<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Second Life Goes Open Source&#8211; First Thoughts, With Linden Lab&#8217;s Replies (Updated)</title>
	<atom:link href="http://gigaom.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/</link>
	<description></description>
	<lastBuildDate>Tue, 18 Jun 2013 23:40:56 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: GigaGamez &#187; Archive &#187; This Week At Giga Gamez (01/08/2007 - 01/14/2007)</title>
		<link>http://gigaom.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131675</link>
		<dc:creator><![CDATA[GigaGamez &#187; Archive &#187; This Week At Giga Gamez (01/08/2007 - 01/14/2007)]]></dc:creator>
		<pubDate>Sun, 14 Jan 2007 22:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131675</guid>
		<description><![CDATA[&lt;p&gt;[&#8230;] Our esteemed Mr. Au&#8217;s passion goes open source and he has a few things to say about it. [&#8230;]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Our esteemed Mr. Au&#8217;s passion goes open source and he has a few things to say about it. [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon R.</title>
		<link>http://gigaom.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131674</link>
		<dc:creator><![CDATA[Jon R.]]></dc:creator>
		<pubDate>Sat, 13 Jan 2007 09:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131674</guid>
		<description><![CDATA[&lt;p&gt;When asked for comment, the Lindens replied:&lt;/p&gt;

&lt;p&gt;&quot;Fuck it. You&#039;re all working on the content for us, you might as well do the client, too. Clearly, it&#039;s not like SL players have anything better to do, and they can&#039;t possibly do worse than us in any case.&quot;&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>When asked for comment, the Lindens replied:</p>
<p>&#8220;Fuck it. You&#8217;re all working on the content for us, you might as well do the client, too. Clearly, it&#8217;s not like SL players have anything better to do, and they can&#8217;t possibly do worse than us in any case.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#8230; piece 0 plastic - the revolution will be blogged &#8230; &#187; Blog Archive &#187; ruff linkage . 200702</title>
		<link>http://gigaom.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131673</link>
		<dc:creator><![CDATA[&#8230; piece 0 plastic - the revolution will be blogged &#8230; &#187; Blog Archive &#187; ruff linkage . 200702]]></dc:creator>
		<pubDate>Sat, 13 Jan 2007 08:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131673</guid>
		<description><![CDATA[&lt;p&gt;[&#8230;] Second Life Goes Open Source– First Thoughts, With Linden Lab’s Replies - &#8220;starting today, the company behind the user-created world will open source the code that runs the SL viewer.&#8221; interview w. linden cto cory ondrejka. [&#8230;]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Second Life Goes Open Source– First Thoughts, With Linden Lab’s Replies &#8211; &#8220;starting today, the company behind the user-created world will open source the code that runs the SL viewer.&#8221; interview w. linden cto cory ondrejka. [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Get a (second) life! &#187; Blog Archive &#187; Second Life goes open source (2)</title>
		<link>http://gigaom.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131672</link>
		<dc:creator><![CDATA[Get a (second) life! &#187; Blog Archive &#187; Second Life goes open source (2)]]></dc:creator>
		<pubDate>Thu, 11 Jan 2007 23:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131672</guid>
		<description><![CDATA[&lt;p&gt;[&#8230;] - &#8220;Second Life Goes Open Source– First Thoughts, With Linden Lab’s Replies (Updated)&#8221; de Wagner James Au: The official announcement begins by comparing Linden’s move to what Netscape did (motivated by “acceptance of the inevitable or simple desperation”), when they opened the source to their browser, which led to a fruition of Web development. [&#8230;]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] &#8211; &#8220;Second Life Goes Open Source– First Thoughts, With Linden Lab’s Replies (Updated)&#8221; de Wagner James Au: The official announcement begins by comparing Linden’s move to what Netscape did (motivated by “acceptance of the inevitable or simple desperation”), when they opened the source to their browser, which led to a fruition of Web development. [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cartoons Fans Lounge</title>
		<link>http://gigaom.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131671</link>
		<dc:creator><![CDATA[Cartoons Fans Lounge]]></dc:creator>
		<pubDate>Wed, 10 Jan 2007 02:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131671</guid>
		<description><![CDATA[&lt;p&gt;[&#8230;] story   No Comments so far  Leave a comment   RSS feed for comments on this post. TrackBack URI    Leave a comment Line and paragraph breaks automatic, e-mail address never displayed, HTMLallowed: &lt;a href=&quot;&quot; title=&quot;&quot;&gt; &lt;abbr title=&quot;&quot;&gt; &lt;acronym title=&quot;&quot;&gt; &lt;b&gt; &lt;blockquote cite=&quot;&quot;&gt; &lt;code&gt; &lt;em&gt; &lt;i&gt; &lt;strike&gt; &lt;strong&gt; [&#8230;]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] story   No Comments so far  Leave a comment   RSS feed for comments on this post. TrackBack URI    Leave a comment Line and paragraph breaks automatic, e-mail address never displayed, HTMLallowed: &lt;a href=&quot;&quot; title=&quot;&quot;&gt; &lt;abbr title=&quot;&quot;&gt; &lt;acronym title=&quot;&quot;&gt; &lt;b&gt; &lt;blockquote cite=&quot;&quot;&gt; &lt;code&gt; &lt;em&gt; &lt;i&gt; &lt;strike&gt; &lt;strong&gt; [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gwyneth Llewelyn</title>
		<link>http://gigaom.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131670</link>
		<dc:creator><![CDATA[Gwyneth Llewelyn]]></dc:creator>
		<pubDate>Tue, 09 Jan 2007 22:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131670</guid>
		<description><![CDATA[&lt;p&gt;Aaah but you see, what Linden Lab just did was &quot;raise the ante&quot; (now I understand why Cory is so good at poker ;) ). First, to compete with Linden Lab, you&#039;d need better graphics. Hard to do in 2002/3, very easy today. Then you needed a better grid-based technology allowing far better scalability. Again, very hard to do in 2002/3, but easy today (see OpenCroquet as an alternative to centralised distribution — it works nicely on paper ;) ). Then, you need users — ok, this is where everybody has a huge advantage over Linden Lab. Also, better content-creating tools that are even easier to use than LL&#039;s in-built ones — one could argue that something like SketchUp (not available when Linden Lab started developing Second Life) is easier for most people.&lt;/p&gt;

