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	<title>Comments on: Second Life Backlash:  A Story Too Good To Check</title>
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		<title>By: I Can&#8217;t Define Inanity, But I Know It When I See It &#171; Broken Toys</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132335</link>
		<dc:creator><![CDATA[I Can&#8217;t Define Inanity, But I Know It When I See It &#171; Broken Toys]]></dc:creator>
		<pubDate>Thu, 20 Sep 2007 01:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132335</guid>
		<description><![CDATA[[...] 16th, 2007 &#183; 52 Comments  Wagner James Au posts an article which argues that the only people that should be reporting on Second Life are people who play Second Life. Well, that&#8217;s certainly a common complaint, as anyone who read lumthemad.net and played [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 16th, 2007 &middot; 52 Comments  Wagner James Au posts an article which argues that the only people that should be reporting on Second Life are people who play Second Life. Well, that&#8217;s certainly a common complaint, as anyone who read lumthemad.net and played [...]</p>
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		<title>By: Vincent</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132334</link>
		<dc:creator><![CDATA[Vincent]]></dc:creator>
		<pubDate>Sun, 04 Feb 2007 00:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132334</guid>
		<description><![CDATA[Ah yes, analogy, one of the most effective tools of persuasion, yet one of the most ineffective tools when it comes to reason. I dislike it when either pro-SL or anti-SL people use it.

The reason, of course, that analogy is ineffective logically is because the connection is spurious. In fact, the one you deploy in this particular instance could be used perfectly in reverse. You certainly do have to drive a racecar down a track at 150 mph to understand the thrill of a driver. You do have forage into the jungles of Indonesia or ascend the Eiffel Tower to know and critique and reason with the joys of traveling. You do have to climb a steep, snow-capped mountain to understand, personally, why a tiny minority of the human population for some reason likes to risk their very lives thrills.

The reasons these counter-analogies are better than the ones you provided are because they are about experience, and Second Life is, as a social networking medium, about personal experience as well. And, as Au has eloquently pointed out, the value of experiential phenomenon can hardly be judged by pure numbers; after all, very few people race and climb mountains, and very few Americans travel internationally.

Moreover, the reason why one would have to take they unhealthy nature of McDonalds food and global warming -on faith- is because these are phenomenon that we DON&#039;T directly experience (and hence are not comparable to Second Life). Eating McDonalds food has a slow effect on population groups; the whole point of &quot;Supersize Me&quot; was to eat a concentrated amount of McDonald&#039;s food to make its effect visible to an  audience that would otherwise have a hard time noticing it or making the correlation. The reason &quot;An Inconvenient Truth&quot; is shocking is because global warming is a subtle, nuanced phenomenon that cannot be experienced directly - thus, Al Gore&#039;s movie is all about bringing it directly to our senses. As for Britney Spears - the hype IS real... for the 14 year old demographic Spears caters to. SL has a much broader clientele, again, another point that Au illustrates in his many articles.

As SL advocate Tateru Nino once said in reference to another inaccurate critique of SL, &quot;comparing Buicks and Boysenberries.&quot; SL is an experiential platform. It should be compared to travel or mountain climbing, not phenomenon inaccessible to immediate experience like global warming and unhealthy eating. If we have to compare anything at all.]]></description>
		<content:encoded><![CDATA[<p>Ah yes, analogy, one of the most effective tools of persuasion, yet one of the most ineffective tools when it comes to reason. I dislike it when either pro-SL or anti-SL people use it.</p>
<p>The reason, of course, that analogy is ineffective logically is because the connection is spurious. In fact, the one you deploy in this particular instance could be used perfectly in reverse. You certainly do have to drive a racecar down a track at 150 mph to understand the thrill of a driver. You do have forage into the jungles of Indonesia or ascend the Eiffel Tower to know and critique and reason with the joys of traveling. You do have to climb a steep, snow-capped mountain to understand, personally, why a tiny minority of the human population for some reason likes to risk their very lives thrills.</p>
<p>The reasons these counter-analogies are better than the ones you provided are because they are about experience, and Second Life is, as a social networking medium, about personal experience as well. And, as Au has eloquently pointed out, the value of experiential phenomenon can hardly be judged by pure numbers; after all, very few people race and climb mountains, and very few Americans travel internationally.</p>
<p>Moreover, the reason why one would have to take they unhealthy nature of McDonalds food and global warming -on faith- is because these are phenomenon that we DON&#8217;T directly experience (and hence are not comparable to Second Life). Eating McDonalds food has a slow effect on population groups; the whole point of &#8220;Supersize Me&#8221; was to eat a concentrated amount of McDonald&#8217;s food to make its effect visible to an  audience that would otherwise have a hard time noticing it or making the correlation. The reason &#8220;An Inconvenient Truth&#8221; is shocking is because global warming is a subtle, nuanced phenomenon that cannot be experienced directly &#8211; thus, Al Gore&#8217;s movie is all about bringing it directly to our senses. As for Britney Spears &#8211; the hype IS real&#8230; for the 14 year old demographic Spears caters to. SL has a much broader clientele, again, another point that Au illustrates in his many articles.</p>
<p>As SL advocate Tateru Nino once said in reference to another inaccurate critique of SL, &#8220;comparing Buicks and Boysenberries.&#8221; SL is an experiential platform. It should be compared to travel or mountain climbing, not phenomenon inaccessible to immediate experience like global warming and unhealthy eating. If we have to compare anything at all.</p>
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		<title>By: Steve</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132333</link>
		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Mon, 22 Jan 2007 15:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132333</guid>
		<description><![CDATA[You argue a distinction without a difference: I do not have to be an expert, or even a casual user, of Britney Spears product to be able to argue that the hype machine is in overdrive. I do not have to live the life of the guy in the movie Supersize Me to know that McDonald&#039;s food is junk food. I assume you are against global warming? Good, you should be. But I wager you have spent very little time immersed in the actual scientific data (90 minutes watching Al Gore does not count.)

