DECREASE over time.

A fool and his money are soon parted. So the new business model will be to cultivate more fools.]]></description>
		<content:encoded><![CDATA[<p>Companies really don&#8217;t need to go the route of advertising in MMORPGs for the simple fact that its sister business model, shitball grindfest with built-in RMT, already works just as well. The clincher there is that they both depend on the exact same sort of no-life, mouthbreathing stupidity.</p>
<p>Mark my words: this is the year of everyone figuring out just how fucked the free market concept gets when you have the internet as the bridge between worthless products and worthless people. This is when companies figure out that, like with Counter-Strike or Korean MMORPGs, you can make a shitload of money for no effort off of a community that, by its nature, causes the lowest common denominator to actually DECREASE over time.</p>
<p>A fool and his money are soon parted. So the new business model will be to cultivate more fools.</p>
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