&lt;p&gt;Then — a stable economy with a million of US$ of transactions between users &lt;i&gt;every day&lt;/i&gt;. Oops. This starts to become difficult.&lt;/p&gt;

&lt;p&gt;Next — attract dozens (nay, hundreds) of corporations willing to set up virtual presences on a contiguous metaverse (as opposed to running their own, tiny ones). Another big &quot;oops&quot;. Sure, there are dozens of tools around there allowing this sort of thing (Multiverse, with 6 months or so of being in beta, will &quot;soon&quot; have a few games out using the platform; it&#039;s by far not the only one). But&#8230; how many corporations are really using it? How many companies the size of IBM have a thousand employees daily using a &quot;metaverse platform&quot; as part of their job functions? And, asking the question in a different way: how long will it take to attract them? (Even Microsoft is developing an island in Second Life these days; Apple is the only major &quot;techie&quot; company which is apparently absent without a good reason)&lt;/p&gt;

&lt;p&gt;So, the last blow was making the client open source.&lt;/p&gt;

&lt;p&gt;What this means is that any successful competitor will need to beat Linden Lab on &lt;em&gt;all the above&lt;/em&gt; and do it during a timeframe while Second Life will continue its explosive growth. It seems less and less likely, even with huge and massive investments behind it — and a far sounder business model to support those long-term investments. After all, the post-dot-com VC firms are not so keen any more in having &quot;very long-term&quot; ROIs. A few are — Amazon, eBay, Google. Two of them are major investors in Linden Lab already :)&lt;/p&gt;

&lt;p&gt;Does this mean that there is no room for &quot;competition&quot;? No. I could very much imagine Yahoo swallowing up IMVU, partner with Google, integrate SketchUp inside IMVU and put everything on Google Earth — and you&#039;ll have a Metaverse in about a year or so (always in perpetual Beta :) ) sponsored by Google AdSense and Yahoo Adverts. Well, that could happen &quot;overnight&quot; and swallow up Second Life in a year or two &lt;em&gt;if&lt;/em&gt; they released the client as open source, too.&lt;/p&gt;

