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	<title>Comments on: Second Life: The Recount Continues!</title>
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		<title>By: Second Life&#8230;ahead of it&#8217;s time? &#171; Two Blokes walk into a bar&#8230;</title>
		<link>http://gigaom.com/2007/01/04/second-life-the-recount-continues/#comment-131442</link>
		<dc:creator><![CDATA[Second Life&#8230;ahead of it&#8217;s time? &#171; Two Blokes walk into a bar&#8230;]]></dc:creator>
		<pubDate>Wed, 29 Aug 2007 17:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/04/second-life-the-recount-continues/#comment-131442</guid>
		<description><![CDATA[[...] average, the number of simulatneous visitors to SL is around 20K out of approximately 2M members (this is fuzzy math, but probably not TOO far from &#8216;reality&#8217;, here&#8217;s another) and these users seem to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] average, the number of simulatneous visitors to SL is around 20K out of approximately 2M members (this is fuzzy math, but probably not TOO far from &#8216;reality&#8217;, here&#8217;s another) and these users seem to [...]</p>
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		<title>By: End Lands &#187; Second Life: The Recount Continues!</title>
		<link>http://gigaom.com/2007/01/04/second-life-the-recount-continues/#comment-131441</link>
		<dc:creator><![CDATA[End Lands &#187; Second Life: The Recount Continues!]]></dc:creator>
		<pubDate>Tue, 27 Feb 2007 06:05:00 +0000</pubDate>
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		<description><![CDATA[[...] post by Wagner James Au and a wordpress plugin by Elliott    [...]]]></description>
		<content:encoded><![CDATA[<p>[...] post by Wagner James Au and a wordpress plugin by Elliott    [...]</p>
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		<title>By: Economic Article &#187; Second Life: The Recount Continues!</title>
		<link>http://gigaom.com/2007/01/04/second-life-the-recount-continues/#comment-131440</link>
		<dc:creator><![CDATA[Economic Article &#187; Second Life: The Recount Continues!]]></dc:creator>
		<pubDate>Tue, 27 Feb 2007 05:39:51 +0000</pubDate>
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		<title>By: Email Server &#187; Second Life: The Recount Continues!</title>
		<link>http://gigaom.com/2007/01/04/second-life-the-recount-continues/#comment-131439</link>
		<dc:creator><![CDATA[Email Server &#187; Second Life: The Recount Continues!]]></dc:creator>
		<pubDate>Tue, 27 Feb 2007 05:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/04/second-life-the-recount-continues/#comment-131439</guid>
		<description><![CDATA[[...] post by Wagner James Au and plugin by Elliott [...]]]></description>
		<content:encoded><![CDATA[<p>[...] post by Wagner James Au and plugin by Elliott [...]</p>
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		<title>By: Drug Article &#187; Second Life: The Recount Continues!</title>
		<link>http://gigaom.com/2007/01/04/second-life-the-recount-continues/#comment-131438</link>
		<dc:creator><![CDATA[Drug Article &#187; Second Life: The Recount Continues!]]></dc:creator>
		<pubDate>Tue, 27 Feb 2007 04:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/04/second-life-the-recount-continues/#comment-131438</guid>
		<description><![CDATA[[...] post by Wagner James Au and powered by Img Fly    [...]]]></description>
		<content:encoded><![CDATA[<p>[...] post by Wagner James Au and powered by Img Fly    [...]</p>
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		<title>By: Dog Toys &#187; Second Life: The Recount Continues!</title>
		<link>http://gigaom.com/2007/01/04/second-life-the-recount-continues/#comment-131437</link>
		<dc:creator><![CDATA[Dog Toys &#187; Second Life: The Recount Continues!]]></dc:creator>
		<pubDate>Tue, 27 Feb 2007 03:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/04/second-life-the-recount-continues/#comment-131437</guid>
		<description><![CDATA[[...] post by Wagner James Au and plugin by Elliott [...]]]></description>
		<content:encoded><![CDATA[<p>[...] post by Wagner James Au and plugin by Elliott [...]</p>
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		<title>By: Country Office &#187; Second Life: The Recount Continues!</title>
		<link>http://gigaom.com/2007/01/04/second-life-the-recount-continues/#comment-131436</link>
		<dc:creator><![CDATA[Country Office &#187; Second Life: The Recount Continues!]]></dc:creator>
		<pubDate>Tue, 27 Feb 2007 02:29:11 +0000</pubDate>
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		<title>By: purple motes &#187; social networking success</title>
