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	<title>Comments on: China Sees Big Local Boost In Gaming Revenue</title>
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		<title>By: GigaGamez &#187; Archive Gaming for China Gold: An Expert&#8217;s Advice on Breaking Into the World&#8217;s Biggest Game Market &#171;</title>
		<link>http://gigaom.com/2007/01/19/china-sees-big-local-boost-in-gaming-revenue/#comment-132717</link>
		<dc:creator><![CDATA[GigaGamez &#187; Archive Gaming for China Gold: An Expert&#8217;s Advice on Breaking Into the World&#8217;s Biggest Game Market &#171;]]></dc:creator>
		<pubDate>Mon, 12 Feb 2007 23:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/?p=147#comment-132717</guid>
		<description><![CDATA[[...] ago, South Korea dominated online gaming in Asia, but that&#8217;s been rapidly changing. From its growing local revenue, to the astounding popularity of Warcraft there, to reports that a virtual world currency is [...]]]></description>
		<content:encoded><![CDATA[<p>[...] ago, South Korea dominated online gaming in Asia, but that&#8217;s been rapidly changing. From its growing local revenue, to the astounding popularity of Warcraft there, to reports that a virtual world currency is [...]</p>
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		<title>By: Jon R.</title>
		<link>http://gigaom.com/2007/01/19/china-sees-big-local-boost-in-gaming-revenue/#comment-132716</link>
		<dc:creator><![CDATA[Jon R.]]></dc:creator>
		<pubDate>Sat, 20 Jan 2007 16:24:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.com/?p=147#comment-132716</guid>
		<description><![CDATA[What? Piracy indicates a relative scale of untapped consumer desire in a country of blooming capitalism? Quick, someone tell the Western world.

Plus, this is totally cool. We&#039;ll probably see most of those Chinese companies poorly copy Korean devs, who poorly copy the Japanese. It&#039;s a whole new market of missing the point of interactive experiences whereby they make really pretty anime-style/FF Prettyboy games that require very little human input.

Actually, most of those games are probably just stylized screenshots of individual Chinese characters. The game is to remember just whether a 20-stroke monstrosity means &quot;poultry&quot; or &quot;Under these circumstances, i would very much enjoy a handjob&quot;. It&#039;ll be called &quot;Context: Desperate Plea for Literacy&quot;.]]></description>
		<content:encoded><![CDATA[<p>What? Piracy indicates a relative scale of untapped consumer desire in a country of blooming capitalism? Quick, someone tell the Western world.</p>
<p>Plus, this is totally cool. We&#8217;ll probably see most of those Chinese companies poorly copy Korean devs, who poorly copy the Japanese. It&#8217;s a whole new market of missing the point of interactive experiences whereby they make really pretty anime-style/FF Prettyboy games that require very little human input.</p>
<p>Actually, most of those games are probably just stylized screenshots of individual Chinese characters. The game is to remember just whether a 20-stroke monstrosity means &#8220;poultry&#8221; or &#8220;Under these circumstances, i would very much enjoy a handjob&#8221;. It&#8217;ll be called &#8220;Context: Desperate Plea for Literacy&#8221;.</p>
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