Second Life may or may not be a good product and may or may not have a broad appeal. But the hype is pathetic and obnoxious and it is clear that certain folks with certain vested interests are playing extremely fast and loose with facts -- and that can not be good for the broader web and tech community, as we learned when the last crash wasn&#039;t just a crash, it was a *C*R*A*S*H*.]]></description>
		<content:encoded><![CDATA[<p>You argue a distinction without a difference: I do not have to be an expert, or even a casual user, of Britney Spears product to be able to argue that the hype machine is in overdrive. I do not have to live the life of the guy in the movie Supersize Me to know that McDonald&#8217;s food is junk food. I assume you are against global warming? Good, you should be. But I wager you have spent very little time immersed in the actual scientific data (90 minutes watching Al Gore does not count.)</p>
<p>Second Life may or may not be a good product and may or may not have a broad appeal. But the hype is pathetic and obnoxious and it is clear that certain folks with certain vested interests are playing extremely fast and loose with facts &#8212; and that can not be good for the broader web and tech community, as we learned when the last crash wasn&#8217;t just a crash, it was a *C*R*A*S*H*.</p>
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		<title>By: MMODump.com &#187; Second Life: When 10 Hours Ain&#8217;t Enough</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132332</link>
		<dc:creator><![CDATA[MMODump.com &#187; Second Life: When 10 Hours Ain&#8217;t Enough]]></dc:creator>
		<pubDate>Mon, 22 Jan 2007 10:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132332</guid>
		<description><![CDATA[[...] &#8216;When 10 Hours Is Not Enough To Appreciate True Awesomeness&#8217;, specifically referencing Wagner James Au&#8217;s GigaGamez article backlashing against the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] &#8216;When 10 Hours Is Not Enough To Appreciate True Awesomeness&#8217;, specifically referencing Wagner James Au&#8217;s GigaGamez article backlashing against the [...]</p>
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		<title>By: Wagner James Au</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132315</link>
		<dc:creator><![CDATA[Wagner James Au]]></dc:creator>
		<pubDate>Sat, 20 Jan 2007 20:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132315</guid>
		<description><![CDATA[Did you actually try the SL sandboxes?  I recommend those first to gamers, they&#039;re like playing MMO Legos on acid.  Gamers won&#039;t get much out of the clubs, usually.

Again, I recommend going in with someone who&#039;s already proficient who can walk you through the main interface stuff-- ideally run Skype in the background.]]></description>
		<content:encoded><![CDATA[<p>Did you actually try the SL sandboxes?  I recommend those first to gamers, they&#8217;re like playing MMO Legos on acid.  Gamers won&#8217;t get much out of the clubs, usually.</p>
<p>Again, I recommend going in with someone who&#8217;s already proficient who can walk you through the main interface stuff&#8211; ideally run Skype in the background.</p>
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		<title>By: Groovymarlin</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132316</link>
		<dc:creator><![CDATA[Groovymarlin]]></dc:creator>
		<pubDate>Sat, 20 Jan 2007 15:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132316</guid>
		<description><![CDATA[I have spent maybe 15 hours in SL myself. I keep TRYING to enjoy it. While I am a gamer who plays WoW and Guild Wars, I&#039;m also a sandbox type person. I love the Sims, and I love being able to have a pretty avatar and dress her up in cute outfits with cute makeup and just socialize. Unfortunately I&#039;ve been frustrated to no end by SL. If they made the interface more intuitive and easy to use, it would go a long way towards making the whole world seem more welcoming. As it is, I always log off in frustration because I can&#039;t seem to accomplish even the most basic things, and the people hanging out in the clubs I&#039;ve visited are all cliquish furries who want nothing to do with me.]]></description>
		<content:encoded><![CDATA[<p>I have spent maybe 15 hours in SL myself. I keep TRYING to enjoy it. While I am a gamer who plays WoW and Guild Wars, I&#8217;m also a sandbox type person. I love the Sims, and I love being able to have a pretty avatar and dress her up in cute outfits with cute makeup and just socialize. Unfortunately I&#8217;ve been frustrated to no end by SL. If they made the interface more intuitive and easy to use, it would go a long way towards making the whole world seem more welcoming. As it is, I always log off in frustration because I can&#8217;t seem to accomplish even the most basic things, and the people hanging out in the clubs I&#8217;ve visited are all cliquish furries who want nothing to do with me.</p>
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		<title>By: Gilbert Frederick</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132317</link>
		<dc:creator><![CDATA[Gilbert Frederick]]></dc:creator>
		<pubDate>Fri, 19 Jan 2007 01:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132317</guid>
		<description><![CDATA[This story reminds me of my father,an otherwise seasoned businessman when i was working full time as a web developer back in 1998.