		<link>http://gigaom.com/2007/01/04/second-life-the-recount-continues/#comment-131435</link>
		<dc:creator><![CDATA[purple motes &#187; social networking success]]></dc:creator>
		<pubDate>Sat, 27 Jan 2007 03:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/04/second-life-the-recount-continues/#comment-131435</guid>
		<description><![CDATA[[...] 2006 (oddly, &quot;peak concurrency&quot; reportedly was 25,000 about a week later). The CEO of Linden Lab reported in early January, 2007, that &quot;252,284 people have logged in more than 30 days after their account [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 2006 (oddly, &#8220;peak concurrency&#8221; reportedly was 25,000 about a week later). The CEO of Linden Lab reported in early January, 2007, that &#8220;252,284 people have logged in more than 30 days after their account [...]</p>
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		<title>By: Second Life: Bring on the Consumer Research Data at Emergence Media</title>
		<link>http://gigaom.com/2007/01/04/second-life-the-recount-continues/#comment-131434</link>
		<dc:creator><![CDATA[Second Life: Bring on the Consumer Research Data at Emergence Media]]></dc:creator>
		<pubDate>Tue, 23 Jan 2007 09:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/04/second-life-the-recount-continues/#comment-131434</guid>
		<description><![CDATA[[...] lack of any clear user data (See Second Life Marketing Rush: Why?). Indeed, there has even been a debate on the actual population and active userbase of Second Life, much less other informations like demographics, psychographics, purchase behavior et [...]]]></description>
		<content:encoded><![CDATA[<p>[...] lack of any clear user data (See Second Life Marketing Rush: Why?). Indeed, there has even been a debate on the actual population and active userbase of Second Life, much less other informations like demographics, psychographics, purchase behavior et [...]</p>
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		<title>By: A Second Take on Second Life&#8217;s Economic Situation by Video Games</title>
		<link>http://gigaom.com/2007/01/04/second-life-the-recount-continues/#comment-131433</link>
		<dc:creator><![CDATA[A Second Take on Second Life&#8217;s Economic Situation by Video Games]]></dc:creator>
		<pubDate>Mon, 08 Jan 2007 06:13:37 +0000</pubDate>
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		<description><![CDATA[&lt;p&gt;[&#8230;] GigaGamez accentuates the highlights of Louis&#8217; findings concisely: If accurate, this would mean that some 200,000-230,000 active Second Life users are on average currently spending more on their in-world experience than any existing online world by far. (For comparison, a World of Warcraft subscription is but $15 a month, and that’s money paid to the Blizzard/Vivendi, not user-to-user.) [&#8230;]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] GigaGamez accentuates the highlights of Louis&#8217; findings concisely: If accurate, this would mean that some 200,000-230,000 active Second Life users are on average currently spending more on their in-world experience than any existing online world by far. (For comparison, a World of Warcraft subscription is but $15 a month, and that’s money paid to the Blizzard/Vivendi, not user-to-user.) [&#8230;]</p>
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		<title>By: GigaGamez &#187; Archive &#187; Second Life: People Light, Cash Heavy?</title>
		<link>http://gigaom.com/2007/01/04/second-life-the-recount-continues/#comment-131432</link>
		<dc:creator><![CDATA[GigaGamez &#187; Archive &#187; Second Life: People Light, Cash Heavy?]]></dc:creator>
		<pubDate>Sat, 06 Jan 2007 02:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2007/01/04/second-life-the-recount-continues/#comment-131432</guid>
		<description><![CDATA[&lt;p&gt;[&#8230;] If accurate, this would mean that some 200,000-230,000 active Second Life users are on average currently spending more on their in-world experience than any existing online world by far.  (For comparison, a World of Warcraft subscription is but $15 a month, and that&#8217;s money paid to the Blizzard/Vivendi, not user to user.) [&#8230;]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] If accurate, this would mean that some 200,000-230,000 active Second Life users are on average currently spending more on their in-world experience than any existing online world by far.  (For comparison, a World of Warcraft subscription is but $15 a month, and that&#8217;s money paid to the Blizzard/Vivendi, not user to user.) [&#8230;]</p>
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