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	<title>Comments on: Updated: Neuronet, a special network for virtual worlds</title>
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	<link>http://gigaom.com/2006/12/29/neuronet-a-special-network-for-virtual-worlds/</link>
	<description>Trusted Insights and Conversations on the Next Wave of Technology</description>
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		<title>By: Nascence</title>
		<link>http://gigaom.com/2006/12/29/neuronet-a-special-network-for-virtual-worlds/#comment-80450</link>
		<dc:creator>Nascence</dc:creator>
		<pubDate>Fri, 05 Jan 2007 01:24:45 +0000</pubDate>
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		<description>&lt;p&gt;Come on, don&#039;t be so pessimistic =(
Yes, it probably will be profitable but 2-3 years until consumers can get in on the action is really something to look forward to&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Come on, don&#8217;t be so pessimistic =(
Yes, it probably will be profitable but 2-3 years until consumers can get in on the action is really something to look forward to</p>]]></content:encoded>
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		<title>By: HawkEye</title>
		<link>http://gigaom.com/2006/12/29/neuronet-a-special-network-for-virtual-worlds/#comment-80447</link>
		<dc:creator>HawkEye</dc:creator>
		<pubDate>Fri, 29 Dec 2006 23:38:44 +0000</pubDate>
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		<description>&lt;p&gt;I still didn&#039;t quite get what is the technical necessity for a new network? Will neuronet be based on some other protocol beside tcp/ip? Why cannot multi billion zillion of jumbo tcp/ip frames not be able to carry VR frames? What about the comcast cable that I have? Why can&#039;t it deliver cinematic quality games? What about the headgear. Without a device that is equivalent to surround vision (like surround sound) how can a game be a VR?&lt;/p&gt;

&lt;p&gt;Looks to me it is a money making scam by selling domain name registrations with .vr in the end .&lt;/p&gt;

&lt;p&gt;HA HA HA HA HA!!!! HAPPY NEW YEAR EVERYONE!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I still didn&#8217;t quite get what is the technical necessity for a new network? Will neuronet be based on some other protocol beside tcp/ip? Why cannot multi billion zillion of jumbo tcp/ip frames not be able to carry VR frames? What about the comcast cable that I have? Why can&#8217;t it deliver cinematic quality games? What about the headgear. Without a device that is equivalent to surround vision (like surround sound) how can a game be a VR?</p>

<p>Looks to me it is a money making scam by selling domain name registrations with .vr in the end .</p>

<p>HA HA HA HA HA!!!! HAPPY NEW YEAR EVERYONE!</p>]]></content:encoded>
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