At that time, after trying to convince him of the value of having a website for its company, he flatly replied that &quot;we already have printed brochures...&quot;

That along with a fax machine, a telephone and a computer were dimmed sufficient to pursue business back then... Today, he has a website and do searches like a pro. Case closed.

Then, during the holidays, i went inworld with him. Same story again :&quot;Nobody is its right mind would conduct business in here... SL is just a game.&quot;

History is repeating itself. Simply opening up the eyes and mind is hard. Understanding and catching on is even harder.

Keep writing, James.
I will keep reading.

tc]]></description>
		<content:encoded><![CDATA[<p>This story reminds me of my father,an otherwise seasoned businessman when i was working full time as a web developer back in 1998.</p>
<p>At that time, after trying to convince him of the value of having a website for its company, he flatly replied that &#8220;we already have printed brochures&#8230;&#8221;</p>
<p>That along with a fax machine, a telephone and a computer were dimmed sufficient to pursue business back then&#8230; Today, he has a website and do searches like a pro. Case closed.</p>
<p>Then, during the holidays, i went inworld with him. Same story again :&#8221;Nobody is its right mind would conduct business in here&#8230; SL is just a game.&#8221;</p>
<p>History is repeating itself. Simply opening up the eyes and mind is hard. Understanding and catching on is even harder.</p>
<p>Keep writing, James.<br />
I will keep reading.</p>
<p>tc</p>
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		<title>By: Sensible Person</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132327</link>
		<dc:creator><![CDATA[Sensible Person]]></dc:creator>
		<pubDate>Wed, 17 Jan 2007 20:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132327</guid>
		<description><![CDATA[I stopped reading after this...

[...] Bear in mind I say this as someone (comes now the full disclosure) who’s got bias for SL up to my eyeballs, with a reservoir of personal and professional interest in Second Life. [...]