&lt;p&gt;Would they do it? I think not. A wise CEO at Yahoo and Google will simply wait a bit, assign a task force to play around with the now released source code for the client, and create a &quot;Yahoo/Google SL-compatible client&quot; instead. Imagine a client where the in-world search would &lt;em&gt;actually work&lt;/em&gt; but to see the blindingly fast results of that search, you&#039;d have to watch ads. LL never caught on that insane idea. Yahoo and Google might thing that targetting something for a 2.4 million account market (never mind how many are returning users&#8230;) will probably pay the costs of developing it :)&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Aaah but you see, what Linden Lab just did was &#8220;raise the ante&#8221; (now I understand why Cory is so good at poker ;) ). First, to compete with Linden Lab, you&#8217;d need better graphics. Hard to do in 2002/3, very easy today. Then you needed a better grid-based technology allowing far better scalability. Again, very hard to do in 2002/3, but easy today (see OpenCroquet as an alternative to centralised distribution — it works nicely on paper ;) ). Then, you need users — ok, this is where everybody has a huge advantage over Linden Lab. Also, better content-creating tools that are even easier to use than LL&#8217;s in-built ones — one could argue that something like SketchUp (not available when Linden Lab started developing Second Life) is easier for most people.</p>
<p>Then — a stable economy with a million of US$ of transactions between users <i>every day</i>. Oops. This starts to become difficult.</p>
<p>Next — attract dozens (nay, hundreds) of corporations willing to set up virtual presences on a contiguous metaverse (as opposed to running their own, tiny ones). Another big &#8220;oops&#8221;. Sure, there are dozens of tools around there allowing this sort of thing (Multiverse, with 6 months or so of being in beta, will &#8220;soon&#8221; have a few games out using the platform; it&#8217;s by far not the only one). But&#8230; how many corporations are really using it? How many companies the size of IBM have a thousand employees daily using a &#8220;metaverse platform&#8221; as part of their job functions? And, asking the question in a different way: how long will it take to attract them? (Even Microsoft is developing an island in Second Life these days; Apple is the only major &#8220;techie&#8221; company which is apparently absent without a good reason)</p>
<p>So, the last blow was making the client open source.</p>
<p>What this means is that any successful competitor will need to beat Linden Lab on <em>all the above</em> and do it during a timeframe while Second Life will continue its explosive growth. It seems less and less likely, even with huge and massive investments behind it — and a far sounder business model to support those long-term investments. After all, the post-dot-com VC firms are not so keen any more in having &#8220;very long-term&#8221; ROIs. A few are — Amazon, eBay, Google. Two of them are major investors in Linden Lab already :)</p>
<p>Does this mean that there is no room for &#8220;competition&#8221;? No. I could very much imagine Yahoo swallowing up IMVU, partner with Google, integrate SketchUp inside IMVU and put everything on Google Earth — and you&#8217;ll have a Metaverse in about a year or so (always in perpetual Beta :) ) sponsored by Google AdSense and Yahoo Adverts. Well, that could happen &#8220;overnight&#8221; and swallow up Second Life in a year or two <em>if</em> they released the client as open source, too.</p>
<p>Would they do it? I think not. A wise CEO at Yahoo and Google will simply wait a bit, assign a task force to play around with the now released source code for the client, and create a &#8220;Yahoo/Google SL-compatible client&#8221; instead. Imagine a client where the in-world search would <em>actually work</em> but to see the blindingly fast results of that search, you&#8217;d have to watch ads. LL never caught on that insane idea. Yahoo and Google might thing that targetting something for a 2.4 million account market (never mind how many are returning users&#8230;) will probably pay the costs of developing it :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kishor Krishnamoorthi&#8217;s Website &#187; Blog Archive &#187; News, once again</title>
		<link>http://gigaom.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131669</link>
		<dc:creator><![CDATA[Kishor Krishnamoorthi&#8217;s Website &#187; Blog Archive &#187; News, once again]]></dc:creator>
		<pubDate>Tue, 09 Jan 2007 15:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131669</guid>
		<description><![CDATA[&lt;p&gt;[&#8230;] SecondLife goes OpenSource [&#8230;]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] SecondLife goes OpenSource [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Multiplayer.ro &#187; Blog Archive &#187; Second Life Goes Open Source– Interview with Linden CTO Cory Ondrejka</title>
		<link>http://gigaom.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131668</link>
		<dc:creator><![CDATA[Multiplayer.ro &#187; Blog Archive &#187; Second Life Goes Open Source– Interview with Linden CTO Cory Ondrejka]]></dc:creator>
		<pubDate>Tue, 09 Jan 2007 13:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131668</guid>
		<description><![CDATA[&lt;p&gt;[&#8230;] read more&#160;&#124;&#160;digg story [&#8230;]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] read more&nbsp;|&nbsp;digg story [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deeper Design</title>
		<link>http://gigaom.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131667</link>
		<dc:creator><![CDATA[Deeper Design]]></dc:creator>
		<pubDate>Tue, 09 Jan 2007 11:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131667</guid>
		<description><![CDATA[&lt;p&gt;&lt;strong&gt;Second Life Goes Open Source&#8230;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;This article talks about Second Life VR &#8220;game&#8221; client going open source.  Which is cool.  However the author doesn&#8217;t know much about Open Source.
* Netscape the company failed because it couldn&#8217;t compete commercially with a free&#8230;&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p><strong>Second Life Goes Open Source&#8230;</strong></p>
<p>This article talks about Second Life VR &#8220;game&#8221; client going open source.  Which is cool.  However the author doesn&#8217;t know much about Open Source.<br />
* Netscape the company failed because it couldn&#8217;t compete commercially with a free&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Uber</title>
		<link>http://gigaom.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131666</link>
		<dc:creator><![CDATA[Uber]]></dc:creator>
		<pubDate>Tue, 09 Jan 2007 10:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/08/second-life-goes-open-source-first-thoughts-with-linden-labs-replies-updated/#comment-131666</guid>
		<description><![CDATA[&lt;p&gt;*This is at least partly why a Linux OS has been a failure at market.&lt;/p&gt;

&lt;p&gt;What universe do you live in? Oh wait it&#039;s the one filled with ping wangs..never mind..&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>*This is at least partly why a Linux OS has been a failure at market.</p>
<p>What universe do you live in? Oh wait it&#8217;s the one filled with ping wangs..never mind..</p>
]]></content:encoded>
	</item>
</channel>
</rss>
