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	<title>Comments on: Second Life:  People Light, Cash Heavy? (Updated)</title>
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	<link>http://gigaom.com/2007/01/05/second-life-people-light-cash-heavy-updated/</link>
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		<title>By: RMT in MMORPGs - &#187; Tracking Financial Activity in Second Life</title>
		<link>http://gigaom.com/2007/01/05/second-life-people-light-cash-heavy-updated/#comment-131571</link>
		<dc:creator><![CDATA[RMT in MMORPGs - &#187; Tracking Financial Activity in Second Life]]></dc:creator>
		<pubDate>Mon, 08 Jan 2007 05:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/05/second-life-people-light-cash-heavy-updated/#comment-131571</guid>
		<description><![CDATA[&lt;p&gt;[&#8230;] To expand the metrics for evaluating Second Life and its importance, Tristan Louis set out to measure economic activity in the game, and has some intriguing findings, notably that power users are spending about $50 to $60 a week in the game. As Wagner James Au notes at GigaGamez , this suggests that Second Life is &#8220;people light but cash heavy.&#8221; Tristan&#8217;s post prompted a back-and-forth with Clay in the comments, which is worth reading. [&#8230;]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] To expand the metrics for evaluating Second Life and its importance, Tristan Louis set out to measure economic activity in the game, and has some intriguing findings, notably that power users are spending about $50 to $60 a week in the game. As Wagner James Au notes at GigaGamez , this suggests that Second Life is &#8220;people light but cash heavy.&#8221; Tristan&#8217;s post prompted a back-and-forth with Clay in the comments, which is worth reading. [&#8230;]</p>
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		<title>By: Nofan</title>
		<link>http://gigaom.com/2007/01/05/second-life-people-light-cash-heavy-updated/#comment-131570</link>
		<dc:creator><![CDATA[Nofan]]></dc:creator>
		<pubDate>Sun, 07 Jan 2007 04:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/05/second-life-people-light-cash-heavy-updated/#comment-131570</guid>
		<description><![CDATA[&lt;p&gt;yeah, second life is pretty cool,&lt;/p&gt;

&lt;p&gt;but yeah wow still dominate over it though, still it&#039;s a fair bit of money lol&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>yeah, second life is pretty cool,</p>
<p>but yeah wow still dominate over it though, still it&#8217;s a fair bit of money lol</p>
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		<title>By: Near-Linden</title>
		<link>http://gigaom.com/2007/01/05/second-life-people-light-cash-heavy-updated/#comment-131569</link>
		<dc:creator><![CDATA[Near-Linden]]></dc:creator>
		<pubDate>Sun, 07 Jan 2007 03:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/05/second-life-people-light-cash-heavy-updated/#comment-131569</guid>
		<description><![CDATA[&lt;p&gt;As someone that was almost hired by SL as a developer I have to say either they aren&#039;t making CLOSE to those numbers, or they are greatly not passing on those numbers to their employees.&lt;/p&gt;

&lt;p&gt;Salary for a data warehousing, data mining professional with 10+ experience was less than 80K a year and in silicon valley dollars vs. the rest of the US, that&#039;s attrocious, especially if they are pulling in 250K a day.&lt;/p&gt;

&lt;p&gt;They may be moving a virutal economy equal to 250K US a day, but that doesn&#039;t mean they have remotely that amount of income.&lt;/p&gt;

&lt;p&gt;If we want to throw virtual ecomonies around, give them the factored $1M US&#8230; WOW still beats them ;)&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>As someone that was almost hired by SL as a developer I have to say either they aren&#8217;t making CLOSE to those numbers, or they are greatly not passing on those numbers to their employees.</p>
<p>Salary for a data warehousing, data mining professional with 10+ experience was less than 80K a year and in silicon valley dollars vs. the rest of the US, that&#8217;s attrocious, especially if they are pulling in 250K a day.</p>
<p>They may be moving a virutal economy equal to 250K US a day, but that doesn&#8217;t mean they have remotely that amount of income.</p>
<p>If we want to throw virtual ecomonies around, give them the factored $1M US&#8230; WOW still beats them ;)</p>
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		<title>By: Growth predictions for Second Life at NevilleHobson.com</title>
		<link>http://gigaom.com/2007/01/05/second-life-people-light-cash-heavy-updated/#comment-131568</link>
		<dc:creator><![CDATA[Growth predictions for Second Life at NevilleHobson.com]]></dc:creator>
		<pubDate>Sat, 06 Jan 2007 12:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/05/second-life-people-light-cash-heavy-updated/#comment-131568</guid>
		<description><![CDATA[&lt;p&gt;[&#8230;] Via GigaGamez, I found a fascinating post by Tristan Louis, an application development VP with financial services group HSBC. Louis&#8217; post is about statistical analysis of Second Life numbers relating to how many users there are, how much money is spent, and other economic data. [&#8230;]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Via GigaGamez, I found a fascinating post by Tristan Louis, an application development VP with financial services group HSBC. Louis&#8217; post is about statistical analysis of Second Life numbers relating to how many users there are, how much money is spent, and other economic data. [&#8230;]</p>
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		<title>By: Pramit</title>
		<link>http://gigaom.com/2007/01/05/second-life-people-light-cash-heavy-updated/#comment-131567</link>
		<dc:creator><![CDATA[Pramit]]></dc:creator>
		<pubDate>Sat, 06 Jan 2007 09:19:35 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/05/second-life-people-light-cash-heavy-updated/#comment-131567</guid>
		<description><![CDATA[&lt;p&gt;MediaVidea asks 6 questions on Second Life.
http://mediavidea.blogspot.com/2007/01/second-thoughts-on-second-life.html&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>MediaVidea asks 6 questions on Second Life.<br />
<a href="http://mediavidea.blogspot.com/2007/01/second-thoughts-on-second-life.html" rel="nofollow">http://mediavidea.blogspot.com/2007/01/second-thoughts-on-second-life.html</a></p>
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		<title>By: Planblog &#187; Blog Archive &#187; Second Life: More numbers&#8230;</title>
		<link>http://gigaom.com/2007/01/05/second-life-people-light-cash-heavy-updated/#comment-131566</link>
		<dc:creator><![CDATA[Planblog &#187; Blog Archive &#187; Second Life: More numbers&#8230;]]></dc:creator>
		<pubDate>Sat, 06 Jan 2007 08:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/05/second-life-people-light-cash-heavy-updated/#comment-131566</guid>
		<description><![CDATA[&lt;p&gt;[&#8230;] GigaGamez (01/05/2007) &#8211; Second Life: People Light, Cash Heavy? [&#8230;]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] GigaGamez (01/05/2007) &#8211; Second Life: People Light, Cash Heavy? [&#8230;]</p>
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		<title>By: GigaOM &#187; The Mathematics of Second Life</title>
		<link>http://gigaom.com/2007/01/05/second-life-people-light-cash-heavy-updated/#comment-131565</link>
		<dc:creator><![CDATA[GigaOM &#187; The Mathematics of Second Life]]></dc:creator>
		<pubDate>Sat, 06 Jan 2007 06:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/05/second-life-people-light-cash-heavy-updated/#comment-131565</guid>
		<description><![CDATA[&lt;p&gt;[&#8230;] sure I care. If you do, then check out Wagner&#8217;s post on GigaGamez.   No comments Share/Send  Sphere Topic: Reporter&#039;s Log Tags: SecondLife [&#8230;]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] sure I care. If you do, then check out Wagner&#8217;s post on GigaGamez.   No comments Share/Send  Sphere Topic: Reporter&#8217;s Log Tags: SecondLife [&#8230;]</p>
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