I mean - come on!]]></description>
		<content:encoded><![CDATA[<p>I stopped reading after this&#8230;</p>
<p>[...] Bear in mind I say this as someone (comes now the full disclosure) who’s got bias for SL up to my eyeballs, with a reservoir of personal and professional interest in Second Life. [...]</p>
<p>I mean &#8211; come on!</p>
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		<title>By: Helen Cheng</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132319</link>
		<dc:creator><![CDATA[Helen Cheng]]></dc:creator>
		<pubDate>Wed, 17 Jan 2007 17:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132319</guid>
		<description><![CDATA[You can go to http://www.helencheng.net/wordpress/?p=127 to read my (second) full email response to James.  I understand that word limits don&#039;t always allow for full exposure of details!  Well written article, James.]]></description>
		<content:encoded><![CDATA[<p>You can go to <a href="http://www.helencheng.net/wordpress/?p=127" rel="nofollow">http://www.helencheng.net/wordpress/?p=127</a> to read my (second) full email response to James.  I understand that word limits don&#8217;t always allow for full exposure of details!  Well written article, James.</p>
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		<title>By: When 10 Hours Is Not Enough To Appreciate True Awesomeness at Churbuck.com</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132318</link>
		<dc:creator><![CDATA[When 10 Hours Is Not Enough To Appreciate True Awesomeness at Churbuck.com]]></dc:creator>
		<pubDate>Wed, 17 Jan 2007 13:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132318</guid>
		<description><![CDATA[[...] been taken down at GigaGamez for slagging Second Life after a mere ten hours of usage. Guess I need to put in &#8230; what? [...]]]></description>
		<content:encoded><![CDATA[<p>[...] been taken down at GigaGamez for slagging Second Life after a mere ten hours of usage. Guess I need to put in &#8230; what? [...]</p>
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		<title>By: MMODump.com &#187; When 10 Hours Is Not Enough To Appreciate True Awesomeness</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132326</link>
		<dc:creator><![CDATA[MMODump.com &#187; When 10 Hours Is Not Enough To Appreciate True Awesomeness]]></dc:creator>
		<pubDate>Wed, 17 Jan 2007 04:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132326</guid>
		<description><![CDATA[[...] the game much are criticizing it. Which I suppose is would be a fair criticism, if it were true. But look at what he claims is not enough. Regarding proficiency with Second Life, [one reviewer] e-mailed back, &#8216;Mark me with an F. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the game much are criticizing it. Which I suppose is would be a fair criticism, if it were true. But look at what he claims is not enough. Regarding proficiency with Second Life, [one reviewer] e-mailed back, &lsquo;Mark me with an F. [...]</p>
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		<title>By: Zen of Design&#187;Blog Archive &#187; When 10 Hours Is Not Enough To Appreciate True Awesomeness</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132325</link>
		<dc:creator><![CDATA[Zen of Design&#187;Blog Archive &#187; When 10 Hours Is Not Enough To Appreciate True Awesomeness]]></dc:creator>
		<pubDate>Wed, 17 Jan 2007 04:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132325</guid>
		<description><![CDATA[[...] the game much are criticizing it. Which I suppose is would be a fair criticism, if it were true. But look at what he claims is not enough. Regarding proficiency with Second Life, [one reviewer] e-mailed back, “Mark me with an F. Make [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the game much are criticizing it. Which I suppose is would be a fair criticism, if it were true. But look at what he claims is not enough. Regarding proficiency with Second Life, [one reviewer] e-mailed back, “Mark me with an F. Make [...]</p>
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		<title>By: CmdrSlack.com &#187; &#8220;Don&#8217;t Knock It &#8216;Till You&#8217;ve Tried It&#8221; And Other Chestnuts</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132324</link>
		<dc:creator><![CDATA[CmdrSlack.com &#187; &#8220;Don&#8217;t Knock It &#8216;Till You&#8217;ve Tried It&#8221; And Other Chestnuts]]></dc:creator>
		<pubDate>Wed, 17 Jan 2007 03:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132324</guid>
		<description><![CDATA[[...] is actually on-topic. Wagner James Au, Second Life evangelist, reporter, and staff emeritus has drafted a response to those who would knock his metaverse of choice. His main argument is one that is frequently used [...]]]></description>
		<content:encoded><![CDATA[<p>[...] is actually on-topic. Wagner James Au, Second Life evangelist, reporter, and staff emeritus has drafted a response to those who would knock his metaverse of choice. His main argument is one that is frequently used [...]</p>
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		<title>By: CmdrSlack.com &#187; The Problem With &#8220;Deep and Meaningful&#8221;</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132323</link>
		<dc:creator><![CDATA[CmdrSlack.com &#187; The Problem With &#8220;Deep and Meaningful&#8221;]]></dc:creator>
		<pubDate>Wed, 17 Jan 2007 01:10:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132323</guid>
		<description><![CDATA[[...] I&#8217;m looking at you.  Proponents of Second Life feel that it is so deep and meaningful, its detractors should not comment without more hours played.  (More on that later as well.)  Sadly, SL has many issues that are [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I&#8217;m looking at you.  Proponents of Second Life feel that it is so deep and meaningful, its detractors should not comment without more hours played.  (More on that later as well.)  Sadly, SL has many issues that are [...]</p>
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		<title>By: Hiro Pendragon</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132322</link>
		<dc:creator><![CDATA[Hiro Pendragon]]></dc:creator>
		<pubDate>Wed, 17 Jan 2007 00:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132322</guid>
		<description><![CDATA[Hamlet/Wagner, I think this analysis of the analyzers is very important, and this article clearly shows you&#039;ve done a bunch of digging. A good read!]]></description>
		<content:encoded><![CDATA[<p>Hamlet/Wagner, I think this analysis of the analyzers is very important, and this article clearly shows you&#8217;ve done a bunch of digging. A good read!</p>
]]></content:encoded>
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		<title>By: Broken Toys :: I Can&#8217;t Define Inanity, But I Know It When I See It</title>
		<link>http://gigaom.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132321</link>
		<dc:creator><![CDATA[Broken Toys :: I Can&#8217;t Define Inanity, But I Know It When I See It]]></dc:creator>
		<pubDate>Tue, 16 Jan 2007 20:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/15/second-life-backlash-a-story-too-good-to-check/#comment-132321</guid>
		<description><![CDATA[[...] James Au posts an article which argues that the only people that should be reporting on Second Life are people who play Second Life. Well, that&#8217;s certainly a common complaint, as anyone who read lumthemad.net and played [...]]]></description>
		<content:encoded><![CDATA[<p>[...] James Au posts an article which argues that the only people that should be reporting on Second Life are people who play Second Life. Well, that&#8217;s certainly a common complaint, as anyone who read lumthemad.net and played [...]</p>
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